PlaneShift

Support => Mac OSX Specific Issues => Topic started by: Candy on July 19, 2008, 05:23:53 am

Title: Some Maps Not Working...
Post by: Candy on July 19, 2008, 05:23:53 am
...and yes, I have run the updater.

However, I still crash every time I try to go to the Arena or the woods. The other maps that I can currently access work fine. I had originally thought it was the updater that was causing the problem, but I got it working tonight and I ran it successfully. It's saying there are no updates available, and I'm still crashing every time I try to go onto the aforementioned maps.

If it helps any, I'm running Mac OS X 10.4.11, my processor's a 2 GHz Intel Core 2 Duo, and I have 1GB memory.
Title: Re: Some Maps Not Working...
Post by: Candy on July 20, 2008, 08:37:59 am
Argh! This is freakin' ridiculous! Now the Hydlaa Plaza causes me to crash. I can't even log in to my main character.

This game is getting less playable every time I log in - and I so wanted to take part in today's event in the sewers, too. :(

Here's the crash report thingie, if it helps any:

Quote
**********

Host Name:      (Edited out; I just realized it gives my full real name away >_>; )
Date/Time:      2008-07-20 00:32:11.142 -0600
OS Version:     10.4.11 (Build 8S2167)
Report Version: 4

Command: psclient_static
Path:    /Applications/PlaneShift/psclient.app/Contents/MacOS/psclient_static
Parent:  WindowServer [54]

Version:        0.4.000 (0)
Build Version:  ???
Project Name:   psclient_static
Source Version: ???

PID:    212
Thread: 0

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_PROTECTION_FAILURE (0x0002) at 0x00000000

Thread 0 Crashed:
0   libGLImage.dylib             0x940bdfb4 void glgConvertTo_32<GLGConverter_RGB8_ARGB8, (GLGMemory)2>(GLGOperation const*, GLDPixelMode const*) + 212
1   libGLImage.dylib             0x9409a428 glgProcessPixels + 822
2   GLEngine                     0x134252d4 glGetTexImage_Exec + 1482
3   libGL.dylib                  0x92b2b318 glGetTexImage + 111

Thread 1:
0   libSystem.B.dylib            0x90009cd7 mach_msg_trap + 7
1   com.apple.CoreFoundation     0x9082d227 CFRunLoopRunSpecific + 2014
2   com.apple.CoreFoundation     0x9082ca42 CFRunLoopRunInMode + 61
3   com.apple.audio.CoreAudio    0x91469356 HALRunLoop::OwnThread(void*) + 158
4   com.apple.audio.CoreAudio    0x91469171 CAPThread::Entry(CAPThread*) + 93
5   libSystem.B.dylib            0x90024227 _pthread_body + 84

Thread 2:
0   libSystem.B.dylib            0x90047dd7 semaphore_timedwait_signal_trap + 7
1   com.apple.audio.CoreAudio    0x914765a4 CAGuard::WaitFor(unsigned long long) + 212
2   com.apple.audio.CoreAudio    0x914764c6 CAGuard::WaitUntil(unsigned long long) + 66
3   com.apple.audio.CoreAudio    0x91474e42 HP_IOThread::WorkLoop() + 690
4   com.apple.audio.CoreAudio    0x91474b8b HP_IOThread::ThreadEntry(HP_IOThread*) + 17
5   com.apple.audio.CoreAudio    0x91469171 CAPThread::Entry(CAPThread*) + 93
6   libSystem.B.dylib            0x90024227 _pthread_body + 84

Thread 3:
0   libSystem.B.dylib            0x900248c7 semaphore_wait_signal_trap + 7

Thread 4:
0   libSystem.B.dylib            0x9001a1cc select + 12
1   <<00000000>>    0x8d000000 0 + -1929379840

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x00000500  ebx: 0x940bdeee  ecx: 0xff050505  edx: 0x00050500
  edi: 0x00000000  esi: 0x32f79000  ebp: 0xbffff008  esp: 0xbfffefbc
   ss: 0x0000001f  efl: 0x00210286  eip: 0x940bdfb4   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037

