PlaneShift

Gameplay => General Discussion => Topic started by: Xillix Queen of Fools on May 20, 2008, 03:40:26 am

Title: Art Dept Poll
Post by: Xillix Queen of Fools on May 20, 2008, 03:40:26 am
Only what you want MOST please. Don't bother saying you want more than one thing.
Title: Re: Art Dept Poll
Post by: Shadow1490 on May 20, 2008, 05:15:49 am
I guess I'd like to see the rest of the races added. Mostly cause as it is its kinda hard to tell what race a character is at a glance. Plus I'm really curious about it.
Title: Re: Art Dept Poll
Post by: Raa on May 20, 2008, 05:17:56 am
Races. I'm sick of seeing the same old thing.
Title: Re: Art Dept Poll
Post by: Hrothbert on May 20, 2008, 05:40:15 am
I am sure that we will find the races to be the dominant one in this poll. I am very curious to see some of the others and have something else to look at.
Title: Re: Art Dept Poll
Post by: peeg on May 20, 2008, 10:47:40 am
I'd like to see the existing areas fixed/expanded/polished :)
Title: Re: Art Dept Poll
Post by: Jeraphon on May 20, 2008, 02:26:06 pm
It's gotta be the races. They're the one crucial thing. And I speak having a personal vested interest in the monsters. :)
Title: Re: Art Dept Poll
Post by: Mythryndel on May 20, 2008, 02:48:16 pm
I would like to see everything on the list, but I had to go with Clothing. It would be very nice to be able to customize clothing. I would like to be able to dye my Leather armor a different color for instance, or to put an actual cloak with a guild crest over my armor. It helps make the game more personal.
Title: Re: Art Dept Poll
Post by: Kaityra on May 20, 2008, 02:59:05 pm
Why am I not surprised to see "The rest of the player races" way in front of the others?  :thumbup:
And right after that I would like to see...wait...Xillix said something about not to bother... ;D
Title: Re: Art Dept Poll
Post by: ThomPhoenix on May 20, 2008, 03:15:09 pm
Diaboli!
Title: Re: Art Dept Poll
Post by: Mathy Stockington on May 20, 2008, 03:43:59 pm
Being this is a role play game, anything to do with the races and their ability to move and be more individual would help. Children characters would be nice also.

Eye glasses
Clothes
New shoes or boots
jewerly - rings and necklaces
even walking sticks for the blind and elderly
(children need toys to play with also)

Title: Re: Art Dept Poll
Post by: Cebot on May 20, 2008, 04:03:19 pm
I voted for the player races, just because those have been missing forever while other things have been added. But everything on the list is important and should be added in time
Title: Re: Art Dept Poll
Post by: Arastral on May 20, 2008, 04:59:20 pm
All races - Nolthrir in particular.  ;)
Title: Re: Art Dept Poll
Post by: One and only tanner on May 20, 2008, 07:31:40 pm
Female Klyros!
Title: Re: Art Dept Poll
Post by: Eliseth on May 20, 2008, 07:52:11 pm
Races for sure, and new animations for the female dwarf >.< Also mathy's right, child characters would be great.
Title: Re: Art Dept Poll
Post by: Lanarel on May 20, 2008, 08:48:25 pm
I want the possibility to differentiate one character from another most. Although player races would help a lot for that (and I really want my Xacha to look like one), I voted for clothing, as having a few different pieces (cloak, trousers) with some different textures maybe, allows for much more variation. Also, once there are more races, adding things like clothing will be much more work (as more clothes have to be designed). Oh wait, that works the other way around as well.
Title: Re: Art Dept Poll
Post by: Il Dio del Nulla Assoluto on May 21, 2008, 01:56:31 am
Female Klyros!
me too! if it was for devs Klyros now will be extincted ;D
Title: Re: Art Dept Poll
Post by: macchesney on May 21, 2008, 02:23:41 am

Eye glasses
Clothes
New shoes or boots
jewerly - rings and necklaces
even walking sticks for the blind and elderly
(children need toys to play with also)



*blink*
Title: Re: Art Dept Poll
Post by: Under the moon on May 21, 2008, 04:38:42 am
Har. This is a vote for options that are slated to be worked on sooner than later, not offer suggestions that are not thread. Focus, peoples.
Title: Re: Art Dept Poll
Post by: Duraza on May 21, 2008, 04:48:45 am
Diaboli!

