PlaneShift
Gameplay => General Discussion => Topic started by: corsairk8 on January 28, 2002, 04:27:12 am
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Im wondering, alot of games let you just restart in town or some thing like that. Other games like Diablo 2, have a hardcore mode causing theyre character to die permanently. Whereas, others let you die under some circumstances but not under others. What system would you like seen in planeshift?
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I love the idea of having to battle your way back from another world :D That would be like the coolest and something you dont see in online games. Thats more soul reaverish :p A deffinate nice touch though!
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The battling out of hell does sound fantastic :D Having such a consequence will also hopefully make people think twice before blindly running into dangerous situations (as long as you don\'t make the other world too cool, or everyone will die on purpose, just for the visit and the exp! :) )
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Or maybe if you die and have a good record for helping people in battle situations, you could go to \"heaven\" (or a area like it) and get good deed points... or some sort of a halo that gives you powers for a short time.
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battle your way out of heaven? i\'d rather just stay there, more like get sent out of :D
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Escape out of some dungeon created by the creature that killed you? That would be cool.. but hell is cool too.. it\'s just that it would take so long to get out with all those demons.... :evil: :evil: :evil: !!
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What if you died in hell, or werent good enough to get out
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Originally posted by kyalin
What if you died in hell, or werent good enough to get out
then ud send one of your homing pterodactlys to find help:D
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oh. now everything makes sense. ?(
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i think that (if we do have to battle out of hell)
that there should be certain restrictions like a mage couldnt use his best spells (punishment fer dieing) unless he is to low of a level( might be hard to do)
and that different levels should go to different hells
that way level 1 people dont have to kill high level demons and high level people dont get out easy
plus your health should be at 100% again if/when you make it out
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sounds like a good idea, but what if you die in hell, it has to be possible to die otherwise people could lvl up there without worrying bout hits, so if you do die what would happen?
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if you die maybe you just go back to the farther into hell and have even more limitations
hmmmmm.....doesnt sound to good because you could keep dieing and never ger out
tell me what ya think
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that could be quite bad after a while. It cant go infinitley deep so there has to be an end eventually. when u get to the end than what
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any ideas?
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maybe if you die in hell there could be the option to be set back farther into hell or return to you spot with only like 1/4 health
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the Kendaro thinks the options weren\'t enough. when the Kendaro sees someone die, the Kendaro sees the hand of a god wisk the soul to a place it has grown affinity to. then it rematerializes as life. it is like the person has not died but has been wisked away at time of death by the gods and given life anew. the Kendaro also sees that these new lives are more actualy brought back from time and space. they have been striped of life experiences from a day or sometimes more.
(OOC: since no one has ever died in PlaneShift, this is more of an opinion of what is wanted and not to be taken as how things will be.)
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right....I think when you die in hell a few too many times you permanently die or you get teleported out, but when you get teleported out, you lose all but 2 things you were carrying
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i think the others are too harsh, i think dying should be rather common, not too much though. I think you should loose all you are holding to the player that killed you.
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I dont think losing everything is reasonable unless you have a place to store stuff. I think there should be certain items you cant lose, in case you need it for something specific, quests or what ever
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Originally posted by soca playa
i think the others are too harsh, i think dying should be rather common
I think, unusually for a game, dying should be very uncommon! I think it is something that players should try to avoid at all cost, people should take better care of their characters, and be penalized for recklessness.
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The options arent enough. I think when you die you should lose half of the money you\'re carrying and some items.
Should you be able to control which items you want to keep or should it be totally random? ?(
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maybe hell as a maze would be good, you gotta try to find the way out in a time limit... Could be something like traps instead of \"demons\". \"Oops, I went the wrong way, back to the start!\" That would give you the time to recover, and have to do something creative with your time other then dieing!
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well i was kinda thinking that maybe we could have a system where u can donate items and money at some kind of church or alter and the amount of money u donate (based on lvl) is how much teh gods like u... doing things like killing people and bad things can reduce the amount the gods like u. And when u die there is a certain chance that the gods will reach down and save u from dying (tele-port u away). So if u donate alot and dont do bad things u have a chance at not loosing anything.
that system was used in a game called mersenaries of astonia and it worked out great.
Also say if u die though.. i believe u should be sent to like a grave-yard or monestary or something like that...
i once played a game where when i died u got tele-ported to some place and it was very confusing for new people because they dont know whats going on. i dont think it worked well at all.