Binary Images Description:
    0x1000 -   0xc6afff psclient_static 0.4.000 (0)   /Applications/PlaneShift/psclient.app/Contents/MacOS/psclient_static
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 0x1898000 -  0x18b4fff GLDriver    /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLDriver.bundle/GLDriver
 0x18bb000 -  0x18dffff GLRendererFloat    /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
 0x1a05000 -  0x1e26fff Cg    /Applications/PlaneShift/psclient.app/Contents/Frameworks/Cg.framework/Cg
0x13368000 - 0x134c1fff GLEngine    /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x1d6fb000 - 0x1d768fff com.DivXInc.DivXDecoder 6.6.0   /Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder
0x8f8c0000 - 0x8f95ffff com.apple.QuickTimeImporters.component 7.5 (861)   /System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTimeImporters
0x8fe00000 - 0x8fe4afff dyld 46.16   /usr/lib/dyld
0x90000000 - 0x90171fff libSystem.B.dylib    /usr/lib/libSystem.B.dylib
0x901c1000 - 0x901c3fff libmathCommon.A.dylib    /usr/lib/system/libmathCommon.A.dylib
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0x91415000 - 0x9141cfff libbsm.dylib    /usr/lib/libbsm.dylib
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0x91458000 - 0x914cefff com.apple.audio.CoreAudio 3.0.5   /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x9151f000 - 0x9151ffff com.apple.ApplicationServices 10.4 (???)   /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x91521000 - 0x9154dfff com.apple.AE 314 (313)   /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
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0x917df000 - 0x9182afff com.apple.HIServices 1.5.2 (???)   /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x91849000 - 0x9185ffff com.apple.LangAnalysis 1.6.3   /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x9186b000 - 0x91886fff com.apple.FindByContent 1.5   /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/FindByContent.framework/Versions/A/FindByContent
0x91891000 - 0x918cefff com.apple.LaunchServices 183   /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x918e2000 - 0x918eefff com.apple.speech.synthesis.framework 3.5   /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x918f5000 - 0x91935fff com.apple.ImageIO.framework 1.5.7   /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
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0x91a40000 - 0x91a56fff libcups.2.dylib    /usr/lib/libcups.2.dylib
0x91a5b000 - 0x91a79fff libJPEG.dylib    /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x91a7e000 - 0x91addfff libJP2.dylib    /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
0x91aef000 - 0x91af3fff libGIF.dylib    /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x91af5000 - 0x91b7dfff libRaw.dylib    /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRaw.dylib
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0x91bc4000 - 0x91bdffff libPng.dylib    /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x91be4000 - 0x91be6fff libRadiance.dylib    /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x91be8000 - 0x91cc6fff libxml2.2.dylib    /usr/lib/libxml2.2.dylib
0x91ce3000 - 0x91ce3fff com.apple.Accelerate 1.3.1 (Accelerate 1.3.1)   /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x91ce5000 - 0x91d73fff com.apple.vImage 2.5   /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x91d7a000 - 0x91d7afff com.apple.Accelerate.vecLib 3.3.1 (vecLib 3.3.1)   /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
0x91d7c000 - 0x91dd5fff libvMisc.dylib    /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x91dde000 - 0x91e02fff libvDSP.dylib    /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x91e0a000 - 0x92213fff libBLAS.dylib    /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x9224d000 - 0x92601fff libLAPACK.dylib    /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x9262e000 - 0x9271bfff libiconv.2.dylib    /usr/lib/libiconv.2.dylib
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0x92b26000 - 0x92b3dfff libGL.dylib    /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x92b48000 - 0x92ba0fff libGLU.dylib    /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
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0x940d8000 - 0x940eefff com.apple.CoreVideo 1.4.2   /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
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0x94298000 - 0x942a3fff libCSync.A.dylib    /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
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0x969c0000 - 0x969c0fff com.apple.vecLib 3.3.1 (vecLib 3.3.1)   /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x96f3a000 - 0x97011fff libGLProgrammability.dylib    /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x9702c000 - 0x9702dfff libGLSystem.dylib    /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dylib
0x9702f000 - 0x97034fff com.apple.agl 2.5.9 (AGL-2.5.9)   /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x9834b000 - 0x99343fff com.apple.QuickTimeComponents.component 7.5 (861)   /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents
0x9a499000 - 0x9a4bafff com.apple.audio.OpenAL 1.1   /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0x9b977000 - 0x9b977fff libmx.A.dylib    /usr/lib/libmx.A.dylib


Oh, and I also tried this (http://hydlaa.com/smf/index.php?topic=30575.0) - it didn't work.
Title: Re: Some Maps Not Working...
Post by: Tuxa on July 22, 2008, 12:23:27 pm
Hello,

I have fixe this problem with there option on my psclient.cfg.
Video.OpenGL.UseExtension.GL_ARB_texture_compression  = false
Video.OpenGL.Shader.Cg.Enable.Fragment=false
Video.OpenGL.Shader.Cg.Enable.Vertex=false

Look here for more information:
http://hydlaa.com/smf/index.php?topic=31743.0

---
Tuux
Title: Re: Some Maps Not Working...
Post by: Anumesa on July 22, 2008, 01:22:44 pm
I have this same exact issue and the above fix did not work for me. Upon running the updater, i find that Hydlaa plaza fails to work, limiting my gameplay to Oja and Ojard1 so i have to reinstall the client in order to even play.

When i try to go to either the arena or the magicshop area, my client crashes and then crashes every time i try to log in until i get a GM to move me somewhere else. When i run the updater, this exact same problem extends to Hydlaa_plaza as well  ???

