PlaneShift
Development => PlaneShift Mods => Topic started by: Arerano on May 01, 2008, 11:00:57 pm
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Another inventory window.
Had to use "Head" icon for the "Mind" slot... and well, used the "Belt" icon for the "Ring"-slots.
I only tried it with the "elves" Skin. Maybe it doesn't work at all with other skins - however, if it interests you, you may try it and tell me if it worked.
My goal was "tiny window with everything important". I'm sure that one will quickly get used to the arrangement of the icons(slots).
(http://img166.imageshack.us/img166/941/inventory2hp2.th.jpg) (http://img166.imageshack.us/img166/941/inventory2hp2.jpg)
Downloadable here:
http://www.file-upload.net/download-823641/arer_inventory.zip.html
PS: don't miss my "CS-Arts thread" ;) --> Arerano's CS art (http://hydlaa.com/smf/index.php?topic=32123.0)
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\\o// love it! \\o//
(http://img379.imageshack.us/img379/8144/97888497xo0.jpg)
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I have also worked on a mod of the inventory window, it also requires a code change, it was for now rejected by the devs due to the decrease in the size of the inventory icons. Also i would not hide the "View" button as not all know they can right click on the icons to view their description, also there are mac users that might find it easier to see the description if they use the icon and not control click. I would not use "Gray Background" for the background i would use GM background [not sure on the case of the words as i am not at my normal pc]. I am also not a fan of the color for the font you picked combined with that background.
I also modded the small inventory window
http://img233.imageshack.us/img233/5015/shot246mv3.jpg
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Having more than one column indeed makes it easier in some cases. However my inventory (since it uses 2 columns only) doesn't require a code-change.
Concerning the "View Button". Yes, I'll likely change that. (Made it mainly for myself first but provide it for those who might find it useful)
I'll probably use a transparent background instead of the gray.. althought it's not likely that the inventory will be "left open in the middle of the screen".
However, I wanted to avoid using a textured background since it renders the transparency quite useless.
And concerning the font colour.. well, I've to see how it looks with a transparent (or if transparent doesn't look good, a darker-) background.
Any ideas how I can make the "background" of frame elements transparent without having the font fading out also?
Maybe using some other background for the slots would work also. (I actually based that gui on my old inventory gui which already used those "slots" for the items)
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Speaking about code, blocks of items slots are indeed usefull, although why not make it resizable? Probably quite a challange, but why not resizable window where the slots area would change amount of rows and collumns as you resize? Exactly how with shortcutcommands window.
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Speaking about code, blocks of items slots are indeed usefull, although why not make it resizable? Probably quite a challange, but why not resizable window where the slots area would change amount of rows and collumns as you resize? Exactly how with shortcutcommands window.
That would require major code changes, and right now no dev has time to even consider that, also making any widget resizable with PAWS is not very easy.
Any ideas how I can make the "background" of frame elements transparent without having the font fading out also?
Maybe using some other background for the slots would work also. (I actually based that gui on my old inventory gui which already used those "slots" for the items)
I am not sure that this is possible at all, as the font is part of the background unless you try to add alpha to the font section itself, but i dont know if that would work.
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(http://img166.imageshack.us/img166/941/inventory2hp2.th.jpg) (http://img166.imageshack.us/img166/941/inventory2hp2.jpg)
I like when a concept is neatly organized, and inventory management IS an important concept in Planeshift. Instead of having each thing in its own window, I love the idea of one unified window, like this. To have big sized icons and still less clutter, tabs could be implemented.
Overall, a great job, made my day!
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Thank you for all the comments so far. My focus was to have a "functional" inventory.
But the feedback made me try to beautify it. I hope it worked. ;) I also added a slash "/" between capacity and max-capacity.
I also tested it with the other Skins now since this one (ab-)uses the existing art even more.. and well, it works and doesn't even look bad.
Left side = without focus (transparency). Right side = with focus.
(http://img404.imageshack.us/img404/4418/inventory3mk1.th.jpg) (http://img404.imageshack.us/img404/4418/inventory3mk1.jpg)
Download link:
http://www.file-upload.net/download-823917/arer_inventory3.zip.html
PS: well, I won't win a "beauty-gui-contest" with it. (the capacity is cut off when it's higher than 999.99).. *sighs*
And some more improvements plus two more windows:
Thought I don't think that I'll use the "smallinventory" (you can show it by typing "/show bag") since the Inventory itself will serve the purpose most of the times.