About keeping items... when u die i think u should probably loose a set amount of stuff ... like 3 random things... that way u can get lucky and loose like 3 dinky things... or really unlucky adn loose ur prized sword or something. Makes it interesting...
Its not a good idea to let poeple pick what they want to keep because then they may just no-care about dying at all. And that would defeat the whole purpose of dying. It must be a BAD experience.
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Death is tricky. The penalty should be heavy. One of the obvious goals of the game is to stay alive. At the same time, no one who has spent time gaining exp and getting good items is going to want to restart after death.
I like the idea of a comprimise. You lose all of your items, and they can be picked up by another (hopefully a fellow guild member who would keep them for you). You keep your experience, but you are sent to a world of lost souls. You must battle your way out, but the battles will give you no exp. The battles should be hard, so the lost souls should probably band together to get out. It would get real interesting you you were pked, then the person who killed you was offed by one of your guild members. :)) Anyway, once you reach the entrance back to earth(or whatever the planet will be called), you are transported to the \"temple of resurrection\" of your choice, convieniently located in towns and cities. :]
If you get killed in the place of lost souls, you simply restart and try to get out again. Maybe there could be multiple starting points, or even multiple worlds where lost souls go.
Just my thoughts.
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But on the other side too harsh punishment would make people quit after they die two or more times, I would say lose a random number of items, if the character killing you has a lower level you lose multiple items how many depends on level, if the character is of higher level you lose one item and if he\'s miles above you you lose nothing, if several people band togheter their levels are counting up, meaning that 500 peanuts can\'t band up to go a item stealing trip, when you die you go to hell if you have done many evil things and too heaven if you are good. In inferno you are forced to battle a shard of every persons soul (Pc:s you have killed that is) that you have killed, you gain no experience and the horrors could make your hair go white, when you have killed those shard they vanish deeper down in the levels of hell, the deeper they come the more tormented and stronger they become (Endure and in Enduring grow strong), the more evil you are the deeper you come, you must go up every level of hell, and in every level you meet atleast one shard, when you come to the last level you are forced too battle Cereberos (three-headed dog), if you win you break out of the gates of hell apearing in the place where your heart are bound (home often, for some it may be Kada-Els BBB 8) ), a bit scorched but anyway, if you die you are tormented in hell for some time until you have paid for your transgressions, dissipating one shard out of inferno, making it easier next time, if you doesn\'t go on a killing spree.
In the beatiful Elysium home of the untold beauty and the most glamourus parties ever seen, there in the palace of wonder you will drink, eat and enjoy yourself (after a time you get out, with full health, no exhaustion and no hunger) when your personal festival is over you come to the place your heart is bound (Kada-Els BBB :P , or sometimes Home).
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I think that we have to think about what would be more fun, and specifically not FRUSTRATING. I think that the hell idea might be interesting once, but would get boring time after time. And yes people ARE going to die many times in this game, as the odds will probably be stacked against you in some places, and you might have no idea what is coming next. I think that losing all but a few items is ok, and possibly spells to protect more items. But dying permenently is out out of the question, as no one would play the game. It would be awful to have to start over again after becoming experienced.
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i really dont think that battleing out of heaven or hell is neccesary to this game, and it just makes the release of the real game(not the demo) further away! just be boring and restart in town
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I think that people should use caution at certain times and try to keep there characters from getting killed.
An idea i had in another post was along the line of life points you get a certain amount of them and they do recharge in time you can also use life points in life giving spells to raise a friend or allie but that life point is then taken from you until it is recharged.
One of the ideas i had for recharging them was to go into a dream world a tiny mini world that is random and find an item and then by praying or meditating you would fill it with essence then you could either drink it or offer it to the gods .Recharging yourself.
This would take time to do of course and people wouldnt be carelessly dieing all the time they would try to handle situations like real life ones that they were placed into also you could make it so they could use a life point if they had one stored up to immediately come back from the dead somewhere.
This way those people that are loners or bad guys could still have a way to come back if they were all alone.
I think also that if you had no life points and werent raised by another person that you should lose all your items except for what you have in a bank or house .
If you die though I would have to say you drop all items that you are holding in your hands that arent attached to you...meaning weapon most likely...however I would also say that there would be a short time where you would have to remain dead and that somebody could steal from you at this time.
Sure alot of pkers wont agree with this because there afraid of dieing and having no friends to back them up but it does mantain a bit of realism as well as making it a bit worthwhile because then the killer could steal from the person and so on but also friends of the victim could try to aid him by stopping the killer from stealing any of the goods.
