PlaneShift

Gameplay => General Discussion => Topic started by: Xillix Queen of Fools on April 14, 2008, 06:32:29 am

Title: Ethics, RP, and Npcs
Post by: Xillix Queen of Fools on April 14, 2008, 06:32:29 am
What you do with NPC WILL have consequences.

Do NOT engage in actions your character would not engage in with npcs. If you want to explore do so with an alt. What a character does may well haunt them in subsequent releases.

You have been warned.
Title: Re: Ethics, RP, and Npcs
Post by: Silavur on April 14, 2008, 06:34:47 am
/me quivers in his leather traveling boots
Title: Re: Ethics, RP, and Npcs
Post by: Prolix on April 14, 2008, 09:49:58 am
This warning does not seem particularly helpful. I imagine it is well meant and I guess it means that you are adding content whose purpose is not presently clear. One question though, are not alts supposed to be their own characters? Anyway it sounds like there are some critters available to be killed that good people would never ever kill or that possibly there is a database flag that gets set if you enter a burial well that all npcs will be able to read. Possibly both.

One thing is certain characters on a test server are not meant to live forever and deletion is their ultimate fate regardless.

Thanks for the warning.
Title: Re: Ethics, RP, and Npcs
Post by: citizen on April 14, 2008, 12:36:04 pm
What you do with NPC WILL have consequences.

Do NOT engage in actions your character would not engage in with npcs. If you want to explore do so with an alt. What a character does may well haunt them in subsequent releases.

You have been warned.

So for those who listen to whisper, no way back :)
Title: Re: Ethics, RP, and Npcs
Post by: Nikodemus on April 14, 2008, 01:00:50 pm
That may be tricky and interesting.
I have a suggestion if that's acceptable. Everyone who read forums, now know that, everone alse don't, they may hear it somewhere but there will still be really many people who won't realise.
The idea is when you are about to reach a forbidden place, something has to warn a player that he is about to enter a place some NPCs will hate him for. Without clicking anything at all (1) A guard who will shout uppon seeing the player character: "You will go further on my body, by Yliakum law you are not allowed to enter burrial well (or some other publicly forbidden location)"
If there is noone around a place you shouldn't enter then how can anyone at all know you entered it... Everyone know your face at once and refuse to talk/trade/train or what else wit your character.

(1) because if you put a waysign, which will show these weird symbols nooe can understand, and there won't be a label above it (I hate current blood-red signs btw), noone is going to think there is a warning on it. Even if there is a burrial well sign, most of the people won't know it is a sin to enter one, because something what yliakeans are learning since childhood, players dont know at all about. If no-one tell them before, they won't know, for instance noone is going to a library to read all the laws, because they are supposed to be a common knowledge, players learn them along ther journey through Yliakum.
If a player character broke the law and the guards somehow know about it, then they have to tell him whats wrong and he needs a chance to repay for his sins. Because maybe he didn't know he did omething wrong at all, but now he knows and won't repeat if smart.
Title: Re: Ethics, RP, and Npcs
Post by: citizen on April 14, 2008, 01:09:47 pm
That may be tricky and interesting.
I have a suggestion if that's acceptable. Everyone who read forums, now know that, everone alse don't, they may hear it somewhere but there will still be really many people who won't realise.
The idea is when you are about to reach a forbidden place, something has to warn a player that he is about to enter a place some NPCs will hate him for. Without clicking anything at all (1) A guard who will shout uppon seeing the player character: "You will go further on my body, by Yliakum law you are not allowed to enter burrial well (or some other publicly forbidden location)"

Hm, i heard about Burial Well when a GM talked to 2 players, and i heard "just crawl in". So thats for forbidden things :(

Title: Re: Ethics, RP, and Npcs
Post by: Siteri Kidachi on April 14, 2008, 01:36:36 pm
I suppose this will have something to do with faction points?
Title: Re: Ethics, RP, and Npcs
Post by: steuben on April 14, 2008, 01:49:35 pm
/me laughs evilly and falls off his chair
Title: Re: Ethics, RP, and Npcs
Post by: Xillix Queen of Fools on April 14, 2008, 03:12:14 pm
Ignorance is no exception to the LAW.

(yes prolix all will be wiped and people can rebuild later.)
Title: Re: Ethics, RP, and Npcs
Post by: Earl_Listbard on April 14, 2008, 03:12:26 pm
I smiled... about time... :D
Title: Re: Ethics, RP, and Npcs
Post by: Izzabella on April 14, 2008, 04:20:57 pm
/me stops questing with her main character right now.
Title: Re: Ethics, RP, and Npcs
Post by: Prolix on April 14, 2008, 07:14:30 pm
Oh well, my characters figure anything can be removed from their records if they grease the right palms. It may be expensive depending on what they did or how many palms need greasing. Perhaps though there will be other paths to redemption, such as a grand quest or something.