Comments and suggestions are welcome. Do you think that putting the items (the slots representing the content of the inventory) on the left side of the inventory might be better?
The container window has the "move to inventory" button close to the slots. (better for the wrist :P ).
(http://img180.imageshack.us/img180/796/arermods3ca9.th.jpg) (http://img180.imageshack.us/img180/796/arermods3ca9.jpg)
Download link: Warning! I just found a bug with the inventory window in THIS download. Which I have to fix first. However the inventory in the previous download isn't affected.
http://www.file-upload.net/download-825074/Arerano_gui4.zip.html
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Download link: Warning! I just found a bug with the inventory window in THIS download. Which I have to fix first. However the inventory in the previous download isn't affected.
http://www.file-upload.net/download-825074/Arerano_gui4.zip.html
Fixed: (together with a tiny visual improvement. However the previous screenshots can still be used as reference how the windows look)
Download link:
http://www.file-upload.net/download-825674/Arer_gui5.zip.html
Comments are still welcome ;)
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i have redone the container window already as seen here http://hydlaa.com/smf/index.php?topic=32065.0 , this is also already in svn for the next release
Consider some people do still use ps at 800x600 and your "bag" window is getting a bit long for some to be able to view it all on screen
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Well, it's a mere redo of the containerwindow I already made once. (didn't publish it back then.) It now fits perfectly to my "Inventory window" (same slot size).
I looked at yours anyway. Is there a reason to have the "move to inventory" button far away from the container slots?
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Love your work, Arerano! Continue the modding!
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I am having a bit of a problem extracting the file. I download the file, open it with WinRAR, and the try to extract it to Program Files/PSSteelBlue/data/gui. It then gives me a message saying:
C:/users/me/AppDara/Local/Temp/arer_inventory3.zip: Cannot create file inventory.xml
Access is denied.
I'm running Vista and it may be that, i just don't know how to run WinRAR as admin from the screen that asks you whether to open or save. I have also tried deleting the current inventory.xml file before extracting the new one with the same results. ???
EDIT: nevermind...i just ran WinRAR as admin as i regularly would and that fixed it....should have thought of that.
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Well, it's a mere redo of the containerwindow I already made once. (didn't publish it back then.) It now fits perfectly to my "Inventory window" (same slot size).
I looked at yours anyway. Is there a reason to have the "move to inventory" button far away from the container slots?
All i changed in the window is the slot size, nothing else ;) so that is why that button is so far away, it was to start with.
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Another bug got fixed.
Since the border of the "bag"-window gets changed by the code, I tried to trick it (previous version) which seemingly worked. But it didn't really work - unfortunately. Clicking the "X" closed the "window with border" inside the "bag window" which made it impossible to show the bag again. (unless you restart the client)
That is fixed now. Unfortunately with a less-beautiful border.
And yes, I should warn: The Bag Window is too high to fit in a 800x600 PS-window.
(http://img442.imageshack.us/img442/1194/arermods5nd2.th.jpg) (http://img442.imageshack.us/img442/1194/arermods5nd2.jpg)
Download link:
http://www.file-upload.net/download-827043/Arer_mod6.zip.html
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And yes, I should warn: The Bag Window is too high to fit in a 800x600 PS-window.
Mm, I often run at 800x600, and sometimes even 640x480 (when testing with multiple clients :) ).
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There wouldn't be that warning if the system still counted in the 800x600units and not pixels ;p but fact is the counting in pixels system has some good advantages.
Hey, another reason to make PS windows fully resizable... one day ;P
I think you can play in making images for the other skins, Arerano ;> If i may suggest, i don't like the cupandtalon font. It isn't very good for reading. I always liked Scurlock more if comes about artistic fonts, but given the trend for using this font in game, i don't thik i will see it much around anymore ;P
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I made a new GUI MOD.
This time, I call it "RPer's Chatwindow" ;D
I was always annoyed by the huge border of the chat window, blocking my view. Yet I do like to use that neat "resize function" of the chat window, to see "more text at once".. which increased the border even more. I don't need a border, what I want to see is text. As much as possible at once, and that - nicely readable.
