PlaneShift
Support => Mac OSX Specific Issues => Topic started by: Xzorn on March 04, 2008, 06:43:03 am
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The game used to crash once in a while when I entered an area that had to loaded. I took a walk through the "marble" hallways to the large castle in the center of an open area and went into the castle. Now the game crashes whenever I load it. Here's the crash report. Feel free to ask for any other information. This problem didn't happen with the 0.3020 version.
The Log:
===== Monday, March 3, 2008 11:36:28 PM US/Central =====
**********
Host Name: michael-thompsons-computer
Date/Time: 2008-03-03 23:37:10.643 -0600
OS Version: 10.4.11 (Build 8S2167)
Report Version: 4
Command: psclient_static
Path: /Applications/PlaneShift/psclient.app/Contents/MacOS/psclient_static
Parent: WindowServer [64]
Version: 0.3.021 (0)
Build Version: ???
Project Name: psclient_static
Source Version: ???
PID: 323
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0xd088b8d8
Thread 0 Crashed:
0 <<00000000>> 0x1ffae094 0 + 536535188
1 GLEngine 0x01d48199 gleDrawArraysOrElements_Core + 157
2 GLEngine 0x01dcceef gleDrawArraysOrElements_VBO_Exec + 853
3 libGL.dylib 0x92b2e8bd glDrawRangeElements + 118
Thread 1:
0 libSystem.B.dylib 0x90009cd7 mach_msg_trap + 7
1 com.apple.CoreFoundation 0x9082d23b CFRunLoopRunSpecific + 2014
2 com.apple.CoreFoundation 0x9082ca56 CFRunLoopRunInMode + 61
3 com.apple.audio.CoreAudio 0x91469356 HALRunLoop::OwnThread(void*) + 158
4 com.apple.audio.CoreAudio 0x91469171 CAPThread::Entry(CAPThread*) + 93
5 libSystem.B.dylib 0x90024227 _pthread_body + 84
Thread 2:
0 libSystem.B.dylib 0x90047dd7 semaphore_timedwait_signal_trap + 7
1 com.apple.audio.CoreAudio 0x914765a4 CAGuard::WaitFor(unsigned long long) + 212
2 com.apple.audio.CoreAudio 0x914764c6 CAGuard::WaitUntil(unsigned long long) + 66
3 com.apple.audio.CoreAudio 0x91474e42 HP_IOThread::WorkLoop() + 690
4 com.apple.audio.CoreAudio 0x91474b8b HP_IOThread::ThreadEntry(HP_IOThread*) + 17
5 com.apple.audio.CoreAudio 0x91469171 CAPThread::Entry(CAPThread*) + 93
6 libSystem.B.dylib 0x90024227 _pthread_body + 84
Thread 3:
0 libSystem.B.dylib 0x900248c7 semaphore_wait_signal_trap + 7
Thread 4:
0 libSystem.B.dylib 0x9001a1cc select + 12
1 psclient_static 0x00023024 0x1000 + 139300
2 psclient_static 0x0000e645 0x1000 + 54853
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x01060001 ebx: 0x00ff4020 ecx: 0x17c55180 edx: 0xb8d890d0
edi: 0xd088b8d0 esi: 0x01bea260 ebp: 0xbfffe378 esp: 0xbfffe36c
ss: 0x0000001f efl: 0x00010282 eip: 0x1ffae094 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
Binary Images Description:
0x1000 - 0xb2cfff psclient_static 0.3.021 (0) /Applications/PlaneShift/psclient.app/Contents/MacOS/psclient_static
0xfd1000 - 0xfedfff GLDriver /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLDriver.bundle/GLDriver
0x1808000 - 0x1b26fff Cg /Applications/PlaneShift/psclient.app/Contents/Frameworks/Cg.framework/Cg
0x1b7d000 - 0x1ba1fff GLRendererFloat /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
0x1d05000 - 0x1e5efff GLEngine /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0xb16b000 - 0xb359fff com.apple.ATIRadeonX1000GLDriver 1.4.56 (4.5.6) /System/Library/Extensions/ATIRadeonX1000GLDriver.bundle/Contents/MacOS/ATIRadeonX1000GLDriver
0xf6f4000 - 0xf761fff com.DivXInc.DivXDecoder 6.6.0 /Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder
0x8f8c0000 - 0x8f95ffff com.apple.QuickTimeImporters.component 7.4.1 (14) /System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTimeImporters
0x8fe00000 - 0x8fe4afff dyld 46.16 /usr/lib/dyld
0x90000000 - 0x90171fff libSystem.B.dylib /usr/lib/libSystem.B.dylib
0x901c1000 - 0x901c3fff libmathCommon.A.dylib /usr/lib/system/libmathCommon.A.dylib
0x901c5000 - 0x90202fff com.apple.CoreText 1.1.3 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
0x90229000 - 0x902fffff ATS /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x9031f000 - 0x90774fff com.apple.CoreGraphics 1.258.77 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x9080b000 - 0x908d3fff com.apple.CoreFoundation 6.4.9 (368.31) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x90911000 - 0x90911fff com.apple.CoreServices 10.4 (???) /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x90913000 - 0x90a07fff libicucore.A.dylib /usr/lib/libicucore.A.dylib
0x90a57000 - 0x90ad6fff libobjc.A.dylib /usr/lib/libobjc.A.dylib
0x90aff000 - 0x90b63fff libstdc++.6.dylib /usr/lib/libstdc++.6.dylib
0x90bd2000 - 0x90bd9fff libgcc_s.1.dylib /usr/lib/libgcc_s.1.dylib
0x90bde000 - 0x90c51fff com.apple.framework.IOKit 1.4.8 (???) /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x90c66000 - 0x90c78fff libauto.dylib /usr/lib/libauto.dylib
