PlaneShift

Gameplay => General Discussion => Topic started by: Xillix Queen of Fools on June 06, 2008, 08:00:08 pm

Title: Dlayo
Post by: Xillix Queen of Fools on June 06, 2008, 08:00:08 pm
Go on then and place your thoughts below.
Title: Re: Dlayo
Post by: One and only tanner on June 06, 2008, 08:03:57 pm
yes i think they are there was one i was able to kill and suddenly it now has a shiny new weapon and a shield making it another solid foe

Quote
I wish they looted snorks instead of fish.
you are truly obsessed with snorks...
Title: Re: Dlayo
Post by: Arerano on June 06, 2008, 08:23:37 pm
Yes. Though they ought to be hard to kill, it makes no sense that they have "god-like" powers. Even "the best player" can't get anywhere near their stats.

Indeed, they should be a challenge, but where's the fun if you have to hit them many a time, yet they send you to drakku with one or two hits. You can't concentrate on anything else while facing a dlayo, and that's abused by some to quickly run in (while you're engaged in a fight with the dlayos) and kick your bum and if you get aware of their attempt, they quickly run out and you can't do anything unless they hit you. (but that's actually another thing)
Title: Re: Dlayo
Post by: One and only tanner on June 06, 2008, 08:29:32 pm
Yes. Though they ought to be hard to kill, it makes no sense that they have "god-like" powers. Even "the best player" can't get anywhere near their stats.

True i understand they have some nice items up for the grabs, but an inventory of mana potions and 15 minutes of walking around in circles later shouldn't be the only way to get it
Title: Re: Dlayo
Post by: neko kyouran on June 06, 2008, 08:36:33 pm
no, i'd like to see people actually use the group function of the game, and attack as a group.

this isn't world of solo-craft.
Title: Re: Dlayo
Post by: One and only tanner on June 06, 2008, 08:41:12 pm
i tryed that with some friends using melee. we died,
meaning we'd have to use magic to stand a chance
Title: Re: Dlayo
Post by: Arerano on June 06, 2008, 08:43:15 pm
no, i'd like to see people actually use the group function of the game, and attack as a group.

this isn't world of solo-craft.
A group makes it almost harder at the moment, since the Dlayo seems to be less predictable. And it still kills them with 1-2 hits, thus "backing up and healing each another" doesn't work that well either. And people standing on the wall and casting spells on the Dlayo isn't really a honest fight imho.
Title: Re: Dlayo
Post by: Shaman on June 06, 2008, 08:44:05 pm
I'd like to see more lore behind the Dlayo Tribe. How did they become so powerful? Also, why are they in the arena to begin with? Wouldn't a tribe be more territorial and defend their land out in the wild?
Title: Re: Dlayo
Post by: Zwenze on June 06, 2008, 09:23:52 pm
Imho the dlayos can pretty balanced. I can take out two of them in a steel on steel fight and all of them when i use magic skills. Group function would be nice, but actually the group makes it somewhat harder to gain victory. But for a one on one fight they are well suited.
Title: Re: Dlayo
Post by: Prolix on June 06, 2008, 09:56:17 pm
I think they are fine as they are but the new gladiators are a little too buff.
Title: Re: Dlayo
Post by: Zan on June 06, 2008, 10:27:46 pm
Dlayos are in my opinion pure powerleveled NPCs, which is all they encourage too .. leveling. They make absolutely no sense with a damage that far surpasses anything a player can obtain and defenses only the most trained characters can equal. On top of that they have rather unrealistically rare loot (some of it). I still don't get what's so rare about a simple wooden staff that it can only be gotten by fighting powerleveled NPCs.

The only way to fight them succesfully is by using ranged magic or player skill (read: running around like crazy) Even groups won't make a difference since they still kill everyone in a single hit but take a few dozen hits to go down themselves.

They could definitely use some balancing out.
Title: Re: Dlayo
Post by: Raa on June 06, 2008, 10:35:20 pm
I killed a Dlayo once... through a wall... and it took an hour... He had no loot.  :'(
Title: Re: Dlayo
Post by: Duraza on June 07, 2008, 12:58:48 am
Dlayos are in my opinion pure powerleveled NPCs, which is all they encourage too .. leveling. They make absolutely no sense with a damage that far surpasses anything a player can obtain and defenses only the most trained characters can equal. On top of that they have rather unrealistically rare loot (some of it). I still don't get what's so rare about a simple wooden staff that it can only be gotten by fighting powerleveled NPCs.

