PlaneShift
Gameplay => General Discussion => Topic started by: Xillix Queen of Fools on November 05, 2007, 05:05:35 pm
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Again thanks for your participation in previous polls. We are trying to deliver content you long for as opposed to just making stuff please make your voice heard. Do not try saying all of the above, we are doing all we can as it is. We are interested in what people want MOST.
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That would be a close tie between science and religion for me but I'd have to go with religion. Science in PS seems to bear far more similarities to RL than religion does.
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It's always a close tie between science and religion, isn't it? :)
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Don't get me started :P
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If I could I'd tag off practically all these options but sadly I can only pick one.
I chose "More crafting options" because it would have the biggest impact on the gameplay in my opinion. Allowing us players to craft things, preferably things that are hard or impossible to get elsewhere would breathe new life into the economy and move the emphasis away from combat.
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Now that I look over and think about it I don't think that GM events should be in there. That, I would have thought, is a secondary thing that is based upon the settings already made and not something that should take priority over the rest.
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I agree with more crafting options. I'd like to see a larger, more interesting economy. It would lead to formations of actual guilds lending themselves to helping that economy (i.e. Miner's Guilds, Blacksmith's Guilds, Refiner's Guilds, etc.), and with many of the guilds I've seen, they're either: groups of friends, based on combat/protection, or general all around economy stuff, not much focus. (Note, nothing against those guilds, I just want to be able to go on strike ;D)
Most of the other things can be assisted by the community. Though history and religion and such can become hotly debated, at least that then makes them interesting. Players can offer NPC phrases.
Heck, I'd like a top three. Crafting, NPCs, and Mobs.
I want someone to craft me a spear out of an ulbernaut arm claw thing.
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I personally find issues like law (civil, criminal) and law enforcement, civil rights and duties of citizens and the whole political system of particular importance for players to RP consistently within yliakum's society. That's where my vote goes.
Things like law enforcement require mechs to support them but we could give NPC guards automated lines that refer to laws like "Sheathe your weapons in town, citizen" or "Obey the law" and kick in as one passes by them.
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I should state here that I only mean events run cooperatively between settings and the gm team. Not typical GM events.
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That makes more sense. Thank you for the clarification.
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Things like law enforcement require mechs to support them but we could give NPC guards automated lines that refer to laws like "Sheathe your weapons in town, citizen" or "Obey the law" and kick in as one passes by them.
Pending the next restart, some of the guards in Hydlaa will do just that.
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After reading Zan's comment I was sure I wanted more crafting options too. Then I thought of all the bugs that might potentially bring that the bug testers have to check out. And then I thought that would definitely be worth it.
So I vote for all the food and drink stuff we invented in a thread in development forum a while ago :)
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Please more votes, as compelling as old arguments are the polls actually give us some direction.
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Science all the way :detective: I want to know more about magic, meteorology, anatomy, geology, etc.
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Political system...we need it badly. ;(
Crafting options? That's ONE profession...broken into smaller pieces. I really don't think it should be the first to come, we need to expand into more than just crafting things. =/
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Wow, the only guy who voted History... I feel... alone :P
Either way, Yliakum has been around for 750 years and, I think, in order to really make that seem real would be to add more history, stories and culture.
We have gods but few heroes.
We have facts but few myths.
Of course, the community could possibly help with this. But, it should be spearheaded by the settings team in my opinion.
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not yet 100 make your opinion known.
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Too little is known about Geography in my opinion.
There's Ojaveda, Hydlaa, Winch, Bronze Doors, yet one can hardly imagine where these locations are located inside the stalagmite.
The Winch is located at a hole which goes through several levels. I assumed that the hole is somewhere in the center of the stalagmite, but that would mean that Hydlaa, Ojaveda, Bronze Doors are little regions in comparation to what else might be on the first level, for the Winch isn't between them but rather at a outer corner.
The Emerald Lake, the Irfion (SP?) River; Is none supposed to know them, nor where they are?
An overview Map would be great. Something better than the strange thing on the wall of Jayose's library. I don't mean a map which shows where you have to walk to get from A to B, but rather a map which shows where things are located, and, above all the names of them. Names of rivers, cities, lakes, etc.
Areas which are yet undefined by the settings team could be grayed out.