As for "explore with an alt," that kind of goes against tester first, player second. People are more likely to try to redeem a main character than a disposable alt so that if there will be any way to squirm out of consequences they are less likely to be tested.

Still not everyone will share this philosophy.
Title: Re: Ethics, RP, and Npcs
Post by: Izzabella on April 14, 2008, 07:46:34 pm
Yeah I agree..and what about all the quests we've already done? I just started a bunch last night to try and get Izzy into the Black Flame and now I can't delete them because they can only be done once.. so I guess they will just sit there uncompleted. and I guess my 40 faction ins thieves will bite me in the rats tail one of these days..

Also I *heard* the negative faction towards things like rats and teffy's or Ulbies make it so they will just be more agro towards you.
Title: Re: Ethics, RP, and Npcs
Post by: citizen on April 14, 2008, 07:53:17 pm
Yeah I agree..and what about all the quests we've already done? I just started a bunch last night to try and get Izzy into the Black Flame and now I can't delete them because they can only be done once.. so I guess they will just sit there uncompleted.

I not decided to continue with those quests. Some has so many decisions took 6 alts to try endings.
Title: Re: Ethics, RP, and Npcs
Post by: Under the moon on April 14, 2008, 08:34:48 pm
Redemption, Prolix?/me had a hand in writing some of what you speak of.
I think not.

Nikodemus... not a chance. No warnings from the guards, and no waysigns. The warnings are there already. They come from that little voice in the back of your head that asks, "Should I really be doing this?"

Be very careful from now on. We are watching...

Quote from: Rizin
If you start going down a path that does not suit your main characters personality/behaviour/ethics etc - stop. If you really want to see where that path would lead do it with an alt.  It's not saying don't quest, it's saying stay true to your character. All decisions have rewards and consequences or will at some point. alt - alternative character other than your main
Title: Re: Ethics, RP, and Npcs
Post by: Nikodemus on April 14, 2008, 10:34:45 pm
Nikodemus... not a chance. No warnings from the guards, and no waysigns. The warnings are there already. They come from that little voice in the back of your head that asks, "Should I really be doing this?"
Said the one who counts made characters in decimals, why do i care anyway.
Title: Re: Ethics, RP, and Npcs
Post by: Kaerli on April 14, 2008, 10:37:48 pm
This brings us to another point:  Is it OK to create an alt PURELY for OOC reasons?
Title: Re: Ethics, RP, and Npcs
Post by: Karyuu on April 14, 2008, 10:40:23 pm
Don't see why not. Some people have alts purely for testing game features and bug finding.
Title: Re: Ethics, RP, and Npcs
Post by: Earl_Listbard on April 14, 2008, 11:10:32 pm
This brings us to another point:  Is it OK to create an alt PURELY for OOC reasons?

I'd say no... >.>

@karyuu: People smoke cigs, doesn't mean they should...... Erm...

I only say this, keep in mind, because isn't exploring something your character should do?... Now now I know, we all want to know what the other side of the fence is like, so why not make a evil character or a good character to ccheck out the other side of the fence?

Err, well, I don't think anyone should openly support using ooc alts or even mining mechs/mules But hey, people will use them, and frankly its not like anything is gonna change that.

So I wouldn't say its worth talking about then. :E
Title: Re: Ethics, RP, and Npcs
Post by: Siteri Kidachi on April 14, 2008, 11:35:58 pm
So what, you'll now be able to irreparably ruin your character and have to start all over basically to get into some places? Ick.
Title: Re: Ethics, RP, and Npcs
Post by: Rizin on April 14, 2008, 11:50:58 pm
So what, you'll now be able to irreparably ruin your character and have to start all over basically to get into some places? Ick.

If your character wouldn't do it - don't do it - when you are given a choice take the option that fits YOUR character. All decisions will come with rewards and consequences. The only person who can "irreparably ruin" your character is the characters player by making choices that do not fit that character.
Title: Re: Ethics, RP, and Npcs
Post by: Velh Krome on April 14, 2008, 11:57:53 pm
If all that means, faction points finally become impacting: Yay! Hope people will start to ponder about to "type yes casually", when asked to accept a quest. Perhaps some chars will get ambushed by hostile npcs, others not at all.. perhaps differently expensive stuff from merchants for chars with different merchants factions, maybe some wont be able to buy from certain merchants at all (hey, perhaps some balancing, for chars may either be able to pay here or there - with whole different offers!).. perhaps some are able to "spot" spices (alchemical ingredients) in the wilds others are not.. ? Sounds grand!
Greasing..? There should definitely be some corruptive options available (like the "shady way into Winch")! Maybe not easy to access, certain faction points required, besides having to pay?

