PlaneShift
Gameplay => Wish list => Topic started by: Kinoss on March 28, 2003, 10:17:04 pm
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1. I dont know much about the Klyros but I think that he should be very agile in how he flys.
2. The ability to build and run towns.
3. PvP is everywhere and someone can choose to fight or not to fight by ignoring the person who wants to PvP or just saying \"no\" to him.
4. The ability to design unique weapons and armor.
5. Im not sure about this one but at least its original: The ability to get married and have children.
5b. People who are creating a character can choose whether or not to become a child of someone.
6. I dont really think this one will work but im just going to throw it in here to see what kind of comments i get: Characters age.
7. Krans become slightly bigger depending on how many diamonds he eats. Like this 10 diamonds= 1 inch increase from all sides.
8. Enkidukai need catnaps before traveling... LOL J\\K
9. (your idea here!)
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I will just ask on point number 4. And my answer is \'How?\' I could also add \'realistically\', but I\'ll leave this for now...
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Im just popping in ideas, ill leave the \"how?\" to the developers and yes it is realistic. SWG is doing this, I\'m sure you can too, they arnt gods.
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Get married.....Have Children.......well these are interesting ideas what would your Girl/Boy freind say if he/she found out you had gotten married lol although it wouldn\'t be that bad if they actually were a married couple..... well i dunno.......it could work......I guess
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I have thought about aging before, it\'s easy in theory, but I\'m pretty sure it\'s hard to do it in practice...well, anyway.
Firstly you should be able to set your characters starting-age (you should be able to choose how old your character is from the beginning) You could become a child if you wished (and you should indeed be able to become somebodys child) then your character should actually grow in age, from child to old man/woman, until you finally die. Now you propably think \"Yeah, I really wanna play a game where you die of age and have to start all over again. Sounds funny, yes\". Well, have you heard of a game called \"Mordor II\"?
In Mordor II your character started from the age of 16 and then he/she aged (how old your char were able to become depended on what race you choosed to play as)Of course it took a long time for your character to grow old (if you died, your char aged during the ressurection-progress and therefore you became old faster if you died a lot).
When you died you had two options. First you could ressurect anyway and continue to live until you died again of \"natural causes\".
Second, you could find a \"potion of youth\" and that way you could become younger. (it was a rare potion though)
It would be special to see children PCs run around on the streets (with knifes and armors ;) ) and it would be easier to see who had the most experience (an old man usually has more xp than a child)
Just an idea ;)
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Well, im glad some ppl are taking interest in some of my odder ideas. Im beginning to sorta like the idea of aging and such. But im sure the devs will think of some way to shoot it out of the sky, they always do...
and btw, \"always\" is only about 2 months now, for me. I have yet to see an idea that a fan had that the devs even remotely consider.
Sure some of the devs say, \"ya we are doing that\" but thats not what im talking about. Im talking about an idea that the devs didnt think of but a fan did, and then the devs decided to use that idea. Sure when the game was just starting there may have been a whole lot of fans that contributed to the game, but now I cant find a single thing like it... currently still looking though.
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There have been some that they say it\'s a good idea, or say what\'s wrong and how it might work blahblahblah...but they don\'t have to say good idea or were gonna use that to everything, because it might change later
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but they don\'t have to say good idea or were gonna use that to everything, because it might change later
Everyone must take chances, every game must create something new regardless of how they think it works now. How is anything going to \"change later\" if they dont make changes at all? I dont want to be rude to the devs, im not even asking them to implement any of my ideas. In the very least I just want to hear positive comments about our ideas, Which I RARELY hear.
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If you look at the first page of the wish list, a lot of the ideas on it are not really original and those that are they usually post in...i\'m not saying your wrong or anything, that\'s just my opinion :)
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I\'ve just finished with the first page. goin to the 2nd one now. I\'m going to see if what I said is really true, so far it is.
Well, i read page 2 and some of page 3 and out of ALL that i think I found ONLY 2 positive remarks about different ideas. Pitiful.
Ok, now back to the subject at hand.
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OK! here are some more ideas...
1. Klyros have an advantage when training and flying other flying creatures.
2. This one is more of a question: can the water elves and Kyros breath underwater forever? or just for a period of time? and how long is that period of time?
2b. If one or both can breath underwater forever: There should be underwater towns.
