PlaneShift
Gameplay => General Discussion => Topic started by: Xillix Queen of Fools on November 12, 2007, 07:10:15 pm
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I would like anyone who votes to consider what would be best for the game and not their individual character.
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it would be good to open the last parts of Ojaveda city before beginning to expand something else i think :)
+1 for the enkis :thumbup:
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More work increasing the quality and number of things to do between the 'feature landmarks' is the most important thing I think. So that goes under "Smaller Villages" I guess :)
Finishing off Ojaveda would be my second vote.
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Oops... I voted for what would be best for my character then read Xillix post. :S Oh well. I think it's good for the game as well.
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More work increasing the quality and number of things to do between the 'feature landmarks' is the most important thing I think.
Exactly my thoughts. My vote goes to 'small villages' too.
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Ojaveda or small villages.
With the expansion of Ojaveda it will stop being "That annoying place where enkies spawn and we get sent to for quests" and might become "The other city" :P
On the other hand, if the small villages are well placed, they will also make Oja more popular.
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Smaller Villages - for giving the entire already existing territory more life.
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Put me down for Sarpendil. Of all the places mentioned by NPCs, it sounds by far the coolest.
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My vote went towards Ojaveda (Steel Bazaar for the win!), although I probably would have went towards Kran City or Sarpendil or Nalvys just to see what they look like.
Question: What the heck is left in Hydlaa to expand? Building interiors? Sewers?
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In my opinion Yliakum needs an enemy, something besides your usual critters ... so I voted for the Stone Labyrinths to be expanded.
Personally I dislike the focus on more combat oriented gameplay and the stereotypical 'evil territory' but I know a lot of players are getting so bored with the peaceful situation around Hydlaa and Ojaveda that they go very far (away from the settings) to create some excitement. So I guess I'm hoping adding some Stone Labyrinth areas can fix this.
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I voted smaller villages. Some small villages will be easier to create than a big new city, and will likely greatly add to the atmosphere and make the trip to Ojaveda and the Bronze Doors more interesting. I'd like to see a tavern in the outlands will all kinds of shady and rugged men, hehe. And some farmers of course. Second choice is Ojveda, obviously, to actually make it useful.
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Of course I would like to say "all of the above" :P ;D
But seriously, it seems like the next logical choice would be expansion of Ojaveda. That quarentine has lasted long enough. I think Ojaveda needs to be completed or at least a few more dsars added before other cities are added. Smaller villages is next in line too. I'd like to see anything new though. :D
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I say the stone labryinths or any kind of newer area. The reason why is that while the game is still being made I think that by only improving what we have it will be harder for players to develop. What I mean by this is that if you give us pieces of the complete picture (even though this may not be fully developed pieces) we will be more able to see what the game will be in the future. So a piece of the Stone Labryinths we will have a better understanding on how it can and will be used in rp. Just giving us more of the area's we already have wouldn't really help us understand what is still missing. A newer area just kind of helps us rp like the world is complete :P
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dwarf city!
All Hail the Hammerweilders!
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A newer area just kind of helps us rp like the world is complete :P
Well, a piece of a new area would require some explanation why you can't access it further, the same problem one has if the whole area is missing.
I say, Open Ojaveda, cure the plague! go go enkidukais!
and let there be a Fenki-harem for Orgonwukh! :lol:
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I would have to go with small villages as already mentioned or at lest some ming camps, A new city would be nice to. But I think it would be best for now, to improve the areas we have to play in a little bit more. Some trading post and taverns to rest at along the road ways.
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I'd love to see any extension. Isn't there an ladder leading nowhere in the sewers? And a small chamber with a closed door where the dark rogues reside? Or a room we cannot enter in Brado's cellar? Don't tell us before what it will be. I want a surprise! But as we have to vote - I took the stone labyrinths though at second thought the expansion of Ojaveda might be more suitable for rp. Too late ...
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As a general opinion of mine, I'd say whatever it is you do, do whatever on the first level, since that is the level that is currently most developed, and once that level is complete, move on to the others.
