PlaneShift
Support => Linux Specific Issues => Topic started by: vanzelvoul on September 27, 2007, 10:30:38 am
-
When i go out on the fields for example on the road fro hydlaa to Ojaveda, particles of the ground turn black and the game just freezes and i move very slow!!
I have an onboard chipset intel 82945G/GZ Integrated Graphics Controller and a PentiumD950 3.4G with 1Giga Ram so i dont think that my pc is so slow!!
Any ideas???
This is how my game looks like with the problem!!
http://img215.imageshack.us/my.php?image=screenshotcrystalspaceakx0.png
Here is the console report:
ATTENTION: default value of option force_s3tc_enable overridden by environment.
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
1.1.0 [Unix-x86-GCC]
172 LOG_ANY flag deactivated with no filter.
172 LOG_WEATHER flag deactivated with no filter.
172 LOG_SPAWN flag deactivated with no filter.
172 LOG_CELPERSIST flag deactivated with no filter.
172 LOG_PAWS flag deactivated with no filter.
173 LOG_GROUP flag deactivated with no filter.
173 LOG_CHEAT flag deactivated with no filter.
173 LOG_LINMOVE flag deactivated with no filter.
173 LOG_SPELLS flag deactivated with no filter.
173 LOG_NEWCHAR flag deactivated with no filter.
173 LOG_SUPERCLIENT flag deactivated with no filter.
173 LOG_EXCHANGES flag deactivated with no filter.
173 LOG_ADMIN flag deactivated with no filter.
173 LOG_STARTUP flag deactivated with no filter.
173 LOG_CHARACTER flag deactivated with no filter.
173 LOG_CONNECTIONS flag deactivated with no filter.
173 LOG_CHAT flag deactivated with no filter.
173 LOG_NET flag deactivated with no filter.
173 LOG_LOAD flag deactivated with no filter.
174 LOG_NPC flag deactivated with no filter.
174 LOG_TRADE flag deactivated with no filter.
174 LOG_SOUND flag deactivated with no filter.
174 LOG_COMBAT flag deactivated with no filter.
174 LOG_SKILLXP flag deactivated with no filter.
174 LOG_QUESTS flag deactivated with no filter.
174 LOG_SCRIPT flag deactivated with no filter.
174 LOG_MARRIAGE flag deactivated with no filter.
174 LOG_MESSAGES flag deactivated with no filter.
174 LOG_CACHE flag deactivated with no filter.
174 LOG_PETS flag deactivated with no filter.
174 LOG_USER flag deactivated with no filter.
174 LOG_LOOT flag deactivated with no filter.
174 LOG_DUELS flag deactivated with no filter.
175 LOG_TRIBES flag deactivated with no filter.
175 All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
psEngine initialized.
Using fontsize 16 for resolution 1024x768
crystalspace.maploader.parse.image:
Could not open image file 'tlo-ke_1.dds' on VFS!
crystalspace.maploader.parse.texture:
Couldn't load image 'tlo-ke_1.dds', using error texture instead!
crystalspace.maploader.parse.image:
Could not open image file '/planeshift/items/spoon_wooden01a.dds' on VFS!
crystalspace.maploader.parse.texture:
Couldn't load image '/planeshift/items/spoon_wooden01a.dds', using error
texture instead!
WARNING! Object '_s_bridge_01' is not closed!
WARNING! Object '_s_sigil_01' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object 'spikes_05' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
...
crystalspace.graphics3d.shader.fixed:
Multitexture units: whopping 8
planeshift.application.client:
PSLoader: step 2: success
crystalspace.maploader.parse.image:
Could not open image file '/this/art/effects/target.dds' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'target', using checkerboard instead
[node: library,textures,texture(name=target)]
crystalspace.maploader.parse.image:
Could not open image file '/this/art/effects/deathmarkinvert2.dds' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'deathmark', using checkerboard instead
[node: library,textures,texture(name=deathmark)]
crystalspace.maploader.parse.image:
Could not open image file 'dragonmark' on VFS!
crystalspace.maploader.parse.texture:
Couldn't load image 'dragonmark', using error texture instead!
crystalspace.maploader.parse.library:
Could not open library file '/this/art/effects/electro.part' on VFS!