If that warning in the initial means, only quests solved in the future may become impacting: What about the already gathered faction points?

Alts for ooc reasons.. some items are paid well for on the market, like glyphs or shields. Glyphs for instance are meant to be found on random locations, growing on trees, rocks, animals etc., although rare (if I am mistaking please correct me) - mechanically though many glyphs are only available by questing, Some chars may be meant to be rich merchants with connections to others, like on other levels and whatnot - does all that mean you are only allowed to play out stuff like "doing as if"? Questing is a difficult topic anyway, just think of that one certain npc that meanwhile must have rewarded people with dozens and hundreds of shields. Realistic? Not at all, but playing a char who is meant to receive regularly loads from fabricants (or "glyph-runners", whatever) surely may be.
So after all, I say yes, I can see good reasons to do so.

Ps: So devs, how about adding very rare chances to loot glyphs from beasts and collectable plants in the wild?
Title: Re: Ethics, RP, and Npcs
Post by: Orgonwukh on April 15, 2008, 12:14:13 am
What I fear might happen is this:
People will have a good character (most of them, I suppose, because rping an evil char will become even more difficult from what I assume) who they develop and they will have an evil alt, with which they can try other quest solutions. And if it goes wrong... *poof* 'Nevermind, was only my evil alt. I'll delete it and create another one, avoiding this quest I just blasted.' :S

I'd like to know more about the consequences.
Are we talking about characters being deleted automatically when breaking high laws?
Will characters not be able to enter any city anymore when they broke a low law?

This warning sounds somewhat apocalyptical and might make many players decrease their roleplay intensity instead of increasing it, because they fear punishment.
Title: Re: Ethics, RP, and Npcs
Post by: Xillix Queen of Fools on April 15, 2008, 12:15:40 am
Re: Ethics, RP, and Npcs is the topic.
Title: Re: Ethics, RP, and Npcs
Post by: Siteri Kidachi on April 15, 2008, 12:44:00 am
In any case, I like the idea, but I hope that the consequences aren't as extreme as this topic makes them sound, and that there's adequate chance for a character who's taken a few bad quests to redeem themselves.
Title: Re: Ethics, RP, and Npcs
Post by: zorbels on April 15, 2008, 01:15:57 am
Quote from: Earl_Listbard
Quote from: Kaerli
This brings us to another point:  Is it OK to create an alt PURELY for OOC reasons?

I'd say no... >.>

@karyuu: People smoke cigs, doesn't mean they should...... Erm...


 :) Come on players what is it you don't understand exactly? The game is for ALL players Rper's and none RPer's. You can come into the game and RP if you want or you can create an alt to test the game. Just use common sense and don't go play with players who are obviously in a RP with your OOC alt. Orrrrrrr better yet ...  create an alt who is IC and chose what your other character wouldn't have when given the option. Why does the line have to be so black and white? Why can't we have grey? Your receiving a warning from the Dev's so that your main character won't suffer the consequences if they chose to go down a path they normally wouldn't. (I think perhaps a thank you is in order, not complaining) I am sure they are doing this out of the kindness of their hearts and also to avoid the "you didn't tell us players this would affect our character for good!"

I really think this warning is awesome! Yeahs! Thanks settings! I am sure there are some pretty interesting quests to figure out and I look forward to it! Oh and in advanced I am sorry about all the compliants that are going to be formed due to the change.
Title: Re: Ethics, RP, and Npcs
Post by: Raa on April 15, 2008, 01:58:50 am
:) Come on players what is it you don't understand exactly? The game is for ALL players Rper's and none RPer's.

When I joined, I got the impression that this game was for RP only, not ub3rpwnz0rs.
Title: Re: Ethics, RP, and Npcs
Post by: SerqFeht on April 15, 2008, 02:25:55 am
:) Come on players what is it you don't understand exactly? The game is for ALL players Rper's and none RPer's.

When I joined, I got the impression that this game was for RP only, not ub3rpwnz0rs.