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I don't agree with adding new areas before completing existing ones. Imagine that then we would have a fraction of every city eventually and then it would have to grow as they all expanded and that would be a tad more stressful, particularly if the devs working on it originally were long gone when it came time to complete it. I'd still have to say small towns though as my number one. It just doesn't seem right having such vast expanses of, well, nothingness.
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It just doesn't seem right having such vast expanses of, well, nothingness.
They're just roads. While I agree they shouldn't be featureless, I don't think there should be something at every corner going "look at me, I'm a feature!" I kinda like the way things are set up now: there are features tucked out of the way on certain roads (ruins, burial well) or in the EBD (like the pond with the dock or the dead trees) that are a graphical reward for exploring. :)
Still, smaller towns will not so much make the roads less interesting...as make more roads. :)
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I just figure it would break up the monotony. The sort of tavern Thom mentioned would be nice or a farm house even. Small villages is just the closest thing to describing what I reckon we should have. Basically more destinations. Really we may as well just have two cardinal directions; Ojaward and Doorsward. Some more paths branching off them and leading elsewhere would be awesome.
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They're just roads. While I agree they shouldn't be featureless, I don't think there should be something at every corner going "look at me, I'm a feature!" I kinda like the way things are set up now: there are features tucked out of the way on certain roads (ruins, burial well) or in the EBD (like the pond with the dock or the dead trees) that are a graphical reward for exploring. :)
Still, smaller towns will not so much make the roads less interesting...as make more roads. :)
Well, atm going into the 'terrain' areas feels a bit like "Well, I've left the good bits of PS now". In WoW for example, there's no large expanses of nothing where you can't very quickly get to a 'little feature' place. There's always something small to look at within a few minutes walk, or at worst some very pretty scenery. Thus there's never any feeling that you've left the 'good bits' of the game, it's all equally as good. That's something we need to aim for.
(See this (http://wow.incgamers.com/cartography/worldmap/durotar.php) map. I would estimate that land area to be the distance between hydlaa and ojaveda... There's 14 'small' areas, one major city and lots and lots of little bits of stuff spread around. Every single one of their maps is like this, although the 'major' feature varies in size.)
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I dont know WoW, but I know that walking to Oja means having a journey through "Nothing". I start in Hydlaa and arrive in Oja, in between theres nothing but .. yes, just walking with barely nothing of interest.
A little shack here and there, a farm now and then to take a rest, occasions to meet people.. well, at the moment its still like "Harns" or "Kadas" as the places to be. Thats why I voted "Small Villages"! Give us reasons to take journeys not (almost) only for quest-reasons or to buy an armor once.
Of course my fingers twitch when thinking of "Stone Labyrinth", but imagining to have those huge holes filled between Hydlaa and Oja, and even more between Hydlaa and the Fortress sort of convinces me at once.
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I'd still even say new area because I get way more excited over them when they appear. Of course any extension would excite me right now :P However, if no to the Stone Labyrinths I'd definately go with smaller villages to kind of give us an idea about how those kind of things would be treated ingame. Its like of course it would be nice to be able to be in a completed Oja but we can still kinda fill in those blanks using rp and probably be right. We couldn't do the same with an area never to be in the game so we are almost forced to semi-ignore them. We know they are there somewhere but almost act as if their not because we can't say we know how they are going to work.
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You people are either wusses, or have lived in the city too long. There's absolutely no reason to have any tavern-like things between BD, Oja, and Hydlaa. Think about it: How long does it actually take to go between BD, Hydlaa, or Oja? You can get between them in under a half hour. I walk further just to get to my bank and Radio Shack! Now, if it were a two or three hour walk between cities, I could understand an inn or two between them. But as it is, the only thing that would really make much sense is a small trading post situated in the middle, so that people can meet halfway. But it's really not that far. Besides, I like having lots of nice peaceful countryside, without much going on. It's more realistic, and it jives better with Planeshift's "take it slow" mentality than having filler all over the place.