planeshift.application.client:
PSLoader: step 3: success
18783 <src/common/util/psxmlparser.cpp:282 ParseFile>
18783 Could not find file: /planeshift/world/podium/sound.xml
18808 <src/common/util/psxmlparser.cpp:282 ParseFile>
18808 Could not find file: /planeshift/world/bronzedoorsworld/sound.xml
18820 <src/common/util/psxmlparser.cpp:282 ParseFile>
18820 Could not find file: /planeshift/world/gh_law/sound.xml
18829 <src/common/util/psxmlparser.cpp:282 ParseFile>
18830 Could not find file: /planeshift/world/terr_common/sound.xml
18845 <src/common/util/psxmlparser.cpp:282 ParseFile>
18845 Could not find file: /planeshift/world/hydlaa_winch/sound.xml
18851 <src/common/util/psxmlparser.cpp:282 ParseFile>
18851 Could not find file: /planeshift/world/npcroom2/sound.xml
18854 <src/common/util/psxmlparser.cpp:282 ParseFile>
18854 Could not find file: /planeshift/world/npcroom_corr/sound.xml
18859 <src/common/util/psxmlparser.cpp:282 ParseFile>
18859 Could not find file: /planeshift/world/bronzedoors/sound.xml
18947 <src/common/util/psxmlparser.cpp:282 ParseFile>
18947 Could not find file: /planeshift/world/npcroom1/sound.xml
18950 <src/common/util/psxmlparser.cpp:282 ParseFile>
18950 Could not find file: /planeshift/world/magicshopworld/sound.xml
18957 <src/common/util/psxmlparser.cpp:282 ParseFile>
18957 Could not find file: /planeshift/world/weapons/sound.xml
PSLoader: step 4: success
Map terr_common loaded successfully in 347ms
crystalspace.maploader.parse.image:
Could not open image file 'materialnotdefined' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'materialnotdefined', using checkerboard instead
[node: world,textures,texture(name=materialnotdefined)]
crystalspace.maploader.parse.image:
Could not open image file 'dirt01.dds' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'dirt01.dds', using checkerboard instead
[node: world,textures,texture(name=dirt01.dds)]
crystalspace.maploader.parse.meshfactory:
<polymesh> is deprecated. Use <trimesh> instead.
[node:
world,meshfact(name=smTree01lod),meshfact(name=smTree01lod_0),polymesh]
crystalspace.maploader.parse.trimesh:
<viscull> is deprecated. Use <id>viscull</id> instead.
[node:
world,meshfact(name=smTree01lod),meshfact(name=smTree01lod_0),polymesh,viscul
l]
<colldet> is deprecated. Use <id>colldet</id> instead.
[node:
world,meshfact(name=smTree01lod),meshfact(name=smTree01lod_0),polymesh,collde
t]
crystalspace.maploader.parse.meshfactory:
<polymesh> is deprecated. Use <trimesh> instead.
[node:
world,meshfact(name=smTree01lod),meshfact(name=smTree01lod_1),polymesh]
crystalspace.maploader.parse.trimesh:
<viscull> is deprecated. Use <id>viscull</id> instead.
[node:
world,meshfact(name=smTree01lod),meshfact(name=smTree01lod_1),polymesh,viscul
l]
<colldet> is deprecated. Use <id>colldet</id> instead.
[node:
world,meshfact(name=smTree01lod),meshfact(name=smTree01lod_1),polymesh,collde
t]
crystalspace.maploader.parse.meshfactory:
<polymesh> is deprecated. Use <trimesh> instead.
[node:
world,meshfact(name=smTree01lod),meshfact(name=smTree01lod_2),polymesh]
crystalspace.maploader.parse.trimesh:
<viscull> is deprecated. Use <id>viscull</id> instead.
[node:
world,meshfact(name=smTree01lod),meshfact(name=smTree01lod_2),polymesh,viscul
l]
<colldet> is deprecated. Use <id>colldet</id> instead.
[node:
world,meshfact(name=smTree01lod),meshfact(name=smTree01lod_2),polymesh,collde
t]
crystalspace.maploader.parse.meshfactory:
<polymesh> is deprecated. Use <trimesh> instead.
[node:
world,meshfact(name=smTree02lod),meshfact(name=smTree02lod_0),polymesh]
crystalspace.maploader.parse.trimesh:
<viscull> is deprecated. Use <id>viscull</id> instead.
[node:
world,meshfact(name=smTree02lod),meshfact(name=smTree02lod_0),polymesh,viscul
l]
<colldet> is deprecated. Use <id>colldet</id> instead.
[node:
world,meshfact(name=smTree02lod),meshfact(name=smTree02lod_0),polymesh,collde
t]
crystalspace.maploader.parse.meshfactory:
<polymesh> is deprecated. Use <trimesh> instead.