3. A lot of the characteristics of a race should be random at character creation, this way we dont see a lot of elves with blonde hair, or krans with the rarer stone colors.
4. unique and advanced house and castle creation process.
5. This one may be a bad idea since we are in a stalactite: We can dig and mine into the walls, the reason this is probably a bad idea is because im sure the devs dont want to make a whole world outside our stalactite. But maybe in some places away from the wall this could be possible. If anyone has played Red Faction it would be really cool to see a mining system like that game has. Red Faction, which is a FPS, has walls, rock, and others things that can be blown away. Go play it to see what i mean, hard for me to explain.
6. Definetly more guild titles
7. Some kind of Sniper\\assassin\\bounty hunter class.
8. Here is just a thought: When you wear a cloak or some kind of concealing clothing, no one can see your name.
9. Here is another something i just decided to pop in: No one can see your name at all! Only when they tell you their name or they let you see. This would be mainly for role-players.
10. (Your Idea Here!)
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Here are my ideas on your ideas:
1. I dont know much about the Klyros but I think that he should be very agile in how he flys.
R: Chances are the agility on how the Klyros fly will depend on the skill of the player.
2. The ability to build and run towns.
R: By build towns do you mean like build new houses without the devs making it? It would be possible, but eventually people would get rich and the map would be cluttered with towns. It would probably end up sucking.. a lot.
3. PvP is everywhere and someone can choose to fight or not to fight by ignoring the person who wants to PvP or just saying \"no\" to him.
R: I think PvP has already been discussed and it sounds like there will just be guild wars as the only PvP.
4. The ability to design unique weapons and armor.
R:So you could just go to your weapon editor screen and say, \"Hmm, I want a pink broadsword that does 100 billion damage and can hit people from twelve feet away.\" That doesn\'t sound like a good idea. I think just sticking with limited weapons and armor is a good idea.
5. Im not sure about this one but at least its original: The ability to get married and have children.
R: I\'ve thought of this before. It would add to the RPing environment.
5b. People who are creating a character can choose whether or not to become a child of someone.
6. I dont really think this one will work but im just going to throw it in here to see what kind of comments i get: Characters age.
R: Character age seems like a bad idea. Besides, that would be so frickin hard to program. Making your character\'s appearance change every day. Also, it would really suck if you played this game constantly, like it was your life, and then you died of old age.
7. Krans become slightly bigger depending on how many diamonds he eats. Like this 10 diamonds= 1 inch increase from all sides.
R:You could get some REALLY big Kran that way. If you did that you would need to make it so that the other races got bigger by eating food too. This wouldn\'t be too hard to program, but you would get giants walking around who can\'t fit into the buildings and have to use the Hydlaa Plaza fountain as a cup.
Part 2
1. Klyros have an advantage when training and flying other flying creatures.
R: Good idea, I guess. Actually, they could just get a free point in riding winged animals.
2. This one is more of a question: can the water elves and Kyros breath underwater forever? or just for a period of time? and how long is that period of time?
2b. If one or both can breath underwater forever: There should be underwater towns.
R: I\'m sure there will be.
3. A lot of the characteristics of a race should be random at character creation, this way we dont see a lot of elves with blonde hair, or krans with the rarer stone colors.
R: That is a good idea, but I think people like customizing their own character appearance.
4. unique and advanced house and castle creation process.
R: Hmmm....
5. This one may be a bad idea since we are in a stalactite: We can dig and mine into the walls, the reason this is probably a bad idea is because im sure the devs dont want to make a whole world outside our stalactite. But maybe in some places away from the wall this could be possible. If anyone has played Red Faction it would be really cool to see a mining system like that game has. Red Faction, which is a FPS, has walls, rock, and others things that can be blown away. Go play it to see what i mean, hard for me to explain.
R: In a FPS this could be cool, but in a persistant world, there would be massive decay. The towns would eventually be floating in the air from people digging the ground away.
6. Definetly more guild titles
R: Um, I don\'t know much about that...
7. Some kind of Sniper\\assassin\\bounty hunter class.
R: There aren\'t classes. If you want to be a sniper/assassin/bounty hunter, good for you.
8. Here is just a thought: When you wear a cloak or some kind of concealing clothing, no one can see your name.
R: I like that.
9. Here is another something i just decided to pop in: No one can see your name at all! Only when they tell you their name or they let you see. This would be mainly for role-players.