I do agree that there should be a little more evidence of civilization out there though, but not because it's a vast expanse of nothingness. The opposite, actually. The area is mostly empty, sure, but it's so small of a distance that I don't see it being empty at all. There ought to be farms and homes out there surrounding both cities, thinning out near the midpoint. Barren areas like we have now would be between things that are very far away, in the areas where the farms and surrounding civilization have thinned out almost completely. If there were a three hour walk between Hydlaa and Oja, the "expanse" we have now would be a nice example of what to stick in the middle, except it would need to be larger and have an occasional house (maybe two per current area, so four if you doubled the size, etc.)
To clarify, yes, I do want big areas of nothingness, bigger than we have now. I just want them where they make sense: between places that are actually a long ways apart.
I voted for Stone Labyrinths, by the way. I wanted to vote for the DR, but that's not as important to the game as a whole yet. The way I see it, the order should go something like this:
Stone Labyrinths
Expand Oja
Add some small other places
Expand Hydlaa
Add a new place (any would do)
Expand DR somewhat
Then cycle through adding a place, expanding a place, and adding little things. Since the DR and the Labyrinths are supposed to be tremendously large, they'd actually become their own "realms" and contain their own cities and such, so rather than "expanding" them, you'd eventually be adding new places the same as you would to Yliakum.
When I ignore the game as a whole, the places I want most are bigger DR and Klyros town, followed by Kran town and Stone Labyrinths, then Talad's temple, the Xacha observatory (I think I heard about such a thing), and small places. Then the rest of the raffle can get their home towns, preferably starting with the Xacha and Nolthrir.
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I voted for smaller villages, mainly because I'd like to see economic expanses and new areas and places to see and different things to try out. Travelling's fun.
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I would love to see more of the DR citadel. It could offer a great opportunity for better RPing death and its effects.
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I would say that you should first expand the DR enough that it isn't so linear. You currently take one path and thats it. I wouldn't say add more features to it but have other ways to get around. After that I would say to the same thing to the living world. We an equivalent of a city opposite hydlaa between Oja and the BD. In theory it would be much like a square or diamond (depending on where the layout of the city is) that would allow you to go around hydlaa, take a shortcut to the BD, or explore the large area that it would open up between the cities. Now until then I would vote for small villages or something of the sort. Personally what I think would work best is when a new village is added have it out of the way and add just a small bit of space to the map border. That way as the features grow the maps slowly do as well, to a point.
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Replace the hills around the roads with scattered farms (no need to level the hills). After all, the Dome is meant to be the 'breadbasket' of the realm, and every square inch of avalible land would be used for making food, or planted in textile crops.
Farms is not on the list, though.
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You can get between them in under a half hour. I walk further just to get to my bank and Radio Shack! Now, if it were a two or three hour walk between cities, I could understand an inn or two between them.
Consider that time moves more quickly in PS. Yes, you can get there in under a half hour real time. But in game time, it's about four times as much.
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Village life is the farm :sorcerer:
Great results so far, keep on voting!
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i think is better to expand general available area, so eg. ojaveda (really small for now!) and not restricted areas like winch
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No expansion!
No expansion!
No expansion until the bugs of the existing maps get fixed!
No expansion!
No expansion!
No expansion until the bugs of the existing maps get fixed!
No expansion!
No expansion!
My first complaits: Invisible walls in bdroad01, from the ages when there was ojaroad1; and the nonsense blocks in hydlaa_jayose, to the left of the library.
And there are still a few less important, but numerous (search the old bugtracker for "buried trees", the "floating rock" will count in as well)...
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But on a second thought:
Induane should have made a heightfield map with a mountain path down to a lower level. This would be my recommendation, that a responsible developer gets a look at it.
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lol ligh, thanks for the thoughts. Again it is Completely different people who fix map bugs vs. those who create new ones.
If you want the map bugs fixed you need to ask Talad to fix them.
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Well, in the tight range of this poll, I voted for "small villages". So hat weak people can have a rest on the long roads between the big towns (I know a character which is not even able to cross Hydlaa-East and already gets out of stamina: A rather "intelligence optimized" female).
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If small villages is the choice, perhaps the areas between Ojaveda and the fortress can be further developed, giving people a choice to get between the two without going through Hydlaa. If my sense of the known world (as it is now) is accurate, it might be something like this with the area anywhere between the red lines to be developed. This is an extremely crude rendering, not to scale but to just give an idea of where everything is relatively. And this doesn't take into account the expansion of Ojaveda itself.