[node:
world,meshfact(name=smTree02lod),meshfact(name=smTree02lod_1),polymesh]
crystalspace.maploader.parse.trimesh:
<viscull> is deprecated. Use <id>viscull</id> instead.
[node:
world,meshfact(name=smTree02lod),meshfact(name=smTree02lod_1),polymesh,viscul
l]
<colldet> is deprecated. Use <id>colldet</id> instead.
[node:
world,meshfact(name=smTree02lod),meshfact(name=smTree02lod_1),polymesh,collde
t]
crystalspace.maploader.parse.meshfactory:
<polymesh> is deprecated. Use <trimesh> instead.
[node:
world,meshfact(name=smTree02lod),meshfact(name=smTree02lod_2),polymesh]
crystalspace.maploader.parse.trimesh:
<viscull> is deprecated. Use <id>viscull</id> instead.
[node:
world,meshfact(name=smTree02lod),meshfact(name=smTree02lod_2),polymesh,viscul
l]
<colldet> is deprecated. Use <id>colldet</id> instead.
[node:
world,meshfact(name=smTree02lod),meshfact(name=smTree02lod_2),polymesh,collde
t]
crystalspace.maploader.parse.meshfactory:
<polymesh> is deprecated. Use <trimesh> instead.
[node:
world,meshfact(name=smTree03lod),meshfact(name=smTree03lod_0),polymesh]
crystalspace.maploader.parse.trimesh:
<viscull> is deprecated. Use <id>viscull</id> instead.
[node:
world,meshfact(name=smTree03lod),meshfact(name=smTree03lod_0),polymesh,viscul
l]
<colldet> is deprecated. Use <id>colldet</id> instead.
[node:
world,meshfact(name=smTree03lod),meshfact(name=smTree03lod_0),polymesh,collde
t]
crystalspace.maploader.parse.meshfactory:
<polymesh> is deprecated. Use <trimesh> instead.
[node:
world,meshfact(name=smTree03lod),meshfact(name=smTree03lod_1),polymesh]
crystalspace.maploader.parse.trimesh:
<viscull> is deprecated. Use <id>viscull</id> instead.
[node:
world,meshfact(name=smTree03lod),meshfact(name=smTree03lod_1),polymesh,viscul
l]
<colldet> is deprecated. Use <id>colldet</id> instead.
[node:
world,meshfact(name=smTree03lod),meshfact(name=smTree03lod_1),polymesh,collde
t]
crystalspace.maploader.parse.meshfactory:
<polymesh> is deprecated. Use <trimesh> instead.
[node:
world,meshfact(name=smTree03lod),meshfact(name=smTree03lod_2),polymesh]
crystalspace.maploader.parse.trimesh:
<viscull> is deprecated. Use <id>viscull</id> instead.
[node:
world,meshfact(name=smTree03lod),meshfact(name=smTree03lod_2),polymesh,viscul
l]
<colldet> is deprecated. Use <id>colldet</id> instead.
[node:
world,meshfact(name=smTree03lod),meshfact(name=smTree03lod_2),polymesh,collde
t]
crystalspace.maploader.parse.meshfactory:
<polymesh> is deprecated. Use <trimesh> instead.
[node: world,meshfact(name=skydomeoja),polymesh]
crystalspace.maploader.parse.trimesh:
<colldet> is deprecated. Use <id>colldet</id> instead.
[node: world,meshfact(name=skydomeoja),polymesh,colldet]
crystalspace.maploader.parse.sector:
<polymesh> is deprecated. Use <trimesh> instead.
[node: world,sector(name=bdroad1),polymesh(name=playerBoundary)]
crystalspace.maploader.parse.trimesh:
<colldet> is deprecated. Use <id>colldet</id> instead.
[node: world,sector(name=bdroad1),polymesh(name=playerBoundary),colldet]
Map bdroad1 loaded successfully in 1245ms
20928 <src/client/psclientdr.cpp:240 HandleStatsUpdate>
20928 Stat request failed because CelClient not ready for 23685
20928 <src/client/psclientdr.cpp:240 HandleStatsUpdate>
20928 Stat request failed because CelClient not ready for 23685
crystalspace.maploader.parse.meshfactory:
<polymesh> is deprecated. Use <trimesh> instead.
[node: world,meshfact(name=grasstuft01),polymesh]
crystalspace.maploader.parse.trimesh:
<colldet> is deprecated. Use <id>colldet</id> instead.