The only way to fight them succesfully is by using ranged magic or player skill (read: running around like crazy) Even groups won't make a difference since they still kill everyone in a single hit but take a few dozen hits to go down themselves.

They could definitely use some balancing out.

Yeah, I agree with Zan  :P
There is nothing wrong with leveling and all but Dlayo only encourages unnecessary leveling....And where does he get the wooden staffs from? Why does he even have them in the first place?

The fact that the staffs are so rare and hard to get just encourages powerleveling just like you find in other MMO's. Rare item for higher leveled players. Next thing you know we have people screaming 'noob' all over.

I'm not trying to say that there shouldn't be a reward for people who level, as in rarer items, but I am trying to say that leveling should be done from a roleplayed need, not a players need. You should level your character because your character wants to get stronger in an rp sense. You should not level because you as a player wants a special/rare item that few people have.
Title: Re: Dlayo
Post by: Xillix Queen of Fools on June 07, 2008, 02:38:29 am
The only ways an item can to make it into the player's inventory is via mechanics, or a gm event. The staff has been kept rare by intent, if it was easy to get, no one would value it (much like ps itself).

(If I had a quest made to take a player on a journey to get a staff people would complain about that also AND the staffs would then be less rare, and it STILL would not be rper friendly, cause many won't quest either)

Everything is the enemy of rp, pish-posh!

I think maybe I'll go drop 1000 staffs in the plaza just so there is another item hanging around for window dressing :P

At some point people are going to have to recognize that we as developers work very hard to provide means for players to enjoy their rp experience the solutions are just not easy to come by.

It is very difficult to improve the rp experience when mechanics (the thing that all games are engineered on) are seen as the enemy of the rp crowd.

THERE IS NOTHING WRONG WITH LEVELING IT IS PART OF ROLE PLAY

It is, growing, accruing experience, learning. If the mechanics are not perfect, ok, I understand that, but don't keep saying everything that touches mechanics at all is the bane of good rp.

Suggest some viable alternatives that won't be exploited and stop decrying how everything is against you.

In another thread I posted about "approved guilds" and just about everyone balked at that TOO.

(also the loudest were the "grinders" <-- another crap name for people who engage mechanics (why does everything that is not considered* rp have to have a negative connotation?)

What am I to do with you people?

bored/complaint filled/contrary for the sake of it/rpers/plers/etc

I love this game but the vicious circle is perpetually breaking my will.

I posted a poll to try to get at the truth of an issue and again it is polemic, not compromise, which surfaces.
Title: Re: Dlayo
Post by: Shaman on June 07, 2008, 02:44:28 am
THERE IS NOTHING WRONG WITH LEVELING IT IS PART OF ROLE PLAY
Quote
(also the loudest were the "grinders" <-- another crap name for people who engage mechanics (why does everything that is not rp have to have a negative connotation?)

I think you just contradicted yourself by saying that, though I might have misread.
Title: Re: Dlayo
Post by: Xillix Queen of Fools on June 07, 2008, 02:50:21 am
*I have edited it for shaman
Title: Re: Dlayo
Post by: Candy on June 07, 2008, 04:10:12 am
Personally, I'm not much for how every session in the arena ends up with some Dlayo sneaking up on me and hitting for over 1K damage.

It isn't the dying that bothers me, it's the strength of the Dlayos. Sure, toss some dangerous and agressive enemies in, but maybe tone the Dlayos down a bit? I don't know much about looting them, since I haven't beaten one myself, but it is sort of a common element to MMO's that harder enemies = better/rarer loot. On the other hand, a wooden staff should be pretty easy to come by (maybe have a simpler version available from Levrus or something?).

As for the whole RP/levelling thing, personally, I think it's better to have the stats to match your character (which is why Monala loses most of her purely-roleplayed fights if she doesn't avoid them).
Title: Re: Dlayo
Post by: Xillix Queen of Fools on June 07, 2008, 04:23:07 am
Np, if after 100 posts the majority agree the dlayos should be nerfed, the dlayos will be nerfed.