(http://img235.imageshack.us/img235/8386/yliakumna8.png) (http://img151.imageshack.us/img151/5746/yliakumuh6.png)
My vision of things could be a little off. It gave me an excuse to draw something in paint. ;D
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I'm all for breaking up the linear monotony of travelling between Hydlaa and BD/Oja. There are some things to be found off the beaten track to be sure, but a few more wouldn't hurt.
My reading of "Small Villages" was taken to include more oddities along the way cf. the Ruins, NPCs stashed away. Farming lands (and associated villages), taverns to shelter weary travellers (with appropriate fortifications against attacking Bandits, Cutthroats, monsters - am sure the artists could have terrific fun creating a fortified tavern!), even a few loony religious types who feel that Sharven has become far too liberal, drifted from the true path, and have set up communes in the wilderness to demonstrate their true devotion ::)
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If smaller villages are to happen then my hope is that not every village is just another happy place.
Maybe a Cuthroat hideout? Or a tavern in which the more "low lifes" of the cities would hang around. So far from what I get when I see the cutthroats and rogues hanging around the wilderness area's I'd suspect that there would be less or no govermental rule out there. This would make me think that those roads could be used to put places like that where the wanted criminals, extremely dangerous drunks, and all around idiots would hang out.
I'm not saying there can't be some nice villages and farms out there too but that there shouldn't be just all farms and such. With so many rogues and wild animals you would think that few people would decide to live in a place where there aren't guards to protect them and control the area. Therefore the villages would be poor, possibly the way they avoid the intrest of the rogues, and the farms either barely survivng or giving money to the rogues for protection and such. None of this is a specific request (except the evil tavern ;D ) but just something I think should be thought about for whenever smaller villages are considered.
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...This would make me think that those roads could be used to put places like that where the wanted criminals, extremely dangerous drunks, and all around idiots would hang out.
Hmm... nope, don't know any characters like that. :whistling:
I second the idea of an out-skirts of town shady hangout, it's always being brought up that wanted criminal characters are always just hanging around Harnquist's or Kade-El's like nothing is wrong and that they should at least have the "RP decency" to hideout somewhere not inside the city walls... but where are they supposed to go exactly? Sit on a hill all by themselves and watch the tefusangs graze? :P Even outlaws need a warm and mostly fur-mite free bed to sleep in from time to time.
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Expand the death realm, make it so large that no one will ever consider a shortcut. Then, you can remove the death penalty.
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Expand the death realm, make it so large that no one will ever consider a shortcut. Then, you can remove the death penalty.
or make the DR just that one room and the penalty 5 days long. [I'll not insert a dumb smiley here]
or how about just fixing what we have now. don't bother the expansion people or have them move to fixing what's broken now. I'd prefer that the current map get fixed before moving onwards and having more broken maps or desolate areas that have no function except to exist. Expansion packs, like the BD expansion pack before, is overkill.
My opinion is quality over quantity and would much rather see our current maps with clickable *everything*. So that floors, tiles, every wall, every barrel is clickable that may or maynot have signficance. But some descriptions might hide some clue or hint that may begin a quest with an npc. Enrich the current maps as opposed to creating new barren ones. Have some items not just show a description but perhaps play a sound (where relevant i guess)? This should be in the wishlist but follows my line of thought here.
I just don't want to see another BD expansion pack and while it was pretty to look at, it was barren for a long time till quests filled it up. But even to this day when i venture out there, I'm often the only soul. Some run past me but only to train and once done I see them making that jump off the eagle. The quests added some content to that map in the sense of some storylines were added but it wasn't inherent to the map itself. There are inherent qualities that can be added to the map, as mentioned previously as clickable objects, items etc outside of its art. While quests give me a reason to be there, while trainers demand that I be there on occasion, make the map an important reason to be there as well. And before Xillix gets defensive the bronze doors are great from an aesthetic perspective and offers quite a bit in terms of exploration (I still get lost trying to find the campfire on occasion and this admittedly is a good thing as it gives it a sense of newness).