R: Hmmm... I like knowing who I am talking to. It would add to the game environment to not know names until they tell you, though.
10. (Your Idea Here!)
R: Hum-dee-dum
P.S. \"R\" stands for \"response\"
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2. The ability to build and run towns.
R: By build towns do you mean like build new houses without the devs making it? It would be possible, but eventually people would get rich and the map would be cluttered with towns. It would probably end up sucking.. a lot.
RtR (Response to response) Well, since the world is huge (I mean it, it\'s huge!) it wouldn\'t be a problem since there should be enough space for everybody. You should only be able to own like three buildings at once. That would solve the problem.
3. PvP is everywhere and someone can choose to fight or not to fight by ignoring the person who wants to PvP or just saying \"no\" to him.
R: I think PvP has already been discussed and it sounds like there will just be guild wars as the only PvP.
RtR: You forget about the arenas, and from what I\'ve understood there IS an ability to ask a person for a fight.
4. The ability to design unique weapons and armor. R:So you could just go to your weapon editor screen and say, \"Hmm, I want a pink broadsword that does 100 billion damage and can hit people from twelve feet away.\" That doesn\'t sound like a good idea. I think just sticking with limited weapons and armor is a good idea.
RtR: I don\'t think that\'s what he meant. I think he meant that there should be an ability to smith your own unique armor/weapons.
It would be great if you could add your own \"attributes\" to the weapon/armor (but of course it\'s harder to make a \"poison-dagger\" than a normal dagger.
6. I dont really think this one will work but im just going to throw it in here to see what kind of comments i get: Characters age.
R: Character age seems like a bad idea. Besides, that would be so frickin hard to program. Making your character\'s appearance change every day. Also, it would really suck if you played this game constantly, like it was your life, and then you died of old age.
RtR: Read my post above if you havn\'t done it already. You shouldn\'t go from child to old man in a matter of days, rather two years or something like that.
4. unique and advanced house and castle creation process.
R: Hmmm....
I think it\'s already included. Clans will be able to own their own castles later.
9. Here is another something i just decided to pop in: No one can see your name at all! Only when they tell you their name or they let you see. This would be mainly for role-players.
R: Hmmm... I like knowing who I am talking to. It would add to the game environment to not know names until they tell you, though.
Well, how about if the player \"gave\" you his name you could see it. So if you ask the player for his name and he say \"yes\" you should be able to see his name.
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I have greatly expanded on these ideas in a text document, I think its really cool. Im at school right now so I dont have it.... Ill reply with it later.
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OK! thank you all for replying! Now im going to edit the ones that i have created and throw away some of the ones that I dont like. We will focus on developing the good ideas. Hopefully the devs will finally use some fan based material.
1. The ability to run towns.
Towns, houses, and other buildings will be only created in areas that are defined as player inhabitable. This way you cannot build everywhere, and clutter up the planes. A player can choose from a list of different pre-made houses. The player must hire a \"builder\" to construct the building unless he is a builder himself. The player will have to then pay the builder with money, of course, and the construction will begin! As for building whole towns a person, who is considerably wealthy or is working with a group of other people, possibly a guild, must first define the boundaries of the town in an area that has been plotted out as \"player inhabitable\". First if there are going to be walls constructed on the boundaries of his town they will be built. Then the players must advertise their new town, most commonly this will be done before the construction. Finally, People will begin to populate their town... hopefully anyways.
2. The ability to get married and have children.
This would be fun and increase Role-Play. I am DEFINITELY NOT saying that there should be sex or anything like it in this game! When a couple get married a random amount of time will pass and they will have a baby just pop right into their home (I REALLY dont want to have a mother go into labor in a game, thats why I\'d rather have it just \"pop\" there). The baby will age and be an NPC all his life (poor thing... lol). Before you can get married to anyone you must have some sort of home, which can be anything ranging from a small shack to whatever PS accomadates, I say this because I dont see the need for much restrictions on getting married in the game. Here is an example, there is a couple who plan on getting married, they are both rogues and neither own a home. So they can just buy or make a small house to live in.
3. People who are creating a character can choose whether or not to become a child of someone.
When a character chooses to be a child of someone, that child will have to be about 17 years old, or so, before it can be occupied by a player character. He will be able to change his characters name once he becomes that child, if he really wants to. The idea of being the child of a character is quite intersting becuase you will be able to say \"I am Aragorn of Arathorn\" or whatever your name and your fathers name is. At this age the \"Father\" has no control of his \"Son\" and the player character can go whenever he wants.
