PlaneShift
Gameplay => Wish list => Topic started by: vedrit on October 31, 2007, 02:14:12 am
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For starters, I would like to say: Great work devs! PS promises to be a rival to even World of Warcraft, but without the cost! No exaggeration.
Onto what I would like to see: I spend many hours everyday on a pocket pc, running windows mobile. If is possible, I would like to see PS go mobile. I'll even help out, if need be.
Thanks, and keep up the great work!
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I don't see this happening within the next ... ten years?
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no, i don't expect it very soon either, i think it would be very...practical in this world, where mobile devices are becoming more common
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Practical maybe. Possible...not too sure.
PlaneShift currently causes desktop computers to strain. I'd hate to see how my PDA would hold out.
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things change.., I believe in ten years there are devices similiar to the PDA's today with the power of today's desktop computers..
you can already buy devices in a similiar size to PDA's with a real windows or linux as OS. (So called "Ultra Mobile PC's") Link: http://en.wikipedia.org/wiki/Ultra-Mobile_PC (http://en.wikipedia.org/wiki/Ultra-Mobile_PC)
So no change in ps is needed since it already suports windows. You just need an enought powerfull mobile device.
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I think that within 5 years, high-end PDAs would be powerful enough to handle games like Planeshift with no problem. My estimate might be too ambitious, but the technology is headed in that direction one way or another.
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well, my pocket pc is fairly low-end, but it should be able to handle a version of PS, where graphics, and a few other things, are turned down, the strain would be low enough to be playable, while still being worth playing.
I could be wrong, as only tests and experiments can give an answer
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Another issue is download size, assuming we are talking about cell phone games. Even if displaying complex graphics on mobile devices wasn't an issue, there is still the issue of how long it would take to download and how much space is required to store it. The only way that would be feasible is if all of the media (3d models, textures, music, etc.) was procedurally generated (http://www.theprodukkt.com/mobile), such as in .kkrieger (http://www.theprodukkt.com/kkrieger).
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well, with how mobile devices are going, storage wont be a problem. I use a HP iPAQ (A pocket pc), and the most memory it has is 900mb. That space can even be increased with additional memory cards, but its the loading times that is mainly worrying me
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yeah storage is not the problem, the problem is still the graphic card of these devices. And, correct me if I'm wrong, you're PDA doesn't have a graphic card with more than 16mb memory. For PS this is simply not enough..
Minimum Requirements for PS:
GeForce 2 or higher 3D graphics card (64MB of video memory at least)
1 Ghz CPU
512 MB RAM
1 GB free disk space
maybe in a few years you can run ps on such a device...
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Don't forget that PS develops as well :)
When I started with ver. 016, it ran smooth on duron with 500MB ram.
Now I have troubles on Athlon1700 with 700MB ram... :innocent:
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I could see the use of having PS on a mobile device when you mainly are doing a repetitive task such as crafting. What? Long bus ride to work? Pull out your fancy smart phone and make a few ingots. Locked in the bathroom because you shouldn't have had that burrito? Turn on the fan and RP!
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i believe in 5 years PDAs will be so powerful that they will make grilled cheese sandwiches by you just thinking about it.. no need for action just think about it and "BAMM!!" you have a nice melted grilled cheese sandwich waiting in your pocket.. :) hmmm good... careful not to crush it.. ..lol ;D
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well, with how mobile devices are going, storage wont be a problem. I use a HP iPAQ (A pocket pc), and the most memory it has is 900mb. That space can even be increased with additional memory cards, but its the loading times that is mainly worrying me
To clarify, I was referring to the download size, assuming you're using a cellular phone connection. Nobody's going to want to waste their minutes downloading psclient alone, but if it's a PDA and not a cell phone then I guess downloading wouldn't be a problem.
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@Eletiy: The only reason y u need so much vid mem and power is so that things display smoothly on the monitor, but with these small things, there wont be so much of a demand. I have spent several long hours thinking on this, that is y loading is my prime concern
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For starters, I would like to say: Great work devs! PS promises to be a rival to even World of Warcraft, but without the cost! No exaggeration.
Onto what I would like to see: I spend many hours everyday on a pocket pc, running windows mobile. If is possible, I would like to see PS go mobile. I'll even help out, if need be.
Thanks, and keep up the great work!
While I can not debate the fact that mobile platforms are on the rise and are ushering more and more casual gamers into the market, developing for the mobile platform has different specifications then the PC.