0x90c7e000 - 0x90f24fff com.apple.CoreServices.CarbonCore 682.28 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x90f67000 - 0x90fcffff com.apple.CoreServices.OSServices 4.1 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0x91008000 - 0x91047fff com.apple.CFNetwork 129.22 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x9105a000 - 0x9106afff com.apple.WebServices 1.1.3 (1.1.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/WebServicesCore.framework/Versions/A/WebServicesCore
0x91075000 - 0x910f4fff com.apple.SearchKit 1.0.7 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
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0x91415000 - 0x9141cfff libbsm.dylib /usr/lib/libbsm.dylib
0x91420000 - 0x91446fff com.apple.SystemConfiguration 1.8.6 /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
0x91458000 - 0x914cefff com.apple.audio.CoreAudio 3.0.5 /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x9151f000 - 0x9151ffff com.apple.ApplicationServices 10.4 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x91521000 - 0x9154dfff com.apple.AE 314 (313) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x91560000 - 0x91634fff com.apple.ColorSync 4.4.10 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x9166f000 - 0x916e2fff com.apple.print.framework.PrintCore 4.6 (177.13) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x91710000 - 0x917b9fff com.apple.QD 3.10.25 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x917df000 - 0x9182afff com.apple.HIServices 1.5.2 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x91849000 - 0x9185ffff com.apple.LangAnalysis 1.6.3 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x9186b000 - 0x91886fff com.apple.FindByContent 1.5 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/FindByContent.framework/Versions/A/FindByContent
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0x918e2000 - 0x918eefff com.apple.speech.synthesis.framework 3.5 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x918f5000 - 0x91935fff com.apple.ImageIO.framework 1.5.6 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x91948000 - 0x919fafff libcrypto.0.9.7.dylib /usr/lib/libcrypto.0.9.7.dylib
0x91a40000 - 0x91a56fff libcups.2.dylib /usr/lib/libcups.2.dylib
0x91a5b000 - 0x91a79fff libJPEG.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x91a7e000 - 0x91addfff libJP2.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
0x91aef000 - 0x91af3fff libGIF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x91af5000 - 0x91b7dfff libRaw.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRaw.dylib
0x91b81000 - 0x91bbefff libTIFF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x91bc4000 - 0x91bdefff libPng.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x91be3000 - 0x91be5fff libRadiance.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x91be7000 - 0x91cc5fff libxml2.2.dylib /usr/lib/libxml2.2.dylib
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0x91ce4000 - 0x91d72fff com.apple.vImage 2.5 /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x91d79000 - 0x91d79fff com.apple.Accelerate.vecLib 3.3.1 (vecLib 3.3.1) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
0x91d7b000 - 0x91dd4fff libvMisc.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x91ddd000 - 0x91e01fff libvDSP.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x91e09000 - 0x92212fff libBLAS.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x9224c000 - 0x92600fff libLAPACK.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x9262d000 - 0x9271afff libiconv.2.dylib /usr/lib/libiconv.2.dylib
0x9271c000 - 0x9279afff com.apple.DesktopServices 1.3.7 /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0x927db000 - 0x92a0bfff com.apple.Foundation 6.4.9 (567.36) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x92b25000 - 0x92b3cfff libGL.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x92b47000 - 0x92b9ffff libGLU.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x92bb3000 - 0x92bb3fff com.apple.Carbon 10.4 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x92bb5000 - 0x92bc5fff com.apple.ImageCapture 3.0.4 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x92bd4000 - 0x92bdcfff com.apple.speech.recognition.framework 3.6 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x92be2000 - 0x92be8fff com.apple.securityhi 2.0.1 (24742) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0x92bee000 - 0x92c7ffff com.apple.ink.framework 101.2.1 (71) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
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0x92c9a000 - 0x92cb8fff com.apple.openscripting 1.2.5 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x92cca000 - 0x92cd0fff com.apple.print.framework.Print 5.2 (192.4) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
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A little bit more information. I managed to escape from the castle after a couple of times if the game crashing. It seems as if it crashed there when an NPC was being loaded in.
