PlaneShift

Gameplay => General Discussion => Topic started by: Liadan on December 20, 2007, 06:49:17 pm

Title: Reason to Celebrate
Post by: Liadan on December 20, 2007, 06:49:17 pm
What holidays/feasts should Yliakum have?

Should they coincide with those from the 'real world'?

Opinions please.
Title: Re: Reason to Celebrate
Post by: zorbels on December 20, 2007, 06:56:23 pm
Quote from: Liadan
What holidays/feasts should Yliakum have?

I haven't any ideas at the moment but when I come up with one I shall post it.

Quote from: Liadan
Should they coincide with those from the 'real world'?

No. I believe the PlaneShift staff is trying to keep the game original and have nothing in it's content that resembles real life.
Title: Re: Reason to Celebrate
Post by: steuben on December 20, 2007, 07:23:28 pm
there are several. settings knows them... they will be released for public consumption soon(tm).

some of them do have rl analogues.
Title: Re: Reason to Celebrate
Post by: Liadan on December 20, 2007, 07:26:12 pm
Perhaps I should explain myself more. 

Even though Yliakum is not supposed to be related to 'real world' in any sort of matter, we still have apples, fish, swords, forges, books, librums, guards...etc that are borrowed from the 'real world'.  Slight perhaps, but nevertheless they are still borrowed.  Therefore, a logical conclusion would be for the religion(s) or races of Yliakums to have days of feasts/fasts/worship that serve to break up the year into smaller parts. 

Although I agree that the feasts/fasts/worship days should not be in any way directly or indirectly related to 'real world' holidays (for instances, having a Christmas or easter like celebration would not make sense in Yliakum), I think that the feasts/fasts/worship days should fall around the dates of such events in the 'real world'...just to provide an IC explanation for the player's merriment and/or reflection of such merriment in their characters. 

Besides....it would be great for Role play; something different than fighting and slaugtering and running around completing quests. 
Title: Re: Reason to Celebrate
Post by: Raa on December 20, 2007, 07:47:17 pm
I agree with this. Since dates and time are so confusing in Yliakum, it would be best to have their holidays coincide with our own; the seasons already seem to do that. But what about the themes? It'd be odd to be celebrating over a cheery gift-giving festive holiday on Halloween, or a spooky kind of dark holiday on Christmas.
Title: Re: Reason to Celebrate
Post by: Suvok on December 21, 2007, 02:04:18 am
In future releases, date and time will be implemented. I think it was agreed that until a near final release, time should be at a stand still. I don't think that there should be any holidays that coincide with RL pulic holidays. The logical aproach would to agree on an RL date for the IG holidays. That way it isn't too OOC.
Title: Re: Reason to Celebrate
Post by: Raa on December 21, 2007, 02:32:41 am
Coinciding dates are not OOC. That's a bit... radical, if you ask me.
Title: Re: Reason to Celebrate
Post by: Suvok on December 21, 2007, 05:31:39 am
What's radical? Making original holidays?

*edit*

I'd like holidays in the game. But maybe not al of them have to be celebrations. Like a day of mourning for a historical war/battle/tragedy. And maybe some holidays should be unique to certain levels or cities. Or maybe recognised by only a certain race.
Title: Re: Reason to Celebrate
Post by: Zan on December 21, 2007, 10:52:26 am
How can we have holidays in PS share the same date as in reality when time doesn't flow equally fast in both places? A planeshift year will last something around a month, if I'm not mistaken?

Unless time in PS and time in RL have the same speed, it wouldn't work to let holidays happen on the same day. This also means that we can't pick a RL date to have our IG holiday on though.
a
Holidays would definitely be nice to have but unless the planned time progression in Yliakum slowed down quite a bit, I doubt anyone would realize they're happening. Right now a Yliakum day is over before we, as players, realize it. Another alternative is having festivity weeks instead of days. When these things do get implemented I also think it's very important to add a sort of calendar so we can at least see in what hour, day, week, month and year our characters are in at a quick glance. It'll be hard enough keeping the different times in mind already.
Title: Re: Reason to Celebrate
Post by: Xillix Queen of Fools on December 21, 2007, 03:26:06 pm
Oh, we'll work it out, don't worry :)
Title: Re: Reason to Celebrate
Post by: Liadan on December 21, 2007, 03:53:28 pm
What's radical? Making original holidays?

*edit*

I'd like holidays in the game. But maybe not al of them have to be celebrations. Like a day of mourning for a historical war/battle/tragedy. And maybe some holidays should be unique to certain levels or cities. Or maybe recognised by only a certain race.

I was thinking in the festive spirit of Christmas...but yes you are right. There should be a mixture of holidays for all moods.  I suppose as PlaneShift develops then there will be more racial-specific holidays....

How can we have holidays in PS share the same date as in reality when time doesn't flow equally fast in both places? A planeshift year will last something around a month, if I'm not mistaken?

Unless time in PS and time in RL have the same speed, it wouldn't work to let holidays happen on the same day. This also means that we can't pick a RL date to have our IG holiday on though.
a
Holidays would definitely be nice to have but unless the planned time progression in Yliakum slowed down quite a bit, I doubt anyone would realize they're happening. Right now a Yliakum day is over before we, as players, realize it. Another alternative is having festivity weeks instead of days. When these things do get implemented I also think it's very important to add a sort of calendar so we can at least see in what hour, day, week, month and year our characters are in at a quick glance. It'll be hard enough keeping the different times in mind already.

True, again a legit point. Perhaps the holidays won't be as much as a day, but more like a week in-length to a month.  Tbh, the only reason why our holidays are a day-long is because we have equivaleted it to a non-productive day (in terms of the economy), whereas it it more productive for social interaction.  Different measurements I suppose.

IF there were to be holidays, would there be the various skits and plays/tournaments or performances? or would that be so cliche?
Title: Re: Reason to Celebrate
Post by: veinslayer on December 24, 2007, 02:08:03 am
here's a holiday idea for the past-minded klyros...a day specifically set aside for the mass slaughtering of the klyros done by laanx! make it almost coincide with memorial day...it'd work flawlessly...unless laanx isn't the kinda of god to make amends for mass genocide of a people simply for not bowing to his/her arse......
Title: Re: Reason to Celebrate
Post by: Xillix Queen of Fools on December 24, 2007, 04:17:38 am
May Laanx frighten the shadow from thy path.
Title: Re: Reason to Celebrate
Post by: Huget on December 24, 2007, 05:55:55 am
How can we have holidays in PS share the same date as in reality when time doesn't flow equally fast in both places? A planeshift year will last something around a month, if I'm not mistaken?

Unless time in PS and time in RL have the same speed, it wouldn't work to let holidays happen on the same day. This also means that we can't pick a RL date to have our IG holiday on though...

The current RL to PS time ratio is 1/6 I believe. If you wanted to have a holiday every RL year (as that would be less confusing than having one every 2 months), the answer is simple: hold the holiday every 6 PS years, lasting for at least a PS week, which would be more comfortable for the players. This kind of thing isn't unheard of; the ancient Hebrews had festivals lasting for at least a month (I think) every 7 years.