With the current leaps and bounds with technology it is not entirely unthinkable that these mobile platforms will be able to handle PlaneShift, I don't foresee the Dev team focusing on the mobile platforms. The main problem with focusing on the mobile universe is that with the game being so early in development it would require a whole team to scale the client for a mobile device. The graphics engine would need to be adjusted to scale to smaller resolutions, new GUIs would need to be implemented, not to mention the internet service that would be required for such high packet activity.
I wont say its impossible for this to happen, but I don't think the dev team will put too much effort into making this come to life.
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true, the game needs to be finished before work can be made to make it compatible with other platforsm, but i was just saying that I would like to see it happen
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This isn't all that hard. You can do the processing on a seperate machine, using a remote desktop.
In fact, just because I could, I already played PS on my phone. The framerate was low, and the 3D parts didn't look good, but that was because there was no hardware acceleration. It was enough to send some tells.
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I just noticed that there was some competing (commercial) MMO engine that had support for mobile devices (http://www.bigworldtech.com/technology/mobile.php). But I think the mobile engine is more limited to things like communicating with people and managing your inventory than actually moving around and killing things.
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yeah storage is not the problem, the problem is still the graphic card of these devices. And, correct me if I'm wrong, you're PDA doesn't have a graphic card with more than 16mb memory. For PS this is simply not enough..
Minimum Requirements for PS:
GeForce 2 or higher 3D graphics card (64MB of video memory at least)
1 Ghz CPU
512 MB RAM
1 GB free disk space
maybe in a few years you can run ps on such a device...
I would just like to point out that if PS would be released on a mobile platform, the graphics and such would be drastically toned down. On such a tiny screen (average 400x600-ish) many details would not be even visible, therefore unnecisary, ergo there wouldn't be that much strain.
In the case of mobile graphics, nvidia is working on promising solutions: http://www.nvidia.com/page/handheld.html
Also, if you don't want to wait there is always oqo :P http://www.oqo.com/
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hi everybody, please convince the devs in some time porting ps to a platform called "ARM"...
here's why: http://www.openpandora.org/index_en.php
ARM® Cortex™-A8 600Mhz+ CPU running Linux
430-MHz TMS320C64x+™ DSP Core
PowerVR SGX OpenGL 2.0 ES compliant 3D hardware
800x480 4.3" 16.7 million colours touchscreen LCD
Wifi 802.11b/g, Bluetooth & High Speed USB 2.0 Host
Dual SDHC card slots & SVideo TV output
Dual Analogue and Digital gaming controls
43 button QWERTY and numeric keypad
Around 10+ Hours battery life
which seems to turn out VERY cool! here are some prototype pics
http://www.gp2x.de/video/PandoraAngVid1.avi
which shows the operating system functioning without other certain hardware (which is still to build...)
The OpenPandora Handheld which is first and foremost centered into gaming activities will cost in europe:
Around £199 (inc VAT), $330, Euro212 (Ex.VAT)
This handheld will have in some day (perhaps not the upcoming next version, but maybe another version a bit later)
the power capacity to run even such games as planeshift...
Hope I could help you...
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hi everybody, please convince the devs in some time porting ps to a platform called "ARM"...
here's why: http://www.openpandora.org/index_en.php
ARM® Cortex™-A8 600Mhz+ CPU running Linux
430-MHz TMS320C64x+™ DSP Core
PowerVR SGX OpenGL 2.0 ES compliant 3D hardware
800x480 4.3" 16.7 million colours touchscreen LCD
Wifi 802.11b/g, Bluetooth & High Speed USB 2.0 Host
Dual SDHC card slots & SVideo TV output
Dual Analogue and Digital gaming controls
43 button QWERTY and numeric keypad
Around 10+ Hours battery life
which seems to turn out VERY cool! here are some prototype pics
http://www.gp2x.de/video/PandoraAngVid1.avi
which shows the operating system functioning without other certain hardware (which is still to build...)
The OpenPandora Handheld which is first and foremost centered into gaming activities will cost in europe:
Around £199 (inc VAT), $330, Euro212 (Ex.VAT)
This handheld will have in some day (perhaps not the upcoming next version, but maybe another version a bit later)
the power capacity to run even such games as planeshift...
Hope I could help you...
as it runs linux, if it also uses xserver normally and the gpu has an enough fill rate maybe you could be able to run it after compiling it (not at it's best considering the 600mhz cpu) but should be playable
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why cant this be made mobile? or just to be made to work on theses open source handhelds gaming devices like pandora - http://openpandora.org/ , GP2X Wiz - http://www.gp2xwiz.com/
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We could even make a 2d client were you see everything from a birds-eye view. Such a 2d client could even (in theory) work on a cell phone.
