PlaneShift
Support => Mac OSX Specific Issues => Topic started by: Trymm on October 02, 2007, 04:03:09 am
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Please do not get your hopes up, ... but it is worth a try ...
If anyone with 10.3.9 installed would like to test the client, go ahead: http://www.faramann.net.
Binaries and instructions are found on that site.
Feedback would be appreciated. I would basically like to know if it runs AT ALL or not.
-Trymm.
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Downloaded it and tested it. And it worked! I'm back! \\o//
WOOOOOOOHOOOOOOOOOOOOOOO
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Great news! Good work Trymm, and thanks for your diligence. :) I've updated the Mac Client Status sticky appropriately. Are you planning to send a complete universal binary to Talad for upload to the download mirrors/updater repository? If you are, please let me know how that progresses so I can keep the sticky up to date. Thanks!
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Something funny with the character creation window. I'm not sure if it is related to this 10.3.9 version but it ate the months (and the effects each has in the final stats).
(http://img229.imageshack.us/img229/2156/picture1ue7.th.jpg) (http://img229.imageshack.us/my.php?image=picture1ue7.jpg)
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Thanks for testing it out so quickly. I was very uncertain how the client would fare, and did not want to disappoint our 10.3.9-users even more by letting out a patched client that did not work.
The problems you refer to are not 10.3.9 specific. I can see them also on the official release when running 10.4 -- I had not noticed it before, though, as I have used quick character creation lately ... :-[
I presume it is related to the following output when running the client:
52856 <src/common/paws/pawswidget.cpp:932 FindWidget>
52856 Could not locate widget Unodin in CharBirth
52856 <src/common/paws/pawswidget.cpp:932 FindWidget>
52856 Could not locate widget Byari in CharBirth
52856 <src/common/paws/pawswidget.cpp:932 FindWidget>
52856 Could not locate widget Treman in CharBirth
52856 <src/common/paws/pawswidget.cpp:932 FindWidget>
52856 Could not locate widget Kravaan in CharBirth
52856 <src/common/paws/pawswidget.cpp:932 FindWidget>
52856 Could not locate widget Quintahl in CharBirth
52856 <src/common/paws/pawswidget.cpp:932 FindWidget>
52857 Could not locate widget Azhord in CharBirth
52857 <src/common/paws/pawswidget.cpp:932 FindWidget>
52857 Could not locate widget Ylaaren in CharBirth
52857 <src/common/paws/pawswidget.cpp:932 FindWidget>
52857 Could not locate widget Dwanden in CharBirth
52857 <src/common/paws/pawswidget.cpp:932 FindWidget>
52857 Could not locate widget Novari in CharBirth
52857 <src/common/paws/pawswidget.cpp:932 FindWidget>
52857 Could not locate widget Yndoli in CharBirth
As to if there will be a universal binary containing both 10.4 and 10.3 support, is not yet decided. For now 10.3.9 will remain as a separate patched client. The main purpose of releasing these files was to get someone to test if this version would run at all. Now that I know that it does, I can begin to think about how to take it further.
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Got in game ok with a already made player, everything looked as though it was working, opened all windows they worked ok, did not test long as on old Mac. :thumbup:
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Thanks for testing it out so quickly. I was very uncertain how the client would fare, and did not want to disappoint our 10.3.9-users even more by letting out a patched client that did not work.
The problems you refer to are not 10.3.9 specific. I can see them also on the official release when running 10.4 -- I had not noticed it before, though, as I have used quick character creation lately ... :-[
I presume it is related to the following output when running the client:
52856 <src/common/paws/pawswidget.cpp:932 FindWidget>
52856 Could not locate widget Unodin in CharBirth
52856 <src/common/paws/pawswidget.cpp:932 FindWidget>
52856 Could not locate widget Byari in CharBirth
52856 <src/common/paws/pawswidget.cpp:932 FindWidget>
52856 Could not locate widget Treman in CharBirth
52856 <src/common/paws/pawswidget.cpp:932 FindWidget>
52856 Could not locate widget Kravaan in CharBirth
52856 <src/common/paws/pawswidget.cpp:932 FindWidget>
52856 Could not locate widget Quintahl in CharBirth
52856 <src/common/paws/pawswidget.cpp:932 FindWidget>
52857 Could not locate widget Azhord in CharBirth
52857 <src/common/paws/pawswidget.cpp:932 FindWidget>
52857 Could not locate widget Ylaaren in CharBirth
52857 <src/common/paws/pawswidget.cpp:932 FindWidget>
52857 Could not locate widget Dwanden in CharBirth
52857 <src/common/paws/pawswidget.cpp:932 FindWidget>
52857 Could not locate widget Novari in CharBirth
52857 <src/common/paws/pawswidget.cpp:932 FindWidget>
52857 Could not locate widget Yndoli in CharBirth
As to if there will be a universal binary containing both 10.4 and 10.3 support, is not yet decided. For now 10.3.9 will remain as a separate patched client. The main purpose of releasing these files was to get someone to test if this version would run at all. Now that I know that it does, I can begin to think about how to take it further.
