PlaneShift
Gameplay => Wish list => Topic started by: Lepretr0n on April 05, 2008, 11:57:36 pm
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I don't know if this was already posted (I made a search), but I think that your stamina should be fixed while your walking, and only decrease while running. Nothing worse then an mmporpg that's about waiting :P
And really overall there is too much waiting for stuff to go away in this game, so i would like to see that in the final game or sooner.
Edit: A nice pirate hat would be cool, and some more fun(ny) stuff in the game.
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morrowind ES3 did it quite well. You could run all the time, except if you would start fighting with zero stamine, it meant almost certain death if you wasn't demi-god already ;)
I think there is much field for development in the whole area and i bed this and similiar was discussed before. But there are so many priorities before that, that writing about something player friendly but as well realistic, wouldn't be a good time right now.
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It's not realistic when your stamina doesn't decrease while walking. When you have trained endurance to a certain level, you don't have to wait for your stamina to regenerate so often. And it regenerates quite fast when you are sitting.
I'm not against the addition of new cool items to the game but when I try to imagine a menki with a pirate hat, it just doen't fit in the world of Yliakum I know.
So: new stuff + keeping the atmosphere.
:offtopic: (I was curious and watched some WoW and Guild Wars videos on YouTube lately and I was surprised how good PlaneShift is in comparison with them :P. I like the graphics, the atmosphere, the models of Planeshift better. We just need to add more animations of the characters, hunt down some bugs and extend the game on the good basis we have and we will a thousand times better then super-mega-ideal WoW and co.)
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It's not realistic when your stamina doesn't decrease while walking.
This is wrong factually, at least in the real world. I do a bit of distance running and when I've been stagnant all winter it takes me a bit of training to get back into running 10 miles. Often at first I stop running occasionally and walk for maybe 5 minutes to build back UP my stamina so I can run again.
Realistically it should work like this:
Sprinting decreases it rapidly
Running/Jogging (whatever you want to call it) decreases it quickly but not nearly as fast as sprinting
Walking should REGENERATE it pretty quickly at first but top off at say 90% or so. You should be able to get most of your stamina back by walking.
Stopping and sitting should regenerate it really quickly.
Since this is how it works in the real world unless you are morbidly obese it ought to work this way in the game (at some point in the future).
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Ok, I agree in general but let's look at the stamina regeneration like a function of the general regeneration rate and the "getting tired"-rate.
Consequently when:
sitting: "stamina regeneration speed" = "general regeneration rate"
walking: "stamina regeneration speed" = "general regeneration rate" minus "energy loss when walking"
running: "stamina regeneration speed" = "general regeneration rate" minus "energy loss when running"
where "energy loss when walking" is significantly lower than "energy loss when running".
The "general regeneration rate" might depend on character's stats like Body Development or on the race.
They are stronger and more resistant to harm or disease than one would guess by their slim constitution, and they have a deep determination and strong will.
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Ok, regardless of race, when someone is walking down the street, and they get tired, they obviously have a breathing issue, because last time I checked, I can walk for a damn long time in standerd weather conditions, but these freakin' guys can't even walk for 5 minuites without having to come to a stop for another 3 to regain his streingth. Unless everyone is a weakling then i think walking should at very least let stamina stay in place.
seriously...
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Unless everyone is a weakling then i think walking should at very least let stamina stay in place.
Well, you do start as a weakling :P But believe me it gets better with the training. Dakkru lets me experience the difference quite often ;) .
You can assume that you start as a small child and then slowely grow up and get stronger. You wasn't always able to walk down the street for long, right?
The green bar in your info window seems to decrease really fast because you have few point for physical stamina. If you look in your skills window, you will see the actual points at the top and not the percent value. This points decrease with the same speed for all but when you have more points, the percent value will decrease lower, of course.
And take a look at my suggestion again: the stamina loss when walking can be recalculated.
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When I started playing, this was basically how stamina worked- you didn't lose it for walking, only for running.
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Currently stamina loss is related to how high your physical statistics are--more strength and endurance=more stamina--your weight load--the closer to capacity the faster the stamina loss--and your movement rate. New characters are at a decided disadvantage and well trained ones have a great advantage. I believe it is possible with maximum available strength and endurance and no load to run from Ojaveda to the Bronze Doors and back without stopping. With a full load you might need to stop once travelling between Hydlaa and the BD, maybe twice.
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In the real world, there are literally two types of stamina in a person's body, each operating with a slightly different body mechanic. One is short term for bursts of speed and power (running or heavy lifting), the other is long term endurance. Both draw from long-term endurance, but non-strenuous activities (such as walking) do not draw from the short-term stamina.
