PlaneShift
Fan Area => Fan Art => Topic started by: Anumesa on February 04, 2008, 04:15:43 pm
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Yay so here is our thread :)
Team is :
Soraile
Anumesa
Lelerey
Raoni
Hopefully soon we will have some work up for you all to see! \\o//
Oh yeah and we are going to be focusing on the city of Delving :D
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Which one of the three cities will you be focussing on?
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I wish you the best of luck!
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Good luck guys! I hope you win, of course I hope that in some weird way we all win :P
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heck if you guys, and all the teams, put in a serious showing; all of ps wins.
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Here is some ideas for the bath-house and Tavern...Bath-house on the left, Tavern on the right
(http://i26.photobucket.com/albums/c112/LunasRealm/Concept1.jpg)
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Hey Anu,
and you said you cant draw well, you lied! \\o//
Keep it up - show us the city-map now! :P
Ps: So this is going to be Delving? Brr for Quintherion I would have applied.
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Ahh i forgot to mention....Credit for these drawings goes to Soraile ;D
I really CANT draw ;)
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Then I say Soraile - I am impressed. Great job!
Anumesa and Soralie you make a great team.
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Keep up the good work. (I notice you lag behind the other team a bit, might want to step it up a notch) \\o//
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Ps: So this is going to be Delving? Brr for Quintherion I would have applied.
Why not start a Quintherion team?
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Why not start a Quintherion team?
Psst.. was a hint! :P
Means, whoever would be up to have some fun visualizing Quintherion, lets get things started!
Sorry for temporarily conquering your thread :)
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Sorry for temporarily conquering your thread :)
Nahh its ok...we're too lazy to put up our work anyways :P
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Who was running around as the character named "Echidna Alliance?" :P
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Hey all, I really liked the concept art posted there. I don't know who is doing what, nor have I read anything about this so this is probably just out there with stuff that doesn't need done but I had about 15 minutes here at work this morning and I threw together a model based on the tavern concept. Its not a great model and I only spent like I said, 15 minutes tops. But the thread looked a bit sparse so if this jump starts something great, if not, well, I needed a break at work. All of the PT stuff I have is too detailed and high poly to work on on my crappy work machine so I rarely get a chance to while here.
The model is not too accurate beyond the front of it I don't think as I kind of had to guess in a few places what was going on. Hopefully its not an abomination to the concept art.
In any case here is a quick screenshot of it:
(http://vaalnor.mine.nu/Downloads/Media/Random/tavern_thumb.png) (http://vaalnor.mine.nu/Downloads/Media/Random/tavern.jpg)
And you can download the .blend file from the following link if someone actually wants it:
Download the blender model. (http://vaalnor.mine.nu/Downloads/Media/Random/tavern.blend)
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This team's going slow but sure. You may want to consider making some map drafts: things like the positioning of the buildings in Outer Delving, and the configuration of Dark Delving. Architecture's great, it's got a time and place, but you may want to start big and work your way in.
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"Rome wasn't built in a day."
:whistling:
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Soraile would like it to be known that she thinks Induane's tavern model "Rocks HARDCORE!"
We have a map and things....we just havent posted them so cool your jets general populous we will post them soon :P
(http://i26.photobucket.com/albums/c112/LunasRealm/concept2copy.jpg)
[edit[ just kidding here is a picture. For the record, the front gates has a larger version being worked on, the house and the dwarf are just superflous ideas that were scrapped...ok well the dwarf is just a dwarf
(http://img.photobucket.com/albums/v192/caley22589/Sketch-1.jpg)
[edit edit] Ok more pictures for your enjoyment :D
1) Side view of the different levels of Dark Delving
2) An Outer Delving house
3) Our Map so far :)
4) Vigesimi Courthouse
5) The furnace place (im too lazy atm to look up the official name)
Im not sure what the last sketch is :)
(http://img.photobucket.com/albums/v192/caley22589/Map.jpg)
Close-up on the map, i wish i could make it clearer but honestly, photo editing programs confuse me.....Ill edit this in a bit and say what the numbers stand for because i forget :-[
Ok here is what the numbers correspond to on the map:
1) Storehouse
2) Smokestacks
3) Courthouse
4) Tavern
5) Fancy entrance to Dark Delving ;)
The buildings around the tavern circle are all businesses and most of the other ones are houses. The houses around the courthouse are all the big fancy houses belonging to the wealthy
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Very nice please pass my compliments to soralie :thumbup:
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Ok heres one i drew :)
The description talked about fancy pillars leading down the road in Dark Delving so heres my take on that....the large basin (wrong word...but im drawing a blank) in the middle to light the way it just there as an idea. I think it actually should be much fancier but wanted to do a different drawing for that.
(http://img.photobucket.com/albums/v192/caley22589/IMG-1.jpg)
[edit] is anyone else having issues with photobucket?
/me explodes
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the large basin (wrong word...but im drawing a blank)
Censor and/or brazier.
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Another attempt at the tunnel down to dark delving. Please forgive my lack of drawing skills :whistling:
(http://img.photobucket.com/albums/v192/caley22589/IMG-2.jpg)
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Ok, so i had this idea for raised platforms near the front gate...not really platforms, but rather raised courtyards where one can look out of the city at the surrounding areas.
Here is where it would be on the map, and ill try to draw a picture of the actual courtyards and add that later. [edit] I added them :)
(http://img.photobucket.com/albums/v192/caley22589/map-1.jpg)
Ok this is -sort- of what it would look like, though the shape would be larger and different, more like the shape on the map.
