PlaneShift

Gameplay => Wish list => Topic started by: bond304 on December 27, 2007, 10:50:32 pm

Title: Camera and objects
Post by: bond304 on December 27, 2007, 10:50:32 pm
For the future game, i think that the camera should have an invisible "bubble" around it that will push the camera out of the way of objects and i know that there is already something like that but in tight spaces like corners it sometimes goes through stuff and will also go through the heads of npcs and its a little hard on my eyes X-/. Many other video games also have this problem.
Title: Re: Camera and objects
Post by: LigH on December 27, 2007, 11:26:58 pm
You mean the camera should have a slightly bigger "bounding box" for the collission detection; I bet this has been mentioned already a few times.

As the chars don't collide with other chars (to avoid blocking chars by other chars on purpose, or by NPCs on accident), the camera can dive into character and NPC models as well.