PlaneShift
Support => Linux Specific Issues => Topic started by: rudivs on March 04, 2008, 04:53:03 pm
-
Hi,
I installed PlaneShift fine on Ubuntu 7.10 (Gutsy), but it seems a lot of the textures are not loading. I couldn't see much when I was creating a character, but it seems that hair and beards render okay. Once I got to the training area it did not load any background, and the pointer (and a random beard it seems) create trails when they move. Here's a screenshot of the game:
(http://www.familyofthings.com/files/ps_weirdness.jpg)
Here's the output of glxinfo | grep render:
direct rendering: Yes
OpenGL renderer string: Mesa DRI Intel(R) 945GM 20061017 x86/MMX/SSE2
Any way to get it working?
-
First check the your drivers Intel has had problems with OpenGL recently, second dont install fglrx its for ATI graphics :)
-
From irc in #planeshift a few days ago: (I hope kayden does not mind)
Kayden: glxinfo | grep Mesa ....I'm presuming you have Mesa 7.x
Kayden: edit data/config/gldrivers.xml
Kayden: near the bottom there should be a rule
Kayden: <rule description="Intel DRI: Disable ARB_fragment_program">
Kayden: change the pattern from 6\.5\.. to 7\.0\..
Kayden: <regexp string="glversion" pattern="Mesa 7\.0\.." />
-
thanx a lot, it worked perfectly
-
After fixing this i can play but all the items in my inventory are white rectangles, i see everything like it should be just in my inventory or for example the furnace every item is a white rectangle.
Does anyone know a solution to this, i looked around on the forums but didn't find anything
Thanks
-
@Vornne (and by implication @Kayden):
Thanks, your suggestion worked perfectly! I had resorted to running the client under Windows XP, but now it's working on both (actually I think the graphics is a bit smoother in linux, but there's maybe a bit more lag). Great to actually be able to play worthwhile game on Linux though!!
@Barius:
I don't have an answer, but I did see in the data/config/gldrivers.xml file there was another rule which might need to be changed -
<rule description="Intel DRI: Disable texture compression">
try also changing that pattern to
<regexp string="glversion" pattern="Mesa 7\.0\.." />
-
@Barius:
I don't have an answer, but I did see in the data/config/gldrivers.xml file there was another rule which might need to be changed -
<rule description="Intel DRI: Disable texture compression">
try also changing that pattern to
<regexp string="glversion" pattern="Mesa 7\.0\.." />
this change fixes the white box inventory bug, thanks a lot :)
-
for me it diddnt change the inventory thing i changed both lines
-
@Barius:
I don't have an answer, but I did see in the data/config/gldrivers.xml file there was another rule which might need to be changed -
<rule description="Intel DRI: Disable texture compression">
try also changing that pattern to
<regexp string="glversion" pattern="Mesa 7\.0\.." />
Thanks a million. It worked!!!
The white squares didn't stop me from playing but it's a lot easier this way :-)
-
I fixed the white box problem by changing in ../data/config/r3dopengl.cfg
in the ; disable the use of certain opengl extentions
delete the ; in front of Video.OpenGL.UseExtension.GL_ARB_texture_compression = false
sorry don't know how to insert this nice code boxes in the message.
good luck with it
-
From irc in #planeshift a few days ago: (I hope kayden does not mind)
Kayden: glxinfo | grep Mesa ....I'm presuming you have Mesa 7.x
Kayden: edit data/config/gldrivers.xml
Kayden: near the bottom there should be a rule
Kayden: <rule description="Intel DRI: Disable ARB_fragment_program">
Kayden: change the pattern from 6\.5\.. to 7\.0\..
Kayden: <regexp string="glversion" pattern="Mesa 7\.0\.." />
thanx that worked for me :)
-
I'm new to the whole Linux thing and I don't know how to change the numbers to something else. I can get there but I cant change them