If that was the case then there probably wouldn't be need for such developed training and combat systems.
Title: Re: Ethics, RP, and Npcs
Post by: zorbels on April 15, 2008, 03:34:22 am
Quote from: Raa
Quote from: zorbels
:) Come on players what is it you don't understand exactly? The game is for ALL players Rper's and none RPer's.

When I joined, I got the impression that this game was for RP only, not ub3rpwnz0rs.

This game only for RPer's? No ..... It is for all players. The dev's have even posted in many threads that ALL are welcome  when the RPer's would get to carried away with trying to hammer in some poor newbies head that this game is only for RPer's. If you are an OOC character though there are different rules that would apply to you. That is why there are different ways to chat. example /group and /tells these are to help those who are not into RP to not flood up the main chat with OOC comments and questions. Obviously if you are an OOC alt you don't go running around screaming at the top of your lungs ub3pwnz0rs. You just do your thing and speak with your friends in /tells or /group and level yourself away or test the game.

This just isn't as complicated as people like make it.

Note: Sorry for being off topic. Hopefully the thread will now continue to remain on topic.
Title: Re: Ethics, RP, and Npcs
Post by: Prolix on April 15, 2008, 07:18:30 am
Well if you want to be completely realistic, ethics are for losers. You have to break a few eggs to make an omelet or as I have heard of Kissinger saying 'Sometimes you have to do bad things to achieve good ends' which is just another way of saying the ends justify the means.

Of course
Quote from: wordnet
ethics
     n 1: motivation based on ideas of right and wrong [syn: ethical
          motive, morals, morality]
     2: the philosophical study of moral values and rules [syn: moral
        philosophy]
being an abstract notion do not exist in reality and means whatever you want it to mean.

Certainly a black and white outlook is not particularly realistic either but is pretty common to rpgs. Ah well, I don't plan on joining the black flame anyway, someone else can test the evil stuff.

I suppose in a few months what in particular the warning alludes to will be general knowledge. I have no real problem with characters having to follow a good or evil path depending on their actions but I would like to think that a neutral path would be just as viable. It just does not work out that way in most games.
Title: Re: Ethics, RP, and Npcs
Post by: neko kyouran on April 15, 2008, 03:08:29 pm
I like.

It's ultimately up to the players ability to have restraint though.  But it's my opinion that that is a good thing.  It adds replay value and allows the player to play the game again, in a "different light", so to say.  :)

In ES4: Oblivion having your char do some the the more 'baddie" type quests\event\actions, would make it quite hard to be able to do some the "goodie two shoes" type stuff, so I found it easiest to make a few different chars to explore different parts of the game.  Bringing that type of concept to PS would make things a bit more fun imo.
Title: Re: Ethics, RP, and Npcs
Post by: Dajoji on April 15, 2008, 04:46:46 pm
It would be nice to see NPCs react to one's character in a similar way as in Fable, where they would admire you or run away from you depending on the fame you'd make for yourself. Discounts or special stashes with some merchants can also be added eventually. All in all, this is a good thing. We've talked a lot about IC actions having consequences and being consistent with our choices for our characters. Well, this is it. Good work.

:)
Title: Re: Ethics, RP, and Npcs
Post by: Earl_Listbard on April 15, 2008, 04:59:19 pm
It would be nice to see NPCs react to one's character in a similar way as in Fable, where they would admire you or run away from you depending on the fame you'd make for yourself. Discounts or special stashes with some merchants can also be added eventually. All in all, this is a good thing. We've talked a lot about IC actions having consequences and being consistent with our choices for our characters. Well, this is it. Good work.

:)

I love the idea.

The more I read this thread the more I crave this to be implemented.


So long as horns don't grow out of my head and flies start buzzing around me. ;D
Title: Re: Ethics, RP, and Npcs
Post by: Dajoji on April 15, 2008, 05:02:18 pm
So long as horns don't grow out of my head and flies start buzzing around me. ;D

I thought you had those already. :whistling:
Title: Re: Ethics, RP, and Npcs
Post by: Zan on April 15, 2008, 05:06:04 pm
About time!
Title: Re: Ethics, RP, and Npcs
Post by: Kerol on April 15, 2008, 10:40:36 pm
This thread is mostly directed to those who notoriously moan about quests and development. If you really *want* to make a new char to check on all plots of quests, we won't stop you. However, this thread and now also an MOTD ingame warns you about consequences of decisions. Quests are not linear anymore.
You need to prioritize what way fits best to your character - and not only take the way that's most convenient in regards of time invested and reward.

As much as this is a warning, it's also a promise: We strive to reward characters of all colours between good and evil.

