PlaneShift
Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Adder on July 10, 2008, 08:17:56 pm
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Well after my windows-client is randomly dying I thought I'd run it under gdb and to run gdb I have to run it under mingw, I think.
After my initial surprise that the options are stored in a different place I played the game for some seconds until someone lit a torch.
The last thing is see in gdb is "program exited with code 037777777777".
Before that, there is the message "Distribute leafobjects failed - !leaf_replaced"
DistributeLeafObjects failed: !leaf_replaced
This node contains the following objects:
0: 'effect_particles_5' (165.594,62.3881,32.0238)-(168.2,64.9942,34.6299)
1: 'effect_particles_6' (164.873,61.668,31.3036)-(168.92,65.7144,35.35)
2: 'effect_particles_7' (165.217,62.012,31.6476)-(168.576,65.3704,35.006)
3: 'effect_particles_9' (164.935,61.7296,31.3653)-(168.858,65.6527,35.2884)
4: 'effect_particles_10' (164.898,61.693,31.3286)-(168.895,65.6894,35.325)
5: 'ynnwnm' (168.315,-1.#QNAN,-1.92962e+034)-(171.381,-1.#QNAN,-1.92962e+034)
6: 'effect_label_8' (169.627,-1.#QNAN,-1.92962e+034)-(170.126,-1.#QNAN,-1.92962e+034)
7: 'tools#pick01a' (169.409,-1.#QNAN,-1.92962e+034)-(170.109,-1.#QNAN,-1.92962e+034)
[New thread 2140.0x7e4]
[New thread 2140.0x730]
[New thread 2140.0x884]
Program exited with code 037777777777.
Does this throw any light on the problem or am I poking in the dark and adding complexity by mingw?
Also in http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=1915 (http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=1915)
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seems related to or duplicate of http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=1817
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IMHO a different problem - I didnt move, so no "out of bounds" in "positional data"
But you are right in that I was mining in Gugrontid
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I also have problems with collisions. The 'out of bounds positional' messages flood me, effectively crippling my client. (If I run into anything)
I also crash without message if anyone(thing) around me collides. For instance, if mob's are functional, being anwhere near the arena or sewers is foolish.
My friends make bets on how long I can stay online when mob's are up.
Tested. Me and another char went went out into the wild. I stand still, or move in circles, while he runs up a steep hill, or into a tree, etc. He collides, getting the 'positional' (or gets teleported) and I crash without message.
Every time.
This prob is new in 4.01.
Hope this post is useful in some way.
laters,
b
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win2kpro sp4
amd athalon64 fx-51 sc cpu at 2.2gh (stock)
nvidia 7800gs (agp8x)
nforce 250 chipset
creative audigy2 zs platinum sound
1 gig ram
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A fix was made in CS that should fix this hopefully. If you build your own client from ps stable trunk with revision 32140 , it should hopefully work. Hopefully this fix can be made available with an update (but will be a big one, so may take a bit).