4. Characters age.
When creating a character you can choose an age from 15, or so, to 30. The character would then age at a set rate, the character will not age like the real world does because that is way too long. For an example it would be like this: A character is created at the age of 17, every 2 months he ages a year. In 12 real life years your character would be 89 game years old. Of course there are many PS races that do not allow death of age like the elves, kran, and any other races that are similar to these. Sure you are thinking \"ya, like i want to be an old man who cant walk a block without having a stroke.\", but that will not happen because the magical properties of the crystal rejuvenate the strenght of all peoples, allowing them to age and grow old yet still be strong.
5. unique and advanced house and castle creation process.
This could be done a number of ways, I know nothing about coding and such but im going to give a basic idea of how this might be done. A custom house or custom castle might be possible to create using a grid like blueprint program. The user would create a each floor of his house or castle one at a time. Good examples of this are found here: Here (http://www.legolas.org/gallery/album24/aaa), Here (http://www.legolas.org/gallery/album23/aac), Here (http://home.earthlink.net/~westwinds/images/maps/Tower.jpg), and Here (http://home.earthlink.net/~westwinds/images/maps/anvil.jpg).
Hopfully we can now develope on these ideas that have been expanded, and continue to expand them.
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My responses, again.
1,5) Ability to run towns: I like this. If you could just get blueprints for different buildings and then build them or hire someone else to, provided you have the materials, of course. That would be really cool.
Unique Houses and castles: I guess it would be possible. Maybe if there was a seperate program for house and castle creation, where you add in walls, stairs, scenery, the roof, etc. and load it into the game onto a blueprint (probably for a cost, so you can sell it later). It would be kinda like the sims. Doing that in-game would be much too complicated. I think a seperate program is necessary.
2,3,4) I think the whole child-NPC thing is kinda dumb. It owuld just create NPCs for no reason. However, if there were a couple and someone chose to be someone\'s child, they could just pop up one day. The age thing, like I said before, doesn\'t seem that cool. I like being eternal. If you don\'t die or grow weak with age, it\'s kinda pointless. If a player decides to be someone\'s child he should just pop up at the single age that people can be.
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I think as far as housing goes Guilds should have living spaces like Dorms bassed on how many people are in the guild that way people can get started with a place to live but when they get enough money they can build their own independent home in a area zoned for residental buildings of a certain size and people could share a house or castle with freinds or guild members and they should be able to rent out homes too and i think you should pay a penalty fee for everybuilding you own over 2 it\'d make shure people are using them and not just buying up for no reason.
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as far as the Aging thing goes i think you should be a 18 yr old and then over the courese of time you age and die but youre reincarnated so you dont lose your skills and you inhearit your old belongings so you dont have to start over and so people can tell how many times you died My name is Krython so when i am reincarnated ill be Krython the second sweeet eh?!
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UPDATED
4. Characters age.
When creating a character you start out with the age of 18. As you grow older you also will be recognized for your experience in the game. The character would then age at a set rate, the character will not age like the real world does because that is way too long. For an example it might be like this: A character is created at the age of 18, every 2 months he ages a year. In 12 real life years your character would be 90 game years old. When a character reaches the age of 90 a random set time is created until that person dies. Of course there are many PS races that do not allow death of age like the elves, kran, and any other races that are similar to these. Sure you are thinking \"ya, like i want to be an old man who cant walk a block without having a stroke.\", but that will not happen because the magical properties of the crystal rejuvenate the strenght of all peoples, allowing them to age and grow old yet still be strong. When the character does finally die of old age he will be brought back to life in some way, like reincarnation, a spell, a potion, gift of the gods, or a special quest is performed by his companions to bring him back from the dead. When he is brought back to life he will start at the age of 18 again and he will receive new things: a special mark on his body, character points that he can add to his character to improve some of his traits, and an extra special ability depending on what his job is.
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Originally posted by Kinoss
In 12 real life years your character would be 90 game years old.
don\'t you think 12 years is a bit long? I don\'t think anybody will be playing this game THAT long.
how about it takes like a half year (which i think is still pretty long) before your char dies. That would be better.