BTW, this warning does not only count for quests, also for events. Don't act in events against your usual character personality only to get rewards. If you follow an event ICly and want to "interfere" (meaning: to act against the more or less obvious plotline) /tell the responsible GM and ask if it's OK to do so.
This gives them the possibility to change their plans accordingly which isn't as easy sometimes since GM events usually are run as a teameffort.
We often can improvise and include spontaneous player ideas and special behaviour.

Why am I saying this? Because at some point you will be facing quest-event combinations - most probably without having the chance to repeat the event with an alt. You'll have to decide which way to go without turning back.
Title: Re: Ethics, RP, and Npcs
Post by: Dajoji on April 15, 2008, 10:56:46 pm
To add to what Kerol said about events, remember that more and more we try to incorporate parallel paths for different kinds of characters so if yours is not into helping others, for instance, there might still be a way for them to join the event (perhaps with the opportunity to take advantage of the situation or become part of the event character's problem).
Title: Re: Ethics, RP, and Npcs
Post by: Velh Krome on April 15, 2008, 11:09:03 pm
I can only repeat what I already said: Yay!=P

Your attempts to interweave GM-events with the rest of the gameplay surely will be appreciated!
I wonder how will you handle the impact of acting in events on characters? With faction points? Will there be a way to gain insight into the own char's "reputation" (if not handled by faction points)?
I am wondering, because:
If its by faction points, wouldnt already gathered faction points be taken into consideration too?

Quote
quest-event combinations
That one I want to leave standing there as it is=P
Title: Re: Ethics, RP, and Npcs
Post by: Prolix on April 16, 2008, 07:45:48 am
Thank you for further clarification. I appreciate it greatly, whatever others may think.
Title: Re: Ethics, RP, and Npcs
Post by: Orgonwukh on April 16, 2008, 11:19:21 am
As much as this is a warning, it's also a promise: We strive to reward characters of all colours between good and evil.

BTW, this warning does not only count for quests, also for events. Don't act in events against your usual character personality only to get rewards. If you follow an event ICly and want to "interfere" (meaning: to act against the more or less obvious plotline) /tell the responsible GM and ask if it's OK to do so.
This gives them the possibility to change their plans accordingly which isn't as easy sometimes since GM events usually are run as a teameffort.
We often can improvise and include spontaneous player ideas and special behaviour.

Now I understand the meaning of this post, finally. The word 'warning' gave it a negative bias. In my opinion only players who act out of character should take this as a warning, everyone else as a promise, as Kerol said. This makes me look forward to GM events and want to take part in it again.
Title: Re: Ethics, RP, and Npcs
Post by: Izzabella on April 16, 2008, 04:03:59 pm
What about the factions we have now... >.>
Title: Re: Ethics, RP, and Npcs
Post by: Zwenze on April 16, 2008, 05:33:14 pm
I think I know what quests are meant. I made them with an alt and I saw other players finishing them as well. And I am a bit confussed as those players play their char good alligned but then do those quests in a way (and there have been many many many ways to act good or bad) that is hardly fitting a good aligned char. I am looking forward to see, what the quest system will become and hope players will learn that quests should be done in a way that fits their char.
Title: Re: Ethics, RP, and Npcs
Post by: citizen on April 16, 2008, 05:49:55 pm
What about the factions we have now... >.>


Yes,  i worked hard for those points toward Evil and Black Flame
Title: Re: Ethics, RP, and Npcs
Post by: Kerol on April 16, 2008, 06:29:41 pm
Quote
Quote
What about the factions we have now... >.>
Yes,  i worked hard for those points toward Evil and Black Flame

Wipe?  :sorcerer:

No, seriously, what about them? I don't get the question.
Title: Re: Ethics, RP, and Npcs
Post by: Under the moon on April 16, 2008, 06:32:11 pm
Zwenze, those people can still roleplay 'good' characters outwardly. But internally, their souls now have a black spot on them, and we (Settings) own them. If they are called on to do something in the future (in an event or quest), they will have to obey.. or suffer the consequences.

As a fictional example, if you did a lot of quests to enter the fictional Super Secret Assassin's Guild Area just to get that cool Assassin's Cloak (fictional as well), and made promises to NPCs along the way, we reserve the right to call in those marks. If that means if you are called on to do a certain thing, such as 'donate' 50,000 tria to the leaders of the Assassins, you MUST do it, or be punished.

I am not saying refusal to do as told will end up with your character being given to True Death (character deletion). But, then again... I am not saying it won't.

Watch your step when you walk the darker paths. It may come back to bite you.
Title: Re: Ethics, RP, and Npcs
Post by: Velh Krome on April 16, 2008, 07:51:11 pm
what about faction points.... hm, I will post again the questions I already posted in my last post...