Game keeps crashing a various different times however. Maybe I just need a way to turn down the graphics?
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Attempted to "turn down" graphics by using PSSetup and changing color depth to 16 bit, but game still crashes. :@#\
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OK, I went to http://hydlaa.com/smf/index.php?topic=31743.0 which I probably should have done right away.
I already had added
Video.OpenGL.Shader.Cg.Enable.Fragment=false
Video.OpenGL.Shader.Cg.Enable.Vertex=false
to the bottom of psclient.cfg but didn't remove the ; from the line: ;Video.OpenGL.UseExtension.GL_ARB_texture_compression = false at data/config/r3dopengl.cfg. I just did this so bow maybe everything will work. :( Sorry. Feel free to delete this post if you want.
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Try replacing the file data/config/gldrivers.xml with the one you find here:
http://www.faramann.net/ps04/
It might work, but then again, it might not. Also, go over the suggestions in the file README.osx
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Try replacing the file data/config/gldrivers.xml with the one you find here:
http://www.faramann.net/ps04/
It might work, but then again, it might not. Also, go over the suggestions in the file README.osx
I followed all of the instructions in the README file. Game just crashed again. I'll try replacing the files to see if that helps.
I have a iMac. Running OSX 10.4 (Tiger) and have Raedon X-1600 graphics card from ATI. I've done all of the suggestions I found on this forum but noting seems to work so far. As I said, I'll try your suggestion and see it it helps.
Thanks
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have you read this? http://hydlaa.com/smf/index.php?topic=30575.0
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have you read this? http://hydlaa.com/smf/index.php?topic=30575.0
Yes
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I read through all of the forums concerning Macs that crash and did everything that people said. At least as to what I'm technologically capable of (which isn't a whole lot). Yes, I suppose it is possible that I missed something.
The problem happens when I enter an area that has a lot of graphics on the screen. right now I'm trying to enter the plaza and the game crashes within 30 seconds. And by "crash" I mean the game shuts down completely - not just a screen freeze.
I reset my screen size to 800 x 600 and reduced the color depth to 16 bit. I added the lines
Video.OpenGL.Shader.Cg.Enable.Fragment=false
Video.OpenGL.Shader.Cg.Enable.Vertex=false
to the psclient.cfg file. I changed
;Video.OpenGL.UseExtension.GL_ARB_texture_compression = false
to
Video.OpenGL.UseExtension.GL_ARB_texture_compression = false
Read README.osx and followed instructions.
Did not replace the gldrivers.xml file with what was on faramann.net/psO4 because the new contents didn't look anything like the original xml file.
Maybe I missed something. Maybe it's just my machine. Had no problems with Crystal Blue though.
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Hey there!
I am having crashes too. The client just shuts down. - I have the ATI 1600 Graphics card - iMac. I did do the changes suggested (without them the system freezes up)
I started the client in the Terminal and got the following output text after the crash:
Crystal Space for MacOS/X 1.2.0 [MacOS/X-x86-GCC]
Ported to MacOS/X by Eric Sunshine <sunshine@sunshineco.com>
VFS_NOTIFY: loaded configuration file: /Applications/Games/PlaneShift/./vfs.cfg
VFS_NOTIFY: merged configuration file: /Applications/Games/PlaneShift/vfs.cfg
VFS_MOUNT: Mounted: Vpath /planeshift/, Rpath $^
Your configuration files are in... /Users/admin/Library/Application Support/PlaneShift
VFS_MOUNT: Mounted: Vpath /planeshift/userdata, Rpath /Users/admin/Library/Application Support/PlaneShift$/
DEBUG: Sound System Software Renderer Initializing...
DEBUG: Sound System: CoreAudio driver for software sound renderer initialized.
crystalspace.graphics3d.opengl:
Texture LOD bias -0.3
crystalspace.canvas.glosx:
MacOS/X 2D OpenGL driver for Crystal Space 1.2.0
Written by Matt Reda <mreda@mac.com>
crystalspace.canvas.openglcommon.driverdb:
Applied: ATI texture compression on OSX
Applied: ATI: Can't handle compressed formats for RECT textures
Applied: ATI: RECT texture extension support apparently sucks
Applied: ATI: Work around EXT_framebuffer_object corruption
crystalspace.canvas.openglcommon:
OpenGL renderer: ATI Radeon X1600 OpenGL Engine (vendor: ATI Technologies
Inc.) version 2.0 ATI-1.4.56
Using windowed mode at resolution 1280x960.
Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0
AccumAlpha: 0 MultiSamples: 0
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ARB_multitexture' found and used.
GL Extension 'GL_ARB_texture_env_combine' found and used.
GL Extension 'GL_ARB_multisample' found and used.
crystalspace.canvas.openglcommon:
Multisample: disabled
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ARB_fragment_program' found and used.
crystalspace.canvas.openglcommon.fontcache:
Text drawing method: Multitexturing
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_version_1_2' found and used.