If staffs are a pain in peoples butts I will remove those also, I just don't like how many many threads turn into an rper vs. pler thing.
Title: Re: Dlayo
Post by: Izzabella on June 07, 2008, 05:10:26 am
Hmm well my only  complaint with them is they just hit too unrealistically hard.. I agree its totally cool and fun to have a mob that needs a group to kill, but even if I had someone with high CW in my group healing, I still can't fight someone that when they hit me deal over 2k damage when max hp is only 800. ( could be wrong on that..) Perhaps we can make him hit hard, but not quite THAT hard ;) but have a lot of HP so it takes a ton of people or a really, really long time..
Title: Re: Dlayo
Post by: Shaman on June 07, 2008, 05:15:36 am
I believe that's unrealistically strong for a person, but not a creature. A person, no matter who they are, would eventually die from a few sword wounds, but a creature would have strong endurance, and strong attack strength (depending on what it is) to require a group in order to kill.
Title: Re: Dlayo
Post by: Prolix on June 07, 2008, 05:59:20 am
I think that if you want to encourage grouping to defeat these guys you could give them more attacks for less damage per attack and let them choose multiple opponents to attack from those within reach. That way people could move in and not die the first time they get hit and might be able to brave it out for a while. That probably is not an easy change though. Also it would be good if they use magic once in a while too.  Is there an npc anywhere that uses magic to fight with?

I am not too concerned about the Dlayo Gladiators I am more than happy to ignore them. I am more concerned that the number of rogues, ordinary gladiators, cutthroats and the like can all 1 or 2-hit me and they seem to be proliferating. I realize that player abilities have increased as well but most of the players you want to keep cannot max out their characters in a month or two of playing. I would guesstimate that  the relative amount of ubermobs has increased more than the number of maxed players. I would suspect that 10% or less of the players have 90% of the maxed characters. Of course these numbers are pulled out of my hat and may not be too accurate.

If you allow those players to drive the development average players will get further behind and lose interest. Now maybe I am not fighting the right mobs, I have not tried the dinosaurs when they have been attackable. I suppose the number of relatively weaker creatures has been increased as well, there are more trepors and consumers and whatnot, so maybe I am overstating my case somewhat.
Title: Re: Dlayo
Post by: Zan on June 07, 2008, 09:24:26 am
Alright, compromise then ...

Option 1: Dlayos keep hitting this hard and being deadly opponents. Gladly but then I believe if they are able to kill with one swing, they should be able to die with one as well. Now obviously this can't happen because players always have the initiative. But it would be possible to give them less HP so they can be killed with three or four good hits. Not the ten to twenty it takes now.

Option 2: Reduce their lethality by giving them a lot less damage per hit. Say about 100 damage points per hit, which still makes them formidable opponents but at least makes them doable in groups.

Option 3: Keep Dlayos as they are, fights for the duel-loving people who want the thrill of taking down a nearly impossible foe. No problem with it here. I'm happy to keep ignoring Dlayos as long as they don't become important within the Settings.


For the loot ...

I understand you guys wanted the staff to be special. It was a new item, a lot of work went into it and everyone wants their work to be appreciated. So it's made special for a while, like almost every new item and only handed out through events or something. The few people who have one are the center of attention and everyone wants to know where they got it. All nice and dandy but are you really intent on keeping it that way?

Think realistically, a staff is nothing but a wooden stick, a branch, ... It's the simplest weapon available to all besides maybe half a staff or a wooden club. It should cost nearly nothing and be available everywhere. In planeshift however, staves are only found on Dlayos and because of their hard to get rarity, they're sold for 50.000 tria or more. That a special staff with crystals attached or what not gets this price fine .. but a wooden stick? Is it really so hard to have an NPC or two sell staves for a few hexas? It's been long enough that staves have been revered as rare objects, I think. Release them as roleplaying tools now, as which they have a lot more value than as rare bragging items in my eyes.