I'll explain in a simple way. Fill a pitcher with water and leave a small opening to pour from. This is your long-term endurance. Now take a small cup and fill it with water from the pitcher. This is your short-term stamina. Sprinting will drain the cup very fast. As soon as it is empty, you can run no more. You have to wait until you refill the cup with some water from the pitcher. If you can fill the cup as fast at you are using it, you can run or jog very far at a slow pace. Endurance training will give you a larger volume in the cup and the ability to fill it faster from the pitcher.
Walking is like taking sips from your short-term stamina (the cup), or directly from the pitcher. Your cup remains full all the time, or refills as you are walking (if you are in shape) if you just emptied it by running. However, you are still draining your long-term endurance, and your large reserve will eventually run dry. This could take hours or days, depending on your condition and surroundings.
So, weak characters should slowly lose stamina even if walking, while strong characters should not lose at all, and in fact rapidly gain stamina while walking, or even jogging.
PlaneShift does not factor in the 'pitcher' in the equation, so you should be able to walk forever once you get to a certain level of endurance. If you lose stamina walking at higher levels, it is a balance issue is all.
I do have a -little- issue with having low stamina to start. 'Peasants' are not the weakest of people in the time period PS is set in, and could work hard all day long with little rest. You start the game as a peasant. ;)
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I like the way you explained it, Under the moon! :thumbup:
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I think those peasants were often a sickly lot which is not particularly applicable to PS and worked hard all day long without rest under duress. They were little better than slaves and could be punished upon a whim and frequently were, also not particularly applicable to PS. These two things kind of balance each other and do not refute your feeling. One thing not considered by the stamina system is difficulty of terrain, there is no real gravity effect and it is no more difficult to traverse hills up or down, roads are no easier than trackless brush.
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:offtopic: (I was curious and watched some WoW and Guild Wars videos on YouTube lately and I was surprised how good PlaneShift is in comparison with them :P. I like the graphics, the atmosphere, the models of Planeshift better. We just need to add more animations of the characters, hunt down some bugs and extend the game on the good basis we have and we will a thousand times better then super-mega-ideal WoW and co.)
Damn straight, y'know what would totally make rule this game as better then warcraft is some ragdoll physics too. But even as it is, it's way better allready :)
I agree (and am familiar) with the way walking will help you to rest and get back your stamina lost while running IRL; the fact remains that walking for too long wears out your legs and you eventually have to stop to rest or experience extreme muscle pain and cramps. I think the wearing out of legs would be related to the characters STR score mostly.
But yeah like that earlier person said, if you're at the point where you can jog 10 miles, you could walk for a very very long time indeed.
Just my observations.
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Actually, Narure wore a tricorner "pirate" hat :D
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here is the only thing I have against stamina not going down......Its not realistic i mean if walk from city to city youll want to stop and take a break.
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It's not realistic when your stamina doesn't decrease while walking. When you have trained endurance to a certain level, you don't have to wait for your stamina to regenerate so often. And it regenerates quite fast when you are sitting.
A walking rock man isn't realistic.
An ulbernuaght isn't realistic - the fact that one catgirl can take said ulbernaught on and win is not realistic.
This is a fantasy game. Stress on the GAME, people want to play planeshift not look at it like another version of second life. You need to weigh up realism with gameplay. Walking and then haveing to stop and wait isn't somthing I generally do reality, let alone a game.
I don't know maybe the world in general is just fat, obscenely unfit and can't walk very far without collapsing in a heap, but if that reflects the reality - I'm all for the fantasy.
Like I said - weigh up the pros and concs of gameplay vs realism - I thin you'll find that walking draining stamina will fast become annoying.
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Walking and then haveing to stop and wait isn't somthing I generally do reality, let alone a game.
Strange, my live seems to be much different than yours, then. During my daily work I walk and sit periodically. When we talk about walking and stamina we are talking about a a cross country walk for several kilometers with baggage and such. You can believe me, this can be very tiring.
Or ask a waiter or a waitress how tiring it is to "just" walk around for a long period.
So, walking should reduce stamina but not very quick. The balance should be how quick it drains stamina.
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Many of you have pointed out that you can walk for a very long time without having to take a rest... this is a good point except for the fact that people in planeshift are carrying huge packs often weighing over 100 lbs. I don't know about you, but i think if i were walkin around with a huge suit of armor, a couple longswords, and maybe 50 pounds of iron..... I'd want to take a break pretty quick
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There are so many different opinions on this subject. How will such a decision be made in the long run for the final game; who gets the final word?