(http://img.photobucket.com/albums/v192/caley22589/courtyard.jpg)
I drew this awhile ago, but it sort of captures my idea, number 1 being what it would look like from the courtyard, number 2 being the trees lining the path to the courtyard and number 3 just being an overview of Delving
(http://img.photobucket.com/albums/v192/caley22589/closeup.jpg)
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I gave it a try - my first "house" in blender :P
don't expect too much, I'm a blender newbie - or actually a 3d-modelling newbie.
It's not really symetrical.. and the walls aren't equally thick. The stairs aren't "perfect" either, but I think that they look more natural that way ( hehe )
and before anyone who has a better knowledge of blender than I, tries to optimise this one, I'm sure that the quicker way would be a redo.
There are many unneccessary faces right now (the stairs are only extruded - moved down, extruded - moved forward, etc)
A more poligon-saving way would be to remove the "invisible" stairs (below the ground) and the sides of the stairs and do a low poly side wall which could also serve as a hand rail maybe.
anyway.. here the files:
(Time spent: about 1 hour - maybe even 1 and a half.)
(http://aycu25.webshots.com/image/43744/2002306951262636602_th.jpg) (http://aycu25.webshots.com/image/43744/2002306951262636602_rs.jpg)
http://www.file-upload.net/download-688584/house3.blend.html
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Heres some stuff Raoni did, ill try to get more pictures so you can see the rest of the smokestacks and the building (that im assuming is) attached to it. He also modified Arerano's courtyard (which by the way is AWESOME).
(http://img.photobucket.com/albums/v192/caley22589/render01.png)
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House 5.
Sorry, I'm too lazy to continue it..
two main problems:
1.) I mirrored it only once (mirroring it two times would have been way easier to make it)
2.) I was unable to find any easy way to create those cones. (thus there are only two till now instead of 16)
Rendering:
(http://aycu09.webshots.com/image/45448/2006295736555416570_th.jpg) (http://aycu09.webshots.com/image/45448/2006295736555416570_rs.jpg)
Screenshot of the "fitting":
(http://aycu17.webshots.com/image/44016/2006250902482905815_th.jpg) (http://aycu17.webshots.com/image/44016/2006250902482905815_rs.jpg)
Blender file:
http://www.file-upload.net/download-690462/house4_vigesimi_courthouse_4.blend.html
edit: not 8, but 16 cones
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Remember that all final models must be in triangles. No quads allowed. Make sure you get your 2D map in tip top shape before you make a ton of models, though.
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http://www.autorealm.org/ for all teams something to help you get off the notebook paper for a good overhead concept map, Inkscape can also be good and has a tracing paper feature.
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Remember that all final models must be in triangles. No quads allowed.
Depends on what mesh type the final building should have.
if it's going to be a "thing"-mesh, quads are preferred. However, converting quads to triangles is one button click (the converter even does it, if I am not wrong)
Yet it's hard to convert triangles to quads. ;) (though I have to try what happens to uvw-maps when you convert to triangles in the last stage.)
One important note when using ‘thing’ meshes: it is very important to try to use quads instead of triangles. This is because lightmaps are rectangular. If you have a wall made out of two triangles then you will have two full square lightmaps (one for every triangle) which is a waste given that half of these lightmaps will be unused. If you use a single quad polygon for the wall then only one lightmap will be used. Lightmaps can be big so this really can make a huge difference on performance.
source: http://www.crystalspace3d.org/docs/online/manual/Map-Creation.html (near the bottom)
[edit:fixed typo]
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I keep noticing people creating models during Phase 1 of this project. Make sure you're only doing this for concept art, and not as a final asset. Unless you have a green flag to begin working in 3D, you may still be asked to rework certain concepts by Xillix and the team. Worrying over triangles and quads at this stage is unnecessary. I'd even forget polycounts entirely and model something elaborate just to show how it could work "in theory."
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Arerano isnt even on our team, he just submitted his take on some of our designs as a further influence and inspiration.
Soraile has the flu so i apologize for the lack of drawings, but its rather hard to draw a city by oneself with limited art skills.
Poor Raoni wasnt doing anything because he is our 3D modeler, so i suggested that he might start working on some of the designs in 3D just to get ideas up in the air.
If anyone would like to join our team as a 2D artist, we really need the help. Please and thank you.
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OK so going along with the raised courtyards, i though it would be cool to have the paths be sort of a tunnel made from the natural arches of the trees lining it. I ATTEMPTED to draw this....though its not exactly what i had in mind :whistling:
(http://img.photobucket.com/albums/v192/caley22589/road2.jpg)
And here is my attempt at the courtyard/plaza where the tavern sits.... :D
(http://img.photobucket.com/albums/v192/caley22589/town.jpg)
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Please note a measurement change:
The map size should not be 3000m^2, but rather 1km^2 (or 1,000,000m^2.)
We apologize for the inconvenience.
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I tried to draw the entrance of Dark Delving...
(http://img264.imageshack.us/img264/174/grottepu5.jpg) (http://img442.imageshack.us/img442/9681/20080229230929ej6.jpg)
Not sure it's like in the description of the town, words are a bit difficult for me.
I thought stalactits could be sculpted a bit like pillars
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Things seem a bit quite here, perhaps more aggressively pursue some 2d design people.
Your beginning is good, let's see some follow through