Here is it! The buttons (which I know by heart, are that small BY DESIGN!). No boarder and ONLY the middle text-field will increase in height when resizing. (none of the buttons or the input box.. thus, no space wasted)
(PS: the text shown is from the rules.. which you all ought to know.)
(http://img176.imageshack.us/img176/6426/shot34wi8.png) (http://img176.imageshack.us/img176/6426/shot34wi8.png)
Download:
http://www.file-upload.net/download-933737/chat.zip.html
Feedback is welcome!
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*Bump* hehe... No, seriously, I had missed your last mod Arerano so I just installed it (chat.xml) and I'm diggin' it! :) Good work. I really like the text size. With the last update it had shrunk quite a bit and the resize text option was too crammed for my taste. This is really good. Keep it up.
btw, it matches Cherppow's Glass and Paper (http://hydlaa.com/smf/index.php?topic=32521.0) GUI skin perfectly.
Edit: Here's a screenie.
(http://img142.imageshack.us/img142/1844/shot128ow2.jpg)
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(http://img442.imageshack.us/img442/1194/arermods5nd2.th.jpg) (http://img442.imageshack.us/img442/1194/arermods5nd2.jpg)
I like this being compact; I will consider using some of these mods in the future. The only thing I would think would be a neat additive to the INV window would be the amount of Progression points accumulated and maybe the Exp though that really doesn't affect much in game. I only mention it because I find it somewhat annoying to have to open both windows in order to see all those stats.
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Thank you very much for this mod, Arerano! (RPer's Chatwindow :P) I was longing for something like this :thumbup:
(YAY! Fifth GUI MOD for today! Is it my birthday? ::|
Jk ;))
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Thanks for all your comments so far.
I pondered about another way to not waste valuable text-space.
I could add tiny buttons to the left side (M for Main, N for Npc, T for Tells, G for Guild, (second) G for Group, S for System and H (or ?) for Help)
_________________________________
M| Arerano says: Test
N|
T|
G|
G|
S|
H|_______________________________
| Input Line
Or maybe the buttons on the right side. But I am unsure how usable (user friendly) that would be.
I also tried a bit around with the guild window, but the background is hardcoded. Well, lets see with what I'll come up next. (currently also working on things which aren't GUI related - not in that way at least.)
btw, it matches Cherppow's Glass and Paper (http://hydlaa.com/smf/index.php?topic=32521.0) GUI skin perfectly.
(http://img142.imageshack.us/img142/1844/shot128ow2.jpg)
Wow, almost looks like made for it. :) However it seems like there's no indicator to see which tab is active.
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Wow, almost looks like made for it. :) However it seems like there's no indicator to see which tab is active.
I could, of course, just be seeing things, but it looks to me like the system tab is a darker colour. if they still flashed when an unread message was in them it would be identical, just less intrusive. More of a gentle reminder that you're ignoring people than the current harsh one.
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btw, it matches Cherppow's Glass and Paper (http://hydlaa.com/smf/index.php?topic=32521.0) GUI skin perfectly.
(http://img142.imageshack.us/img142/1844/shot128ow2.jpg)
Wow, almost looks like made for it. :) However it seems like there's no indicator to see which tab is active.
Ahhh... yes. Looks like that... I hadn't noticed until you said it, however so maybe it's not that bad :P
I also just noticed something though: the white/transparent background can make the text hard to read if the objects behind the communication box are light colored as well. What happens is that a light background blends in with the white text and the transparency of the text box reduces contrast instead of enhancing it. If the background of the text box were black instead of white, it will avoid this problem, since it would come between the white text and the background. I suppose that's got to do with the skin color scheme rather than with the mod, however...
I'll post a screenshot as soon as I get a chance.
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I uploaded the chat window again. It got removed somehow. ...once more
Anyway, you can get them from the "Planeshift 3d mods" svn on sourceforge.net:
There: http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Arerano/data/gui/
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Those who use my inventory window must update to the newest version. for PlaneShift 0.4.03
There were changes in PlaneShift which will require you to use the new XML. (otherwise you may lose items trying to equip them on your head).
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Arerano/data/gui/
(http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Arerano/screenshots/inventorywindow.png)
WARNING This affects the other modded inventories too!
(Don't ask me if they (other than mine) got updated for the new version though)