I second that.
You know what, don't even worry about the other races. Just do the Diaboli, they are the only ones worth caring about anyways  :P
Title: Re: Art Dept Poll
Post by: Hrothbert on May 21, 2008, 04:51:57 am
Forgive me but I would like to see a few Ylian women around, The demorian are beautiful but....
Title: Re: Art Dept Poll
Post by: LigH on May 21, 2008, 09:21:39 am
Looks like we hardly ever had such an obvious result... But race models are hard to make, they require a remarkable level of quality, and hardly any developer is able to provide it - yet.

But there may be some undiscovered talents for the other issues. Especially, I think about "Fixes to old areas"... I am certain that you could avoid almost all invisible walls in heightfield maps, by correctly using the heightfield features. I was ... well, at least surprised, to see that you re-used an existing heightfield for the Gugrontid map. And banned half of the area, unnecessarily.

Before the expansion beyond the existing **road maps continues, I really hope that you will consider using the existing unused halves of the maps. Making and editing heightfields is simple when you understood the limits and features. I made a whole map with matching texture layer alpha maps, I just still wait for any kind of feedback about it.
Title: Re: Art Dept Poll
Post by: Xillix Queen of Fools on May 21, 2008, 05:11:40 pm
The poll is not only to guage the public's interest but to possibly guide how we focus our attention moving forward where possible.

The models can get done a bit faster, on thing we need is more animators of high caliber in 3dsmax, if you are learning how to model now in order to help with ps concentrate effort on making realistic animations. While the models are difficult we do have a few people who can do them (unfortunately those folks are also very much in demand elsewhere in life as they are brilliant in other ways also) but animators are still very much needed.
Title: Re: Art Dept Poll
Post by: Arerano on May 22, 2008, 01:05:17 am
concentrate effort on making realistic animations.

I also believe that this is the hardest part. I am wondering how the existing animations were made, most of them do, indeed, look great. Breathing, bouncing of the hair while running, etc.  Maybe with some additional hardware? hmm,.. motion capturing would be a great thing.
Title: Re: Art Dept Poll
Post by: macchesney on May 22, 2008, 02:27:09 am
I also believe that this is the hardest part. I am wondering how the existing animations were made, most of them do, indeed, look great. Breathing, bouncing of the hair while running, etc.  Maybe with some additional hardware? hmm,.. motion capturing would be a great thing.

Yes arerano.. certainly. Motion capture would be excellent..
Title: Re: Art Dept Poll
Post by: Taniquetil on May 23, 2008, 01:47:50 am
I think th animations are fine as they are. The thing that i think is needed most is definitely to have the races filled in.
Title: Re: Art Dept Poll
Post by: Jeraphon on May 23, 2008, 05:23:25 am
I think th animations are fine as they are. The thing that i think is needed most is definitely to have the races filled in.

You don't understand. Each race has its own set of animations. There's no universal animation used for all the models. They're all animated separately. And if we don't have the animations, we're not just gonna put in motionless hovering races. :)
Title: Re: Art Dept Poll
Post by: LigH on May 23, 2008, 08:22:29 am
That reminds me ... some races may also need a little tweaking of the speed at least. Like, male Dermorians are somehow far-jumping runners. But that bugreport exisits.
Title: Re: Art Dept Poll
Post by: Nairan on May 23, 2008, 10:14:00 am
i voted for Fixes to old areas since there is still a lot todo (light, fix happening black areas, etc)
Title: Re: Art Dept Poll
Post by: Taniquetil on May 23, 2008, 01:16:08 pm
I think th animations are fine as they are. The thing that i think is needed most is definitely to have the races filled in.

You don't understand. Each race has its own set of animations. There's no universal animation used for all the models. They're all animated separately. And if we don't have the animations, we're not just gonna put in motionless hovering races. :)

What i meant is that the current races' animations are fine, we don't need any more for the current races.

+1 vote for hovering race! :D
Title: Re: Art Dept Poll
Post by: LigH on May 23, 2008, 02:05:02 pm
After you've seen a dwarf swimming, you will want to have it in game... ;)
Title: Re: Art Dept Poll
Post by: macchesney on May 23, 2008, 02:11:39 pm
+1 vote for hovering race! :D

Actually a game called rubies of eventide with a magical floating character..  O--)
Title: Re: Art Dept Poll
Post by: Arerano on May 23, 2008, 02:15:57 pm
After you've seen a dwarf swimming, you will want to have it in game... ;)

Or a female enkidukai dance-animation  ;D
Title: Re: Art Dept Poll
Post by: Sen on May 23, 2008, 02:33:49 pm
After you've seen a dwarf swimming, you will want to have it in game... ;)

