PlaneShift

Gameplay => General Discussion => Topic started by: Zwenze on November 15, 2007, 12:31:54 pm

Title: Roleplaying a corpse
Post by: Zwenze on November 15, 2007, 12:31:54 pm
Maybe this topic is right for the bugtracker, but I want to discuss it first here.

Planeshift offers the /die command. The problem with it is, that the dead body is moved far to fast to death realm to make any role play. Another /die command ( /diehard  :D ) would be nice. The charcter would be immobilized and would shown to other players just as an character who died recently. This would enable to prepare crime scene role playing where the character description offers hints on how to continue to find the murderer for example.

What needs to be discussed is, what the corpse is able to do. Walking again and speaking for example should not be able, but commands like/me starts smelling
should work in my opinion.

What do you think?
Title: Re: Roleplaying a corpse
Post by: Eodun on November 15, 2007, 12:57:43 pm
XDDD

One of the funnies RP aids I've ever heard!
Title: Re: Roleplaying a corpse
Post by: Farren Kutter on November 15, 2007, 01:00:17 pm
Well I always thought a 'falldown' or 'playdead' command would be nice for such things. The sit button used to do the die animation i believe. I remember that I did it to make it look like Neo from the Matrix xD But yes, it would be a great idea to have something to his effect.
Title: Re: Roleplaying a corpse
Post by: Earl_Listbard on November 15, 2007, 01:56:31 pm
In all of my cases, the dead player would simply sit and roleplay as being dead IE: not responding, being motionless, just typing '. . .' when asked a question. But I have always thought that when you die a pop up should come up saying that you've died, not a big one, in fact a small box that could be moved out of the way.

Until you hit 'ok' your body would remaint here, allowing you 'the player' to look around, and listen to further role play, and even wait for a rez spell.
Title: Re: Roleplaying a corpse
Post by: Einnol on November 15, 2007, 02:05:30 pm
Something like a /sleep command that puts you into a lying down pose would suit not only this purpose, but ... ummml ... sleeping as well.  ;D

But, something to keep in mind when roleplaying a corpse is this:

A corpse will be the last thing that character ever is.  If a 'body' remains after death, that means that the soul no longer inhabits it.  No Death Realm.  No second chances.  Game over.  Take the corpse to the nearest disposal chute and toss it in.  Delete the dead character.
Title: Re: Roleplaying a corpse
Post by: Eodun on November 15, 2007, 02:14:06 pm
If you consider it as an intermediate state between "0 hit points" and "teleport to Death Realm", it makes sense.

For example, having to use /die command twice to be teleported. Using it the first time, makes you appear as a body and lets you RP a bit (Love that "smell" command lol) while watching what happens. Or even being a phantom that can't move more than a few meters from the body (imagine an /appear command XD).

Second /die, and you go to Death Realm :)

No way to come back from the first /die, though, but with a Ressucitation spell.
Title: Re: Roleplaying a corpse
Post by: Farren Kutter on November 15, 2007, 02:38:51 pm
Hmmm... Phantom part = I really dislike, for PS at least
Title: Re: Roleplaying a corpse
Post by: Eodun on November 15, 2007, 02:59:08 pm
Nah, just so you don't need to watch the scene from the ground ;)
Title: Re: Roleplaying a corpse
Post by: bilbous on November 15, 2007, 06:42:49 pm
This seems a little silly to me. Why would you want this? The only reason I can think of is to see the reactions of onlookers.

Would you like a /die_hard_with_a_vengeance command which causes your body to violently explode showering everyone nearby with radioactive waste??  Hey I think I would, that would be cool! Especially for Kran.
Title: Re: Roleplaying a corpse
Post by: Zwenze on November 15, 2007, 07:35:57 pm
It would be helpfull to arange crime scenes for role playing. Maybe an "corpse furniture" would do as well.
Title: Re: Roleplaying a corpse
Post by: bilbous on November 15, 2007, 07:52:07 pm
I suppose that is valid but it does seem to be outside the settings. You could always use a bunch of crates to mark the location of the body, make a block figure from them. What might be better is some way to make a screenshot into an in-game sketch so that witnesses that are part of the play could "draw up what they saw" and this could be placed where the body lay. This could even be the basis for a new character ability with your level in sketch affecting the quality of the conversion.
Title: Re: Roleplaying a corpse
Post by: Parallo on November 15, 2007, 07:52:37 pm
I think perhaps the settings should tell us how long a body stays first. I doubt the body stays till it decides to go off to the Death Realm.
Title: Re: Roleplaying a corpse
Post by: eldoth_terevan on November 15, 2007, 08:28:22 pm
I think of PS as a stage upon which are acted the stories of the lives of the characters. Being able to use the die animation without dying makes perfect sense. As do any other props or poses that enhance the ability of the characters to act.
Title: Re: Roleplaying a corpse
Post by: bilbous on November 15, 2007, 08:43:21 pm
What makes sense and what is reasonably feasible are two different things. What was asked for was not to use the die animation without dying but rather to prolong the period between dying and spawning in the DR. One way to accomplish this might be to have the "corpse" remain in Yliakum until the character passes through the portal to the living world. That would likely mean the land filled with bodies though. Certainly the player camera would go into the DR and not remain with the corpse. My first thought was that someone wanted to bask in the admiration for their death scene.