Mac OS X 10.4.11, 2.16GHz Intel Core 2 Duo
Title: Re: Some Maps Not Working...
Post by: Candy on July 22, 2008, 01:44:35 pm
Yeah, the same thing happened to me - the "fix" made the Hydlaa Plaza crash. I had to reinstall the client, for the second time since this issue started ><
Title: Re: Some Maps Not Working...
Post by: Caarrie on July 22, 2008, 01:56:16 pm
what graphics card do you have?
Title: Re: Some Maps Not Working...
Post by: Anumesa on July 22, 2008, 02:07:05 pm
I hope i looked up the right thing....

Intel GMA 950 graphics card? does that make sense?
Title: Re: Some Maps Not Working...
Post by: Candy on July 22, 2008, 02:09:32 pm
I hope i looked up the right thing....

Intel GMA 950 graphics card? does that make sense?

Er, same one I have...and yes, I'd assume that's the graphics card, since it's under Hardware>Graphics/Displays on the System Profiler
Title: Re: Some Maps Not Working...
Post by: Caarrie on July 22, 2008, 02:11:02 pm
open README-osx and do 1) and see if that helps any
Title: Re: Some Maps Not Working...
Post by: Anumesa on July 22, 2008, 03:09:00 pm
Have done that, no difference :s
Title: Re: Some Maps Not Working...
Post by: Caarrie on July 22, 2008, 03:20:46 pm
have you run the updater? http://hydlaa.com/smf/index.php?topic=32819.0
Title: Re: Some Maps Not Working...
Post by: Anumesa on July 22, 2008, 06:08:25 pm
When i run the updater, this problem extends to Hydlaa_Plaza and makes the game even more unplayable :(

I believe Candy said the same happened to hers.
Title: Re: Some Maps Not Working...
Post by: Caarrie on July 22, 2008, 06:11:31 pm
there are new updates in the updater so please run it and see if that helps any. also in pssetup make sure texture downsampling is set at 1/2 or further to the right.
Title: Re: Some Maps Not Working...
Post by: Anumesa on July 22, 2008, 08:47:10 pm
Ran the updater, and then tested two characters, one who is currently in Hydlaa_Plaza, and one who is in the Magic Shop area. Magic Shop still crashed the client, and now Hydlaa_Plaza crashed it as well (same results as last time i used the updater)

[edit] I forgot to mention that i checked the texture downsampling as well, and changed it further to the right (it had been all the way to the left). Still got the crash on loading the maps.
Title: Re: Some Maps Not Working...
Post by: Bragan on July 22, 2008, 10:11:31 pm
Hello,

Ignorant of the issues, I ran the updater and now have these problems as well. Prior to today I had the 0.4.00 client, updated to 0.4.01 using the updater when it came out. I was able to travel to all areas without crashing, though I did fall off the map at all the usual spots. After the update, I was traveling from Hydlaa to the magic shop, and at entering the portal it would crash. Reloading produces the same results: I'm at hybdr1 and have no problems, but as soon as I try to cross the portal I crash.

console.log:
Code: [Select]
===== Tuesday, July 22, 2008 12:56:14 PM US/Pacific =====
Crystal Space for MacOS/X 1.4.0 [MacOS/X-x86-GCC]
Ported to MacOS/X by Eric Sunshine <sunshine@sunshineco.com>

Your configuration files are in... /Users/andrea/Library/Application Support/PlaneShift
DEBUG: Sound System Software Renderer Initializing...
DEBUG: Sound System: CoreAudio driver for software sound renderer initialized.

planeshift.application.client:
  PlaneShift Steel Blue (0.4.00)
  This game uses Crystal Space Engine created by Jorrit and others
  1.4.0 [MacOS/X-x86-GCC]
Tue Jul 22 12:56:35 2008, LOG_ANY flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_WEATHER flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_SPAWN flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_CELPERSIST flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_PAWS flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_GROUP flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_CHEAT flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_LINMOVE flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_SPELLS flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_NEWCHAR flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_SUPERCLIENT flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_EXCHANGES flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_ADMIN flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_STARTUP flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_CHARACTER flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_CONNECTIONS flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_CHAT flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_NET flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_LOAD flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_NPC flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_TRADE flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_SOUND flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_COMBAT flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_SKILLXP flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_QUESTS flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_SCRIPT flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_MARRIAGE flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_MESSAGES flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_CACHE flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_PETS flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_USER flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_LOOT flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_DUELS flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, LOG_TRIBES flag deactivated with no filter.
Tue Jul 22 12:56:35 2008, All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
Tue Jul 22 12:56:36 2008, <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap SEVERE>
Tue Jul 22 12:56:36 2008, Could not open image: >/planeshift/items/ladle01a_icon.dds<
  psEngine initialized.
Using fontsize 18 for resolution 1360x850
WARNING! Object 'spikes_01' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object 'spikes_05' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object '_s_walls_01' is not closed!
WARNING! Object '_s_sigil_01' is not closed!
...
  PSLoader: step 2: success
  PSLoader: step 3: success
Tue Jul 22 12:56:45 2008, <src/common/util/psxmlparser.cpp:282 ParseFile SEVERE>
Tue Jul 22 12:56:45 2008, Could not find file: /planeshift/world/hydlaa_jayose/sound.xml
Tue Jul 22 12:56:45 2008, <src/common/util/psxmlparser.cpp:282 ParseFile SEVERE>
Tue Jul 22 12:56:45 2008, Could not find file: /planeshift/world/terr_common/sound.xml
  PSLoader: step 4: success
Tue Jul 22 12:56:45 2008, <src/client/psclientdr.cpp:248 HandleStatsUpdate SEVERE>
Tue Jul 22 12:56:45 2008, Stat request failed because CelClient not ready for 19797
Map terr_common loaded successfully in 121ms
Map hydlaa_common loaded successfully in 99ms
Tue Jul 22 12:56:46 2008, <src/client/psclientdr.cpp:248 HandleStatsUpdate SEVERE>
Tue Jul 22 12:56:46 2008, Stat request failed because CelClient not ready for 19797