from an official binary copy /planeshift/data/gui/zodiacs.xml to your install directory and that should fix this [it seems possibly that the cvs copy got in the official release if so then try getting a copy from an older version of ps] I would post a link to it but i am not sure if that is allowed. [since i dont have a mac yet i cant test this idea out]
to verify this open the file in a text editor and see if you see the normal month names showing up if you do then copy that file over, if not then you need to look else where for this file.
[edit]
Confirmed this bug with having a cvs copy of zodiacs.xml in the binary client causes this error and what i said above will fix it. Tested on linux but should be the same for mac's
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:thumbup: Doing above worked.
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Here's what I got opening my zodiacs.xml file:
<zodiacs>
<!-- Add real month names here //blueCommand -->
<zodiac month="1" img="zodiac0" name="A">Description</zodiac>
<zodiac month="2" img="zodiac1" name="B">Description</zodiac>
<zodiac month="3" img="zodiac2" name="C">Description</zodiac>
<zodiac month="4" img="zodiac3" name="D">Description</zodiac>
<zodiac month="5" img="zodiac4" name="E">Description</zodiac>
<zodiac month="6" img="zodiac5" name="F">Description</zodiac>
<zodiac month="7" img="zodiac6" name="G">Description</zodiac>
<zodiac month="8" img="zodiac7" name="H">Description</zodiac>
<zodiac month="9" img="zodiac8" name="I">Description</zodiac>
<zodiac month="10" img="zodiac9" name="J">Description</zodiac>
</zodiacs>
I don't have an older version from which to get the actual data. Can anyone post the proper code/link? Thanks. And Trymm, great work!
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yep that is the cvs version. see your pm for more info
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Thanks Caarrie. :flowers:
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for others with this problem try this file http://www.psmirror.org/psupdater/data/data/gui/zodiacs.xml
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It works. A slight problem, when talking to an npc, I suddenly get transported to a location above my current one or below it. If I press space or any button fast the first time I can get back to my first location. I try to talk to an npc again, and I get stuck at the same transported location and freeze. Also when teleported I end up in first person camera and if I try to change the camera I get an "unknown" message. Looked thru crash log, no report for this except crystalspace.font.server.multiplexer:
Could not load font "/this/data/ttf/arial.ttf"
188293 <src/client/psclientdr.cpp:204 HandleDeadReckon>
188331 Got DR message for unknown entity 26826.
If I continue the conversation and wait til after I'm done to press a button it transports me back to my original place.
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there are MANY bugs with the npc camera mode this is not just a mac issue.
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why for me finder says that psclient is damaged? can i rename the file or that thing is bad for the file... :-[
and is normal when i download the fully game when i open in application i don't see any diamond just the write psclient?
sorry for my question but i would try until it's work i played at friend's home and i loving it is very good game
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Here are a few other things I found:
1) Tartan is in:
(http://img73.imageshack.us/img73/2674/shot02av8.th.jpg) (http://img73.imageshack.us/my.php?image=shot02av8.jpg)(http://img530.imageshack.us/img530/7162/shot05dh0.th.jpg) (http://img530.imageshack.us/my.php?image=shot05dh0.jpg)(http://img440.imageshack.us/img440/3636/shot06js1.th.jpg) (http://img440.imageshack.us/my.php?image=shot06js1.jpg)
2) Casting window appears, no mana bar can be seen, and then the window stays visible after the spell is cast until you click 'cancel'.