The rest of the Dlayo's rarer loot is quite fine with me, those are actually unordinary items that can be rare.
Title: Re: Dlayo
Post by: Kaerli on June 07, 2008, 02:23:52 pm
Agreed with Zan's last post.  Staves have long since lost their shiny new-ness to Yliakum, let's get them out there a ways (tbh, you'd expect staves to be extremely common weapons from a settings standpoint, not extremely rare ones).
Title: Re: Dlayo
Post by: Mythryndel on June 07, 2008, 07:04:39 pm
I understand that I am not the strongest character in the game. I have modest if not good stats. I have good condition light armor and good weapons. I cannot even hit them, and will usually die in a single hit. I get hit for more than the sum total of all my hit points in a single hit, completely ignoring (or perhaps simply beating) my Light Armor level. 1 Hit. It might not be so bad, but the one i encountered started chasing me after I killed a trepor on a hillside with no other provocation. Apparently he didn't like that I just killed his pet. :(

As for group mechanics... My guild had a group of three. I was the least skilled/equipped of the three. The rogue we took on near BD took out all three of us before I could even back away after seeing my two cohorts bodies fall to the ground. Again... 1 hit and I was dead. This is just a bit overpowered. I don't think that a single hit should be able to do that much damage. Or that a single npc should be able to kill 3 characters without even giving time back away. What happened to having to face your opponent? Does that only apply to PCs?
Title: Re: Dlayo
Post by: Ralleyon on June 07, 2008, 10:44:33 pm
OOC mode on.

I have 590 HP and 20 in Light Armor. Onyx Dagger, Dlayo and a thief with a sword in the Arena managed to one hit me today with no sweat. So can the rats in the Death Realm and a few other creatures. I say it's a bit... much. They need toning down.
Title: Re: Dlayo
Post by: Piker on June 07, 2008, 10:56:18 pm
OOC mode on.

I have 590 HP and 20 in Light Armor. Onyx Dagger, Dlayo and a thief with a sword in the Arena managed to one hit me today with no sweat. So can the rats in the Death Realm and a few other creatures. I say it's a bit... much. They need toning down.

You think that's bad. One of my less well developed characters decided to take out his anger on a Kirkiri.... The Kirkiri won and sent a Kran with 120 STR to the death realm  ::| Yeah i know he was wearing no armour and has pretty low level melee, but still.. being pecked to death is embarasing  ;D
Title: Re: Dlayo
Post by: Irgendwer on June 08, 2008, 12:46:41 am
I think, I go with the snorks. Seriously, whats that question about? Every critter can be beaten with the right amount of training.

All opponents naturaly sort into a strength spectrum and there is always an upper and lower end to it. Why do people think, that they should be able to kill the strongest foe in the game, while not even having their stats maxed out? Point is: Maxed out players need some equivalent foes too.

I am not a player, who could directly confront a Dlayo, as this seems to require heavy armour and heavy wepons as well. So if I wanted to kill one of them, I'd have to do it the magic way. Thats ok with me. They are obviously geared towards fighting tanks on two legs.

PS: Would be nice, if they dropped something more intresting instead of the normal daggers. Feels a bit like a joke, to get one after throwing stones for 10 minutes (what does a snork sell for again?)
Title: Re: Dlayo
Post by: sgtkwol on June 08, 2008, 01:20:33 am
I can't believe everyone hates the Dlayos so much.  They are strong, you need to be strong to beat them, get over it.  I can't beat one, either, but it is a nice goal.  There are plenty of other creatures that are strong, but not quite as strong as Dlayos.  I'm happy with the Dlayos as they are, as long as I don't mess with them, they won't mess with me.
Title: Re: Dlayo
Post by: Hrothbert on June 08, 2008, 02:05:22 am
I agree alot with the last two posts because though I have only attacked the dlayos a couple of time (once I was snuck up on and hit from behind) But I know it was a really nice accomplishment as a new player when I finally killed an Ulber without help  It was a nice feeling I am looking forward to the same with the Dlayo's being as I am not fully maxed in the required skills
Title: Re: Dlayo
Post by: Prolix on June 08, 2008, 02:21:58 am
It is kind of funny, you know, about the only times I have seen people fight the dlayos was when they were not fighting back. Pretty much the only times I fought them, though I rarely bother even then. You only have to be one hit 2 or 3 times before you get the idea.
Title: Re: Dlayo
Post by: Mythryndel on June 08, 2008, 05:36:38 am
I'm not saying that there shouldn't be tough critters in-game. I am also not saying that they shouldn't be able to kill you, quickly even. However, I think that being able to do 2 - 3 times a maxed-out characters total number of possible hit points in a single hit is a bit over-the-top. Are you supposed to be able to get soo good that you don't get hit even once in PS?
Title: Re: Dlayo
Post by: Dajoji on June 08, 2008, 06:10:18 am
After many events and opportunities to play a "boss" for players to defeat, I think it's better to be able to withstand a lot of damage than to inflict it in one hit. I think it would be a good move to reduce damage output so the battles can be less frustrating without losing their challenging quality.
Title: Re: Dlayo
Post by: Quq Leque on June 08, 2008, 11:27:55 am
actually I like the Dlayo, they're hard but not too hard if you 'hit and run' attack.  Discussion about damage they deal is irrelevant; 'if you get hit you die' principle then it doesnt matter what damage is done be it 800 or 8000, as long as players can do a reasonable amount of damage themselves.