crystalspace.mesh.anim.pdlight:
  Could not find light 'forestLight02hybdr1' in sector 'hybdr2'
  Could not find light 'forestLight04hybdr1' in sector 'hybdr2'
  Could not find light 'forestLight07hybdr1' in sector 'hybdr2'
  Could not find light 'forestLight06hybdr1' in sector 'hybdr2'
  Could not find light 'forestLight05hybdr1' in sector 'hybdr2'
  Could not find light 'forestLight01hybdr1' in sector 'hybdr2'
  Could not find light 'forestLight03hybdr1' in sector 'hybdr2'
  Could not find light 'forestLight17hybdr2' in sector 'hybdr1'
  Could not find light 'forestLight13hybdr2' in sector 'hybdr1'
  Could not find light 'forestLight16hybdr2' in sector 'hybdr1'
  Could not find light 'forestLight11hybdr2' in sector 'hybdr1'
  Could not find light 'forestLight08hybdr2' in sector 'hybdr1'
  Could not find light 'forestLight14hybdr2' in sector 'hybdr1'
  Could not find light 'forestLight12hybdr2' in sector 'hybdr1'
  Could not find light 'forestLight15hybdr2' in sector 'hybdr1'
  Could not find light 'forestLight10hybdr2' in sector 'hybdr1'
  Could not find light 'forestLight09hybdr2' in sector 'hybdr1'
Map hybdr loaded successfully in 479ms
Tue Jul 22 12:56:46 2008, <src/client/zonehandler.cpp:187 HandleMessage>
Tue Jul 22 12:56:46 2008, Still loading maps, ignoring crossing to sector hybdr1.

crystalspace.collisiondetection.opcode:
  OPCODE WARNING: found 1 degenerate faces in model! Collision might report
  wrong results!
Map hydlaa_plaza loaded successfully in 4470ms
Tue Jul 22 12:56:51 2008, <src/client/psclientdr.cpp:212 HandleDeadReckon SEVERE>
Tue Jul 22 12:56:51 2008, Got DR message for unknown entity 19621.
Tue Jul 22 12:56:51 2008, <src/client/psclientdr.cpp:212 HandleDeadReckon SEVERE>
Tue Jul 22 12:56:51 2008, Got DR message for unknown entity 19621.
Tue Jul 22 12:56:51 2008, <src/client/psclientdr.cpp:212 HandleDeadReckon SEVERE>
Tue Jul 22 12:56:51 2008, Got DR message for unknown entity 19621.
Map laanx loaded successfully in 479ms
Map hydungeon loaded successfully in 9ms
Map tavern_de_kadel loaded successfully in 725ms
Map wtower loaded successfully in 836ms

crystalspace.maploader.parse.image:
  Could not open image file 'materialnotdefined' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'materialnotdefined', using checkerboard instead
  [node: world,textures,texture(name=materialnotdefined)]
Map hyarena loaded successfully in 259ms

crystalspace.mesh.anim.pdlight:
  Could not find light with ID '7aa1b95fc1c31223278ca1190ac1c907'
Map hyjayose loaded successfully in 300ms
Map hysewers loaded successfully in 230ms

planeshift.application.client:
  PSLoader: step 5: success
  PSLoader: step 6: success

crystalspace.maploader.parse.image:
  Could not open image file 'dirt01.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'dirt01.dds', using checkerboard instead
  [node: world,textures,texture(name=dirt01.dds)]
(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal errorJul 22 12:57:08 andreas-computer crashdump[9329]: psclient_static crashed
(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal errorJul 22 12:57:09 andreas-computer crashdump[9329]: crash report written to: /Users/andrea/Library/Logs/CrashReporter/psclient_static.crash.log

psclient_static.crash.log:
Code: [Select]
===== Tuesday, July 22, 2008 12:56:17 PM US/Pacific =====
**********

Host Name:      andreas-computer
Date/Time:      2008-07-22 12:57:07.919 -0700
OS Version:     10.4.11 (Build 8S2167)
Report Version: 4

Command: psclient_static
Path:    /Applications/PlaneShift/psclient.app/Contents/MacOS/psclient_static
Parent:  WindowServer [55]

Version:        0.4.000 (0)
Build Version:  ???
Project Name:   psclient_static
Source Version: ???