Quote
I wonder how will you handle the impact of acting in events on characters? With faction points? Will there be a way to gain insight into the own char's "reputation" (if not handled by faction points)?
I am wondering, because:
If its by faction points, wouldnt already gathered faction points be taken into consideration too?
I may add one to perhaps make it more clear:
Does all this thread have anything to do with faction points?
Title: Re: Ethics, RP, and Npcs
Post by: Prolix on April 16, 2008, 07:54:07 pm
As far as I am concerned any game content that leads to true death (character deletion) would be an abuse unless it was clearly explained in context by the relevant npcs repeatedly, at each step, on the way, and ultimately avoidable before the last step. It is all very well to have your laws, regarding burial wells, for instance, with true death penalties but to me it would be better if they were banishment from the land of the living instead. This could be accomplished, for instance, by some powerful Dark Way magic which caused the recipient to suffer rapid degeneration upon exposure to the Crystal light. Such a person could very well spend all their time in the Death Realm, save for occasional brief "vacations," filled with suffering, and "day passes" during eclipses. Lesser penalties could be effected by sending them out the Bronze Doors and not allowing them to return.

I do not like enforced character deletion for breaking in context laws and think it should be only for out of context game server considerations. If you have such in character penalties then I ought to be able to get, say, ten other people together to make a complaint against someone and have them tried for a crime leading to such a penalty resulting in their deletion if convicted. This would be completely acceptable as people are falsely accused all the time in real life. Another factor is that in implementing such a penalty even without player interaction you run the rather large risk of deleting characters by bug and not intention or even of deleting accounts. I believe this risk is too high despite any amount of warnings you may make on the forums or even in game.
Title: Re: Ethics, RP, and Npcs
Post by: Under the moon on April 16, 2008, 08:29:47 pm
Prolix... honestly... do you think that we would have any path that could lead to True Death without many warnings, ways to turn back, and protection from bugs? Have some faith. Some of the best writers around are on the case.
Title: Re: Ethics, RP, and Npcs
Post by: Nikodemus on April 16, 2008, 08:35:32 pm
Zwenze, those people can still roleplay 'good' characters outwardly. But internally, their souls now have a black spot on them,
lol for consistency - you can be good but you are bad. Players and NPCs, no people from IC PoV.

It is sometimes unbearable to stay apart and watch.

And yay for the new discussion direction, there is no reason to be worried about it, unlike about what i wrote about before.
I can clearly say the game is going fully forward ;) with the first.
Title: Re: Ethics, RP, and Npcs
Post by: Prolix on April 16, 2008, 08:36:06 pm
Redemption, Prolix?/me had a hand in writing some of what you speak of.
I think not.

Do try to be consistent.....
Title: Re: Ethics, RP, and Npcs
Post by: Under the moon on April 16, 2008, 08:44:07 pm
I said ways to turn back, not redemption. Take the example of the diving board. You can climb the ladder and walk out to the edge, or turn back at any time. That is turning back. Once you jump off, however, you are going to get wet. No turning back, no redemption. No consistency conflict.

Nikodemus, I did not understand your post.
Title: Re: Ethics, RP, and Npcs
Post by: Rizin on April 16, 2008, 08:45:03 pm
I may add one to perhaps make it more clear:
Does all this thread have anything to do with faction points?

Faction points are just one method of achieving our goals, which happened to be brought into the thread. The point of this thread was to remind people to act in character and we seem to have drifted a bit.
Title: Re: Ethics, RP, and Npcs
Post by: Nikodemus on April 16, 2008, 09:02:09 pm
UtM, from the quote of yourself the conclussion is that, interaction between players is completly irrespective, to what intraction is betwen player and NPCs, events RP and similiar. This confirms that noone significant cares about consistency in this area. In fact, from IC PoV we should start describing NPCs exactly as NPCs and not as people. That because player - player and player - npcs are different,  irrespective worlds.
Title: Re: Ethics, RP, and Npcs
Post by: Kerol on April 16, 2008, 09:41:52 pm
You forget that GMs can see which quests players finished and what faction standing they have. There's nothing stopping us from using this info to determine how to treat players in events . Not only that, we could use quest items/info as parts in events. :sorcerer:
And the other way round, of course: quests could use items/info given in events.

