PlaneShift
Gameplay => Wish list => Topic started by: Shaman on June 15, 2008, 03:40:18 am
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I'm aware that there are two guards outside of the tavern, but people don't pay any attention to those at all. I think there need to be two guards inside of the tavern, one on the first floor and one in the basement room, so that the fighters are more intimidated and take their frays elsewhere. It's annoying when people constantly shoot magic at each other and kill each other right in the middle of the room, and none of them pay attention to the guards outside. If people don't pay attention to the guards when they're actually inside of the tavern, I'd say they're pretty worthy of making the ignore list.
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Right that habit of people, to roleplay battling most bloody and brutal inside that bar as if it was some underground fight club, completely ignoring the bartender, who most probably wouldnt really watch and enjoy people killing each other and wrecking her furnitures, as well as completely ignoring a guard and its commander right outside the door, at some point simply made me not going there anymore at some point.
This place is just no bar. And that type of roleplay, which happens there almost constantly, is just a pretty poor nonsense lacking common sense and/or imagination. I may certainly sound polemic, but considering that people acting like that are meant to be roleplayers, I doubt even an NPC standing in front of them would bring any change - unless they would punish them instantly;)
I have one more suggestion: Why not placing one more pub somewhere, a more real one, then Kada Els could remain frequented by the guys narrating their superpowers (=RP fights..), while in the new pub peasants could take a drink without getting spilled with blood and occasionally being hit by a devastating misguided dark way spell?
However though, your suggestion to place guards inside has the undoubtable advantage that people always had to face it as it is meant to be - I like it!
edit: psst had a typo o/
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Guards no, bouncers yes. Perhaps a requirement to check your weapons at the door and an anti magic field inside. Fisticuffs should be acceptable.
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I have one more suggestion: Why not placing one more pub somewhere, a more real one, then Kada Els could remain frequented by the guys narrating their superpowers (=RP fights..), while in the new pub peasants could take a drink without getting spilled with blood and occasionally being hit by a devastating misguided dark way spell?
Another proposal: Establish the bouncers who prevent fighting in Kada's and create another pub in the wilderness. Law X would not apply, and maybe the barkeeper does not want to interfere when the customers 'settle their issues'.
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Nice idea actually, and would add to the votes for decorating already existant areas - definitely a must anyway!
What I honestly doubt though is, that the "bar slaughterers" would move to a separated location just like that - to me it seems that they simply get attracted by frequented and crowded spots, without any pattern or reason.
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i think putting just some additional not moving npc wouldn't do much, if they could stop these battles in some way they would be more effective to resolve the problem
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Yes, but such would require some already working punishment system still to come.
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The guards just outside are being ignored. Why would guards or bouncers inside not be ignored?
Kada-el's is the gathering ground for (conflict driven) roleplay. Changing that and trying to create a new gathering ground with the community is what we need. Hydlaa needs a designated area for troublemakers but we don't have to go banging on the Devs door for that. We can create that as players. Lead by example, not just by asking people not to do something. ;)
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Do I now need to grab them by their hand and lead them to a hidden place with more indexfinger risen, because they cant see nonsense? Instead friends and me have set up an own gathering point over time, and you bet I can think of much more funny things than taking care of such - in worst case I just will continue to not go there anymore. Actually I wouldnt have replied here if I wouldnt have entered the tavern yesterday after several weeks.
The guards outside Kadas are ignored because they cant be seen from inside - you ever saw a kid shutting its eyes, thus confiding it cant be seen?
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I'm doing the same .. heck I even made it a rule within the Imperial Guard to stay out of the tavern while on duty because it was a lost cause. A guard walking in there had half the tavern jump on their neck, looking for trouble. So even guards inside won't solve much. People just want to fight eachother all the time.
The best personal fix is finding another gathering point, one which troublemakers don't know of.
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The guards outside Kadas are ignored because they cant be seen from inside - you ever saw a kid shutting its eyes, thus confiding it cant be seen?
well I've seen people fighting also outside in clear sight of those two guards so they don't really care anyway whatever they can be seen or not...
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Here is an idea, change the pvp room, adding a bar and making the dlayos wait-staff. Problem solved! Of course you would want the dlayos to be aggressive but unable to leave the room. It would be amusing to see people trying to order their drinks without getting slain.
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um, folks, there IS another bar in game . . .
I specifically did not add a bartender because you complained when we added allelia . . .
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Old Stonehead's bar needs functional kitchen equipment to be more useful. I agree that it is already usable now but that would certainly be an improvement. One or two npc customers for the work product might be nice too.
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Old Stonehead's bar needs functional kitchen equipment to be more useful. I agree that it is already usable now but that would certainly be an improvement. One or two npc customers for the work product might be nice too.
That's what I thought, but what would Krans need kitchen stuff for? I imagine the tavern predates the other races coming to Gugrontid. However, if there was kitchen stuff there it would be nice. It is a lot closer to Hydlaa than Oja and sometimes I have to stop cooking to run all the way to hydlaa for fish or something.