PID:    9327
Thread: 0

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_INVALID_ADDRESS (0x0001) at 0x18ed1000

Thread 0 Crashed:
0   <<00000000>> 0xffff0884 __memcpy + 228 (cpu_capabilities.h:228)
1   com.apple.GeForce8xxxGLDriver 0x1352758c gldAllocVertexBuffer + 21514
2   com.apple.GeForce8xxxGLDriver 0x1352880b gldGetTextureLevel + 2460
3   GLEngine                      0x13386596 glTexSubImage2D_Exec + 680
4   libGL.dylib                    0x92b28ced glTexSubImage2D + 148

Thread 1:
0   libSystem.B.dylib              0x900248c7 semaphore_wait_signal_trap + 7
1   libGLProgrammability.dylib    0x941c9a4f glvmDoWork + 150
2   libSystem.B.dylib              0x90024227 _pthread_body + 84

Thread 2:
0   libSystem.B.dylib              0x90009cd7 mach_msg_trap + 7
1   com.apple.CoreFoundation      0x9082d227 CFRunLoopRunSpecific + 2014
2   com.apple.CoreFoundation      0x9082ca42 CFRunLoopRunInMode + 61
3   com.apple.audio.CoreAudio      0x91469356 HALRunLoop::OwnThread(void*) + 158
4   com.apple.audio.CoreAudio      0x91469171 CAPThread::Entry(CAPThread*) + 93
5   libSystem.B.dylib              0x90024227 _pthread_body + 84

Thread 3:
0   libSystem.B.dylib              0x90047dd7 semaphore_timedwait_signal_trap + 7
1   com.apple.audio.CoreAudio      0x914765a4 CAGuard::WaitFor(unsigned long long) + 212
2   com.apple.audio.CoreAudio      0x914764c6 CAGuard::WaitUntil(unsigned long long) + 66
3   com.apple.audio.CoreAudio      0x91474e42 HP_IOThread::WorkLoop() + 690
4   com.apple.audio.CoreAudio      0x91474b8b HP_IOThread::ThreadEntry(HP_IOThread*) + 17
5   com.apple.audio.CoreAudio      0x91469171 CAPThread::Entry(CAPThread*) + 93
6   libSystem.B.dylib              0x90024227 _pthread_body + 84

Thread 4:
0   libSystem.B.dylib              0x900248c7 semaphore_wait_signal_trap + 7

Thread 5:
0   libSystem.B.dylib              0x9001a1cc select + 12
1   <<00000000>> 0xe8243c89 0 + -400278391
2   <<00000000>> 0x000000dc 0 + 220

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0xffff088b  ebx: 0x13525fad  ecx: 0x0000e000  edx: 0x00040000
  edi: 0x39dd7c40  esi: 0x18ed1000  ebp: 0xbfffe348  esp: 0xbfffe340
   ss: 0x0000001f  efl: 0x00210206  eip: 0xffff0884   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037

Binary Images Description:
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 0x18d7000 -  0x18f4fff GLRendererFloat /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
 0x1a05000 -  0x1e26fff Cg /Applications/PlaneShift/psclient.app/Contents/Frameworks/Cg.framework/Cg
0x13368000 - 0x134d1fff GLEngine /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x134ff000 - 0x137f9fff com.apple.GeForce8xxxGLDriver 1.5.8 (5.0.8) /System/Library/Extensions/GeForce8xxxGLDriver.bundle/Contents/MacOS/GeForce8xxxGLDriver
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0x9031f000 - 0x90774fff com.apple.CoreGraphics 1.258.78 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
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0x92dce000 - 0x92ddcfff com.apple.audio.SoundManager 3.9.1 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x92de3000 - 0x92de8fff com.apple.CommonPanels 1.2.3 (73) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x92ded000 - 0x930e2fff com.apple.HIToolbox 1.4.10 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x931e8000 - 0x931f4fff com.apple.opengl 1.5.1 /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x93286000 - 0x9393cfff com.apple.AppKit 6.4.10 (824.48) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x93cbd000 - 0x93d38fff com.apple.CoreData 91 (92.1) /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
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Title: Re: Some Maps Not Working...
Post by: Anumesa on July 23, 2008, 03:11:35 pm
Should i report this to BT, or is the scope of the problem too limited to bother?
Title: Re: Some Maps Not Working...
Post by: Caarrie on July 23, 2008, 03:13:22 pm
Should i report this to BT, or is the scope of the problem too limited to bother?

I dont think you will get any better help on the tracker then on the forum
Title: Re: Some Maps Not Working...
Post by: Tuxa on July 23, 2008, 04:14:28 pm
Me, I can't enter on Arena zone.
When i try to enter on Arena zone , i repop at the entrance of the path to Arena.
But i haven't Psclient.app Crash.