I guess I am rambling now, better go to work.
Title: Re: Roleplaying a corpse
Post by: Under the moon on November 15, 2007, 10:08:21 pm
 /truedeath

You want a realistic corpse? That is the only way it should be done. Your body will become an object or item, and sit there until it is 'hauled away' and dumped (waits for the /drag target corpse command), or it rots into the ground out in the wilds by way of being eaten by creatures or flesh-eating bugs (takes a few days). Your body becomes open to looting. Someone just has to come along and open your inventory and take what they want. No /me, no /tell, no anything. "You are a corpse, and can not do that ever again." And all the while, you get to sit there and enjoy the ride. You do not go to the DR. The character is deleted upon logout.

Title: Re: Roleplaying a corpse
Post by: Sangwa on November 15, 2007, 10:18:13 pm
That makes sense to me.

Though adding the /sleep command wouldn't be a bad idea. But it should be possible to see the char breathing.
Title: Re: Roleplaying a corpse
Post by: Hilon on November 17, 2007, 07:16:36 pm
That's a rather gruesome, but also functional and accurate depiction in my opinion, UTM.   ;D
Title: Re: Roleplaying a corpse
Post by: zorbels on November 17, 2007, 07:42:44 pm
Moon well put and I agree completely. I mean if you are dead, your dead.

I also agree with Sangwa as well. It would be nice to have a /sleep funtion.
Title: Re: Roleplaying a corpse
Post by: Huget on November 17, 2007, 08:25:39 pm
I agree, /sleep would be very useful. Not only for RPing corpses, but in other cases too. Let's say someone pushes me down and I fall, hit my head and become unconsious. I'd rather use /sleep than /sit, because the /sit animation looks too "relaxed" to appear unconcious, especially for my Ylian. /sleep could be the same animation as /die, though a /wake animation would have to be added. Anyway, that's my 4.2 cents.
/me casts a vote for the /die_hard_with_a_vengeance command
Title: Re: Roleplaying a corpse
Post by: Raa on November 17, 2007, 09:03:16 pm
I think it would be better if you had /fall instead of /sleep because, if you were knocked down, you wouldn't suddenly fall asleep (unless you were knocked out.) It could say, "_____ falls," which could be interpretated in many forms, unlike /sleep. Then, when you wish to get up, you just type /stand, and you're up again. Or there could be /sleep and /fall, and could look different from each other.
Title: Re: Roleplaying a corpse
Post by: Zwenze on November 18, 2007, 12:42:00 am
Ok, maybe it was a stupid idea to use my main char as example. The idea is to set up a crime scene with an mule to spark an role play.
Title: Re: Roleplaying a corpse
Post by: Kieve on November 18, 2007, 01:24:43 am
Planeshift cheat: Enter "BruceWillis DiesHard" as charname to unlock secret Explosion Glyph and start the game with 9999 mana.

:lol:
Also, three cheers for any form of /sleep, /fall, /passout, /keelover, etc command for alternate method of being on the ground.
Title: Re: Roleplaying a corpse
Post by: Duraza on November 18, 2007, 02:00:55 am
/truedeath

I could have used that before.....it would stop me from being tempted to play as characters I have perma dead because I'm too proud to delete them.

Still I could see a problem with it....Knowing that new characters will test it out from silliness then most likely complain on the fourms everytime they do it and claim to have not known it would be perma death. It would be a useful function but most likely create a lot of new problems.
Title: Re: Roleplaying a corpse
Post by: Under the moon on November 18, 2007, 02:15:42 am
 /truedeath

"You must be ingame for at least one hour before you can use this command."

Then:

"You are about to delete your character. Are you sure you wish to do this?"
Title: Re: Roleplaying a corpse
Post by: Earl_Listbard on November 18, 2007, 02:59:00 am
and then

"Dude, seriously, your character will be like, gone, forever"


still hits yes


"So if you go on the forums and complain because you can't play, you'll know why, right?"

and then

"Dude, seriously, are you really sure? this will destroy your character FOREVER"

and after

"You wont be able to play this character ever again, continue?"

and after that

"You do understand, like REALLY understand what you're doing?"

and then

"I don't think you know the sheer magnitude of your actions by clicking yes"

And if one persists

"Look why don't you just like not play as this character for a while?"

continuing

"I mean, what if you want to play as him again?"

and then

"I'm not gonna let you do this."

should one persist despite all the above, they truely know what they're doing. Or they're really, really brain dead.