On the subject of the fighting. What if they could make it so you couldn't equip swords in certain areas? Or they wouldn't display which would confuse a lot of the would be brawlers. Taking away the sword would probably disrupt the RP due to the level of understanding and ability used in such RPing.
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We could use a bartender in gugrontid, Maybe some special Kran drinks, and a few others for other races.
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after enduring a multi-page thread about how the bartender we placed in kada el's "KILLED RP" you will be getting no bartender any time soon.
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How can it "KILL RP?" From what I've seen, there's no roleplay in Gugrontid at all.
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How can it "KILL RP?" From what I've seen, there's no roleplay in Gugrontid at all.
What XilliX is talking about is when Allelia was first placed in Kada's. Many players got upset and said that it killed a chance for players to rp being the bartender. To counter that they made Gurontid bartenderless to give players the ability to run the bar as they wanted to with Kada's. Sadly it seems no one even takes the time to go to that bar, let alone run it.
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It has been used for a flea market
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I've seen a few RPs there. People eating and discussing things. If there were cooking implements there and a npc that trained in cooking, I would gladly go there and provide food as I was training. I RP while training in cooking just to break up the monotony. It's fun sometimes to give cooking lessons.
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Well, I still see a lot of RP going on in Kada-El's and she's used in the roleplay a lot, too. I don't see a problem with putting one in Gug as well; I think it'd encourage more roleplay there (admittedly I've only used the Stone Head for RP once or twice). And cooking equipment would be nice, too.
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To get back briefly to the original topic: my personal policy when someone chucks settings to start an unrealistic fight in the tavern? Ignore 'em.
Well, more accurately I give the player a /tell to say, "Hey, do you remember that there are guards right outside, within easy earshot?" and if they don't rein their behavior in and act realistically, my policy is to either leave or rp around them. It's not the friendliest thing I could do, but, well, I personally really don't appreciate attention hogs, and I refuse to condone their behavior by giving them rp, y'know? Sending misbehaving players to coventry seems like the most effective way for players who do abide by the setting to actually punish this kind of thing.
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And what I am saying is NO, you won't get a bartender or cooking trainer there any time soon at all. Rp it up far be it from me to "Kill RP" yet again.
http://hydlaa.com/smf/index.php?topic=16467.0
http://hydlaa.com/smf/index.php?topic=29603.0
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Make your food elsewhere, take it to Gugrontid and go run the place.
If you add cooking tools there you'll get a whole bunch of people standing around not talking on top of all those platinum miners.
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If you add cooking tools there you'll get a whole bunch of people standing around not talking on top of all those platinum miners.
I agree....Adding cooking tools will make the tavern a place people use to level...Not encourage rp(not saying there is anything wrong with leveling). You want people to come to the tavern in Gug and Role Play as they do in Kada's (without all the fighting and violence) but giving us the ability to cook there won't necessarily promote rp. People have been rping in Hydlaa's tavern without cooking and many still do it without cooking.
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If you add cooking tools there you'll get a whole bunch of people standing around not talking on top of all those platinum miners.
I agree....Adding cooking tools will make the tavern a place people use to level...Not encourage rp(not saying there is anything wrong with leveling). You want people to come to the tavern in Gug and Role Play as they do in Kada's (without all the fighting and violence) but giving us the ability to cook there won't necessarily promote rp. People have been rping in Hydlaa's tavern without cooking and many still do it without cooking.
Not true. Most people get too frustrated with cooking to hand around. Brado's kitchen is more often empty or close to it. Not only that, when there are more than two people there a lot of small scale rps happen there. There is more RP in the kitchen than in the rest of the tavern. Well at least when I am there. The rp is just not dramatic or earth shattering. It's mundane but even mundane rps have their place.
Oh and if you think it is a simple matter of making the food in one place and moving it to another, then you have never bothered to cook. ;D Cooking is way more complicated than weapons crafting and it uses up way more inventory space. It is considerable harder to just pick up and move everything.
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Not true. Most people get too frustrated with cooking to hand around. Brado's kitchen is more often empty or close to it. Not only that, when there are more than two people there a lot of small scale rps happen there. There is more RP in the kitchen than in the rest of the tavern. Well at least when I am there. The rp is just not dramatic or earth shattering. It's mundane but even mundane rps have their place.
Man, how do you even manage to do small rp while cooking? When I tried it, I ended up burning half a dozen things and turning another half dozen into gunk. :sweatdrop: It's too distracting of a skill for cooking implements to be a good rp sparker, imho.
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I do it all the time. In fact, I've even managed to describe what I was doing via the game mechanics in an RP way at the same time. I prefer to RP show people how to cook instead of only doing ooc instructing. It's rather funny actually. Once you do it a lot of times, you get a feel for how long it takes for stuff to turn to gunk, burn and so on. I spend most of my IG time in the kitchen and so to RP and keep from going stir crazy I've learned to RP and cook at the same time.
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It is possible if you are not power leveling your cooking by making enough food for an army ;)
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Maybe I am completely missing something, but isn't Gugrontid a city as well?
