PlaneShift
Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Rigwyn on April 23, 2008, 11:33:07 am
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After jumping into the hole in the ground in the laanx temple, i go down to the next level however the game dies.
if i restart the client, i appear in the dungeon as expected, but then the client dies affer about 1/2 second.
I have been here several times before.... so i dont think this is a client side issue.
Thanks.
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To be more specific, here's the console output
user@3f00:~/PlaneShift$ ./psclient
Your configuration files are in... /home/user/.PlaneShift
DEBUG: Sound System Software Renderer Initializing...
planeshift.application.client:
PlaneShift Steel Blue (0.4.00)
This game uses Crystal Space Engine created by Jorrit and others
1.2.0 [Unix-x86-GCC]
214) LOG_ANY flag deactivated with no filter.
214) LOG_WEATHER flag deactivated with no filter.
214) LOG_SPAWN flag deactivated with no filter.
214) LOG_CELPERSIST flag deactivated with no filter.
215) LOG_PAWS flag deactivated with no filter.
215) LOG_GROUP flag deactivated with no filter.
215) LOG_CHEAT flag deactivated with no filter.
215) LOG_LINMOVE flag deactivated with no filter.
215) LOG_SPELLS flag deactivated with no filter.
215) LOG_NEWCHAR flag deactivated with no filter.
215) LOG_SUPERCLIENT flag deactivated with no filter.
215) LOG_EXCHANGES flag deactivated with no filter.
215) LOG_ADMIN flag deactivated with no filter.
216) LOG_STARTUP flag deactivated with no filter.
216) LOG_CHARACTER flag deactivated with no filter.
216) LOG_CONNECTIONS flag deactivated with no filter.
216) LOG_CHAT flag deactivated with no filter.
216) LOG_NET flag deactivated with no filter.
216) LOG_LOAD flag deactivated with no filter.
216) LOG_NPC flag deactivated with no filter.
216) LOG_TRADE flag deactivated with no filter.
216) LOG_SOUND flag deactivated with no filter.
217) LOG_COMBAT flag deactivated with no filter.
217) LOG_SKILLXP flag deactivated with no filter.
217) LOG_QUESTS flag deactivated with no filter.
217) LOG_SCRIPT flag deactivated with no filter.
217) LOG_MARRIAGE flag deactivated with no filter.
217) LOG_MESSAGES flag deactivated with no filter.
217) LOG_CACHE flag deactivated with no filter.
217) LOG_PETS flag deactivated with no filter.
217) LOG_USER flag deactivated with no filter.
218) LOG_LOOT flag deactivated with no filter.
218) LOG_DUELS flag deactivated with no filter.
218) LOG_TRIBES flag deactivated with no filter.
218) All LOGS are off.
Mounting skin: /this/art/skins/default.zip
289) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
290) Could not open image: >/this/art/gui/border/topleft.png<
290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
290) Could not open image: >/this/art/gui/border/topright.png<
290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
290) Could not open image: >/this/art/gui/border/bottomleft.png<
290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
290) Could not open image: >/this/art/gui/border/bottomright.png<
290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
290) Could not open image: >/this/art/gui/border/leftmiddle.png<
290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
290) Could not open image: >/this/art/gui/border/rightmiddle.png<
290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
290) Could not open image: >/this/art/gui/border/topmiddle.png<
290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
290) Could not open image: >/this/art/gui/border/bottommiddle.png<
290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
290) Could not open image: >/paws/base/maps/leather/top_left_1.png<
290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
290) Could not open image: >/paws/base/maps/leather/top_right_1.png<
290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
290) Could not open image: >/paws/base/maps/leather/bottom_left_1.png<
290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
290) Could not open image: >/paws/base/maps/leather/bottom_right_1.png<
290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
290) Could not open image: >/paws/base/maps/leather/left_1.png<
290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
290) Could not open image: >/paws/base/maps/leather/right_1.png<
292) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
292) Could not open image: >/paws/base/maps/leather/top_1.png<
292) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
292) Could not open image: >/paws/base/maps/leather/bottom_1.png<
Mounting skin: /planeshift/art/skins/base/client_base.zip
psEngine initialized.