I voted villages as there wasn't a choice to NOT expand and it seemed like the next closest thing. A few barren villages with nobody there, with a fleeting soul from time to time running to train and escape as soon as possible can't be that bad. or as bad as some massive addition of empty potential.
Xillix if the poll added a no expansion/improve qulaity of current map as an option, I'd be curious to see how many people share that opinion. just a hypothetical i'm throwing out there cuz i know the poll won't close and reopen for that. But it seems ingame from the vast majority of people that i talk to, expansion of areas without fixing current problems with the map seems to be a running joke and while the forums might offer a different perspective cuz i know many ingamers don't bother with the forums, I'd have like to seen an objective measure of this shared opinion.
CLICKABLE EVERYTHING!
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IMO, Death penalty is the most OOC element in the game.
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woaknie read some in game books.
svuun read some of the rest of the thread.
Clickable everything we can work on (to a degree and within reason) but map fixes are NOT done by the people who make new maps.
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IMO, Death penalty is the most OOC element in the game.
Beacuse coming back from the dead should not be wearying at all? Death should be something to avoid at all cost. While more work is needed, the death penalty is an improvement because it makes the death realm a not so attractive shortcut. Granted, it's not perfect but it's consistently painful as death should be. That's why I voted for the DR, so death as a whole can be given more thought.
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I consider the Death Penalty some sort of "workaround" for the time now the DR isnt as vast and maze-like, exhausting that is, as meant to be, and I in fact do like it and can deal with it very well. No way its ooc.
Thus I give extenting other already existing areas, as mentioned above, a higher priority.
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I say Stone Labyrinths :) Just cause.
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I say Stone Labyrinths :) Just cause.
And that's as good a reason as any. :)
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To me that the Stone Labyrinths are going to be a high level area of great profit and exploration, at the cost of insanely powerful enemies.
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svuun read some of the rest of the thread.
Clickable everything we can work on (to a degree and within reason) but map fixes are NOT done by the people who make new maps.
please reread suggestion in my original post. give them a rest from new areas, or let them enrich current ones. they don't have to "fix" anything as add to in terms of content. the idea being don't add more broken/functionless areas when the previous ones can be made so much better. quality of the current state over quantity in terms of new maps is my message and the sentiments of those i talk to ingame.
its this perspective that's not expressed in the poll is all. Don't take offense.
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What makes you think I am taking offense?
I am just saying you do not realize the implications of what you are asking is all.
Empty areas are a problem of a bygone age.
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My vote would have to go to... Small Villages or Oja. I really voted for Ojaveda though.
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I need 100 sock puppets as I keep voting for minority positions. I hope nobody else is using them ;)
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Sock puppets!?
/me watches Arnigus Faymore go running off as if an army of ulbers was after him.
Please, don't talk about puppets. It upsets the Sheeples.
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Sock puppets!?
/me watches Arnigus Faymore go running off as if an army of ulbers was after him.
Please, don't talk about puppets. It upsets the Sheeples.
Realy you think that guy would figure that he wouldn't have to run if he would just hire a few honest bodyguards
On topic I voted for small vilages not only because I want to see the out lying areas developed but because I would also like to see a few guard posts along the roads.
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Let's get this one to 150.
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*Kieve stands in the shadows, muttering to self* C'mon, Stone Labyrinths...
Given that the result of this will probably result in at least one or two tasks thrown my way, S.L. sounds like the most fun and interesting of the choices to work on. :D
And more critters to play with, too.
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Well, if you have farms (included in small villages, as would be small mining camps and trading posts, I would think), you will need livestock and pack animal models and art, carts, farming tools, farmer's garb, huts and fencing (perhaps dynamic), new map textures, skills that support farming (perhaps even smoking meats in time!), a system of farming, perhaps fishing, stories for each farmer, miner, or trader, and some quests to match.
Plenty to do there. :)
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:P Yeah, but those don't pique my interest.
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In my opinion Yliakum needs an enemy, something besides your usual critters ... so I voted for the Stone Labyrinths to be expanded.
