PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Elvicat on September 25, 2007, 11:50:33 pm

Title: can't be heard or hear people
Post by: Elvicat on September 25, 2007, 11:50:33 pm
ok i don't know what this is about but for some time now now and then i can't seem to hear some people and others can't hear me even if i stand directly beside them, any ideas on this?
oh it dosn't always happen but when you keep doing a dialog and it does it's really annoying, and this is only in main
Title: Re: can't be heard or hear people
Post by: ThomPhoenix on September 26, 2007, 12:28:19 am
When you're having this issue, could you ping www.google.com a couple of times and see if there's any packet loss?
Start-->Execute-->cmd-->Enter-->ping www.google.com-->Enter
Title: Re: can't be heard or hear people
Post by: Elvicat on September 26, 2007, 12:31:06 am
oh sorry i should have said that tells work fine and only real solution to this seems to be to unstick
Title: Re: can't be heard or hear people
Post by: Ver on September 26, 2007, 03:23:56 am
Very strange. I've never heard of this problem.
Title: Re: can't be heard or hear people
Post by: Rongar Elani on September 26, 2007, 04:05:48 am
Wished that was possible in RL sometimes :D
Title: Re: can't be heard or hear people
Post by: LigH on September 26, 2007, 10:24:59 am
This "deafness bug" is known for months to years already. Usually happens in dense crowds of people. The server seems to have limits handling communication between a large number of clients. I remember it from the arena, so it must have occured in the days of version 0.3.012-0.3.015 already.
Title: Re: can't be heard or hear people
Post by: Elvicat on September 26, 2007, 01:38:51 pm
well ligh this wasn't in a crowded area maybe... 5 people at brados, starting to wonder if the tables there had any affect on this
Title: Re: can't be heard or hear people
Post by: LigH on September 26, 2007, 01:43:40 pm
Whatever reason there may be (and with instancing there are even more now): Unstick used to help. ;)
Title: Re: can't be heard or hear people
Post by: Elvicat on September 26, 2007, 01:46:08 pm
well when i typed this it was actually no one around me could hear me so it was abit odd  ???
Title: Re: can't be heard or hear people
Post by: Rongar Elani on September 26, 2007, 01:48:07 pm
starting to wonder if the tables there had any affect on this

Did Brado replace his furniture again?

(http://i130.photobucket.com/albums/p274/Rongar83/piano.jpg)

:D
Title: Re: can't be heard or hear people
Post by: Elvicat on September 26, 2007, 01:51:31 pm
 ;D
Title: Re: can't be heard or hear people
Post by: Raa on September 27, 2007, 09:15:37 pm
Rongar, I think you've awakened my genius... Brado's tavern needs a dais! Y'know, for something like a piano or something. Ojaveda needs musicians.
Title: Re: can't be heard or hear people
Post by: Elvicat on September 30, 2007, 12:05:07 am
i'm not like running this game on a 56k modem even if it's possible, i have a 1mbit adsl line that's way moer than enough for this game, it's not like it's a fps multilayer game after all ;)
Title: Re: can't be heard or hear people
Post by: Elvicat on September 30, 2007, 12:48:40 am
then explain why when i hardly use the connection even then this odd bug sometimes shows up? ps maybe uses 1% on my connection
Title: Re: can't be heard or hear people
Post by: LigH on September 30, 2007, 01:18:26 am
PS sends lots of small packets. Not a continuous stream, no long data transmissions. And they are sent insecurely. The keys are not speed and bandwidth, but timing and reliability. ISDN (64 kbps) can be superior to some cable connection even!

PS uses UDP: Packets are sent out, and the sender doesn't care if the receiver really receives the packet. If a packet gets lost ... well, sh** happens. This is different to TCP, used for HTTP and FTP transmissions - if a packet gets lost here, it gets requested again.

The strange thing is: If there is just some packet loss in delivering chat, you would not hear one sentence, but then again the next one. But you keep missing sentences ... so the reason must be slightly different. It seems to be related to the server believing that you are out of hearing range. Maybe the server missed a packet from you, telling it your last location. Because unsticking helps, it adds some evidence to this theory.