PlaneShift

Gameplay => Guilds Forum => Topic started by: Sacid on June 03, 2008, 10:54:01 am

Title: [Organization] Tunnel Digger
Post by: Sacid on June 03, 2008, 10:54:01 am
Tunnel Digger
(http://i8.photobucket.com/albums/a16/amogorkon/sacidsig.png)

On the StoneBreaker homeworld, mines were far below the surface and it was therefore necessary to dig out expansive tunnel systems into the stone. The Nedemos started a company dubbed Tunnel Digger and made good profit from it. Over the years their tunnel digging methods were nearly perfected, hardly any accidents happened in those tunnels. The company grew over the centuries and leadership was passed on to the sons of the Nedemos. When Vodul created the portals to Yliakum, the Tunnel Digger company was already in it's fifth generation and led by two brothers. Those two brothers had frequent disagreements and clashes until one of them decided to leave the StoneBreaker homeworld.

After arriving in Yliakum, he was astonished by the massive rocks surrounding the land. Years passed by until he decided to start the Tunnel Digger company in Yliakum. The fact that there were not yet many StoneBreaker brothers new land made it difficult for him. He was, however, able to hire a few other StoneBreaker men, as well as a few Kran, as they were way stronger and could easily remove the rubble. Once the the government was formed, the new laws forbade anyone from digging new tunnels in the Stone Labyrinths and therefore, by law, it was only possible to dig on the surface of the Dome. Nedemo had a hard time keeping the company alive. Brothers and Kran left the company and went their own ways. Centuries passed by and the Nedemos became a poor family. During that time they only kept one tunnel open, which ended in a cave. Their home.

Three generations later, a young Nedemo decided to leave the cave and travel to Hydlaa. Keeping with tradition, his father gave him leadership of the company, which now only existed in their memories. He worked hard, day and night, and was eventually able to purchase a small house. In time he found a wife and had two sons with her, Sacid and Chiroy. The two brothers could not have been more different. While Sacid spent most of his time with his father below the temple of Laanx, mining ores and gems for the local smiths and gemcutters, Chiroy was more of a mama's boy. Their mother made sure Chiroy got the best education they could afford with the few tria they had.

Chiroy learned to read and write and excelled in Mathematics. His father always said that it is a waste of time, but in the end Chiroy studied architecture and spent much time with the tunnel plans of his ancestors. He calls himself "Tunnel Architect" today.

Sacid was never interested in going to school. He learned reading and writing from his brother in the evenings, but he spent the rest of the day in the ruins below the temple. In his youth he started speaking with a strange accent for fun, no one knows why or where it came from, but over the years it became a part of Sacid. Today this accent is the only way he speaks.

Sacid and Chiroy do, however, have one thing in common. Their parents made sure that they both learn Yliakum Common instead of StoneBreaker. Neither of them speak the language of their dwarven brothers.

Their father decided to give the brothers joint ownership of the company, but put Sacid in charge, and for years they worked hard. Sacid continued to mine ores and gems while Chiroy drew up plans for tunnels and studied the laws - unfortunately he was unable to find a loophole in the laws that would allow them to make new tunnels.

Years passed by and Sacid grew tired of mining. He stepped back and gave Chiroy the overall leadership. Sacid found an interest in smithing and learned from Harnquist, later from Trasok. He is now the "Tool Smith" of the company. In his constant search for supplies, he met Zzurlosch, a HammerWielder. At first they had nothing more than a supply contract, later a friendship developed and Sacid took the decision to hire him for the company. Zzurlosch is not only a friend, but also an official representative for the company.

In the original Tunnel Digger company, only StoneBreakers were allowed to work, and in Yliakum Kran were also hired. Today it is a dwarven company only. HammerWielders are hired but still a little frowned upon. Both Sacid and Chiroy think that HammerWielders don't make good miners. But they will invite them if they see potential. As a member of the company you will be given a few tasks to start off with. Those will include finding mines and training the skills required to be a miner. Other tasks may include learning the basics of metalwork. At first you will be a student, because no matter how much you already know, there is always something new to learn. Later you can specialize in a field of interest. Become an ore miner, a gem miner, a smith, or choose the educational way and become an architect or a teacher.

No matter for which way you decide, when acting in the name of the company you will behave politely. In your free time you are free to do whatever you want.