GL Extension 'GL_ARB_texture_cube_map' found and used.
GL Extension 'GL_EXT_texture3D' not found.
GL Extension 'GL_ARB_vertex_buffer_object' found and used.
GL Extension 'GL_SGIS_generate_mipmap' found and used.
GL Extension 'GL_EXT_texture_filter_anisotropic' found and used.
GL Extension 'GL_EXT_texture_lod_bias' found and used.
GL Extension 'GL_ARB_point_parameters' found and used.
GL Extension 'GL_ARB_point_sprite' found, but not used.
GL Extension 'GL_EXT_framebuffer_object' found, but not used.
GL Extension 'GL_ARB_texture_non_power_of_two' found and used.
GL Extension 'GL_ARB_vertex_program' found and used.
GL Extension 'GL_EXT_secondary_color' found and used.
crystalspace.graphics3d.opengl:
Maximum texture size is 4096x4096
Using VBO with 64 MB of VBO memory
Stencil clipping is used for objects >= 50 triangles.
Clearing Z buffer when stencil clear is needed enabled
crystalspace.graphics3d.shadermgr:
Loaded compiler plugin crystalspace.graphics3d.shadercompiler.xmlshader,
compiler: XMLShader
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ARB_texture_compression' found, but not used.
GL Extension 'GL_EXT_abgr' found and used.
crystalspace.graphics3d.opengl:
Render-to-texture backend: framebuffer
Delayed buffer swapping: disabled
AFP DrawPixmap() workaround: disabled
? ??Forceful?orceful?rceful?ceful?eful?ful?ul?l?? fixed function enable: no
crystalspace.sndsys.driver.software.coreaudio:
Sound System: CoreAudio Driver: Open()
Getting our thread on!
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader std_lighting_fixed: 8 variations, 9 ms
Shader std_lighting: 48 variations, 98 ms
Shader std_lighting_portal: unvarying, 0 ms
VFS_MOUNT: Mounted: Vpath /planeshift/world/akkaio, Rpath /Applications/Games/PlaneShift/.//art/world/akkaio.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/akkroad, Rpath /Applications/Games/PlaneShift/.//art/world/akkroad.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/arena, Rpath /Applications/Games/PlaneShift/.//art/world/arena.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/bdr2bdoors, Rpath /Applications/Games/PlaneShift/.//art/world/bdr2bdoors.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/bdroad1, Rpath /Applications/Games/PlaneShift/.//art/world/bdroad1.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/bdroad2, Rpath /Applications/Games/PlaneShift/.//art/world/bdroad2.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/blackflame, Rpath /Applications/Games/PlaneShift/.//art/world/blackflame.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/bronzedoors, Rpath /Applications/Games/PlaneShift/.//art/world/bronzedoors.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/caves01, Rpath /Applications/Games/PlaneShift/.//art/world/caves01.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/caves02, Rpath /Applications/Games/PlaneShift/.//art/world/caves02.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/deathrealm, Rpath /Applications/Games/PlaneShift/.//art/world/deathrealm.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/gugrontid, Rpath /Applications/Games/PlaneShift/.//art/world/gugrontid.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/guildlaw, Rpath /Applications/Games/PlaneShift/.//art/world/guildlaw.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/hyarena, Rpath /Applications/Games/PlaneShift/.//art/world/hyarena.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/hybdr, Rpath /Applications/Games/PlaneShift/.//art/world/hybdr.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/hydlaa_common, Rpath /Applications/Games/PlaneShift/.//art/world/hydlaa_common.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/hydlaa_jayose, Rpath /Applications/Games/PlaneShift/.//art/world/hydlaa_jayose.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/hydlaa_plaza, Rpath /Applications/Games/PlaneShift/.//art/world/hydlaa_plaza.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/hydlaa_winch, Rpath /Applications/Games/PlaneShift/.//art/world/hydlaa_winch.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/hydungeon, Rpath /Applications/Games/PlaneShift/.//art/world/hydungeon.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/hyjayose, Rpath /Applications/Games/PlaneShift/.//art/world/hyjayose.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/hyoja2, Rpath /Applications/Games/PlaneShift/.//art/world/hyoja2.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/hysewers, Rpath /Applications/Games/PlaneShift/.//art/world/hysewers.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/jayose, Rpath /Applications/Games/PlaneShift/.//art/world/jayose.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/korogan, Rpath /Applications/Games/PlaneShift/.