I really hope magic will get disabled for that open PvP area though. yesterday i was killing Dlayo gladiators for sport then Asonoh jumps in and kills me in a matter of seconds with flying stones for no reason but me being there wich doesnt broaden my enjoyment with the game.

Edit: nearly voted for snorks though, why does every npc like fish that much?
Title: Re: Dlayo
Post by: Xillix Queen of Fools on June 09, 2008, 01:45:57 am
Point taken on staffs.
Title: Re: Dlayo
Post by: Anumesa on June 09, 2008, 03:00:08 am
I have grouped and killed the tougher dlayos a few times and it was pretty fun. I voted to leave them as they are....come on people use some strategy here!! Just because you may not be able to walk up and bop them to death doesn't mean they are necessarily unkillable. FInd some of your friends (Ohh RP!) and utilize your combined strengths and weaknesses to kick their butts ;)
Title: Re: Dlayo
Post by: Sacid on June 09, 2008, 03:18:59 am
I like the tough guys, but I think if they dealt some less damage, so that a player could survive a few hits (2 hits, the third could be leathal already) it would be more enjoyable.

I agree with Quq on the magic aspect. People with high magic go there to kill one dlayo after another in less than a minute just to loot the good stuff from them.
Also I think having them loot what they actually carry around is more realistic. Have em drop a few coins, or one or a few pieces of their armor, or the weapon or shield they actually carry :)

Oh and if possible, make em not give up stance when they move. It seems like they stop, stance, slash, stop attack and move again. Would be more of a challenge if they slashed while moving :)
Title: Re: Dlayo
Post by: Kaerli on June 09, 2008, 06:41:16 pm
Point received on staffs :D they are now buyable \o/
Title: Re: Dlayo
Post by: ThomPhoenix on June 09, 2008, 07:47:35 pm
Yes! Mah wizard can finally has a staff to whack people on the shins with!
And it just looks cool on a wizard ;)
Title: Re: Dlayo
Post by: Xillix Queen of Fools on June 09, 2008, 07:52:50 pm
yes and you all owe me to smack the next person who says the devs don't listen in the head.
Title: I vote for body development
Post by: Adder on June 09, 2008, 10:39:12 pm
How about making body development working so that you could just learn to withstand a dlayo?

It might be trainable like armour is .. but without the bug of being trainable by waiting for a rat to bite 1000 times .. Only expected damage of let's say 33% of your hp should count.

I didn't vote the only time I fought a dlayo was with my back towards him while talking to Gregori.

It is getting really dangerous to talk to him - today another dlayo was there and killed an unsuspecting victim.

Title: Re: Dlayo
Post by: One and only tanner on June 09, 2008, 11:34:20 pm
aww now i don't feel speshol with my staff with everyone one going to run around with them  :o
Title: Re: Dlayo
Post by: Xillix Queen of Fools on June 10, 2008, 02:22:12 am
You can talk to zan and kaerli about that Tanner.
Title: Re: Dlayo
Post by: Prolix on June 10, 2008, 03:13:17 am
It seems entirely appropriate to me that some new items start out rare when they first get implemented and after a while become more generally available. There are always new things that can be added for special rewards but it seems likely that the truly rare forever type items will not become apparent until the game is more or less finished. Six months of real time seems a good honeymoon, most marriages don't get that long. Perhaps the next rare item will come from the blades near Ojaveda whatever they are called, it escapes me at the moment. Still I think that the loot tables should be altered when the mobs are defenseless so that only ordinary stuff is dropped but I do not know if that is feasible.

kind of  :offtopic: sorry.
Title: Re: Dlayo
Post by: Shaman on June 10, 2008, 03:24:20 am
It really seems from the sound of it that new material that gets released becomes rare so that the people who made it can "show it off" so to speak; make it seem like a special item because it's new, even if it's a simple wooden staff. In a roleplaying game, that's hardly the kind of attitude that should be taken. It should be about finishing the game, not making new things ridiculously hard to attain simply for the fact that they're new.
Title: Re: Dlayo
Post by: Xillix Queen of Fools on June 10, 2008, 07:26:29 am
Heh, "should" eh? "Hardly the kind of attitude" eh?