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We could even make a 2d client were you see everything from a birds-eye view. Such a 2d client could even (in theory) work on a cell phone.
no we cant, we dont have a lot of artists as it is and that would take even more time to do on top of just making the 3d maps. it would also require a 2d client to be made and debugged which is more work on the testing team and the engine devs to even make.
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Once smartphones and PDAs become fast enough to run a decent operating system such as Windows or Linux with all graphics options enabled, they will be able to run PlaneShift. It's not really in the dev team's hands, you have to understand that. Creating a specific version of PlaneShift for the mobile phone would mean a totally new project. You can start one if you like :)
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I think that there are only really two options here for mobile PS...
1. Wait for hardware to catch up and be able to run a full OS...
2. Make a (mostly) new client.
I think that number 2 has the highest level of probability of success... but it would require a LOT of effort. I think that creating a mobile PS app that simply included the chat would be a great proof of concept. Allow your character to log in using the standard PS client/server code... but instead of presenting the user with a full 3D world, give a generic graphic for the region your character is in as the background and have the chat-window available.
Just my 2 trias, but I don't think that a mobile platform right now is going to work for a full-up MMO client... but that doesn't mean it wouldn't be useful to have bits and pieces.
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I'm just going to say it then...
It wouldn't be useful :P
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We could even make a 2d client were you see everything from a birds-eye view. Such a 2d client could even (in theory) work on a cell phone.
no we cant, we dont have a lot of artists as it is and that would take even more time to do on top of just making the 3d maps. it would also require a 2d client to be made and debugged which is more work on the testing team and the engine devs to even make.
You could make the graphics really, really crude.
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People assume that since a mobile phone is small, it will require really small effort to make a game for it. Let alone a game that has already been made for the PC.
For those people: Nopeh :P
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The other day I was at work (on a very slow day as a cashier in a small store) while my guildmates were in a crucial meeting where rules were being voted on.
I actually played Zork in the late 80's when I was in my teens & know the power of engaging in an environment through a text-only interface.
I was REALLY wishing that I could participate in the meeting. I didn't want any visuals at all.
How hard would that be to simply log into the chat window?
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Probably not. But to my knowledge this was not a MUD. Could be wrong, though.
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I agree, I was actually thinking of this as I was playing with my android and ran across an application for WoW. It wouldn't be much that is needed just maybe a chat and character display. Simple features like this are available on the WoW application. So here is the challenge, all of you who are great coders, lets see if you can make an app for Iphone and/or Android. From there the transition to PPC and so forth will be closer. I personally would love to have something Planeshift on my Droid, other then the wallpaper and music.
PS: Sorry to bring an old topic back, better then creating a new one I guess :)
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Well I think it is very very possible for PlaneShift to be run by a PDA or iPod/iPhone/iPad, having the game have a far lower requirement, such as graphical ones, grass, shaders, shadows, just a basic texture and wall and object. Races will probably need some more mobile work, but can be done.
A communications box, inventory, settings, states and skills, information, petition. That is about it that is of most importance. I would probably say you click on the crystal to open the toolbar then pick what you want to open, then the toolbar hides again. Communications and shortcuts will be very small, the tabs will probably need to be cut down into System, Main, [of choice], other. [of choice] will probably automatically be Channels and people can change it to Guild, whispers, alliance or whatever. other you will click on and it will pop up next to it guild, alliance, whispers, auctions, group, etc.
This shouldn't be to hard to do. Just a full GUI restructure and some things in the requirements to be lowered.
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kinda related to my topic here:
http://www.hydlaaplaza.com/smf/index.php?topic=37354.0
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as it is right now perhaps the ipad could possibly handle a ported client?? though it would probibally have to be jailbroken to avoid the app store bs
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as it is right now perhaps the ipad could possibly handle a ported client?? though it would probibally have to be jailbroken to avoid the app store bs
highly probably not, it's just as likely as running ps on a netbook... you may can, but even if you can, you really don't want to ;)
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I have run PS on my ipod. I used a remote desktop system and PS together. The processor on the ipod isnt cut out for the job.
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Good idea :). I am always aways away from home and it would be good to just check on the game ( at Melbourne for example) on my Iphone. But planeshift is still an unfinished game and I don't think it will go to mobles before the game finishes.
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even if finished an iphone can't stand on the engine requirement starting just for the api compilancy which is just opengl ES 2.0 while ps requires opengl 2.1, this letting alone the gpu and cpu performance of it. you'd need add support for all this as a minimum to the rendering engine, then you need to add also the atomic ops for the cpu the specific phone uses
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(http://verydemotivational.files.wordpress.com/2010/10/demotivational-posters-smartphones.jpg)