//art/world/korogan.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/laanx, Rpath /Applications/Games/PlaneShift/.//art/world/laanx.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/laanxdungeon, Rpath /Applications/Games/PlaneShift/.//art/world/laanxdungeon.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/magicshop, Rpath /Applications/Games/PlaneShift/.//art/world/magicshop.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/npcroom1, Rpath /Applications/Games/PlaneShift/.//art/world/npcroom1.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/npcroom2, Rpath /Applications/Games/PlaneShift/.//art/world/npcroom2.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/npcroom_corr, Rpath /Applications/Games/PlaneShift/.//art/world/npcroom_corr.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/ojakorogan, Rpath /Applications/Games/PlaneShift/.//art/world/ojakorogan.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/ojaroad1, Rpath /Applications/Games/PlaneShift/.//art/world/ojaroad1.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/ojaroad2, Rpath /Applications/Games/PlaneShift/.//art/world/ojaroad2.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/podium, Rpath /Applications/Games/PlaneShift/.//art/world/podium.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/roadtogug, Rpath /Applications/Games/PlaneShift/.//art/world/roadtogug.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/sewers, Rpath /Applications/Games/PlaneShift/.//art/world/sewers.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/tavern_de_kadel, Rpath /Applications/Games/PlaneShift/.//art/world/tavern_de_kadel.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/terr_common, Rpath /Applications/Games/PlaneShift/.//art/world/terr_common.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/tutorial, Rpath /Applications/Games/PlaneShift/.//art/world/tutorial.zip
VFS_MOUNT: Mounted: Vpath /planeshift/world/wtower, Rpath /Applications/Games/PlaneShift/.//art/world/wtower.zip
VFS_MOUNT: Mounted: Vpath /this/art/world/, Rpath /planeshift/world/
VFS_MOUNT: Mounted: Vpath /planeshift/models/, Rpath /Applications/Games/PlaneShift/.//art/characters.zip
VFS_MOUNT: Mounted: Vpath /planeshift/models/, Rpath /Applications/Games/PlaneShift/.//art/npcs.zip
VFS_MOUNT: Mounted: Vpath /planeshift/items/, Rpath /Applications/Games/PlaneShift/.//art/things/items.zip
VFS_MOUNT: Mounted: Vpath /planeshift/potions/, Rpath /Applications/Games/PlaneShift/.//art/things/potions.zip
VFS_MOUNT: Mounted: Vpath /planeshift/money/, Rpath /Applications/Games/PlaneShift/.//art/things/money.zip
VFS_MOUNT: Mounted: Vpath /planeshift/books/, Rpath /Applications/Games/PlaneShift/.//art/things/books.zip
VFS_MOUNT: Mounted: Vpath /planeshift/weapons/, Rpath /Applications/Games/PlaneShift/.//art/things/weapons.zip
VFS_MOUNT: Mounted: Vpath /planeshift/shields/, Rpath /Applications/Games/PlaneShift/.//art/things/shields.zip
VFS_MOUNT: Mounted: Vpath /planeshift/helms/, Rpath /Applications/Games/PlaneShift/.//art/things/helms.zip
VFS_MOUNT: Mounted: Vpath /planeshift/tools/, Rpath /Applications/Games/PlaneShift/.//art/things/tools.zip
VFS_MOUNT: Mounted: Vpath /planeshift/naturalres/, Rpath /Applications/Games/PlaneShift/.//art/things/naturalres.zip
VFS_MOUNT: Mounted: Vpath /planeshift/food/, Rpath /Applications/Games/PlaneShift/.//art/things/food.zip
VFS_MOUNT: Mounted: Vpath /planeshift/jewelry/, Rpath /Applications/Games/PlaneShift/.//art/things/jewelry.zip
VFS_MOUNT: Mounted: Vpath /planeshift/furniture/, Rpath /Applications/Games/PlaneShift/.//art/things/furniture.zip
VFS_MOUNT: Mounted: Vpath /planeshift/azure_way/, Rpath /Applications/Games/PlaneShift/.//art/things/azure_way.zip
VFS_MOUNT: Mounted: Vpath /planeshift/blue_way/, Rpath /Applications/Games/PlaneShift/.//art/things/blue_way.zip
VFS_MOUNT: Mounted: Vpath /planeshift/brown_way/, Rpath /Applications/Games/PlaneShift/.//art/things/brown_way.zip
VFS_MOUNT: Mounted: Vpath /planeshift/crystal_way/, Rpath /Applications/Games/PlaneShift/.//art/things/crystal_way.zip
VFS_MOUNT: Mounted: Vpath /planeshift/dark_way/, Rpath /Applications/Games/PlaneShift/.//art/things/dark_way.zip
VFS_MOUNT: Mounted: Vpath /planeshift/red_way/, Rpath /Applications/Games/PlaneShift/.//art/things/red_way.zip
planeshift.application.client:
PlaneShift Steel Blue (0.4.00)
This game uses Crystal Space Engine created by Jorrit and others
1.2.0 [MacOS/X-x86-GCC]
1491) LOG_ANY flag deactivated with no filter.
1491) LOG_WEATHER flag deactivated with no filter.
1491) LOG_SPAWN flag deactivated with no filter.
1491) LOG_CELPERSIST flag deactivated with no filter.
1491) LOG_PAWS flag deactivated with no filter.
1491) LOG_GROUP flag deactivated with no filter.