I think you are a sensible person, so . . .

Let's just say that how and when we release the things we make to the public remains our prerogative.

We learn as we go how players respond to certain things and this thread and my relenting to some player's concerns regarding the quarter staff are examples of how we may choose to alter a given course.

Nothing is slowed by when and how we distribute the assets we make.

None of the volunteers here are extremely eager to be told how to work.
Title: Re: Dlayo
Post by: Under the moon on June 10, 2008, 08:08:53 am
/me chuckles.

No more than players are willing to be told how to play.
Title: Re: I vote for body development
Post by: Peanuts on June 10, 2008, 08:46:39 am
I didn't vote the only time I fought a dlayo was with my back towards him while talking to Gregori.

It is getting really dangerous to talk to him - today another dlayo was there and killed an unsuspecting victim.

I think you just jinxed me, dude - that's never happened to me before, and then five minutes ago I headed up to talk to Gregori and bam!    :sweatdrop:   Didn't even have a chance to react.

Part of me is tempted to suggest a useful nerfing of the Diayos would involve them having a limit on how far they can wander out of their area to prevent that sort of thing, but eh, it can't happen that often and it's not like I had big plans for the next half hour anyway.
Title: Re: Dlayo
Post by: Shaman on June 10, 2008, 05:43:07 pm
Heh, "should" eh? "Hardly the kind of attitude" eh?

I think you are a sensible person, so . . .

Let's just say that how and when we release the things we make to the public remains our prerogative.

We learn as we go how players respond to certain things and this thread and my relenting to some player's concerns regarding the quarter staff are examples of how we may choose to alter a given course.

Nothing is slowed by when and how we distribute the assets we make.

None of the volunteers here are extremely eager to be told how to work.

I understand. :) I'm still new here, so I don't really know if this has been done in another sense (a new map only being unlockable if you have a certain strength level, or something of the sort, let's say), it just seems so far that new things are always off-limits to make them seem more special than they are. It's great the game's free and we have volunteers working to help speed along the process of getting out of alpha/beta, but unless it's some special weapon like the Excalibur, a simple quarterstaff and other items relating seem more sensible to be brought to the public instead of brought to the people trying to fight the hardest mob in the game (reserved for the Excalibur :P ).
Title: Re: Dlayo
Post by: neko kyouran on June 10, 2008, 05:54:19 pm
Hey Xilly,  you should get on those devs to build me a statue in game in honor of how awesome I am.

 :devil:
Title: Re: Dlayo
Post by: Rizin on June 10, 2008, 05:59:16 pm
Hey Xilly,  you should get on those devs to build me a statue in game in honor of how awesome I am.

 :devil:

Neko, you really want a kitten statue in Yliakum?

And yes, I know...  :offtopic:
Title: Re: Dlayo
Post by: neko kyouran on June 10, 2008, 06:00:49 pm
You can make it one o' them special surprise thingies devs put in games they make..... ermmmm... easter eggs I thinks they are called!.   :whistling:

 :lol:
Title: Re: Dlayo
Post by: Prolix on June 10, 2008, 06:20:41 pm
Well an Enkidukai statue might work, perhaps of the doctor who finally cures the plague.... neko philliac, is that his name??? or did I leave out an r....
Title: Re: Dlayo
Post by: Shaman on June 10, 2008, 06:23:20 pm
Well an Enkidukai statue might work, perhaps of the doctor who finally cures the plague.... neko philliac, is that his name??? or did I leave out an r....

Haha, wow...that gave me a good laugh. ;D
Title: Re: Dlayo
Post by: Xillix Queen of Fools on June 12, 2008, 02:47:40 am
nothing changes till I get 100 votes
Title: Re: Dlayo
Post by: SerqFeht on June 12, 2008, 03:49:47 am
If you'd just let me vote 100 times we would't need to wait.  ;D

I like how tough the Daylos are now. But can they drop an item that would have value in the setting, such as a staff with an ornament, or a new shield, or something. I liked the idea of unique drops, but they need to be something actually valued.

