PlaneShift

Support => Linux Specific Issues => Topic started by: Xanthan on June 03, 2008, 02:43:35 am

Title: New problems
Post by: Xanthan on June 03, 2008, 02:43:35 am
Just in the last day or so I am suddenly running into major problems:

1) When I re-enter the hydlaa plaza area after being on another map (with maps kept once loaded), things get so slow I have to exit the game.  It's fine when I re-enter.

2) When in hydlaa, if I quit, I can't re-enter the game most of the time.  Entering with a different character elsewhere works, and eventually (hours later) and I re-enter.  It always dies in the same place in step five.  Sometimes it is a segmentation fault, sometimes and illegal instruction.  Here's the last page of "--verbose" output:

planeshift.application.client:
  PSLoader: step 3: success
  PSLoader: step 4: success
   12813) <src/client/psclientdr.cpp:250 HandleStatsUpdate>
   12814) Stat request failed because CelClient not ready for 30372
Map hydlaa_common loaded successfully in 300ms

crystalspace.maploader.parse.image:
  Could not open image file 'materialnotdefined' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'materialnotdefined', using checkerboard instead
  [node: world,textures,texture(name=materialnotdefined)]

crystalspace.mesh.anim.pdlight:
  Could not find light with ID
  'fffffffcffffff867123fffffff822ffffffe7ffffffccffffff935cffffffadffffff9c0773
  3b72'
  Could not find light with ID
  'fffffffcffffff867123fffffff822ffffffe7ffffffccffffff935cffffffadffffff9c0773
  3b72'
  Could not find light with ID
  'fffffffcffffff867123fffffff822ffffffe7ffffffccffffff935cffffffadffffff9c0773
  3b72'
  Could not find light with ID
  'fffffffcffffff867123fffffff822ffffffe7ffffffccffffff935cffffffadffffff9c0773
  3b72'

crystalspace.graphics3d.shadercompiler.xmlshader:
  Shader 'std_lighting'<2>: Technique with priority 150 fails. Reason:
  fragment program failed to load.
  Shader 'std_lighting'<2>: Technique with priority 100 fails. Reason:
  fragment program failed to load.
  No technique validated for shader 'std_lighting'<2>: using fallback
  Shader 'std_lighting_fixed'<2>: Technique with priority 200 succeeds!

crystalspace.proctex.pdlight:
  Could not find light with ID
  'fffffffcffffff867123fffffff822ffffffe7ffffffccffffff935cffffffadffffff9c0773
  3b72'
  Could not find light with ID
  'fffffffcffffff867123fffffff822ffffffe7ffffffccffffff935cffffffadffffff9c0773
  3b72'
Segmentation fault
Title: Re: New problems
Post by: Caarrie on June 03, 2008, 02:46:03 am
if you could build a client in debug and post a backtrace that will help otherwise there is not much we can do for you based on that info.
Title: Re: New problems
Post by: Xanthan on June 03, 2008, 03:28:25 am
The problem seems to go away on a server reset.  The illegal instruction makes me suspect a failed assertion.
Title: Re: New problems
Post by: Xanthan on June 06, 2008, 11:09:40 pm
Hmmm - this is recurring constantly now.  The client crashes while I'm in the portal going from the library area into the Hydlaa Plaza.  Then it crashes with a segmentation fault in the same place noted above whenever I log in.  Eventually there is a server reset and then I can get back in, though it also seems to have something to do with the time-of-day in the game.

Has there been a new release of the linux client since the initial release for this server version?  Is there a way to determine the version?  The updater says there are no updates.
Title: Re: New problems
Post by: Xanthan on June 17, 2008, 01:31:59 am
This seems to be repeatable.  Usually in the plaza area, just entering it, the client gets super slow and eats up tons of memory and CPU time.  Then it dies with the message:  "Warning: attempt to remove nonexistent passive grab"

Upon attempting to restart I get the error given above.  However, if I go in as an alternate character I can _usually_ get in ok.  After that I am able to log in again with my main character.  Hopefully this will be useful debugging info if anyone else runs into this.