PlaneShift

Gameplay => Wish list => Topic started by: Destiny@Work on March 19, 2003, 03:06:17 pm

Title: Mana system
Post by: Destiny@Work on March 19, 2003, 03:06:17 pm
Dont know if this fits in here or in general so feel free to move it if its wrong placed.

Since there is no info about the magic system I will post my opinion on it.
If you use a mana system what imo works best for most parts of casting spells, I would like to see a percentage system instead of mana points.
Meaning you have 100% mana a regeneration factor(maybe getting higher with your expirience), and the spells would use percentage of your mana the more expirienced you are in a spell the less percent it would take. That way spells like shields could take a part of your mana as long as you have it on and if your regeneration isnt high enough it would drop after a time or if you cast a powerful spell your shield might not be up becuase you use to much mana.
I think this could be an interresting system.
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Post by: Destiny@Work on March 20, 2003, 11:23:43 pm
No opinions on this?
I really think this system could be good.
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Post by: paxx on March 21, 2003, 04:11:49 am
While this is not exactly how it will work?it will likely work like this in the next release, in the final release you possibly will be able to recoup mana quickly, but you will also attract the attention of local mobs or some other variable. The big issue is down time is hoped to be kept at a minimum but still balanced, so don?t worry about sitting around for more then 2 or 3 minutes regaining mana/hp/stamina.
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Post by: Ravenmaster on March 21, 2003, 04:56:38 am
speaking of recouping mana/hp/stamina, if you are low and then log off, will you still gecoup when you\'re logged off, or do you have to be logged on?
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Post by: Destiny@Work on March 21, 2003, 05:32:10 am
Thanks for your answer paxx,
but my main question aimed for the percentage system(100%maximum) what imo is better then the most used point sytem, where you get more and more mana points with level ups. In the percentage system spells would need less mana after useing them much,  and you would gain a higher regeneration factor for higher levels. The advantage of the percentage system is imo a more realistic and controlable use of mana, the example was the shield that would f.e. use 40% of your mana with f.e. a regeneration factor of 20% you could hold it up for a lmedium time but not endless.
If you cast powerful spells which use much mana percent the shield would drop. Or the opposite, shield needs 10% you get 20% regenaration, then you could hold up the shiled until you cast to many spells.
I fear due to my bad grammar this might have been misleading before.
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Post by: Ravenmaster on March 21, 2003, 05:41:26 am
I think it would be better for the shield to both lower you max mana while it is up and slowly drain current mana to keep it going.  Meaning while it was up you could only have a max of 90% mana and your mana would slowly drain, unless your recoup was higher than your drain.
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Post by: Destiny@Work on March 21, 2003, 05:45:05 am
My grammar again sorry, what ravemaster said is the system im aiming for. I thought it would be clear from the text that the mana would be away from your max, and if your regeneration factor isnt high enough you would lose more and more, else you could hold it or maybe increase mana again.