Exaggerations aside I think about two message box should appear like utm stated.


"Are you sure? this will delete your character"

then one more, just to be safe

"Your character will be gone forever should you hit yes again, and there will be no way to retrieve it ever again, continue?"

then the player must enter the password for the account, so as to prevent violators...

then apply a countdown, in which the player has one last chance to cancel the action.


then, poof, character gone forever
Title: Re: Roleplaying a corpse
Post by: Duraza on November 18, 2007, 03:06:56 am
/truedeath

"You must be ingame for at least one hour before you can use this command."

Then:

"You are about to delete your character. Are you sure you wish to do this?"

Fine, I guess the warnings will make it better. That and an explanation of true death in the tutorial if there isn't one already. Then I would not feel sorry at all if someone did it while acting silly and then complained  :P
Title: Re: Roleplaying a corpse
Post by: Under the moon on November 18, 2007, 04:54:50 am
Good call on the password thing, Earl.
Title: Re: Roleplaying a corpse
Post by: Hilon on November 18, 2007, 08:42:43 am
Ok, maybe it was a stupid idea to use my main char as example. The idea is to set up a crime scene with an mule to spark an role play.

If you want to RP a corpse as a way of launching an RP story, then go for it.  Since a 'corpse' seems to indicate 'true death' as I understand it defined by settings, then I would suggest using an alt that will be deleted after the disposal of the corpse.  If you take the pose (lying down) out of the possible tools available to you at this time, you still have other options left.

1.  Character description:
Get creative with the physical description of the corpse.  Include visible clues that are apparent to anyone standing over the body and looking at it.  Include things like scars, torn clothing, unusual skin coloration, etc.  Make your target audience look for these hints and clues. ;)

2.  Actions:
The /my command is your best tool for providing interactive feedback and deeper clues if someone is attentive enough to know what to look closer at.  A corpse can't speak, but can still be a character.

Examples:
Code: [Select]
Player: /me examines the back of the corpse's head.
Corpse: /my head has a wound that appears to have been caused by a blunt object.

Player: /me examines the body's pockets.
Corpse: /my pockets are empty.

If you want even more impact, have the future corpse be seen while still alive.  Make him a real character and play him for a few weeks before his unfortunate demise.  Give him a 'normal' description and then change the description as appropriate as soon as he becomes a corpse.  If people meet him while he is alive, there is a more personal connection to him.  The more 'different' or 'quirky' the character, the more likely he will be remembered.  The point is to 'make him known'.  Depending on the circumstances surrounding his demise, clues can dropped while he is alive as well ... clues to something that is going to happen to him.  This part isn't necessary and may not even work with what you have in mind.  I'm speaking in general terms only since I don't know the details of your idea.

Under the moon has pulled this sort of thing off beautifully in the past and may be able to offer additional suggestions that I have overlooked.

As far as the posing of the corpse, that is a relatively minor issue and can still be handled with some creativity either in the description or with /my.  Just have the corpse sitting and propped against a wall.  ;)

Good luck.
Title: Re: Roleplaying a corpse
Post by: Under the moon on November 18, 2007, 07:00:10 pm
I think Hilon is refering to the poor Klyros I nailed to the door of the temple. Yes, I did play that character for a week or two during that RP. He was helpful and kind, and did all he could to aid those that were getting sick. When he was found dead, nailed to the temple door, a few people did know him, and told the others that he had been seen a lot around the temple (a big clue). The description was gruesome, but full of clues as to how he dyed.

As for the use of /me and /my, that should not be used in open chat for a single viewer who is in a group, and /tell is better suited. I used this when I created the statue of Krook after he dyed, using /tell shortcuts for key info, and [[ooc instructions for players to either /me looks at [thing], or /tell Krook [what you are looking at.]

In the example of a corpse:

Player looks at head.

/tell $target [the player who is 'looking'] /me does not seem to have anything odd there. [standard response to all places with no clues.]

Player looks at foot.

/tell $target /my feet are bare, and smell of the sewer.

Player looks at pocket.

/tell $target /my pocket seems to have something in it.

etc.

The key is to think ahead, and have all the clues ready. Honestly, I would use any of my characters for this type of RP if called for, including Hyuken, Arnigus, or Aeshion (though I think I may be killed in real life for doing so. ;) ). I know a few of my characters that would tear the entire realm apart if they found a little dwarf named Einnol in this state.