What do you have against thieves? Its a legitimate lifestyle ...
The original poster's suggestion, if I understand it correctly, is that alongside a marker stating the name of the crafter of the object, there should be an optional additional marker stating the name of the recipient of the object, the idea being that objects could then be traced back to the original owner were they stolen.Yes this was
I'm not sure how plausible this is. Don't most crafters sell their goods to merchants, who then sell the goods on to customers? Perhaps merchants could offer an additional marking service for a fee.Yes, and think about wedding rings, presents with engravements.
Would it prevent thieving? it may make selling stolen goods more difficult, but it may simply encourage a black market [which might be fun]. I'm certain it wouldn't stop Izzabella.Of course not. But i would like to see some nasty spell on crafted items, if customer wants it for a fee which could damage or kill thief.
Of course not. But i would like to see some nasty spell on crafted items, if customer wants it for a fee which could damage or kill thief.I think you're going a little far there, how would it discern between Thieves and new owners? :P Also just because you dislike thieving doesn't mean you can disadvantage it beyond possibility :)
[Also shouldn't this be in the wishlist? the engraving bit at least]
QuoteOf course not. But i would like to see some nasty spell on crafted items, if customer wants it for a fee which could damage or kill thief.I think you're going a little far there, how would it discern between Thieves and new owners? :P Also just because you dislike thieving doesn't mean you can disadvantage it beyond possibility :)
Unless of course you have a brilliant idea for that :)
Of course not. But i would like to see some nasty spell on crafted items, if customer wants it for a fee which could damage or kill thief.
Of course not. But i would like to see some nasty spell on crafted items, if customer wants it for a fee which could damage or kill thief.
Ooh, kind of like a magical lo-jack? Something gets stolen, cast a spell, and somewhere in the distance you see a puff of smoke. :lol:
Not brilliant, but what if ... Already are magic artefacts. For example swords could have "souls", and a spell by owner could pass over ownership to new owner by letting know the soul the change :)
That would make theft of items impossible then. Please read my previous post :)
The world is hardly bare of rogues. Every other player is a rogue.
The world is hardly bare of rogues. Every other player is a rogue.
Do you mean the miner-crafter-mage-fighter-wear_heavy_armour-wield_heavy_weapon type of rogue?
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Anyway: Sounds like an NPC based engraving skill could be used to identify items in the manner the poster suggested. Pay a fee, get an inscription engraved on your weapon for a small tria fee.
There are no classes in PS btw :D
There are no classes in PS btw :D
Yeah, and that is exactly why we have so many jack-of-all-trades and that's why there is such a few interactions. But the term rogue is a bit of a catch-all category. Rogues can be: Thiefs, Gamblers, Burglars, Scouts, Thugs, Spies, Pickpockets, Cutthroats, Con artists, assassins, ... What has been done for any of these "professions" on the technical side of this game? That is why I say that their lifes shouldn't be made harder.
lol you have to type /me/me waves off chuckling "Naw.. I KNEW that!"
I am almost sure it was already pointed out that an item, marked with a name for any specific recipient, surely would not be wielded for anyone to notice, by a thief. Instead he would try to get rid of it, sell it. Which makes me think of the first problem: Either people wont give attention to it anyway since often items would get sold with marks on it showing other names than theirs, or there would have to be an option to again remove it..
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Seriously guys.. I can hardly think of why would all this hassle be necessary.citizen,
It would take massive amounts of space to store data, and I am not sure as well, if having devs-time spent into that could weigh up..say, fixing spells.
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There are ways to, for example;), lock guildhouses, and soon (i wont mention that annoying trademarkwhatever note) there may be lockable chests, to just improve security.