Or a female enkidukai dance-animation  ;D

This already exists, it looks just a bit... broken  :P

#edit# upps... misread - feel free to delete this senseless post
Title: Re: Art Dept Poll
Post by: Candy on May 23, 2008, 03:27:59 pm
+1 vote for hovering race! :D

Actually a game called rubies of eventide with a magical floating character..  O--)

DOMO's got one, too. I'm sure there are others as well.
Title: Re: Art Dept Poll
Post by: MustangMR on May 23, 2008, 09:34:25 pm
Well, I understand everyone's desire for new player races, but is that the best thing for PS?  Shouldn't those new races be backed up with appropriate new zones as starting locations to keep everything in context?  Do all the races fit within the context of the current zones?  Since PS is about roleplaying, for someone to play these new races their story always has to start with they left their home area to go to the city.  Is that always good?  What about the role playing of a character who never wants to go into the current zones for one reason or another?

Just a thought.  I know the player races are a big draw, just considering some of the side effects of maybe jumping ahead too fast.
Title: Re: Art Dept Poll
Post by: zorbels on May 23, 2008, 10:37:33 pm
I choose "fixes to old area's." I think the PlaneShift team has spent enough time trying to add new things to the game to please players and it would be nice to have the old area bugs/issues fixed. So much has been added to this game since I started playing three years ago. Thing is, all the issues and bugs are pretty much still around from when I first started. There have been a few issues fixed here and there, but it would be nice to start having game play that is not hindered by glitches, lagging, and other annoying bugs.

My next choice would be the player races. There have been a few added in the last couple of years but it would be lovely to finally see the models of all those races we have had question marks hovering over the heads.
Title: Re: Art Dept Poll
Post by: Caarrie on May 24, 2008, 01:11:24 am
Just so you all know, a LOT of map fixes have been done since the last update, including removal of the invisable walls on bdroad1. You will see some of these changes/fixes when Talad releases the updated maps [at this comming release or in the future]. Keep in mind that fixes to current maps mostly are only done by Talad and no one else as they dont have access to the required art to do so.
Title: Re: Art Dept Poll
Post by: Jeraphon on May 25, 2008, 06:21:06 am
Quote
Well, I understand everyone's desire for new player races, but is that the best thing for PS?  Shouldn't those new races be backed up with appropriate new zones as starting locations to keep everything in context?

Please note that the city contest revealed plans for new zones to serve as said starting locations. Also consider that with a small playerbase not all the areas will serve as congregation points. Completing the races will make the game look more polished, and the resulting increase will merit focus on new areas. Until then of course, there's nothing stopping a dwarf from RPing that he's from Delving, or a klyros from Amdeneir, or a dermorian from Quintherion, a diaboli from Biranmia or any race from any of the other now-known Dome cities.
Title: Re: Art Dept Poll
Post by: LigH on May 25, 2008, 10:59:24 am
This matches the childhood events in the character generation like "You lived in a ### village".
Title: Re: Art Dept Poll
Post by: Taniquetil on May 27, 2008, 05:43:29 am
After you've seen a dwarf swimming, you will want to have it in game... ;)

Is it comical?

Just so you all know, a LOT of map fixes have been done since the last update, including removal of the invisable walls on bdroad1.

YAY \\o//
Title: Re: Art Dept Poll
Post by: Homik on May 29, 2008, 12:18:48 am
Clothing! I finally want a cape! next i'll need a cane sword but thats weaponry and not one of the options.
Title: Re: Art Dept Poll
Post by: Crj on May 29, 2008, 02:58:58 am
Im for updating/expanding old areas.
1) Adding new towns and cities could scatter the small player base.
2) Updating the look of the current areas could draw more players.
3) There are many areas that feel awkward and illogical.