And another thing: Imagine you play some sort of paladin, do a quest that gives you access to a dark mage laboratory but leaves a "mark on your soul" - priests or other similarly aligned characters would be able to see it and deny you access to a holy area. The only difference between an NPC (/GMs) and players right now is that only NPCs and GMs can "see the mark", players cannot.
However, that doesn't mean that they can't find out - just see if the other can access an area or not.

You can make quests a trial of courage and incorporate them into your guild application. You can "live" (RP) in certain areas, amongst characters with the same mindset. I can imagine that's also a way to find fitting recruits for specific guilds.
To directly incorporate the faction/quest info into RP only a spell would be required for players to "see" - opening up many more ways to juggle with.
When you're a bit creative you will find ways to play with what's there.
Title: Re: Ethics, RP, and Npcs
Post by: Nikodemus on April 16, 2008, 10:42:30 pm
Ok, I would like that, then why UtM said otherwise?
Title: Re: Ethics, RP, and Npcs
Post by: Under the moon on April 16, 2008, 11:17:13 pm
I think you misunderstand my meaning.
Title: Re: Ethics, RP, and Npcs
Post by: Nikodemus on April 16, 2008, 11:56:36 pm
Indeed, i could, I did. 
And again, the progress this thread shows is really good for gameplay.
But the promised effects are worrying, because the way how they are accomplished, may prove to be outside of common sense. This thread discussion is conducted in the spirit of: "you have alts, so use them, because you may do something you wouldn't by acciden't and you don't want a char you care about to be tainted"
But there is that looser like me who doesn't have alts to test because he has no time, energy to roleplay on the same level with more than one character. Although my character isn't thinking in the slightest to go join Blackflame and play in killing people for joy, helping them in that or performing rituals, I'm worried that too harsh Yliakum law may made me an outlaw, because i walk around, suddently stumble a burial well and some invisible spell will notice all guards and every NPC that i broke the law.
Although i could RP that, it is not my dream, especially that PS has no support for outlaws and i don't want everybody to pounce on me, like proved in here (http://hydlaa.com/smf/index.php?topic=32217.0)

I also don't want my cheracter be doomed for banishment or whatelse, because NPCs are made poory or narrowly, because the dev team has no time to develop it good enough, because it is too small and the time rushes. Even if they could do it really, really well if given enough time.
Features introduced in this thread are so critical that if made in a haste they can break a character if not in the next week, then maybe next month, or next year, sooner or later it will be over. And not because of the fault of the player, but by accident. Of course in reality we have convicts who were proved innocent after ther death in prison, but do we wat this in PS and maybe not for such a marginal scale? Are we still playing for fun?

I think there is not enough discussions of this type lately, maybe it deserves a new topic, but i don't want devs not be able to sleep overnights, because players are flooding them with questions and accusations.
Title: Re: Ethics, RP, and Npcs
Post by: Zwenze on April 17, 2008, 12:03:13 am
...
 The only difference between an NPC (/GMs) and players right now is that only NPCs and GMs can "see the mark", players cannot.
However, that doesn't mean that they can't find out - just see if the other can access an area or not.

Hmm, there is this one spell [name omited to avoid spoilers as much as possible] that allows me to read the factions of other players. Is this a bug or can I see such dark spots ic'ly when i have the right spell?
Title: Re: Ethics, RP, and Npcs
Post by: Caarrie on April 17, 2008, 12:29:32 am
...
 The only difference between an NPC (/GMs) and players right now is that only NPCs and GMs can "see the mark", players cannot.
However, that doesn't mean that they can't find out - just see if the other can access an area or not.

Hmm, there is this one spell [name omited to avoid spoilers as much as possible] that allows me to read the factions of other players. Is this a bug or can I see such dark spots ic'ly when i have the right spell?
then you must be talking about a bug (http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=646&histring=nature)
Title: Re: Ethics, RP, and Npcs
Post by: Zwenze on April 17, 2008, 05:01:58 am
Ok, I will avoid using this spell in roleplays then unless its clarified what I am supposed to see and what not.
Title: Re: Ethics, RP, and Npcs
Post by: Prolix on April 17, 2008, 07:43:46 am
Ok just back from work, let me try to catch up. Please bear with me.

The diving board analogy: not terrific but I see where you are going, however the terms that have been used in the various warnings lead me to interpret it as once you take the first rung of the ladder you must inevitably jump into the water. In other words you are already wet and just do not feel it yet. You say that is not the case so I will take your word for it though it may leave you with a faction level you do not wish to have and no ability to change it for the better. That is an extreme case and unlikely to remain true forever but may if nobody complains about it and it is otherwise unnoticed. Perhaps that is the intention and what you mean by no redemption.