Personally I dislike the focus on more combat oriented gameplay and the stereotypical 'evil territory' but I know a lot of players are getting so bored with the peaceful situation around Hydlaa and Ojaveda that they go very far (away from the settings) to create some excitement. So I guess I'm hoping adding some Stone Labyrinth areas can fix this.
I agree about the enemy idea...but also...how can you hate combat????
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Bah... no stone labyrinths... and the real reason I wanted them was because I enjoy wandering aimlessly and a series of tunnels and such like the stone labyrinths would provid a fun time trying to figure it out so I have a mental map :) Or a real one :P
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Hm. 150 votes, and Ojaveda's on top, with 35 votes. I can hear Jeraphon now: "Enkis get enough love!" Possibly some fist-waving there too. Ah well. I suppose compared to Hydlaag city, Oja barely registers on the map. Wouldn't mind seeing that changed.
And maybe we'll find out what that big empty room under Brado's is there for? :D
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Actually, Ojaveda is pretty much neck-and-neck with smaller villages. But this poll isn't about "who wins and who loses" - it's about "what you'd like to see next." Ojaveda will open up sooner or later, obviously. And I'd like to see it one day, naturally, if for no other reason than it will make building any area beyond Ojaveda easier. (Did someone say Jade Caves?)
Also, enkis DO get enough love. :)
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Jade Caves? What? -- Ooh, I can already imagine where they are: The entrance must be in that corner of that plateau near the junction of the path through the mountains, down to the lower level.
Induane, finish that map...
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Hear! Hear!
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Jade Caves? What? -- Ooh, I can already imagine where they are: The entrance must be in that corner of that plateau near the junction of the path through the mountains, down to the lower level.
Induane, finish that map...
You're imagining wrong. The Jade Caves would be outside of the "triangle" formed by the three major areas. I wouldn't require the opening of the rest of Ojaveda to make them otherwise, would I? So no. They won't be on any of the existing maps.
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There's a map in the library, LigH. The Jade Caves are on it.
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But is there jade in the Jade caves or is it just a name?
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But is there jade in the Jade caves or is it just a name?
Ask Fholen Medraa. He might know. :detective:
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They won't be on any of the existing maps.
Exactly. Induane's map, built on my heightfield, is supposed to be a completely new one.
I wouldn't require the opening of the rest of Ojaveda to make them otherwise, would I?
No. According to "map.dss", we would probably reach it best if we traveled from the camp fire further to the right (assumed thet the "Eagle" Bronze Doors are those mentioned in that map); and passing our new map further, it would probably be possible to reach the "backside" of Ojaveda (looking from Akkaio).
What I can't see in that coarse map, is the way down to the lower levels. Would that be even below what seems to display the "Winch"? And Ojaveda would therefore not have any connection to the ledge, because it is well in the middle of the upper level ring, or rather near to the side walls?
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P.S.:
The more I look at that map, the better I understand it.
Well, so let the Jade Caves be in the right top. Then our "Mountain Path" map may be better located in the lower left area. The road from the (still closed) West gate in Hydlaa shall pass by "El***s House" (unreadable for me, and I can't checck in game during the workweek) and the arena, and may lead to a dangerous walk path downwards (which those will take who cannot afford a Winch pass or a winged transport).
3D heightfield, rendered in Terragen (http://www.ligh.de/pics/PSCB/Descend_Terragen.jpg)
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About the jade in the Jade caves, thanks for the tip, Jeraphon. I might give it a try, but since I cannot recall looting any jade encrusted weapons, I am going to assume it is just a name, for now.
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My vote is definitely for the diagonal path between Ojaveda and the Bronze Doors. No-one in their right mind would walk from Ojaveda to Hydlaa and then to the Fortress, unless the diagonal route was impassible or too dangerous. One of my fellow Explorers just measured the time it took him to walk from Oja to the fortress...27 minutes, even without stamina trouble. That's just really painful, and pointlessly so.