1491) LOG_CHEAT flag deactivated with no filter.
1492) LOG_LINMOVE flag deactivated with no filter.
1492) LOG_SPELLS flag deactivated with no filter.
1492) LOG_NEWCHAR flag deactivated with no filter.
1492) LOG_SUPERCLIENT flag deactivated with no filter.
1492) LOG_EXCHANGES flag deactivated with no filter.
1492) LOG_ADMIN flag deactivated with no filter.
1492) LOG_STARTUP flag deactivated with no filter.
1492) LOG_CHARACTER flag deactivated with no filter.
1492) LOG_CONNECTIONS flag deactivated with no filter.
1493) LOG_CHAT flag deactivated with no filter.
1493) LOG_NET flag deactivated with no filter.
1493) LOG_LOAD flag deactivated with no filter.
1493) LOG_NPC flag deactivated with no filter.
1493) LOG_TRADE flag deactivated with no filter.
1493) LOG_SOUND flag deactivated with no filter.
1493) LOG_COMBAT flag deactivated with no filter.
1493) LOG_SKILLXP flag deactivated with no filter.
1493) LOG_QUESTS flag deactivated with no filter.
1493) LOG_SCRIPT flag deactivated with no filter.
1494) LOG_MARRIAGE flag deactivated with no filter.
1494) LOG_MESSAGES flag deactivated with no filter.
1494) LOG_CACHE flag deactivated with no filter.
1494) LOG_PETS flag deactivated with no filter.
1494) LOG_USER flag deactivated with no filter.
1494) LOG_LOOT flag deactivated with no filter.
1494) LOG_DUELS flag deactivated with no filter.
1494) LOG_TRIBES flag deactivated with no filter.
1494) All LOGS are off.
Mounting skin: /this/art/skins/stone.zip
VFS_MOUNT: Mounted: Vpath /paws/temp_skin, Rpath /Applications/Games/PlaneShift/.//art/skins/stone.zip
VFS_MOUNT: Unmounting: Vpath /paws/temp_skin, Rpath /Applications/Games/PlaneShift/.//art/skins/stone.zip
VFS_MOUNT: Unmounted: Vpath /paws/temp_skin, Rpath /Applications/Games/PlaneShift/.//art/skins/stone.zip
VFS_MOUNT: Mounted: Vpath /paws/real_skin, Rpath /Applications/Games/PlaneShift/.//art/skins/stone.zip
2244) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
2244) Could not open image: >/this/art/gui/border/topleft.png<
2244) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
2244) Could not open image: >/this/art/gui/border/topright.png<
2244) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
2244) Could not open image: >/this/art/gui/border/bottomleft.png<
2245) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
2245) Could not open image: >/this/art/gui/border/bottomright.png<
2245) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
2245) Could not open image: >/this/art/gui/border/leftmiddle.png<
2245) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
2245) Could not open image: >/this/art/gui/border/rightmiddle.png<
2245) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
2245) Could not open image: >/this/art/gui/border/topmiddle.png<
2245) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
2245) Could not open image: >/this/art/gui/border/bottommiddle.png<
2254) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
2254) Could not open image: >/paws/base/maps/leather/top_left_1.png<
2254) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
2254) Could not open image: >/paws/base/maps/leather/top_right_1.png<
2254) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
2254) Could not open image: >/paws/base/maps/leather/bottom_left_1.png<
2254) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
2254) Could not open image: >/paws/base/maps/leather/bottom_right_1.png<
2254) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
2254) Could not open image: >/paws/base/maps/leather/left_1.png<
2254) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
2254) Could not open image: >/paws/base/maps/leather/right_1.png<
2254) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
2254) Could not open image: >/paws/base/maps/leather/top_1.png<
2254) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
2254) Could not open image: >/paws/base/maps/leather/bottom_1.png<
Mounting skin: /planeshift/art/skins/base/client_base.zip
VFS_MOUNT: Mounted: Vpath /paws/temp_skin, Rpath /Applications/Games/PlaneShift/./art/skins/base/client_base.zip
VFS_MOUNT: Unmounting: Vpath /paws/temp_skin, Rpath /Applications/Games/PlaneShift/./art/skins/base/client_base.zip
VFS_MOUNT: Unmounted: Vpath /paws/temp_skin, Rpath /Applications/Games/PlaneShift/./art/skins/base/client_base.zip
VFS_MOUNT: Mounted: Vpath /paws/base, Rpath /Applications/Games/PlaneShift/./art/skins/base/client_base.zip
psEngine initialized.
Using fontsize 20 for resolution 1280x960
crystalspace.mesh.object.thing:
Lightmap quality=3
Lightmapping enabled=1
WARNING! Object 'spikes_04' is not closed!
WARNING! Object 'spikes_06' is not closed!
WARNING! Object '_s_sigil_03' is not closed!
WARNING! Object '_s_sigil_05' is not closed!
WARNING! Object '_s_walls_01' is not closed!