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how about it takes like a half year (which i think is still pretty long) before your char dies. That would be better.
err... that is very short, people would be dying all around us... literally! I said that 2 months equal 1 year as an example of my idea, not how i wanted it to be. I think 1 year to die is REALLY short. Anyone else have an idea of how long it would take a person to die?
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maybe 3 years is long enough
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Well, that depends...
1. What race are your character? A dwarf usually lives longer than a human, an elf is eternal etc.
2. How much endurance do you have? Players with more endurance usually lives longer than people with less endurance.
3. Are you taking age-slowing potions? (which I think should be included in the game) or perhaps even \"youth-potions\"?
I think the starting-age for adventurers should be 15-16 years old. It\'s more realistic that way (and I still think it would be cool to run around as a child). Childrens \"pop-up\" from nowhere? Sounds like \"the sims\" to me ;)
Reincarnation is not a bad idea. Perhaps you could get some kind of \"marking\" when you ressurect, like when you reach your second life your character glows, get wings (black or white depending on your align) etc.
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Perhaps you could get some kind of \"marking\" when you ressurect
I already stated that you would get a marking.
like when you reach your second life your character glows, get wings (black or white depending on your align) etc.
Thats just rediculous, we would then see glowing ppl with wings everywhere. Why would you get wings and glow anyways? It really throws off the balance.
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Grow wings, eh? What if you\'re Klyros and you already have wings? Then you get left out, I suppose? Why don\'t you guys just forget about age. Perhaps choosing a starting age would be okay, but, especially seeing as no dev has responded, I would give up on the not-so-great idea if I were you.
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Well, Ravenmaster a good way to sway what the topic is about is to post on another idea you want to work on.
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Yes, I guess I got carried away there (it was late and I was tired ;) )
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Well, if you\'re gonna do age, just make it simple...
Firstly, nobody wants to play a game where they inevitably die. A person wants to be able to keep playing for as long as they enjoy the game.
Second, as cool as it would be to see characters age naturally, computers just aren\'t to the point yet where we can realistically do that sort of thing without spending a lot of resources on a rather minor game feature.
Third, in a years time one person could have invested a months worth of gametime, while another person could have invested 11 months worth. It doesn\'t seem fair that the person who has been playing for only a months worth of time would be as old as the person that played for 11 months worth.
So here\'s a simple solution:
Add one more texture to each race to compliment the variety they already have - a texture showing them with wrinkles and grey hair.
At level 1, you\'re considered to be somewhere around 18 years old. Rather than aging with time, we could age with levels. Therefore, you would turn 19 at level 2, 20 at level 3, ect. This way, you would have to be level 62 before you reach the age of 80.
Now, most people don\'t look much older until they reach about 30 years old or more. So, from levels 10-60, a gradual change could be made.
To start out both the young and old textures would be on the character, the young would be at 99% opacity, and the old at 1%. As levels are gained, the young texture would drop slowly and the old would raise, until level 60 or so, when the young one is removed completely.
This would only affect the hair color and wrinkles on the face, but that should be a decent trade off.
... of course, each race would have to be calculated differently based on their lifespans.
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Originally posted by Kortalh
Well, if you\'re gonna do age, just make it simple...
Firstly, nobody wants to play a game where they inevitably die. A person wants to be able to keep playing for as long as they enjoy the game.
I agree, but i don\'t want to look old either... Or to \"become\" old...
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OK, the next topic of discussion is: the ability to get married and have children. Read my reply of how this works in earlier replies if you dont know what ideas we have come up with.
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Hmm... My views on marriage and the ability to have children? Well, here they are.
I agree with Ravenmaster that having children NPCs pop out of nowhere contributes nothing to the enviroment. I half agree with him with the opinion that you can choose to become someones child. However, I would like to see how the \'father\' feels when the \'son/daughter\' suddenly starts begging for their cool sword of uberness. Now, it would be better if someone could choose where they would like to pop up instead of popping up in a remote location where someone decided to build a house. Also, I would like to know how a person chooses which house they want to pop up in. As the game attracts more and more people, there will possibly be more marriages, and a new player who suddenly decides to become a \'child\' is staring at the screen, wondering who\'s house to pop up in. This may have been discussed, but I am in a state of nervousness because someone in my house is rather annoying because of jumproping in the same room as I am. Anyway, this is not the best post I can make, but here it is.
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2. The ability to get married and have children.