OOC
There's no ranking system in the company, you start as student and then specialize.
Current game mechanics make it kind of hard to live the company as intended. We can give you a little starting funds, but unlike a real company we cannot give you a regular salary.
This is a company, not a guild. We are not responsible for the actions of our members in their free time - Is your boss IRL responsible for what you do in your free time?
We require you to be polite with other people OOC'ly, if we get frequent reports about bad behavior about a member we will find IC reasons for why we no longer can employ this member and will remove them from the guild.
IC'ly you are free to RP whatever you want, but when you are acting for the company we require good behavior.
Cheating is forbidden, there are no exceptions. If you find a bug in the game you should report it on the bug tracker and don't use it to gain advantages. Using bugs and exploits will not only get you removed from the guild instantly, but also will get you reported to the GM's.
Tunnel Digger was created as a one man fun guild once, that is why the guild is still very small and lacks story here and there. The guild (company!) is not meant to become a big one. We won't massrecruit, we won't invite on OOC requests, if you want to join, find a member, or let us find you and RP your way in.
For the lack of background story, mistakes and whatever: I'm open to suggestions (NOT TO RANTS!) and will edit this thread every now and then.

Sacid

EDIT: Fixes for grmmar and typos, thanks to Eliseth
Title: Re: [Company] Tunnel Digger
Post by: ThomPhoenix on June 03, 2008, 11:51:49 am
Good starting post! The only thing you have to remember is that current Yliakum citizens have only a very vague recollection of their original homeworld, if they have a recollection at all. And certainly Vodúl is not known to them. The travel between the homeworlds and  Yliakum also took several generations. The Stone Breakers that left their homeworld would not have been the ones to reach Yliakum.
Title: Re: [Company] Tunnel Digger
Post by: Sacid on June 03, 2008, 12:16:43 pm
Thanks for your input, Thom. I just checked with the history of Yliakum and it is only stated that it took a long time until the races arrived and that it took some generations of lemurs until the other races arrived. It is nothing known about how those portals worked, perhaps the people fell into stasis during the trip? IC neither Sacid, nor Chiroy know about their ancients from their homeworld. they only know their parents. Perhaps the Nedemos which live / lived in that cave have any memories or documents about it, but neither of the brothers knows about them. It's unknown if they are even still alive. IC'ly none of them knows vodul either. The history part of the company can therefore be seen as OOC knowledge, like the history of Yliakum on the main site (unless some of those information get written in IC books, or quests :))

If settings clearly states, that the individuals which left the homeworlds are not the same which arrived in yliakum, I will probably think about a different history part and make it fit the settings more. I will make a note about it and check settings regularly for updates :)
Title: Re: [Company] Tunnel Digger
Post by: ThomPhoenix on June 03, 2008, 03:05:24 pm
You can always ask a Setting member on IRC or PM them on the forum, if you have questions about the Settings. The history on the main page cannot always be followed, since it hasn't been updated for a long time. Some thing may have changed.

Good luck with your guild!
Title: Re: [Company] Tunnel Digger
Post by: Sacid on June 03, 2008, 03:11:17 pm
Thanks, we seem to think alike, because just before i saw your reply i contacted xillix on irc :P
But however, in the initial post I stated that it will get edited every now and then because it is far from finished, so if anything has changed or will change it still leaves me enough room to make it fit the settings :)
Title: Re: [Company] Tunnel Digger
Post by: Zan on June 03, 2008, 06:05:19 pm
Question:

How do you dig a tunnel in Yliakum?
Title: Re: [Company] Tunnel Digger
Post by: Sacid on June 03, 2008, 09:26:20 pm
Heh, good question, I guess like everywhere else. With a rock pick, much efford and really much time :P/me looks at the pile of broken rock picks and thinks "when are they gonna implement jackhammers?"  ::|
Title: Re: [Company] Tunnel Digger
Post by: Prolix on June 03, 2008, 09:40:53 pm
It would appear to me that your company will be closely regulated by the octarchy due to the restrictions placed on mining. You are unlikely to be allowed to dig tunnels below the dome level and on the dome level anything that might break through to the stone labyrinths is likely to be shut down forthwith. That is not to say there cannot be a place for you, just something for you to consider.
Title: Re: [Company] Tunnel Digger
Post by: Sacid on June 03, 2008, 10:17:04 pm
Once the the government was formed, the new laws forbade anyone from digging new tunnels in the Stone Labyrinths and therefore, by law, it was only possible to dig on the surface of the Dome. Nedemo had a hard time keeping the company alive. Brothers and Kran left the company and went their own ways. Centuries passed by and the Nedemos became a poor family. During that time they only kept one tunnel open, which ended in a cave. Their home.