WARNING! Object '_s_bridge_01' is not closed!
...
crystalspace.graphics3d.shader.glcg:
Vertex program support disabled by user
Fragment program support disabled by user
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ATI_fragment_shader' not found.
GL Extension 'GL_NV_texture_shader' not found.
GL Extension 'GL_NV_texture_shader3' not found.
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader 'std_lighting'<2>: Technique with priority 150 fails. Reason:
fragment program failed to load.
Shader 'std_lighting'<2>: Technique with priority 100 fails. Reason:
fragment program failed to load.
No technique validated for shader 'std_lighting'<2>: using fallback
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_EXT_separate_specular_color' found and used.
GL Extension 'GL_ARB_texture_env_dot3' found and used.
crystalspace.graphics3d.shader.fixed:
Multitexture units: whopping 8
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_version_1_3' found and used.
GL Extension 'GL_version_1_4' found and used.
crystalspace.graphics3d.shader.fixed:
?crystalspace.graphics3d.shader.fixed:
?rystalspace.graphics3d.shader.fixed:
?ystalspace.graphics3d.shader.fixed:
?stalspace.graphics3d.shader.fixed:
?talspace.graphics3d.shader.fixed:
?alspace.graphics3d.shader.fixed:
?lspace.graphics3d.shader.fixed:
?space.graphics3d.shader.fixed:
?pace.graphics3d.shader.fixed:
?ace.graphics3d.shader.fixed:
?ce.graphics3d.shader.fixed:
?e.graphics3d.shader.fixed:
?.graphics3d.shader.fixed:
?graphics3d.shader.fixed:
?raphics3d.shader.fixed:
?aphics3d.shader.fixed:
?phics3d.shader.fixed:
?hics3d.shader.fixed:
?ics3d.shader.fixed:
?cs3d.shader.fixed:
?s3d.shader.fixed:
?3d.shader.fixed:
?d.shader.fixed:
?.shader.fixed:
?shader.fixed:
?hader.fixed:
?ader.fixed:
?der.fixed:
?er.fixed:
?r.fixed:
?.fixed:
?fixed:
?ixed:
?xed:
?ed:
?d:
?:
?
? ? ??Forceful?orceful?rceful?ceful?eful?ful?ul?l?? fixed function enable: no
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader 'std_lighting_fixed'<2>: Technique with priority 200 succeeds!
Shader colorize: unvarying, 0 ms
Shader 'colorize'<0>: Technique with priority 75 succeeds!
Shader 'std_lighting'<0>: Technique with priority 150 fails. Reason:
fragment program failed to load.
Shader 'std_lighting'<0>: Technique with priority 100 fails. Reason:
fragment program failed to load.
No technique validated for shader 'std_lighting'<0>: using fallback
Shader 'std_lighting_fixed'<0>: Technique with priority 200 succeeds!
planeshift.application.client:
PSLoader: step 2: success
planeshift_effects:
Duplicate effect 'x_obj_quad' found!
Duplicate effect 'x_obj_spire' found!
Duplicate effect 'x_obj_star' found!
crystalspace.maploader:
Could not find material '/planeshift/weapons/wand03a.dds'. Creating new
material using texture with that name
Could not find texture '/planeshift/weapons/wand03a.dds'. Attempting to load.
Could not find material '/planeshift/weapons/wand01a.dds'. Creating new
material using texture with that name
Could not find texture '/planeshift/weapons/wand01a.dds'. Attempting to load.
Could not find material '/planeshift/weapons/wand02a.dds'. Creating new
material using texture with that name
Could not find texture '/planeshift/weapons/wand02a.dds'. Attempting to load.
loading glyphs /this/data/effects/misc/glyphs_baar_sophia.xml
planeshift.application.client:
PSLoader: step 3: success
PSLoader: step 4: success
15760) <src/client/psclientdr.cpp:250 HandleStatsUpdate>
15760) Stat request failed because CelClient not ready for 20817
crystalspace.engine.warning:
Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
Use -relight cmd option to calc lighting.
Map hydlaa_common loaded successfully in 601ms
16406) <src/client/psclientdr.cpp:250 HandleStatsUpdate>
16406) Stat request failed because CelClient not ready for 20817
Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
Use -relight cmd option to calc lighting.
Map hydlaa_jayose loaded successfully in 2635ms
19453) <src/client/zonehandler.cpp:182 HandleMessage>
19453) Still loading maps, ignoring crossing to sector SectorWhereWeKeepEntitiesResidingInUnloadedMaps.
Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
Use -relight cmd option to calc lighting.
Map jayose loaded successfully in 436ms
20230) <src/client/zonehandler.cpp:182 HandleMessage>
20230) Still loading maps, ignoring crossing to sector jayose_inside.
20230) <src/client/psclientdr.cpp:234 HandleDeadReckon>
20230) Sector crossed from SectorWhereWeKeepEntitiesResidingInUnloadedMaps to jayose_inside after received DR.
