I absolutely HATE not having a fair amount of trees. What, have none that devolop PlaneShift ever seen a forest? Are they incapable of it? I basically live in a humongous forest, and I REALLY want to see some woods that you can actually go into. RAAAAAAAAAAAAAAAAAAAAAAAAAAWRRRRRR.Trees, that is like really long grass isn't it? :) Look how well most people liked that./me imagines raa walking through a forest in slow motion
Oh, and n00bs :)
The progression system. Why do the trainers need to know how many damn rats and trepors you've killed just to teach you how to craft?
Oh, and n00bs :)
My answer is just as constructive and given in the same positive constructive sense. In this thread and all others I am readying what players think and constantly making adjustments to the game, or advocating having them made. One thing I think is constantly forgotten is that if I give any individual personally what they have requested someone else complains of it. "what is your least favorite favorite aspect of the game?" Is highly subjective and perspective oriented.
And Enkis.
I heartily support that sentiment. And the other one offered by Mooney in his last post.QuoteAnd Enkis.
First time we agree on something?
Well, okay, it's unfair for me to say that I like enkis the least. It's probably just the way a lot of players latch on to enkis and ask for more cultural development of their race when they probably have more than the other 11 combined right now. Yes, we get it, they're furry and omg kawai!!11 ^_^ but the enki-centrism needs to slow down.
QuoteAnd Enkis.
First time we agree on something?
Well, okay, it's unfair for me to say that I like enkis the least. It's probably just the way a lot of players latch on to enkis and ask for more cultural development of their race when they probably have more than the other 11 combined right now. Yes, we get it, they're furry and omg kawai!!11 ^_^ but the enki-centrism needs to slow down.
How the PS Team manages role play. There's really little to no interest in regulating role playing between players from their part.
GM's should play normal characters, include themselves in role plays and right every wrong where spotted, to clear confusion and incoherent role play at its root. Of course the setting being a bit inconsistent is also troublesome.
How the PS Team manages role play. There's really little to no interest in regulating role playing between players from their part.Without 24/7/365 GM cover this would be well nigh impossible
GM's should play normal characters, include themselves in role plays and right every wrong where spotted, to clear confusion and incoherent role play at its root.
And the settings isn't inconsistent, it's unrevealed.
Without 24/7/365 GM cover this would be well nigh impossibleNot true. You don't need to play everyday to know what players are doing around the game. You just need to play. In fact, you just need to spend a minute asking around about what is happening. From there it's merely a matter of keeping an eye from time to time and demonstrating availability.
I do play normal chars but have you tried doing that yourself? Firstly it is extremely disruptive to the roleplay we're supposedly trying to encourage secondly I play for fun to relax and enjoy myself if I spend all my time correcting others my chars would never developWhen I say "normal characters" I mean playing other characters than GM chars (with max stats and such) or uber NPCs. I mean having a character that is a small part of the role play, like every other player character. That should be fun and it allows you to know what the other role players are doing around you. It should be easy then to notice people playing the Mind Sucking Dark Necromancer of Death and Decay.
I do play normal chars but have you tried doing that yourself?What do you mean?
Sangwa has a point, however I think the main reason for the problem is the fact that Devs have so much work to do that they are often oblivious to the in-game situation. Definitely not an attack on them because I like the work they do. :P Maybe some sort of PR Dev team could help in this area though? People on the team, with access to what's going on behind the screens that just play and test the community and report the effects of community changes with a professional attitude, not the type of comments that are thrown around in this forum. :P I'd gladly volunteer for such a task by the way.
We are more linked into what the players are doing than any developers and gms in the history of gaming, of course that is not enough :P/me chuckles
I absolutely hate how the players forget there is a real person behind the in game character and cruel they can be.That is true. On the other hand I'd have to point out that it's equally annoying when a player takes something said to or about their character personally. It sort of goes both ways.
Oh yes, and people who spam threads by complaining about other people complaining.Uhuh, they fall under the complainy people.
a complaint is an expression of displeasure<-- cheap Wiki statement