[node: world,meshfact(name=grasstuft01),polymesh,colldet]
crystalspace.maploader.parse.meshfactory:
<polymesh> is deprecated. Use <trimesh> instead.
[node: world,meshfact(name=skydome),polymesh]
crystalspace.maploader.parse.trimesh:
<colldet> is deprecated. Use <id>colldet</id> instead.
[node: world,meshfact(name=skydome),polymesh,colldet]
Map hybdr loaded successfully in 248ms
Map korogan loaded successfully in 92ms
21352 <src/client/zonehandler.cpp:174 HandleMessage>
21352 Still loading maps, ignoring crossing to sector bdroad1.
crystalspace.maploader.parse.meshfactory:
<polymesh> is deprecated. Use <trimesh> instead.
[node: world,meshfact(name=amulet),polymesh]
crystalspace.maploader.parse.trimesh:
<viscull> is deprecated. Use <id>viscull</id> instead.
[node: world,meshfact(name=amulet),polymesh,viscull]
<colldet> is deprecated. Use <id>colldet</id> instead.
[node: world,meshfact(name=amulet),polymesh,colldet]
crystalspace.maploader.parse.meshfactory:
<polymesh> is deprecated. Use <trimesh> instead.
[node: world,meshfact(name=snakechain),polymesh]
crystalspace.maploader.parse.trimesh:
<viscull> is deprecated. Use <id>viscull</id> instead.
[node: world,meshfact(name=snakechain),polymesh,viscull]
<colldet> is deprecated. Use <id>colldet</id> instead.
[node: world,meshfact(name=snakechain),polymesh,colldet]
crystalspace.maploader.parse.meshfactory:
<polymesh> is deprecated. Use <trimesh> instead.
[node: world,meshfact(name=magTree01),polymesh]
crystalspace.maploader.parse.trimesh:
<viscull> is deprecated. Use <id>viscull</id> instead.
[node: world,meshfact(name=magTree01),polymesh,viscull]
<colldet> is deprecated. Use <id>colldet</id> instead.
[node: world,meshfact(name=magTree01),polymesh,colldet]
crystalspace.maploader.parse.meshfactory:
<polymesh> is deprecated. Use <trimesh> instead.
[node: world,meshfact(name=magTree02),polymesh]
crystalspace.maploader.parse.trimesh:
<viscull> is deprecated. Use <id>viscull</id> instead.
[node: world,meshfact(name=magTree02),polymesh,viscull]
<colldet> is deprecated. Use <id>colldet</id> instead.
[node: world,meshfact(name=magTree02),polymesh,colldet]
crystalspace.maploader.parse.meshfactory:
<polymesh> is deprecated. Use <trimesh> instead.
[node: world,meshfact(name=magTree03),polymesh]
crystalspace.maploader.parse.trimesh:
<viscull> is deprecated. Use <id>viscull</id> instead.
[node: world,meshfact(name=magTree03),polymesh,viscull]
<colldet> is deprecated. Use <id>colldet</id> instead.
[node: world,meshfact(name=magTree03),polymesh,colldet]
crystalspace.thingloader.parse:
Bad UV coordinates for polygons in this thing!
[node: world,sector(name=magicshop),meshobj(name=_s_stand02),params]
Map magicshop loaded successfully in 579ms
planeshift.application.client:
PSLoader: step 5: success
[driAllocateTexture:636] unable to allocate texture X 100 times!!
-
I have an onboard chipset intel 82945G/GZ Integrated Graphics Controller and a PentiumD950 3.4G with 1Giga Ram so i dont think that..
Well sorry but as you dont got a real graphics card, you may experience problem.
(btw thats why im thinking and taking time to know which mobile computer to buy ;D)
-
I am think too, that you have to buy a good PC with a good Graphics Card. At this Time and i think for the next time the only good Graphic Card for Linux is NVIDIA. I am playing round about 10-20 3D-Games(Planeshift, Savage1, UT2004, Quake3, Beyond the red Line, Regnum Online, Vdrift, Spring, Glest,...) and have got no Problems. In Planeshift there are some Buggy Textures but thats it. I can only give you the recommandation, to sell your PC and by a PC with NVIDIA. Please no ATI or integrated Intel Junk.
bye Markus
-
My processor isnt so bad so i am gonna by a graphics card! any idea which?
-
My processor isnt so bad so i am gonna by a graphics card! any idea which?
nVidia cards are a safe choice right now since they have a good Linux driver available, but newer ATI cards aren't bad either and may catch up fast with AMD opening the specifications.
-
Yes but which nvidia i can afford tops 180Euros!!