The current Company does not dig any tunnels, at least not officially :D (and even if someone gets us to build a tunnel or even a tunnel system, it will have to be pretended that it is there, because game mechanics don't allow the carving of tunnels. I still suggest to not ask for 2 reasons, 1: the octarchy firbids it, 2: other people might ignore that you rp a tunnel there, which will raise only problems)
The last tunnel was made centuries ago, before the government was founded. According to the settings stonebreaker have made many tunnels in the stone labs - tho I am not claiming that any of them belong to us, just saying that centuries ago Sacids ancestors had have some there :)
Title: Re: [Company] Tunnel Digger
Post by: Zan on June 04, 2008, 06:28:59 am
So you guys are more remnants of an old clan than a company?
Title: Re: [Company] Tunnel Digger
Post by: Sacid on June 04, 2008, 09:14:38 am
The company was and is a family company. Over centuries they did not have any emplyees. Today Tunnel Digger is mainly a company of miners (and it is intended to RP the company as such as soon as we're able to) and not an remnant of an old clan (it never was a clan tho).
We also teach the making of and sell all kinds of tools (currently axes and shields, but as soon as tool smithing gets implemented we will do even that by mechanics).
Like I said in the initial post, there needs to be much work with the back story and current story, so please keep the comments coming and I'll try my best to add and change things :)

Sacid
Title: Re: [Company] Tunnel Digger
Post by: Zzurlosch on June 04, 2008, 10:16:40 am
Hello Sacid!

Good piece of work, me Tool Smith! Great to see, we are growing. Not only in membership, but in history, too. Most I agree with your "we won't massrecruit" statement.  ;D
I have some ideas about what Tunnel Diggers do, beside from mining: We can do other services for the government in Yliakum. Since we must not dig tunnels any more for security reasons, I am quite sure government and others will need expert opinions on static calculations from time to time. That is exactly what a Tunnel Architect should be able to! Old buildings and ruins should be inspected, from time to time and all the caves, that can be mined in are a risky place, if not controlled frequently by experts. Some time the government perhaps will even pay for our service.  :lol:
See you, me diggin'  friend and "gluck auf"!

Zzurlosch
Title: Re: [Company] Tunnel Digger
Post by: Greylock on June 04, 2008, 11:42:52 am
I am a new member of this guild , and i figured i might put in a few cents worth of thoughts into the history here. Although first off i shall introduce myself i am Wamororo Walloren a apprentice miner , well in fact a apprentice stage in everything in life right now in Yliakum. Zzurlosch invited me into the guild after a bit of roleplay.

Anyways I like the origins of the two brothers working on this small organization form the beginning, a family organization, or the remnants of a old clan. I was thinking perhaps the clan or family aspect could be focused a bit with new members like myself forging some blood relations in the past between members of this guild.

Perhaps vague recollections to a old clan in older days that were bonded together, or perhaps heirlooms (fictional ones sense they don’t really exist in game) that were passed down and link the members to a common ancestry beyond race.

the exact history or ancestry could be left vague or as a mystery not needing to be explained as it is irrelevant for the most part other then being their as a link between members in a rp sort of way. 

anyways thats just my two cents
Title: Re: [Company] Tunnel Digger
Post by: Zan on June 07, 2008, 01:33:37 pm
I definitely like the initiative and am only asking questions to try and help you guys to straighten out your story. What I wouldn't do is keep it vague. Make it detailed but make sure it adds up. The whole thing definitely works but I you'll get a lot of questions about digging tunnels and why only dwarves, etc. So either make sure you have good reasons/explanations for those. Don't have to be reasons everyone agrees (conflict can be fun :P) with but inside the guild they need to work.

Keep fleshing out your story though and I especially like how you are re-creating the company in-game .. instead of just claiming to be a grand company. It'll gain you much more respect in the long run if you actually have what you claim.