I think it's a texture problem but i haven't found any issue  :'(

---
Tuux
Title: Re: Some Maps Not Working...
Post by: pseudoprometheus on July 23, 2008, 09:19:01 pm
True, we probably wouldn't get any better help on the Bug Tracker than on the forums, but I still suggest posting a report there because then the dev team can have all the known issues in one central location.  That's what the tracker is for, isn't it?  ;)
Title: Re: Some Maps Not Working...
Post by: Caarrie on July 23, 2008, 09:58:01 pm
True, we probably wouldn't get any better help on the Bug Tracker than on the forums, but I still suggest posting a report there because then the dev team can have all the known issues in one central location.  That's what the tracker is for, isn't it?  ;)

and i work the tracker and would close it as i cant duplicate it and the forum is the place for this type of help. the devs spend less time on the forum yes then the tracker but bugs like this dont need to be on the tracker, end of story
Title: Re: Some Maps Not Working...
Post by: pseudoprometheus on July 24, 2008, 03:22:41 am
and i work the tracker and would close it as i cant duplicate it and the forum is the place for this type of help. the devs spend less time on the forum yes then the tracker but bugs like this dont need to be on the tracker, end of story
Caarrie, my suggestion wasn't meant to aggravate, so I apologize if I upset you.  I only wanted to help, especially since this issue has been giving me problems as well.
Title: Re: Some Maps Not Working...
Post by: Caarrie on July 24, 2008, 03:26:47 am
Caarrie, my suggestion wasn't meant to aggravate, so I apologize if I upset you. 

You did not upset me, i just like to ask for info before i suggest fixes especially lately with all the issues people are having.
Title: Re: Some Maps Not Working...
Post by: Bragan on July 24, 2008, 04:35:56 am
Cleared my problem up by reverting to the old 0.4.01 installation. Should I keep my console and crash log, or edit my previous post to remove them?
Title: Re: Some Maps Not Working...
Post by: Anumesa on August 03, 2008, 10:42:05 pm
Even with recent updates i am still having this problem....  ???
Title: Re: Some Maps Not Working...
Post by: Caarrie on August 03, 2008, 11:18:41 pm
what are your system stats? you might have this bug
http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=2056
Title: Re: Some Maps Not Working...
Post by: Oriten on August 06, 2008, 04:09:09 pm
Caarie - I have been talking with someone in-game who had similar problems (not on mac) but managed to fix it by replacing the affected maps with maps from 4.0 - I would like to try it (if you think it has any chance of working?) but unfortunately I didn't make a backup of 4.0 (or the initial 4.01 update on 29.06.2008) and the links available are only for the latest version (the one from the mirror in Sweden isn't working)...

from reading the posts here and on the bugtracker, there may also be discrepancies on which maps do and don't work between the various versions of OS X running on PPC. i.e. 10.3, 10.4 and 10.5 sound like they are having the same sort of problems but with different maps since the 4.01 update on 21.07.2008.

Title: Re: Some Maps Not Working...
Post by: Caarrie on August 06, 2008, 04:15:04 pm
there is no gurantee that old maps will work, also if you load old maps certain features might not work correctly i do _NOT_ recommend putting in old maps in place of new ones. if you have issues with the client run the updater and wait for a fix to be sent out. It may take time to get a fix but it is known to the devs.
Title: Re: Some Maps Not Working...
Post by: Candy on August 06, 2008, 10:58:02 pm
My problem was fixed by turning Vertex Buffer Object off.

I still get "loading region failed" on bdroad2, though (and I have a lot of quest items I need BD access to get rid of). :(
Title: Re: Some Maps Not Working...
Post by: pseudoprometheus on August 18, 2008, 03:29:32 pm
My problem was fixed by turning Vertex Buffer Object off.

For me, the crashes still persist even with Vertex Buffer Object turned off.
Title: Re: Some Maps Not Working...
Post by: Caarrie on August 18, 2008, 03:49:58 pm
what are your system stats? you might have this bug
http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=2056

do you have a ppc?
Title: Re: Some Maps Not Working...
Post by: Gavvie Strand on August 18, 2008, 07:46:30 pm
I have the same problem as other people. The arena and the forest both don't work for me but the plaza does works. I have tried the updater last night.

I can walk down the corridors that lead to the arena but when I actually get there, the entrance to the arena just gets a weird graphic glitch.( I guess it kinda looks like when you put two mirrors and have them facing each other. They just keep reflecting off of each other and it goes on forever.) If I walk into the entrance I just end up at the start of the corridors.

One day I decided I wanted to travel past north gate. I traveled into the forest and all is going fine. But when I go to the next loading screen... BAM! Game quits. I re-login and... BAM! The game quits again.

I have yet to check the updater today to see if there is a fix.

P.S. I have done the things in the read-me file. It does not fix the problem and only makes the graphics all weird.
Title: Re: Some Maps Not Working...
Post by: pseudoprometheus on August 20, 2008, 09:02:31 pm
what are your system stats? you might have this bug
http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=2056

do you have a ppc?