Next, can they be more magic resistant or something. I've watched a few 'fights' against daylos by mages. They ran in circles and stopped only long enough to toss off a few spells.
Title: Re: Dlayo
Post by: Xillix Queen of Fools on June 12, 2008, 03:51:32 am
I fully advocate pvp against unsportsmanlike "mages"  :-X
Title: Re: Dlayo
Post by: Prolix on June 12, 2008, 04:13:01 am
Speaking of PVP does anyone really use that room for that purpose or is it just the dlayo killing ground? Maybe that would be a good poll.
Title: Re: Dlayo
Post by: Xillix Queen of Fools on June 12, 2008, 06:43:01 pm
Maybe
Title: Re: Dlayo
Post by: Velh Krome on June 14, 2008, 01:50:56 pm
Okay, perhaps a little bit appearing to be offtopic on first sight now, but I think fitting enough for not seeing the need of creating a new separate thread.

Do you guys remember the times when you looted a weapon with a pre- or suffix in its name, and you were all excited to know whats it about, is it a stats booster or just has outstanding values? Does it have requirement? Enforced Rat's Claymore! Iron Long Sword of the Hero! Silverweave Dagger of Ways!
I do, long time since though! And I do quite with one eye whining.

Nowadays that complete type of weapon is all worthless, yep, the whole category of lootable weapons, except for some weirdos who collect "Owl's Daggers" or so - boosting Charisma+1 ? Intelligence+2? What the fridge, I will be using me supatuffarse 300ers I bought for 5k the pair!
There is no boost out there reasoning any use of such stuff, the more since crafted weapons are flooding the place at prices even newbies can afford them right from the start! Yes, except for those certain Strength boosters, which in return provide an extraordinary boost-value that you can indeed notice when in use!

My suggestion:
Adjust all the boosts currently available - and I mean, adjust them making them more extreme! Who gives a hey on .. +1? Make it +5 to +20! Add a "Weaponskill +10" and such, Skill-boosters!
This could bring back a good dosage of excitement to the game, not to mention its a good approach to prevent having that weapon-type buried! Its easy to implement!

Heck what I am talking on, you already got it..
As for the topic, Dlayos then would drop the weapons with max-boosters, while weak rogues would occasionally drop the low ones.

PS: Phew, now I do feel better=P

edit: corrected a typo
Title: Re: Dlayo
Post by: Quq Leque on June 16, 2008, 01:37:45 pm
Well it's not that off-topic. I think most people only combat the Dlayo because of the slim chance they drop a rare loot. I rarely see anyone or group trying to take them on solely because they pose a challenge. And 'never' for the cutthroats for that reason (leather armor isnt that appealing to risk certain death for).
Title: Re: Dlayo
Post by: Xillix Queen of Fools on June 16, 2008, 05:29:54 pm
I am still not going to change them until I get 100 votes.
Title: Re: Dlayo
Post by: Waoknie on June 16, 2008, 07:40:21 pm
Don't like Dlayo's?.. Too strong?.. Too hard?.. Too (blah, blah blah...)?

There are others to beat.

Carry on
Title: Re: Dlayo
Post by: CrazyYlian on June 16, 2008, 11:09:03 pm
Once, on a very good day (and when NPCs weren't fighting back), I managed to kill a Dlayo after slashing at him for about an hour, and I was severely traumatized when I didn't loot a snork.  Since that one time, I've only ever been killed (usually with one hit) trying.  So I'd say they're a bit tough.
Title: Re: Dlayo
Post by: Aro on June 17, 2008, 07:32:30 pm
Look, there ARE ways you can attack and beat the really strong mobs with teams, and there ARE ways you can fight them by yourself.  There's no point in whining about it being too hard when they're beatable with a bit of strategy.  :P