Now protection from bugs: bugs are unforeseen adverse effects of coding, yet you claim that the best writers will protect us. I appreciate your confidence but I do not share it, you can have the best written quests in the world but it takes very little, a misplaced semicolon or bracket in the actual coding to cause a bug. Source code is only extremely rarely bug free upon first implementation, and often it does not become apparent until tested under production load. They are particularly hard to avoid when the code is disorganized and cobbled together as I suspect much of PS's code is, no disrespect intended. I do hope you have daily backups of the database as well as weekly and monthly as that is about the best protection you will get, the ability to restore a character that has been deleted due to a bug in a timely manner.

I find it just a little patronizing to tell me to have faith when I implore you to proceed with extreme caution. If it is not apparent that is my basic message. When I raise objections they are the things I can see might go wrong, when I offer suggestions they are the things I hope might help. Nuff said about that, for now.

Quote
And another thing: Imagine you play some sort of paladin, do a quest that gives you access to a dark mage laboratory but leaves a "mark on your soul" - priests or other similarly aligned characters would be able to see it and deny you access to a holy area.
You mean sort of like stealing candlesticks from the Laanx temple? Seems redemption is available for that. What if you gained the access to the lab in order to destroy it? I suppose it would depend on what you had to do to gain the access, but surely atonement is possible in most good aligned religions, isn't it? It doesn't take much to become evil but if there is no such thing as redemption in PS what good are the religions? Do the Gods rule with fear and offer no hope?

I really do not like the cross breeding between quests and events. What am I supposed to do if I happen to get a quest that requires me to participate in an event which never happens when I am on-line? I suppose I could buy an event item from someone else but the price is likely to be far higher than any potential reward from the quest. If the quest require I take some particular action in the associated event I am just SOL! (out of luck), hopefully I will be able to delete the quest without too many problems arising.

Quote
The only difference between an NPC (/GMs) and players right now is that only NPCs and GMs can "see the mark", players cannot.
I looked for the context that would make this true but could not find anything explictly connected. I suppose implicitly it is 'in relation to the ability to determine whether a player will suffer horrendously' "the only difference... ...players cannot." Can we expect any of the npcs to be subjected to deletion due to their crimes?

Well, that will thicken the porridge.

Title: Re: Ethics, RP, and Npcs
Post by: Xillix Queen of Fools on April 17, 2008, 08:54:54 pm
It is also possible to remove faction points via questing, relax.

The main thing I am trying to point out is that there will increasingly be trade offs in questing.

There are many ways we can and will set different courses none will likely be crippling.

If you remain consistent to the character you play you should be fine.

Some items/Areas/Powers/Info will be mutually exclusive.

Factions are but one means for us to manifest this.

Just play your character even in the quests, if you don't get something from a quest out of playing true to your character then you have the best reward Imaginable, a well role played character.

We want to work on plots and courses and rewards for thieves, religious zealots, neutral parties, etc etc etc all in due time.
Title: Re: Ethics, RP, and Npcs
Post by: Noriin on April 18, 2008, 12:34:32 pm
Can we expect any of the npcs to be subjected to deletion due to their crimes?
The main thing I am trying to point out is that there will increasingly be trade offs in questing.
Seriously, everybody's going a bit too far with all this char deletion thing.
I didn't hear from any dev in this thread that char deletion is a chance at all. It wouldn't be a smart idea.. how many newbies would have their chars deleted if there was a quest that pushed you to commit a crime that is punished with perma-death?
Every time somebody does an evil action everybody jumps at him/her here pointing and screaming like posssessed "Deletion deletion!"
Come on.. let people decide whenever they have to delete or not their characters..

I very doubt devs or GMs are going to force a player to delete their character at any point, there are many other forms of punishment that can be used to make a character pay for their crimes.
*looks around expectingly, joyfully waiting for UtM's prison map*
Besides, don't forget that many of the laws in the Octarchal decree are there to enforce the right functioning of game mechanics. Littering for instance, it creates server lag thus law punishes it severely. Will a quest push you to litter then? I also very doubt it.

However, I like this whole idea a lot myself. Enough to encourage me, who are actually not a very quester, to go for it and enforce my char's personality by mechanics.
This is a good step forward towards mixing RP and mechanics, don't panic.. just play your characters consequently and all ought to be fine.
I still have one question though. It was said that GMs may use this information to treat players differently in events, but considering most events are involving a huge mob of people, won't checking all of them be a tad complicated? I wonder how will that be managed, even though I would enjoy to see it in action. People acting IC at the sight of a yellow/blue label.. almost too good to be true ;)