Nope, I have an early Intel iMac, running Tiger 10.4.11.
Title: Re: Some Maps Not Working...
Post by: Caarrie on August 20, 2008, 09:13:20 pm
in pssetup try putting texture downsampling to 1/2 or further to the right.
Title: Re: Some Maps Not Working...
Post by: pseudoprometheus on August 22, 2008, 03:39:30 pm
As per your suggestion, I opened PSsetup and set texture downsampling to 1/4.  This is what happened:

I opened Planeshift in windowed mode, and selected my Dermorian character.  (He's located in the Hydlaa plaza, I believe, because the Dakkru's curse message showed up, and Hydlaa plaza is where he spawns.)  My computer froze up when the loading bar was about 2 mm short of being finished.

I restarted by pressing the power button, and reopened Planeshift.  This time I selected my Enkidukai character, who was in Ojaveda.  The game world loaded, and I took three steps forward and turned right.  The computer froze up in mid-turn and I had to restart again.
Title: Re: Some Maps Not Working...
Post by: Anumesa on August 28, 2008, 05:25:37 pm
OK...here's the deal. Ran the updater..after a few issues i finally got it to update to 0.4.02. Now however, NONE of my maps will load. This crashing problem has extended to virtually every single map in the game, making it impossible to log in at all.

Macbook
mac OS X 10.4.11
Intel core 2 duo
GMA 950

heres the crash log


Host Name:    Anumesa's-computer
Date/Time:      2008-08-28 11:17:02.209 -0400
OS Version:     10.4.11 (Build 8S2167)
Report Version: 4

Command: psclient_static
Path:    /Applications/PlaneShift copy 1/psclient.app/Contents/MacOS/psclient_static
Parent:  WindowServer [56]

Version:        0.4.000 (0)
Build Version:  ???
Project Name:   psclient_static
Source Version: ???

PID:    8488
Thread: 0

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_PROTECTION_FAILURE (0x0002) at 0x00000000

Thread 0 Crashed:
0   libGLImage.dylib     0x940bcfb4 void glgConvertTo_32<GLGConverter_RGB8_ARGB8, (GLGMemory)2>(GLGOperation const*, GLDPixelMode const*) + 212
1   libGLImage.dylib     0x94099428 glgProcessPixels + 822
2   GLEngine             0x134252d4 glGetTexImage_Exec + 1482
3   libGL.dylib          0x9ed1f318 glGetTexImage + 111

Thread 1:
0   libSystem.B.dylib    0x90037b57 mach_wait_until + 7
1   libSystem.B.dylib    0x9003a222 usleep + 82

Thread 2:
0   libSystem.B.dylib    0x900248c7 semaphore_wait_signal_trap + 7

Thread 3:
0   libSystem.B.dylib    0x9001a1cc select + 12
1   <<00000000>>    0x89000001 0 + -1996488703

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x00000500  ebx: 0x940bceee  ecx: 0xff050505  edx: 0x00050500
  edi: 0x00000000  esi: 0x46fa2000  ebp: 0xbffff0b8  esp: 0xbffff06c
   ss: 0x0000001f  efl: 0x00210286  eip: 0x940bcfb4   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037

Binary Images Description:
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 0x1a05000 -  0x1e26fff Cg    /Applications/PlaneShift copy 1/psclient.app/Contents/Frameworks/Cg.framework/Cg
 0x1eb6000 -  0x1edafff GLRendererFloat    /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
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0x9ed3c000 - 0x9ed94fff libGLU.dylib    /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x9eda8000 - 0x9edbefff com.apple.CoreVideo 1.4.2   /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x9edce000 - 0x9eebbfff libiconv.2.dylib    /usr/lib/libiconv.2.dylib
0x9eebd000 - 0x9f271fff libLAPACK.dylib    /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x9f29e000 - 0x9f6a7fff libBLAS.dylib    /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x9f6e1000 - 0x9f6f7fff libcups.2.dylib    /usr/lib/libcups.2.dylib
0x9f6fc000 - 0x9fb51fff com.apple.CoreGraphics 1.258.79 (???)   /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x9fbe8000 - 0x9fcbefff ATS    /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x9fcde000 - 0x9fdbcfff libxml2.2.dylib    /usr/lib/libxml2.2.dylib
0x9fdd9000 - 0x9fdebfff libauto.dylib    /usr/lib/libauto.dylib
0x9fdf1000 - 0x9fe64fff com.apple.framework.IOKit 1.4.8 (???)   /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x9fe79000 - 0x9fef8fff libobjc.A.dylib    /usr/lib/libobjc.A.dylib
0x9ff21000 - 0x9ff28fff libgcc_s.1.dylib    /usr/lib/libgcc_s.1.dylib
0x9ff2d000 - 0x9ff91fff libstdc++.6.dylib    /usr/lib/libstdc++.6.dylib



Title: Re: Some Maps Not Working...
Post by: Caarrie on August 28, 2008, 05:37:26 pm
try launching pssetup and putting texture downsampling at 1/2 or further to the right and see if that helps.
Title: Re: Some Maps Not Working...
Post by: Jarexia on August 28, 2008, 05:38:46 pm
I updated to 0.4.02, and while before the update I had gaps between some maps I was repositioned after falling through...but after the update I fall through and "Map not found" keeps flashing up. It`s happened moving from the Arena to the corridor to Hydlaa, and from Oja Road 1 to Hydlaa. Had to suicide my way out of the situation.
I added a comment about it to the original bug report about the gaps between maps.