This would be fun and increase Role-Play. I am DEFINITELY NOT saying that there should be sex or anything like it in this game! When a couple get married a random amount of time will pass and they will have a character who is 17 years of age pop right into their home. Before you can get married to anyone you must have some sort of home, which can be anything ranging from a small shack to whatever PS accomadates, I say this because I dont see the need for much restrictions on getting married in the game. Here is an example, there is a couple who plan on getting married, they are both rogues and neither own a home. So they can just buy or make a small house to live in. The character, who pops into their home will be controlled by a person who chose to be a child of someone. When the person is creating a character he cannot choose who he wants to be a child of. The decision will be random. The parents can choose whether or not they want their son to inhereit anything from them when they either die or after a specified amount of time.
I added a few more changes to this idea. Tell me what you think and how it might be improved.
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Not Half a year...maybe 1 year and a half due that the people playing a game ~stays 4-5 years on a MMORPG ( look at EQ)
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I dont wanna burst your buble TheDeath, but we have moved on to a new subject.
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The idea of getting married in a MMORPG sounds pretty gay to me. Let\'s just battle, shall we?
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Not everyone wants to battle Niber there are a lot of ppl that dont want to battle AT ALL! There will not be Pking in planeshift. The only place where you can PvP is in an arena or in a guild war. Please! no more going off topic we are currently talking about being able to get married and have children in PS. Check the post above about this subject.
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Maybe my post were a little simple but I think I made my point. Do we really want romans in games? It\'s not like those who chose woman characters is woman gender IRL. I know it\'s just a game but I get disgusted about the idea.
But the rest of the ideas was good, hope the programers can do something about it.
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Originally posted by Niber
The idea of getting married in a MMORPG sounds pretty gay to me. Let\'s just battle, shall we?
Well, Niber, you wouldn\'t need to have a gay marriage. You could have a heterosexual marriage, you know.
I think things like marriage could best be done by strictly role-playing. Two characters say they want to be \'married\', so they are. You don\'t need extra programming to have a ritual about it. As for children, well, when I think about it, it\'s not that great of an idea. I mean, a child could pop up when neaither parent is online, and then when they log on, there\'s just someone in their house. Parenting could also be done by just role-playing. You adopt someone as your son or daughter, and they are. It\'s magic! The magical magic of the digital world!
As for Kinoss, Oogly boogly!
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There is a little game called \"Ultima online\" (if you havn\'t heard of this you\'re either blind, deaf, new to gaming, or a genre-freak). UO proves that marriage and love in a game works great, and that being a warrior isn\'t the only way to have fun in a game.
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Well, I havent looked at my post for a while and it seems to be pretty productive but no one has come up with any new ideas for the subject we are on right now... Oogly Boogly???
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4. Designing unique weapons and armor.
In the new Star Wars MMORPG, you can specialize into weapons-making. You basically get more weapons-making experience the more frequent people use your items.
Your items also have your own signature on them, so if you created a lot of quality items, people will learn to recognize your logo... like Nike shoes.
I think that rules-wise, weapons-making can be about combining unique items (like a regular sword + rune). This enchants the sword. The quality depends on the regular sword and the rune.... Runes can be bought from vendors, or can be dropped rarely by monsters.
This is more weapons-enchanting, but the idea is similar to weapons-making.
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Why would runes be objects? It makes more sense that you would just have a runecrafting skill and carve in the runes yourself. I mean, seriously, how are you going to stick a rock with a rune on it into a sword?
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On the marriage, children, and aging topic,
NPC children are unnecessary, marriage can just be role-played and doesn\'t need extra programming.
If the devs decided to put aging in the game, then choosing to be someone\'s child can be role-played as well, and needs no extra programming. When you start and you\'re a child you can RP it as you are someone\'s child and they can RP as your father, I don\'t see any reason why it would have to be \'implemented\' into the game.
Of course that would all depend on whether there is aging or not. I personally also like the idea of aging, but I think the amount of time the user is logged onto the server should decide. You could just have 3-4 different skin textures (with hair colour), and once the player reaches a certain amount of time on the server, the texture switches to the next one. Since it\'s the amount of time logged in, someone who plays all the time will age faster than someone who doesn\'t.
On the unique weapons-making topic,
I think this is a good idea, and also the unique logo is neat.