The law forbids fighting in cities, so why should someone fight in Gugrontid's tavern?
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The equipment was added
now go hang out there and make it your new non god modder bar.
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* Gold Star For Xillix!
Whooiee! it's a Kegger! I hope lots of co-eds show up....
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Yay Xillix! \\o// Now I'll start on a menu.
Edit: Ummm... There isn't a grill or stove. I need at least a stove to be able to make meals. :sweatdrop:
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Ellille did the additions at my behest, I don't know what is up with the stove, we'll see.
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It would be nice if the fireplace could be used as an incinerator but it is not a big deal. The ore furnace is pretty close if a mess needs disposal.
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I have a feeling we're not talking about the original subject anymore.
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I have a feeling we're not talking about the original subject anymore.
Nope, we are working on a trial solution. We should support this so the devs don't to the "Well. they're complaining but as soon as we make a change they'll forget about it. So, let's not do anything." stage.
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I agree with those who say that moving a guard inside the tavern will do NOTHING to change people's behavior so I offered this alternative "solution."
I don't have enough troops on the ground to start getting into subjective debates about what constitutes reasonable role-play on the server.
The gms are doing all they can to increase the number of events, perhaps that is a partial solution, more examples of reasonable rps may help?
We don't have the resources to alleviate all difficulties or to mitigate all disputes over what constitutes RP.
We have to count on natural leadership within the community not only to help with new players learning to rp, but also forming some kind of mutually agreeable sense of what is and is not acceptable rp policy in game. Govern yourselves accordingly.
I earnestly hope people can take the bar in the gugrontid and make it somewhat more to their liking than the brand of rp that has chafed them at Kada El's.
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Would there be any problem in at least trying what I suggested? The tavern in a town where all races cultivate seems like it would draw more of a crowd than a tavern in a town accommodated for Krans. Therefore more of a population, and more call for guards to be inside of the tavern in case a problem arises.
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Nope, moving an npc is not as trivial as it appears at first glance, and I do not think it will change anything at all.
All races will eventually have a home town, and therefore be scattered about.
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My only comment on the subject is that it's a tavern... meaning a pub... now if you've seen pubs in reality... you'll know that there ruff places
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My only comment on the subject is that it's a tavern... meaning a pub... now if you've seen pubs in reality... you'll know that there ruff places
Kada-El's is a respectable tavern, not the Yliakum equivalent of a biker bar. If people are desperate to have rough barroom RP, there's already a place in-game for them to go - Brado's.
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Kada-El's is a respectable tavern, not the Yliakum equivalent of a biker bar. If people are desperate to have rough barroom RP, there's already a place in-game for them to go - Brado's.
If Kada's is so respectable, how would you explain away the presence of a certain shady dwarf NPC? Not saying you're entirely wrong but, any tavern I would assume has some unsavory aspects. The problem is all the nonsensical fighting not the occasional drunken fist fight or "evil" RP. For what it's worth, in almost all cases I think "respectable" coupled with "tavern" is a bit of an oxymoron.
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Biker bars arent the only rough taverns... the closest pub to my house is a nice place, but I sure as hell dont like going there on busy nights... Pubs and Taverns are places to get into fights... plain as that... the only suggestion I can make is if people dont like Kada-el's patronage then they should ask the Planeshift team to make a new bar thats not a tavern as much as it is a Cafe or somethin
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As we don't have pubs anywhere near where I live I can't speak to what they are like. However, Marqsaynt is right Kada's is More respectable than others which is why the guards are up there to begin with. Regardless of what other taverns are like, that particular one is not like that and I think Kada herself would be upset if players tried to change that.
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Illysia, are you sure you're agreeing with me, or Peanuts post above mine? :P
Anyway, I'm not saying Kada's is, or should be as rough and tumble as Brado's. But, Kada did have bouncer Krans for a reason. Oddly enough, if you ask Harnquist "about tavern" he actually mentions these bouncers. Wouldn't it make sense to have these Krans as NPCs in the game? Leave the guards outside to handle the "big" crimes and a pair of Kran to keep the drunks in line?
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Hm, a Kran bouncer?
I might just make a character like that if my alt's IC friends take any longer to resurface. :P
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Illysia, are you sure you're agreeing with me, or Peanuts post above mine? :P
Anyway, I'm not saying Kada's is, or should be as rough and tumble as Brado's. But, Kada did have bouncer Krans for a reason. Oddly enough, if you ask Harnquist "about tavern" he actually mentions these bouncers. Wouldn't it make sense to have these Krans as NPCs in the game? Leave the guards outside to handle the "big" crimes and a pair of Kran to keep the drunks in line?
That's a good point. Perhaps it belongs here (http://hydlaa.com/smf/index.php?topic=29670.0)?
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Ya' know...I should create just such a char :D wouldn't that be a great addition to Kada's? :)
Either that, or Kada should hire Kaerli for that job. I mean, who'd mess with a ranger-trained 7'6" Ynnwn? :P
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How will introducing fighters reduce the amount of fighting going on?