PlaneShift
Support => Linux Specific Issues => Topic started by: citizen on March 03, 2008, 03:58:26 pm
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Earlier version took nearly one of my CPU cores. The current only 32% of 1 core. Wow. This performance improvement is real?
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There was a bug that made PS draw 100% cpu on Linux.
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There was a bug that made PS draw 100% cpu on Linux.
Then
1. I was lucky to have 2 cores :)
2. There really is a big improvement. :)
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Thanks a lot for the improvement \\o//. I was only on for a short time, but it felt a lot smoother somehow. I didn't check the CPU-usage so.
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I was really excited after reading this post, but I am still experiencing extreme lag in my client under Fedora 8. Are there known issues under Fedora 8 or any work-arounds? I have tried scaling back several settings with no change.
I am running 32-bit Intel proc at 3.2GHz (P4 with HyperThreading enabled) and 4 GB RAM. nVidia Graphics dual-screen graphics card. This is about 3 years old, but is certainly not a slow machine.
EDIT: by lag, i mean extremely high cpu usage and unresponsive client, not ping time to server.
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I have like an 7 year old computer that only got tweaked a bit. The only thing I did for this release to work fluently:
Turned off Multisample for quality. Checked Preload Models. Increased the full screen resolution to 1280x1024 (native resolution)
And very important: inGame I turned on Adaptive Distance with (30,15,30 I think). Sometimes you see weird graphics in the distance, but it doesn't affect performance.
800 MHz Arch Linux 512 MB RAM GeForce 5200 256 MB (set the commas appropriately :-P)
PS:
Yes, I tweaked the maximum out of that motherboard, anything else would be a complete new machine..
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OK... I am all fixed. I traced it back to my video card settings. I can't tell you which setting was causing my problems, but glxgears was causing X to chew up 100% cpu also. I am running 16-bit color depth and all is well.
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Thanks Jonerian
Your settings made PS playable again for me.
Sunshine