(http://img440.imageshack.us/img440/1830/shot03zs4.th.jpg) (http://img440.imageshack.us/my.php?image=shot03zs4.jpg)
3) That's not me in the stats window! :o
(http://img105.imageshack.us/img105/6341/shot04uy6.th.jpg) (http://img105.imageshack.us/my.php?image=shot04uy6.jpg)
4) And ghostly things happen when you log out with items equipped and then log back on (yes, that's a staff I'm standing on and yes, it hurt me to see that, especially since I couldn't shake it off no matter how much I ran. It was horrible! :'():
(http://img530.imageshack.us/img530/9665/shot01ik4.th.jpg) (http://img530.imageshack.us/my.php?image=shot01ik4.jpg)
I'm still testing. I'll let you know what else I find. Oh! And I was teleported while talking to Levrus, like Iridena mentioned. I just kept talking (ignoring the bug) and I didn't freeze or crash and when I clicked outside the chat window I was brought back to my actual position.
EDIT:
I also found that the chat tabs cannot be modified/accessed through the options menu. All other functions there seem to be working.
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it work i have just problem with NPC when i speak with them the camera go away, and not like: waitin for the NPC say what the quest is then everything come ok no some times everything became ok som i have to shut off...
but anyway it work at all the problem are the NPC
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Oh! And I was teleported while talking to Levrus, like Iridena mentioned. I just kept talking (ignoring the bug) and I didn't freeze or crash and when I clicked outside the chat window I was brought back to my actual position.
That wasn't a teleport. there is a new feature for changing the camera mode when talking to npc's. however, the feature does not work properly yet and causes some problems. Trymm, contact me please for a quick and dirty fix for it, so you can rebuild the client.
Cebot
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Oh! And I was teleported while talking to Levrus, like Iridena mentioned. I just kept talking (ignoring the bug) and I didn't freeze or crash and when I clicked outside the chat window I was brought back to my actual position.
That wasn't a teleport. there is a new feature for changing the camera mode when talking to npc's. however, the feature does not work properly yet and causes some problems. Trymm, contact me please for a quick and dirty fix for it, so you can rebuild the client.
Cebot
Cebot that is a bug on all os's not just macosX and i dont think the devs or Trymm want a quick and dirty fix for it. The camera needs a lot of work done with that mode.
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Cebot that is a bug on all os's not just macosX and i dont think the devs or Trymm want a quick and dirty fix for it. The camera needs a lot of work done with that mode.
I did not say that it is only a mac osx bug is, I said there is a new feature for npc talk which does not work at the moment like it should work. the current bug with it is annoying tho, because it can get your camera stuck in absolutely nowhere and only a relogin helps then. thats why a quick and dirty work around would IMHO very well be apricated by some users. And since Trymm has made the client for osx 10.3.9 it is surely him who would want the work around for now, to provide a client without that feature.
Cebot
PS: let Trymm decide please if he wants it or not. I am only offering it to him, not forcing him to use it
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Cebot how about you send the patch to arianna and let her decide if it gets in or not. Trymm's only job is to compile the mac client with the source on SF not to add patches to the code for bugs, unless they are OSX specifice bugs that keep him from making a release.
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There's something else I've found but since I haven't been on for a while it might not be a bug. Items in inventory swap places if you move one to an occupied space. That seems to make sense except that sacks and glyph sacks do this as well, instead of allowing you to drop the items into them. The only way to place an item in a sack is to open the sack and move it from the inventory window to the sack window.
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There's something else I've found but since I haven't been on for a while it might not be a bug. Items in inventory swap places if you move one to an occupied space. That seems to make sense except that sacks and glyph sacks do this as well, instead of allowing you to drop the items into them. The only way to place an item in a sack is to open the sack and move it from the inventory window to the sack window.
That is a feature of the new inventory system rewrite
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there is a new feature for changing the camera mode when talking to npc's
I noticed the camera does swing to the side when talking to Harnquist. Interesting perspective.
Imagine how dramatic if you suddenly walked into a commotion on the street and the camera swinged in to see two people fighting.
Or how about just talking to friends or fellow passerbys.
@ Dajoji In the last picture is that a helmet and a shield underneath you as well? Is the shield the same as the one you have equipped?
Also how are the sacks in midair? Is that the npc room, did you move those npcs there or is that just the way it is there?
I also noticed the tartan pattern on the grass and in the ruins. The ruins were all black except for a couple tartan squares, it looked cool.
The stat window with someone else in it is creepy. I enjoyed your pics :flowers: for you.
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Ya, that time all the items I had equiped appeared on the ground as well as on me. Freaky. And ya, that's the NPC room (but shhhhh it's a secret). Thanks for the flowers. I hope they match my new kilt.