Personally, I think that walking draining stamina as fast as it does is quite annoying. If it didn't drain quite so fast, I could deal with it I think, at least until I level up.
But so many factors must come into play for such a decision: realism, gameplay appeal, annoyance, not scaring away newbies, etc. If this whole game were all about realism, our characters would be going to the bathroom every few hours and having to go to bed every night somewhere, not to mention we'd probably be "leveling up" slightly just from running around enough and working out. On the other hand, if the game were all about the ease of use, we could do whatever we want and kill things way stronger than ourselves to make it easy. Obviously, there must be some kind of balance between these two schools of thought. I'm just wondering who gets to actually make that decision.
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In RL, we need a good reason for running, as most people would avoid sweat, fatigue and muscle pain outside of sports.
In PS, we need a good reason to walk, as running has all the advantages. So yes, keeping the stamina stable, or even rising, may be a good option. Another could be to allow certain actions when walking but not when running (eating, drinking, casting spells...?)
But the carried load has to be the main part of the equation. At full charge, no running at all, and exhausting walk.
Two speeds of running would be good as well: one for traveling, one for fleeing.
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Ok, I agree in general but let's look at the stamina regeneration like a function of the general regeneration rate and the "getting tired"-rate.
Consequently when:
sitting: "stamina regeneration speed" = "general regeneration rate"
walking: "stamina regeneration speed" = "general regeneration rate" minus "energy loss when walking"
running: "stamina regeneration speed" = "general regeneration rate" minus "energy loss when running"
where "energy loss when walking" is significantly lower than "energy loss when running".
The "general regeneration rate" might depend on character's stats like Body Development or on the race.
They are stronger and more resistant to harm or disease than one would guess by their slim constitution, and they have a deep determination and strong will.
Ah, you had a look at the code too? Cause I recently did and what you describe is EXACTLY what is implemented.
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Ah, you had a look at the code too?
Noz ::|.
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It's not realistic when your stamina doesn't decrease while walking.
This is wrong factually, at least in the real world. I do a bit of distance running and when I've been stagnant all winter it takes me a bit of training to get back into running 10 miles. Often at first I stop running occasionally and walk for maybe 5 minutes to build back UP my stamina so I can run again.
Realistically it should work like this:
Sprinting decreases it rapidly
Running/Jogging (whatever you want to call it) decreases it quickly but not nearly as fast as sprinting
Walking should REGENERATE it pretty quickly at first but top off at say 90% or so. You should be able to get most of your stamina back by walking.
Stopping and sitting should regenerate it really quickly.
Since this is how it works in the real world unless you are morbidly obese it ought to work this way in the game (at some point in the future).
See, there's the thing, you can run 10km. In PS that would equal having all your physical attributes maxed. Now me, I remember a long time ago when I was walking around Sydney, I would have to stop to rest a bit every 500 meters, and my feet were KILLING me. And I'm not even that unfit, I bike down to the local beach every second day, but regardless walking long distances was not easy, and you people want to suggest that in PS you should be able to walk FOREVER without ever needing to stop for breath?
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[...] you people want to suggest that in PS you should be able to walk FOREVER without ever needing to stop for breath?
Again, there's no point in trying to mimic real world to the letter.
What we see is not what we get. NPCs don't actually stay put day and night. Seeing your character standing doesn't mean he isn't moving somehow, and seeing him walk doesn't mean he doesn't take short breaks. What we see is an average; we are not in a physiological simulation.
Therefore, suggestions that improve game balance and pleasure should prevail.
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Let me get this straight.... you want to make it take LONGER to run around Y'liakum? I think it takes too long already with several of the quests sending you from Akkio to Bronze Door Fortress and back.
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I believe the stamina system is perfect is it is. Relativly unfit characters with attributes around 70 have to rest after running across the plaza, while a character in peak physical condition only needs 20 seconds to recover the 10% of stamina lost on the run from Hydlaa to BD.
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One thing that is not mentioned is that the rate at which stamina decreases during walking and running is related to how much of your capacity you are carrying. So if you carry nothing and just walk, your stamina will increase. If you carry 50 kg and try to run from ojaveda to bronze doors, you will have to rest once in a while. Like many other things in this game, balance could be better, but I am afraid the discussion would not solve much, as people would complain they have to drop stuff to be able to walk at all :)
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Actually i think one thing not taken into the equation here is the fact that the character is carrying weight. If i were to lose stamina while walking with 0 weight i would give my bashstick a go at the system but with me having about 50% encumbrance at most times i can't say a thing about it. Try lifting as much as you can on your back. Then half that weight and go jogging. I guarantee your performance will be slightly.... Helluva worse one.
So... So far good job dev team.