Beyond that...I'd vote for new cities or villages, and different looking landscapes. Don't really care what, just keep it coming. :)
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27 minutes dear god! even if its a just a road i'd change my vote. i have to think about enki's who've gotten a difficult PS learning curve having to travel to hydlaa often.
although i voted for smaller villages (in an effort to express a disdain for expansion and instead a vote for more depth/quality of current maps) i'm more inclined to have a road from oja to bronze doors peppered with villages (realising such an option isn't possible)
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I would like many of you like to see a few small features as you travel the long roads. Many buildings and settlelments shouldnt be made because thats not really realistic. The journy is a big part of this kind of game and I would like to see more geographical and botanical features. It would be cool to see a small hut in the wilderness where a whise old sage might live or somthing along those lines. :)
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I'm voting for the Stone Labyrinths, simply because it sounds like it could be really interesting to explore. There's lots of room for creativity in creating something like that. Creativity == fun!
I would like to see the Death Realm made more complex too, but I wonder if there's a way to make that somewhat random. It's a place that doesn't need to follow the usual rules, it seems to me. So, if it was different from time to time and you really had to work to find your way out, that would be more interesting. It would also be enough of a penalty that the existing "death penalty" needn't be so severe, potentially.
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I voted for the death realm.
death at the moment...is something everyone has to side-step rp-ly...The fact that it is so small means that people can get out in less than a minute. Seeing someone you just killed, especially in a guild war, about a min after you kill them...doesnt work. the death penalty could also be lessened a little as well, once the DR expands.
second choice for me would be ojaveda. Give us enkis a more exciting place to live ;p
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What makes you think I am taking offense?
I am just saying you do not realize the implications of what you are asking is all.
Empty areas are a problem of a bygone age.
What makes you think i'm not realizing the implications of what I'm asking? If you don't include all possible options, and "do nothing" is always an option, then you're not getting an accurate assessment of what people wish. So the poll in effect becomes a partial evaluation of people's wants and wishes and not an accurate one or scientifically valid one. I don't want to offend xillix. And sometimes i do think you take offense when you use all-caps words and hence shout them.
in the future. "do nothing" should always be an option or some equivalent of "do nothing and allow time for current bugs to be fixed" as an option with any poll. reading the posts people had variations b/c the the current static choices didn't best explain their wishes. not that a dynamic poll is possible but in the future you should raise the question first, get a plethora of different answers, exhaust all debate then set the poll. just throwing a poll out there only includes possibilities that *you've* thought of, or discussed with some limited number of people not with the whole community.
I don't want you to respond on emotion, I just don't think you've thought this through. Instead of whimsical polls, there could be potentially a good protocol to ask questions. You somehow neglect the obvious possibility(ies). And that's not your fault I'm just saying others can contribute in determining what the possibilities may be, and that avenue of inquiry isn't designed by one person.
take care.
Xillix, again, this is constructive criticism, please don't get angry.
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I appreciate that tone, svuun, nice to see some maturity on these forums :P
[No offense to anybody]
Thing is that every change requires the efforts of every team. Therefore, while the Programmers can be fixing code the art team, settings team and such must continue to create new stuff.
Having the direction doesn't mean that Xillix will drop everything and move straight on to that. But, it does allow him to know which way to move in.
Err, I hope I've made myself clear though, I wouldn't be surprised if that wasn't the case. Feel free to PM me if you want me to reexplain it, I'll edit my post if you want.
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Maturity, indeed. Well thought arguments, svuun!
In addition, some technical remarks:
You should know that there is usually a maximum of choices for a poll. Depends on the board software. Usually 10.
Also polls may provide the option of "multiple choices". But no complex logic.
I think this poll would probably have been more interesting with a question like "Chose up to 3 areas you would like to see developed next". Then there is an option to check no box and vote. But unfortunately, it is quite probable that you can't control the maximum of 3 checks per voter...
Anyway - remember there are only polls. But no guarantee that anyone has to respect the results. So don't take them too serious, people. ;)
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So the poll in effect becomes a partial evaluation of people's wants and wishes and not an accurate one or scientifically valid one.
It depends what was intended with the poll, too: it may not have been intended as a catch-all "blank check" poll, but possibly something more in line with: "This is what we have on the table. This is what we are considering. Which of these would you rather us work on?"
To me, it looks more like that.... but *shrugs* i can't read heads......
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poll over.