The only pros and cons of this are that cetain people want to have all the power and this would stop them from doing that unless they were clever.
the fighting your way out of hell idea would be really nice to add say if you died without any life points or whatever you wish to call them and having nobody around to raise em sacrifice a life point for but away to keep them from dieing permently.
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also I would start kicking all the people that say to release the game asap lol i dont care if you take the next 2 years if the game really rocks
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personally, i like stickman\'s idea about the temple and karma thing. And maybe we could have a spell called \"resurrection\". where hi-lvl ppl can increase their karma by bringing dead ppl to life. :D
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The assertion that death would be common place in this world is totally wrong. I am not sure exactly how easy it is to die, but I imagine death would be used mostly as a deterrant to levelling up in high leveled areas when you are less experianced than you need to be. In other words, normal gameplay should not result in death, at least when you are not very high leveled.
Everyones ideas are very good, and I would think that battling out of hell would be interesting, as long as it isnt too easy to do, and required you to work with others who have died. One idea would be to have all your items dispursed throughout hell, and you are trapped in an enclosed area where you must then gather back your items and fight to gain back your life and displace your soul into the physical plane of existance.
On the other hand, many people would not like a mistake to cause them all these problems, especailly if they allow a friend to play their account and they get them killed. Restarting in town, perhaps with a penalty would be quite interesting, but I can imagine problems where people amass too many items and the game becomes flooded with high level characters.
I have always disliked the fact that in many games, you can level up infinately, and especailly for those players the game becomes very easy and repetitive, causing them to get bored of the game and retire. The challenge of restarting and trying another race or character build can be quite good.
Throughout all this, a balance must be made, I would like to thank everyone for their input in this matter and the PlaneShift team will use this as a frame of reference later in development when it is needed to implement this aspect of the game.
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I like the idea of having a death quest that has to be completed to get back into game play. Having your body simply appear back in town with only exp/gold penalties doesn?t encourage people to try and stay alive. Diablo?s HC mode makes you really think about how you want to build your character, you can?t put everything into damage and attack, you have to build up your life and defense - which seems more realistic.
However the drawback to HC mode is that lag death is actually quite common so you can?t play when things are too laggy (boring) ? the other drawback is getting pked by a high lvl char. However in the normal mode of Diablo where you retrieve your corpse or get it from town can be easily abused. Dying 10 times in a row to kill a boss is absurd. If there were a death quest, then your character wouldn?t be able to simply run/teleport back to the boss and continue hacking away, they?d have a time-out period where they had to free themselves before getting back into game play.
I like the idea of a random maze/dungeon that you have to fight out of. Maybe you lose some exp (not lvls) and gold with some of your items and you have to fight monsters in the death quest to get back. Instead of getting new exp/gold/items - monster kills could drop the exp/gold/items you lost when you died. Thus you might have to kill all the monsters in the lvl to get all your items back, or you could find the door out and decided to leave behind items you haven?t re-found.
Dying in the death quest could maybe require a wait period in limbo (to discourage intentional dying) and then reset the death quest with easier monsters to kill.
- Jeff
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Some really good ideas here. I especially liked the maze idea (the last one that was posted). If you don\'t get all your items back (you missed a monster, or were unable to kill it, those items would appear where you died, while your body goes back to town (or your bond-point, if they use that). The problem with bond-points is one that I\'ve heard about in EQ - griefers and PKers hang around someone\'s bond point and kill them repeatedly for no good reason.
I played a game where if you die, you lose 1% of your total XP. You can then get resurrected by a friend (and you\'d regain most of the XP you lost) or you can type \"recall\" - you\'re calling to the priests to come and get your body. You then appear in the church, resurrected, but you lose another 1%.
Or... you could call out to the gods when you die, and have them raise you, but you lose one random stat point.
Or... (and I suggested this in another thread) you could have a special item, like an amulet, that stores your soul
when you die and helps it return to your body, so that you don\'t have to go to Hell or the Maze or whatever. Such items are EXTREMELY rare and/or expensive - say, you can only get them through a special quest or by doing something really monumental (like saving the ruler\'s life).
In any case, you should have the option of making the death permanent - i.e., you can choose not to have the body raised/returned/resurrected/whatever. The corpse, and all its gear, would just remain where it died, and it could never be raised. Of course, this could also lead to problems with \"friends\" playing someone\'s account and deliberately killing off their character...