20230)
20236) <src/client/zonehandler.cpp:182 HandleMessage>
20236) Still loading maps, ignoring crossing to sector jayose_inside.
Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
Use -relight cmd option to calc lighting.
crystalspace.mesh.anim.pdlight:
Could not find light with ID
'7affffffa1ffffffb95fffffffc1ffffffc3122327ffffff8cffffffa1190affffffc1ffffff
c907'
crystalspace.proctex.pdlight:
Could not find light with ID
'7affffffa1ffffffb95fffffffc1ffffffc3122327ffffff8cffffffa1190affffffc1ffffff
c907'
Map hyjayose loaded successfully in 303ms
crystalspace.engine.warning:
Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
Use -relight cmd option to calc lighting.
Map hyoja2 loaded successfully in 67ms
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader colorize: unvarying, 0 ms
Shader colorize: unvarying, 0 ms
Shader colorize: unvarying, 0 ms
planeshift.application.client:
PSLoader: step 5: success
23804) <src/common/paws/pawsborder.cpp:60 UseBorder>
23804) Invalid dimensions on border drawable: >UpperLeftMap<
PSLoader: step 6: success
23924) <src/client/charapp.cpp:470 ChangeMaterial>
23924) Failed to set material "/planeshift/models/dermf/dermf_hand_leather.dds" on part "Hand"
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader 'colorize'<0>: Technique with priority 75 succeeds!
Shader colorize: unvarying, 0 ms
41894) <src/client/psclientdr.cpp:214 HandleDeadReckon>
41894) Got DR message for unknown entity 19862.
Maybe Trymm can have a look at it - I could test for him again, if he likes.
-
looks to me like different shader issues then the bug as before, We will have to wait for Trymm to review and comment.
-
Hmmm. It appears that a change was made to the new version that causes ATI 1600 Raedon graphic cards on iMacs to have an occasional nervous breakdown. :)
I'll admit that Macs aren't best know for playing games. I use mine mainly for graphic and web design. But I'm not going to go out and buy a PC just to so I can play a video game - no matter how awesome this one is.
-
Thanks Carrie! Trymm can contact me - he should still have my e-mail, if he wants me to test again. :)
-
Have the same issues as above, using a Imac 20" 2.1Ghz intel Core 2 Duo and the great ATI graphics card.
Tryed to keep an eye arround to see if other people did something like magic. But even at the most quiet spot arround this seems to happen.
Sometimes I can stay in game for over 15min, sometimes only for 30sec. It seems to be very random.
And Yes I have tryed all posible fixes.
BTW I'm not totaly sure but I don't think the compression fix is not needed anymore. I have tryed many times but
enabled or disabled doesn't make a diference. Except the graphics look some better when it's enabled.
-
[Will make a new post on this so it's readable]
I tryed the old windows/magic bug now.. Disable Vertex Buffer Object..
And so far so good it seemed to help until the server crashed.
I'm not sure if it did.. (I need to go to see my bed :P)
So please try the following:
So start "pssetup" from the application folder
change vertex from "default" to "off"
And try again..
I have been able to stick on for atleast 40min without a client crash (until the server crashed).
With running arround oja from one area to the other, spelling magic, seeing many other characters running arround.
Current client config changes for me:
-Applyed the fix to avoid a system freeze (See intel ATI bug)
Video.OpenGL.Shader.Cg.Enable.Fragment=false
Video.OpenGL.Shader.Cg.Enable.Vertex=false
-Disabled the compression (So far it's still disabled but no diference)
-And as last.. I did the above wich seemed to help.
But please confirm this, I need to go to bed badly. ;) Please test it and see if it works, and keep us posted.
-
So please try the following:
So start "pssetup" from the application folder
change vertex from "default" to "off"
And try again..
But please confirm this, I need to go to bed badly. ;) Please test it and see if it works, and keep us posted.
I tried it and it seems to be working now.
-
Have played for a number of hours now without any trouble. :woot:
The last suggestion worked. :thumbup: KOW (knock on wood)
-
:thumbup: Great! Tried it too - and it seems to do the trick - just had 15 Minutes - but no crash during that time. Thank you Pilieser:)
-
I have doing more some testing ealyer today.
And it haven't got a single crash, also it's less laggy. Like when I sent a chat
into guild, it could take upto 10 seconds before it showed up, and this is gone now also.
Now I wonder what happens if I enable texture compression again ;)
Will try this in a couple of hourhs...
-
I have doing more some testing ealyer today.
And it haven't got a single crash, also it's less laggy. Like when I sent a chat
into guild, it could take upto 10 seconds before it showed up, and this is gone now also.
Now I wonder what happens if I enable texture compression again ;)
Will try this in a couple of hourhs...
if you have an intel gma 945 [i think it is] or the ati x1600 you cant enable it, as it is disabled for you in another file.
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Yup your right ;) And with better graphics I was wrong :)