When you kill a monster you should get some sort of item off of them. Like if you kill a wild boar, you get a hide. If you kill an insect, you get an insect shell, if you kill a bird, you get feathers, etc...
Then you could take these items to someone who has a very high level of weapon-making and pay them to make you a nice weapon, or take them to someone who has a high level in tailoring and get them to make you nice armour, or take them to someone who can make magical items etc....
Then you could also have a hunter/trader class where they hunt and supply these craftsmen with hides, etc... for them to make weapons to sell in their shops. Hunters would make money selling to craftsmen who make money selling to players.
So, you could find the materials to make weapons and bring them to the weapons-maker, and get it made for a good price, or buy a pre-made weapon from them for a little more.
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I smell a bump :D
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What does a bump smell like? What kind of term is that? \"I smell a bump.\" Bah!
Hehe... I agree completely with fungku. He seems to have completely reiterated my points that no one seemed to have noticed before.
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I makes you feel ignored, huh?
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Originally posted by Ravenmaster
Why would runes be objects? It makes more sense that you would just have a runecrafting skill and carve in the runes yourself. I mean, seriously, how are you going to stick a rock with a rune on it into a sword?
Actually an alchemist may be able to sell you a rune impression, that you would place into the blade during the folding process.
Weapon Grade Metal Working Skill: High
Rune or Arcane Arts Knowledge: Meduim
Then after the blade was hammered and smelted, you would have melt and dip the blade into some kind of precious metal.
Some Specialized Metal Skill: High
After Cooling the Blade, it would begin to show the rune(s) applied to it.
Which would let you know that the process was successful.
Then you would have have it magicly Identified by yourself or someone with such an ability.
Only then would you know the true power of the weapon.
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I hate replying to such a long thread so late, and i\'ve only read the fist page, but here are some ideas i have:
Level/Town Creation:
Maybe a level creator could be made (as a seperate app). It would start out being empty space, but you can add floor tiles, walls, stairs, and then free objects, and NPCs. You would have a floating menu that has a menu for Walls, Floors, Ceilings, Doors, Stairs, Misc Objects. Each of those subjects would have sub menus for, i.e.:Floors->Rugs,Tiles,Wood. THESE would in turn have the different types. You would designate an area as Floor, which would then be divided into cells...For those who have played Graal Online, explain....i can\'t anymore! Think also of level makers you have seen in other games.
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Interesting idea, Bushie, but I have a few suggestions of my own on your idea.
Creating towns and new levels is an interesting idea, but that is kind of too much like the Sims. With many, many players barging into the game, there will be a little too many towns unless a restriction is imposed. A way will have to be thought of to pick players to have the ability to found new towns, as simple numerical restrictions will never work, especially if a, erm, newbie takes control of a town. Imagine...
Before you start having things pop out of nowhere, there should be available resources to construct a town and settle it. For example, NPC/player settlers, wood, stone, marble (if possible, though interesting), brick, and so on for buildings, and so on. A ready source of food should be thrown in, even if nobody does need food to survive. However, there should be some relation to realistic things in Planeshift, I think. Still, an interesting reply.
By the way, nobody can blame you for not reading through the whole topic. Time is always of the essence, and so is how interesting each post is to read.
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I HAVE AN IDEA! How about a player\'s online time is recorded, and once you have a certain amount of hours, you can build a town. I just now thought of a better idea...think of it like starting a guild! A potential builder needs to have a certain number of settlers that will have houses? Buisnesses too.
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Recording a persons time playing Planeshift is a good idea for various reasons. However, I think that only certain people should be able to build a new town. Just because a person played Planeshift before another does not mean that they should have \'special\' privileges. Experience, guilds, and knowledge is one thing, but a greedy old timer having the ability to do whatever they want when a highly capable new person can\'t is a problem to me. Or we can have several people help build a town. I think the latter choice is better, as I think that many people would like to at least help build a town instead of a few, specailly picked people doing so.
A potential builder needs to have a certain number of settlers that will have houses? Buisnesses too.
Eh? Please explain what you mean here, as the question mark says that you are unsure of having to have settlers, but the last sentence confuses me.
As for starting towns being like starting guilds... Well, there are several problems that a new town has that a new guild does not, and vice versa. Still, in basic terms, they are similar.
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The question mark only meant that i was unsure of how many settlers there should be, and possibly a number of buisnesses (shops, smiths, ect.)