One of the biggest problems in PS are dead spaces. One good example is the area surrounding the Hydlaa arena. While the central structure of the arena, with many entrances leading into it, suggests a central location, the space around it dose not correspond to the shape or the infrastructure of the building at all. This creates an counter-intuitive environment. Its like placing a shopping gallery in the middle of a desert. The interior of the arena is unpopulated, making it feel abandoned. Im talking about both NPCs and items. This is also true for terrain maps. They somewhat remind me of industrial German landscapes. For me the journey is more important than the goal. The empty areas just don't justify the travel time. These areas feel a lot like fillers, that are placed there to make the journey longer in order to make traveling harder. The environment offers no place for spontaneous actions and the sights change very slowly.
Another thing is the linearity of paths that can be taken. Mostly there is just one way to reach a certain goal. This makes the environment feel very restricted. A second option for each destination would give a greater sense of freedom, make the world feel larger and much more open, with less effort. This is especially important for Hydlaa and the Death realm. While there are some hidden paths (like the sewers and dungeon) that give a little freedom of choice, these ways cant be observed from the city itself. For me the charm of medieval towns lies in the complex street structure, that gives "unlimited" possibilities to get from one point... to getting lost in a maze of streets. One of my favorite places in PS is the dungeon. Its easy to get lost at first, but after some time exploring the structure becomes clear, while still offering a certain degree of freedom to choose your path freely. Hydlaa has only straight paths, this has become even more obvious after the changes from MB to CB. This doesn't hold true for Ojaveda, because the general layout feels very controlled, while the houses in Hydlaa are scattered.
There are many other small things, like 1m high steps, unused city space, awkward texture mapping and green space around average residential houses in Hydlaa(feels like suburbs with huge walls).
I just feel that the planning quality has lessened since the release of CB. Most of the new environments are much more generic. The awesome layout of the original maps back from AB and MB is probably why i like Planeshift in the first place.

Quality over quantity.
My reasoning isn't based on role playing, but rather on the general feeling and authenticity of the world.

EDIT: The problem with the city-design contest is that there is too little time for a team of amateur developers to design, model and texture an entire town, while maintaining high quality. 4 months may seem like a lot of time, but for it really not all that much, if you take into account that amateurs work much slower and there is virtually no real life or CG architectural reference.
Title: Re: Art Dept Poll
Post by: Xillix Queen of Fools on May 29, 2008, 04:15:19 am
Then help them out!
Title: Re: Art Dept Poll
Post by: Crj on May 29, 2008, 05:09:00 am
Then help them out!
Im actually doing that already, but sadly i have a very tight schedule.  :(
See Phase 2 thread...
Title: Re: Art Dept Poll
Post by: Tuathanach on July 31, 2008, 08:48:15 pm
Lemur's need to be modelled as they are the most beautiful race :)
Title: Re: Art Dept Poll
Post by: Gaian on August 03, 2008, 06:14:50 pm
It would be nice to see all the areas of Yliakum geography. We still have no true mountains (classical ones with rocks and snow, not our hills), we have a lot of cities to see and  Ojaveda... only Akkaio. And the "secret" (almost everybody now knows how to get there...) places over Hydlaa's walls, near the world end... So, I'd like to see these nice spots more interesting. I think that old areas should be fixed.. there are different spots lagging/crashing or where you can jump down at the end of the world.
Title: Re: Art Dept Poll
Post by: Argoroth on August 04, 2008, 09:45:02 pm
Definitely the rest of the player races with updating the existing player races as a close second, and updating their animations as a close third. It's what you have to look at the most in game. Also, I don't think that the races should be tied down to a specific location, such as their "home city" or "home village". If someone doesn't want to go to a specific area, I'm sure it's easier for them to cope until their favorite location is implemented than to stare at the clones of characters with place-holder models.

While a certain race may look good on paper and in concept art, it can end up being translated badly into the game. This is often due to a model's design in combination with how armor/clothing and weapons look with it, as well as its animations. Even now some models have extremely annoying animations.

There are already things like plate armor and weapon alignments that have been added into the game. And that is with models that could use some updating. Imagine the amount of work you'll have to do to realign everything once the models need to be updated. That is why all the player races have to be implemented first, the existing models updated, animations made more fluid, so that you can start aligning various gear without having to look back later.

Look at any MMORPG out there -- one of the most important features is a visual character customization.
Title: Re: Art Dept Poll
Post by: Bubba on August 11, 2008, 09:24:19 pm
I voted for 'more animations for the existing races'. Although I, too, would like to see the 'missing' races in-game, I think a higher priority should be given to more fully developing the races we already have. Being able to scratch one's head, laugh, bow, lay down (as if sleeping), point in a given direction with at least one arm (with a command like /pointright, /pointup, etc.) would be great. Being able to shake hands (or some analogous operation) would be fantastic, but I assume it would require a lot more than just an animation, seeing as it would require that your partner either accept or decline your offer to shake.
Title: Re: Art Dept Poll
Post by: Dreamcrafter on August 12, 2008, 02:58:30 am
Oh, a thousand times, clothing!  The inability of one to customize one's character's appearance much at all is the one great visual failing of PS, I feel.  I'd love to be able to tell people apart more, get some distinctive appearances, etc.  Clothing For The Win! \\o//