They're in the game so that people that are really high-powered can still have a challenge, if you dumb them down, that's taking something form the game.
Title: Re: Dlayo
Post by: Xillix Queen of Fools on June 17, 2008, 08:25:49 pm
Aro if you feel so strongly I suggest you get some like minded people to VOTE and fast.
Title: Re: Dlayo
Post by: Quq Leque on June 18, 2008, 09:40:42 am
you could reason that < 50% thinks they are too strong ....
Title: Re: Dlayo
Post by: Xillix Queen of Fools on June 18, 2008, 03:49:26 pm
Thanks Quq for that explanation of how math works . . .
Title: Re: Dlayo
Post by: neko kyouran on June 18, 2008, 04:41:00 pm
/me gives Xillix a "be happy not upset" cookie
Title: Re: Dlayo
Post by: Pizik on June 18, 2008, 04:55:11 pm
If people dont ever want a challenge, then by all means a nerf would be a good idea. I personally think there is not enough in PS that encourages group combat, Dlayos and Ulbers are a limited exception. Nerf them and there will be no great group battles against NPCs and all combat will be performed solo. Not a great vision for an MMorpg. I sincerely hope that if they do get nerfed they will have their loot nerfed so they only drop pies......
Title: Re: Dlayo
Post by: Shaman on June 18, 2008, 05:21:54 pm
As I said before, a ridiculously strong humanoid like that (and there being more than one of said ridiculously strong humanoids in one spot) is a little "unfair" sounding. If they can get that strong, why can't a normal player? Group combat would more or less be restricted to large monsters instead of a humanoid the same size as yourself, in my opinion.
Title: Re: Dlayo
Post by: Velh Krome on June 18, 2008, 05:37:37 pm
Quote
a ridiculously strong humanoid
Perhaps giant exemplars of Ynnwns (same model of course) would be more adequate than a Klyros with light bones, overall light weight being, not even strong enough to wear plate-, not even chain-armor.
Or did I miss a point and those gladiators actually arent meant to be Klyros but a whole different race? Dlayos? lol.. If that would be the case, I would again wonder why players couldnt choose that powerful race=P
Title: Re: Dlayo
Post by: Under the moon on June 18, 2008, 05:52:31 pm
Maybe Dlayo is Kly for........ NINJA! I like to call the one on the right 'Chuck', and the one on the left 'Norris'. (just kidding)
Title: Re: Dlayo
Post by: neko kyouran on June 18, 2008, 05:58:54 pm
So have you asked the devs to give them a roundhouse kick animation when they attack?
Title: Re: Dlayo
Post by: Shaman on June 18, 2008, 06:02:09 pm
That, or give them more lore as to why they're so Chucktastic. :P
Title: Re: Dlayo
Post by: Velh Krome on June 18, 2008, 06:04:25 pm
There can only be 1 Chuck Norris, you noobs -.-
Title: Re: Dlayo
Post by: Xillix Queen of Fools on June 18, 2008, 06:22:05 pm
"unfair" <----  :woot:

"Let the wookie win"

I don't think I will change them from humanoids, cause then they won't drop the things you want.

Why can't a player train that high?

Maybe one day they can, but then it kind of foils the point of having a badass mob.

more lore?

sure, when I feel like it.
Title: Re: Dlayo
Post by: Shaman on June 18, 2008, 06:23:05 pm
Don't get what that means, but you have 100 votes now.
Title: Re: Dlayo
Post by: Xillix Queen of Fools on June 18, 2008, 06:27:26 pm
Well I decided to give them more loot.

Less damage

More hit points

More Agility

Title: Re: Dlayo
Post by: Velh Krome on June 18, 2008, 06:45:27 pm
Hm, no word about your choice of race?
To me Klyros as the most powerful existant fighters are like Gawerts to be the most intelligence ones.
Title: Re: Dlayo
Post by: Xillix Queen of Fools on June 18, 2008, 06:52:20 pm
bah, I like them as Klyros!

They are not the strongest in the world of yliakum, they are the strongest you have encountered.

Title: Re: Dlayo
Post by: Velh Krome on June 18, 2008, 07:08:29 pm
Quote
They are not the strongest in the world of yliakum, they are the strongest you have encountered.
Or one could say they are by far uncomparable to any other current Klyros, including ones players could ever evolute with their own ones.

Quote
bah, I like them as Klyros!
I see lol. Its not about making sense but about your personal taste.. xD
/me kneels to playfully praise Queen Xillix, gets up again and leaves rolling his eyes
Title: Re: Dlayo
Post by: Xillix Queen of Fools on June 18, 2008, 07:50:46 pm
you know, I am sorry, but that was just a rude post. I gave the players almost everything they wanted and because it does not suit YOUR personal tastes you are gonna be a twit about it?

Whatever, changes made, enjoy.