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History for me.
You have no idea how much that would enhance my roleplay :D
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:( Only one selectable option. -- Well, I'd probably select 2/3 of them.
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The Emerald Lake, the Irfion (SP?) River; Is none supposed to know them, nor where they are?
Try asking people who grew up around those areas? They'll tell you quite a bit about those places and where they are situated exactly.
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Too little is known about Geography in my opinion.
Well, it's part of the reason we made it an option. :)
And Zan is absolutely right - the first place you're going to hear about other areas is in NPC dialogues (usually the ones NOT in quests.) So talk to people - you'd be surprised how many other places are talked about (or surprised at how few there are.)
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Religions!
Specifics, morals... IE: whats a sin to laanx? or talad? teachings, practices.....
So many questions for those of us who have characters that openly follow a faith.
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Or plan to join the clergy of a faith.
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As I understand it, crafting refers to crafts which could be blacksmithing, cooking, glassblowing. At least thats my understanding of crafts in a mmorpg sense.
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altho im not an active member here, i still keep a eye'kin around :innocent:
history is a backbone specially for a roleplaying game, (science, magic and alchemy), politics, economy and religion advancements are branchs that come from the history of the culture.
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I think history and religion go hand in hand... since the Gods molded yliakum society so much... And had such a large impact... If you ask me its a no brainer that history/religion should be at the tip top of this list. :|
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Two more votes then we move on to the next poll. I am surprised more did not go for history.
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I voted for "Mobs" category, but would like to clarify.
I am interested in the interrelations of the creatures (and people) whom we battle. They all behave pretty much the same; none of them flee when you approach, or when they are near death. We never see any young, either. That will change eventually, but here's my vote that it happens sooner.
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They all behave pretty much the same; none of them flee when you approach, or when they are near death. We never see any young, either. That will change eventually, but here's my vote that it happens sooner.
The behaviour of the mobs themselves is not something that the settings department can do. We're not AI programmers. :)
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What the settings can do, is e.g. explaining
- where the rogues come from, what made them roam the hills and raid the docks of Ojaveda so massively,
- who the Brigand is, how he became leader of rogues,
- why the Marfusang, Maulbernauts and "Trepor2" near the Eagles BD area look so diseased but are much stronger (Dark Wanderer involved?)
- how well Gobbles are organised, expecting them being a rather intelligent and surely social race; do they have artists?
and possibly (at most) recommending to AI programmers which kind of reactions a faction to specific groups shall have; for example, I'd find it really funny if players had to chase gobbles when they become "notorious", which may lead them "too" deep into the sewers...
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Yes, THOSE we can do regarding mobs. :)
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I would say science or crafting but then I remember all the time I have wasted trying to tell an npc what I have done or ask what needs to be done ect. Although this isn't a huge fun factor it makes gamplay more enjoyable (or should i say less frustating) and makes the game more realistic. By the end it shouldn't feel as if we are talking to very dumb robots.
Although this sounds a bit harsh massive kudos to the dev team cus the way npc dialog in PS is set up os Awsome! \\o//
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Send me a pm anytime with an npc and something you want them to be able to talk about.
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That would be a close tie between science and religion for me but I'd have to go with religion. Science in PS seems to bear far more similarities to RL than religion does.
:P I picked science. I'm still curious about how things would work in detail. I do want to know a lot more about religion too but I figured that through science we may be able to see more info about how the religion would work regardless because in PS religion has a lot to do with God's that have powerful magics.
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Personally I would love to see further development in either the political system or history. Why political system? Apparently we have a government in PS, but it seems to be very...hands-off at the moment. Is it democractic? Socialist? Conservative? Liberal? Is there a shadow party to the one that is in charge? what is the political tension like? Will there be a military coup in the works? Is there favouritism to a race? Corrupt, and will greasing the palms of the guards buy you some time...?
You know, the stuff you learn about in school in regards to government systems, etc.
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Regarding the political system, have you read the library book about the government of Yliakum? The game currently features two local politicians that you can speak to, and they mention many more. You can learn quite a bit from them, I imagine. Once you do, perhaps you can tell us if there's anything else you'd like to know and put it in the "a request from the settings team" thread. Thanks! :)