PlaneShift

Gameplay => Wish list => Topic started by: darhark on December 17, 2007, 02:30:19 pm

Title: Templated sentences
Post by: darhark on December 17, 2007, 02:30:19 pm
Well you know there's many non-native speakers playing PS. Me is an example. So i'm tired typing "/me laughs" all the time Idimir wishes to laugh. I want to type different types of laughing, maybe multiple lined. But i really cannot do that, 'cause it takes much more time from me to make even an almost correct sentence in comparsion with native english speakers. And so people has to wait for Idimir to laugh, or it will be to late for Idimir to laugh, and poor Darhark will have to erase all he had already typed. That doesn't do much good to roleplay, of course. So here's my suggestion: to implement a client-side feature of creating the templated sentences. For example:

first i'm making a template "laugh":
#template laugh /me <looks at $target <curiosly|> and|><<starts to|begins to>laugh|laughs>

then i target Aldaaren, type #laugh, and Idimir or "looks at Aldaaren and laughs", either "begins to laugh", either just "laughs", either something else depending on template.

There's always a chance, of course, that the feature will be overused, but i think it will be used just in situations that happen often, not specific, so the roleplay will not loose and even win something.
Title: Re: Templated sentences
Post by: ThomPhoenix on December 17, 2007, 02:39:20 pm
1: Use shortcuts.
2: You can already use $target in shortcuts.
3: Next release you can also use $sir, $guild and $race in shortcuts.

Example:
-You have a shortcut named "Laugh".
-The shortcut command: "/me looks at $target and laughs hartily".
-You target Harnquist.
-You press the "Laugh" button in your shorcut list.
-Chat: "Idimir looks at Harnquist and laughs hartily".

I guess that's what you need ;)
Title: Re: Templated sentences
Post by: Rongar Elani on December 17, 2007, 02:47:56 pm
Quote
I want to type different types of laughing, maybe multiple lined

Shortcuts linked to your number pad for example.

1, 2, 3 -> different types of laughing. (mild/average/roaring with laughter)
2, 3, 4 -> different types of crying or whatever.
7, 8, 9 -> different types of ...

Title: Re: Templated sentences
Post by: darhark on December 17, 2007, 02:51:00 pm
emm, not exacly... i cannot have a dosen of laughs on my shortcut bar, and even if i'll put there only 3-4 of them, there are also can be scratching my head, looking uncerainly, drinking (!),  and so on. I think i'll spend even more time searching for the required shortcut. Maybe i'm asking for too much, but no one actually restricted asking, am i wrong? Or at least there could be a multiple variants of action linked to the same shortcut.
Title: Re: Templated sentences
Post by: Mordraugion on December 17, 2007, 03:19:51 pm
and the difference between hunting for a template and hunting for a shortcut is?

There are 200 shortcut slots now and I did put in a feature request to enable us to group them in separate blocks
Title: Re: Templated sentences
Post by: darhark on December 17, 2007, 08:09:00 pm
There is a difference. In the first case you have 5-10 templates every one containing any number of action variants, in the latter - 50-100 shortcut for just a few action types. And after a few hours playing you'll find the one you think the best one and will start using it almost all the time, while in the first case it will always be random
Title: Re: Templated sentences
Post by: Manar on December 17, 2007, 08:18:56 pm
There used to be a chat-menu feature which sort-of did this... but it only had some test entries and people kept accidently saying "hostility".
I used it occasionally, but I don't miss it, and I never heard anybody complain when it got taken out.
Title: Re: Templated sentences
Post by: ThomPhoenix on December 17, 2007, 08:20:14 pm
I'm not sure what you mean. You'll still have to create a template for every emotion you want?

Besides, if you want to automate every sentence you might just as well install a bot  ::)
Title: Re: Templated sentences
Post by: darhark on December 17, 2007, 08:22:59 pm
emm... and be banned ;D
Title: Re: Templated sentences
Post by: ThomPhoenix on December 17, 2007, 08:33:47 pm
Exactly ;)
Title: Re: Templated sentences
Post by: Zan on December 18, 2007, 10:32:40 am
What darhark wants is a shortcut that randomly modifies his actions so they don't always look the same.

Pressing one button, bound to "Laughing" will result in randomised outcomes. Once it will just say "/me laughs", then "/me bursts into laughing" or "/me starts laughing heartily"

Now while I do think it's an original idea, I also have some reservations. My main reservation is that I personally wouldn't use a randomising template like that, it's too unpredictable for me. People who roleplay with me will have to put up with waiting for a few seconds until I reply. I can understand though that people who can't type as fast or aren't so good at english could use such a feature ... but here I find it counterproductive. Sure it's easy but isn't it much better to practice your language typing than just pressing a button and learning nothing? :P

Anyways, I wouldn't mind having this feature but I doubt I'll ever use it myself.
Title: Re: Templated sentences
Post by: darhark on December 18, 2007, 10:48:03 am
but here I find it counterproductive. Sure it's easy but isn't it much better to practice your language typing than just pressing a button and learning nothing? :P

Anyways, I wouldn't mind having this feature but I doubt I'll ever use it myself.

You got it :D

That is just for actions, not conservations, and just for those wich is used often. If player is not so good with english, he rarely puts more then 2-3 words into his actions - it's hard to learn something this way. Conservation is a more specific things, you repeat the same sentence not so often, and it's somehow much easylier to think out, don't ask me why it's so.