Using fontsize 16 for resolution 1024x768
WARNING! Object '_s_bridge_01' is not closed!
WARNING! Object '_s_sigil_01' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object 'spikes_05' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
...
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
planeshift.application.client:
PSLoader: step 2: success
loading glyphs /this/data/effects/misc/glyphs_baar_sophia.xml
planeshift_effects:
Duplicate effect 'x_obj_quad' found!
Duplicate effect 'x_obj_spire' found!
Duplicate effect 'x_obj_star' found!
planeshift.application.client:
PSLoader: step 3: success
40139) <src/common/util/psxmlparser.cpp:282 ParseFile>
40139) Could not find file: /planeshift/world/bronzedoors/sound.xml
PSLoader: step 4: success
40562) <src/client/psclientdr.cpp:250 HandleStatsUpdate>
40562) Stat request failed because CelClient not ready for 28714
Map hydungeon loaded successfully in 9ms
Map laanxdungeon loaded successfully in 2528ms
44238) <src/client/psclientdr.cpp:250 HandleStatsUpdate>
44238) Stat request failed because CelClient not ready for 28714
crystalspace.proctex.pdlight:
Could not find light with ID
'ffffffa8ffffffaa43ffffffc87a28fffffff450ffffffa6ffffff8c1156ffffff91ffffffbd
ffffffe35e'
Map wtower loaded successfully in 746ms
45256) <src/client/zonehandler.cpp:182 HandleMessage>
45256) Still loading maps, ignoring crossing to sector hydungeon.
planeshift.application.client:
PSLoader: step 5: success
45467) <src/common/paws/pawsborder.cpp:60 UseBorder>
45467) Invalid dimensions on border drawable: >UpperLeftMap<
PSLoader: step 6: success
DistributeLeafObjects failed: !leaf_replaced
This node contains the following objects:
0: 'effect_anchor_basic_8' (-1,-1,-1)-(1,1,1)
1: 'effect_anchor_basic_9' (-1,-1,-1)-(1,1,1)
2: 'clacker' (nan,nan,nan)-(nan,nan,nan)
user@3f00:~/PlaneShift$
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I had a similar problem a few days ago. While touring the sewers my client suddenly died. When I tried to log back in same thing happened again. I got to the point where I could see my char standing in the sewer then the client just died (after maybe 2-3 seconds). Using a second computer, same thing happened there. Using a second account on the other hand, everything was fine, from both computers, even while I roamed the sewers.
The way I eventually 'solved' this was to use my second account to add a 'Die' command to my shortcuts. Next time I logged on with the problem account I managed to hit the Die butten just before the client crashed again. Next time I logged in I started in DR and everything was fine. Well, except for the part about being in the DR but at least I could play again. ;)
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Ok, so when i started the client this morning i hit the forward arrow as soon as i appeared in the dungeon - just to see if adjusting my position immediately would help. Sure enough I'm in :) ... dont know if moving as soon as i got in is what fixed it, or if perhaps someone did something.
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perhaps someone did something.
Yep, group effort on the fix with thanks to many.
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blasted rizin and co and their ninja updates.
:innocent:
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blasted rizin and co and their ninja updates.
:innocent:
Just for you Neko.... ;)
(http://icanhascheezburger.files.wordpress.com/2007/09/i-can-fix-thiz-sorta.jpg)
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This was the problem, thanks Rigwyn for posting it:
2: 'clacker' (nan,nan,nan)-(nan,nan,nan)
The entity shadow code does not check for an invalid position of the model, which makes crystal space bail. The clacker was modified to give it a valid location (or something ;) ), but the next version of the client should have a check so it gives an error message rather than crash.
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2: 'clacker' (nan,nan,nan)-(nan,nan,nan)
(http://icanhascheezburger.files.wordpress.com/2007/07/ihasmanycorms1.jpg)