PlaneShift
Gameplay => Wish list => Topic started by: Illysia on November 08, 2007, 03:56:02 am
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Although it is convenient to do more damage that way as a noob, this doesn't make sense actually. It's like trying to write with both hands at the same time. It's not impossible but very few can do it it without really struggling and it still takes lots of practice to be able to do it at all. I think you should do less than normal damage if you fight with two weapons at the same time, especially if it's like an axe/claymore combination, at least in the beginning. You should only be able to fight with two weapons at once at high weapons skill levels. It could make for an interesting scenario where certain powerful or weak weapons might work better when used together.
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a claymore should take 2 hands to wield period.
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It honestly depends on the weapon you are using. This makes perfect sense with a set of daggers, not so with a claymore. You would have to define what weapons would benefit/hurt your damage dealt when equipped in two hands? It may be that if you had a set of daggers in both hands your damage goes up (or actually your speed of attack), with two claymores it would probably let you deal more damage truthfully, but at a greatly decreased rate (Easier to hit an enemy when you have two swords but is slow and hard to block your opponent). Also, some weapons may be hard to say which way it goes. With some of the maces, while being beneficial to use one with two hands for harder strikes, they can be small enough to get in a few extra blows with one in each hand.
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I vote for a two handed weapon skill. Honestly, if two swords are used, one is generally used for blocking. Only a truly skilled person can use dual weapons effectivly.
Maybe a train left/right/dual skill would be in order.
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Things such as short swords and daggers are commonly used as offhand weapons in conjunction with swords, and it wouldn't be hard to learn to use another as a main weapon rather than a sword. But a longsword would indeed be much harder, though possible. However, a claymore in each hand is right out, unless you're a Kran. Maybe a Ynnwn. Maybe. But two-handed weapons I believe are coming, though perhaps a mode for longswords to either do one-handed or two handed. One handed would allow a shield, but attack slower and with less strength. Two handed would have no shield, maybe a bit of a shield bonus, though less than a shield would give. But two handed would also attack faster and stronger.
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I think that these are great ideas, and I think they should be implemented...eventually. I imagine this would take a lot of programming, and graphical effects (one-handed vs two-handed) to get done. I'd rather see a lot of other features that are missing (such as lots more crafting, a better magical system, etc) be implmented before this to increase gameplay and roleplaying ability.
Just don't forget about this idea!
:D
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I also think a two-hand skill is in order. As I see it, current stats on weapons, such as speed and damage dealt with it, are refering to the optimal case, so basically you should get a malus for wielding two weapons, which can be lowered by training said skill. The bonus of two weapons is obvious, you deal about twice the damage, so right now you'll have a hard time finding someone who uses only one weapon instead.
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It is likely to change when shields are functionally implemented. If they provide a great enough bonus to your defense then it may be worth it to single wield a weapon.
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The reference to realism would still be missing though nonetheless.
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I'm not sure how I feel about having some kind of duel-wield penalty (like 25% less damage at level 50, 20% less damage at level 75, etc.) not because it isn't necessarily a good idea or effective... it just seems to me that it is the way every other game on the planet has done it and I'd like to think that PS is a little more cutting edge and progressive than that.
I do like the sound of separating things to "right hand/left hand/both hands" for wielding weapons and if a select dominant hand question was part of character creation, I could see this working out really well. For instance, in real life a person's non-dominant hand automatically picks up a certain fraction of whatever their dominant hand can do so, why wouldn't it just be that people when fighting with their off-hand just learn a lot slower than what they do with their main hand? This way, it seems more realistic to me that a person if they trained pretty much exclusively with their off-hand, they can be just as good, or arguably even better with that than their main hand but, only with a lot of work.
Think of it this way... if you were right handed and spent a whole year brushing your teeth with your left hand, arguably you could become just as comfortable using your left hand cleaning your pearly-whites but, it just wouldn't come as naturally. :P
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http://www.youtube.com/watch?v=IeUqqs0bsZY
:)
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Neko, exactly!
I mean how cool would it be to actually be able to do something like that in game?! :woot:
Edit: Now lets just hope Talad's seen The Princess Bride. :P
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can a partially gemmated kran fight with 4 weapons?
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can a partially gemmated kran fight with 4 weapons?
If I recall, the Kran that is going through gemmation stays out of the way until the process is finished.
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But if a kran was in that stage wouldn't one know what to do and the other would not?
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on the topic of dual wielding i think penalties should only apply in a rock-scissors-paper format. for instance, if a 2-handed weapons person fought a dual wielder, same level, the dual wielder'd have the advantage because they are quicker, hower if a duel wielder fought a sword-n-shield the sword and shield would have the advantage because thethey'd have better def. and more accurate attacks. if you havent noticed, in real life ppl fighting with 2 weapons have more finesse but also are more frantic, ppl with a single 2 handed weapon are more controlled yet have a low guard. ppl with a 1 hander w/ shield are controlled and have finesse. the big sword cuts the shield, the twinblades counter the bigsword, and the shield repulses the twinblades.
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Now that is difficult... I think it should depend, as many have said. If you wield two claymores, the only thing you would manage to do is slow your-self down and almost no damage as a result. Claymores should be 2-handed. Broadswords should be used with a shield or with a smaller weapon. Only truly skilled in sword fighting should try to dual-wield. Smaller weapons than both of these should be dual-wielded if you want, some taking higher skill. It all depends on size, weight and skill. I think that's about as much as I can argue.
I would gladly take two broadswords on me if I had the skill ::)
I would also argue that there should be some skills that lead to others. Maybe if you had 10 on the sword skill you could wear a dagger on your off-hand, than at 15 or 20 you could wear a small sword, and after that the same weapon. Just as a Two Handed skill should allow you to wield medium weighted weapons with 2 hands for more damage, then heavier weapons, and then extremely heavier weapons, as battle hammers.
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I just forged myself 2 claymores and while huge for a dwarf, they actually fit in my krans giant hands quite well and look like they should be 1 handed for krans. When wielding daggers they look like a couple of short icepicks or screwdrivers...
The point is the limitation shouldn't be placed in the weapons profile but placed in the species of the character's.
this will really apply later when you go to impliment things like bows and crossbows. I really can't see a kran haveing the dextierity to pick up an arrow and knock it with those giant fingers they have. Well if they had thier own oversized bow and arrows maybe...
Simularilly a dwarf might be strong enough to handle a claymore but thier hands might be too small to actually control it.
So yeah, don't characterize the weapons, characterize the characters...