Invisible and see how things work out, if not then it can be improved on..
It would be nice if players could have a "stranger label" for those who do not know them. That way, instead of seeing their name tag they would see their "stranger tag". For example: "Elderly dwarf", "Androgynous Fenki", "Tall Dermorian", etc. Of course, the naming policy would need to incorporate these new tags as they will need to comply with it (so don't even think about going all 1337 on this). Tags could be updated by the player depending on the character's current state.An extremely short unique description, so that you realise that you've seen this person around and can pick him out later. :thumbup:
You could always replace names with unique numbers.
Number six step forward please!
It seems seriously arbitrary to me and I can see now some people may refuse to trade with you or even talk to you without an /introduction and that seems a little OOC. I am willing to wait and see.Actually, refusing to trade with someone who you do not know makes perfect sense IC, in many cases. And characters that are not talking to you because you have not introduced yourself when that makes no sense, are not the ones you want to talk with I guess :)
Why would you even want to know the name of that dwarf silently hammering his swords over there? Why would you even want to know the name of that newbie who's killing rats? Why do you want to see that guild sign floating over everyone's heads? So you can use OOC info IC? Because you keep statistics on everyone?
But you have no idea how it's going to be, just that you have to introduce yourself. I've actually tried it out, and I think it works pretty nicely. On Laanx the experience will likely change, but I don't foresee any difficulties. At first you will have to re-introduce yourself to everyone you already know, but once you've done that it will be smooth sailing. Why would you even want to know the name of that dwarf silently hammering his swords over there? Why would you even want to know the name of that newbie who's killing rats? Why do you want to see that guild sign floating over everyone's heads? So you can use OOC info IC? Because you keep statistics on everyone?
And when you do want to know someone's name, because you need it, or because you would like to know him?
/introduce: Just one command, one button.
Also, I foresee some good usages for Blue Way wizards. By using divination they would automatically know everyone's name and public guild. In other words, the need of introducing would be disabled from them if they have 40 in Blue Way minimum. (an example)
No one should use OOC info IC, and that's why people try to refrain from doing it. There's not really much a need for this silly /introduce thing. People already have brains (we hope) and can differentiate between IC and OOC. If they're not using their brains wisely, then we teach them how.
using their brain wiselyalmost annoys me. Is it the way of this community to treat (still) ignorant newbies as brainless retards?
To me this seems like inconveniencing the vast majority of players for the sake of a few griefers.
A lot of people are acting as if it was impossible to identify someone. Type the code and don't worry about it. It will take about 30 seconds at most to 'recognize' everyone at Harn's on a busy day. You're making a huge deal out of a few letters and a slashy thing.
To me this seems like inconveniencing the vast majority of players for the sake of a few griefers.
Is typing /introduce such an inconvenience?
You can shortcut it if you want.
A lot of people are acting as if it was impossible to identify someone. Type the code and don't worry about it. It will take about 30 seconds at most to 'recognize' everyone at Harn's on a busy day. You're making a huge deal out of a few letters and a slashy thing.
So the guy read a guild description on the forum, then saw my guild and name label and based on that information he judged that his character should be able to recognize me. The fact that he used OOC information IC twice was beyond him. And I repeat, that was a well-known player from a well-known guild.
Now, the Introduction system would easily have prevented this issue in what would normally have been a good RP.
Why would you even want to know the name of that dwarf silently hammering his swords over there? Why would you even want to know the name of that newbie who's killing rats? Why do you want to see that guild sign floating over everyone's heads? So you can use OOC info IC? Because you keep statistics on everyone?
@ Bilbous: I can't see the reasoning behind your explanation. The name tags are OOC. So unless your character tells it's name, it's perfectly anonymous (not unrecognisable, though), IC. OOC-ly, you want to be unrecognisable? Why? And if so, why do you state that your description has "his name and guild are tattooed on his forehead", meaning that it is, even for perfect RPers, impossible to not know your name? I'm sorry, but this makes little to no sense to me.
Anything but please don't make that invisible! And no introduction neither. I've been addressed with my name by someone who wasn't supposed to know it only once, and it was a new player to which i explain the thing. And how often will you learn the name of someone without being introduced? Think about sipping an ale quietly at the tavern and listening to other's conversations? Someone shouting after another one or simply calling their name when you are around? Some characters, like mine, will simply not go to people cause they are too shy and will just listening to others. Our name labels are like our faces. Since there is no real way to look different from other characters, they should be used in that way. Give me a game where i can customize my clothing AND my face, my body, well.. everything.. and i would say no label is required. But this is not the case (and don't take this as a complain) so we need something that will do as " right.. i saw this person before.. " or "Here, this is my friend!" and it's the name label. I think for the guild we should have the option to hide or show it though. and to toggle between the two states. I'm used to write it in my description, but often we don't have the time to read it cause of the rp or some players will read it once, once in a while. But it would be nice everybody know that we dont walk around with our name hanging over our head.. cause yes, some see this as ic knowledge. The need for an introduction would be acting totally ooc for many situations. How often my guildmates or friends have showed me someone form far and told me : "the one with the blue cloak, the scar on the paw, this is X". We havent been introduced but i know them, ic. I think i've said enough on this.
So... What if you were talking about someone in the crowd, but didn't know his name, so you read the description? Let's say there were a ton of people, most everyone didn't know each other, and there wasn't enough time to read all the descriptions. They wouldn't want to go through the trouble of checking the description of every character; that would take too much time.
Life stories should not be there.
Actually, it's not misleading at all. If I asked you to describe someone you knew, I doubt you'd start in on their life story. Usually you'd tell me what they looked like, and probably some stuff about who they were as an individual, character, personality, things of that sort. Those are the sorts of things that are generally acceptable in the description because, and I know this part is hard to grasp... it's a description.
Actually, I would start by saying he was a scrawny lad who wore round glasses and had a Z shaped scar on his forhead that he tried to keep covered most of the time with somewhat unruly hair.