System:
Computer Type: iMac

Mac OS Version:  10.5.2

Processor:  2.16 GHz Intel Core 2 Duo

RAM:  2 GB 667 MHz DDR2 SDRAM

Video Card: ATI  Raedon X1600  256 MB

Title: Re: Some Maps Not Working...
Post by: Caarrie on August 28, 2008, 05:49:05 pm
there is no known fix for that but i would recommend you run software update as 10.5.4 is already out ;)
Title: Re: Some Maps Not Working...
Post by: Jarexia on August 28, 2008, 05:59:05 pm
My mistake...just checked and it`s 10.5.4. X-/ thanks for the quick reply anyway, Caarrie

No fix? :'(
I don`t want to annoy the GMs asking them for teleports....
I guess I`ll just stick around Oja.
Title: Re: Some Maps Not Working...
Post by: Anumesa on August 29, 2008, 07:18:55 pm
I should have noted that i have texture downsampling set to less then 1/2 already.

thanks for the quick reply :)
Title: Re: Some Maps Not Working...
Post by: Tuxa on September 10, 2008, 02:04:15 pm
After have use the updater , almost all you map be breack . Or you can't login with out any messages or you have a small warning like "can't load map".

Here my fixe:
1 - Download the 4.0.1 version from the Planeshift web site.
2 - Make copy of Planeshift-directory/art/wold/
3 - Start the updater
4 - Rename the Planeshift-directory/art/wold to Planeshift-directory/art/wold.old
5 - Restore the copy of Planeshift-directory/art/wold from the version 4.0.1 (that replace all map by the old one)

You can only restore the map it have a problem, that work too.

Now i have the 4.0.2 version without map loading problem but it's the old map of the 4.0.1 version . Only the Arena zoning have a problem.

I hope that help lot of guy.

---
Tuxa
Title: Re: Some Maps Not Working...
Post by: Caarrie on September 10, 2008, 02:38:37 pm
there are changes in the current maps that will make things like entrances to guild houses and other such "action locations" not work if you use old maps. this is not recommended and could cause future issues if you use old maps.
Title: Re: Some Maps Not Working...
Post by: Tuxa on September 10, 2008, 04:00:17 pm
Thanks for they informations.


What can i do ? Because if i don't do it i can't play.
I haven't found a clean fix ... if i understand well it better to replace only the map it have a problem, and try to don't break other thing by this fix.

i have count 6 maps break before replace totally the ./art/world directory

---
Tuxa

Title: Re: Some Maps Not Working...
Post by: Caarrie on September 10, 2008, 04:01:41 pm
best is to wait for a fix to be made
Title: Re: Some Maps Not Working...
Post by: Tobyn on September 12, 2008, 06:53:53 am
Yup, all three of my characters are currently hiding out in these same areas, and the client crashes as soon as it tries to load those regions. So now I can either delete and start over and lose quite a bit of work, OR figure out how to fix it!!! *cries* :@#\ *jumps off cliff...goes back up...jumps off cliff...goes to death realm...stays there*
Title: Re: Some Maps Not Working...
Post by: Rennaj on September 18, 2008, 09:31:21 pm
 Ok pin ears back tempery fix curtsy of Janner, put 401 world Folder in art, put one from there in safe place. enjoy.
Title: Re: Some Maps Not Working...
Post by: Caarrie on September 18, 2008, 10:23:50 pm
Ok pin ears back tempery fix curtsy of Janner, put 401 world Folder in art, put one from there in safe place. enjoy.

THIS IS NOT RECOMMENDED AT ALL there are changes with the maps that make the old a very bad choice to use.
Title: Re: Some Maps Not Working...
Post by: Rennaj on September 18, 2008, 10:30:02 pm
Ok pin ears back tempery fix curtsy of Janner, put 401 world Folder in art, put one from there in safe place. enjoy.

THIS IS NOT RECOMMENDED AT ALL there are changes with the maps that make the old a very bad choice to use.

 So stay stuck in same map till a fix then. or try it and move from map to map. up to you. lets face it Recommended or not, I am moving from map to map no problem.

P.S. New is a bad choice at moment for PPC ^^

----------------------------------------------------------------------------------------------------

HeHe you got to love his sweet talking, Dev informed that this folder is a good place to look for this problem.

Cha0s's edit: Don't double-post, even with your alts. ;)
Title: Re: Some Maps Not Working...
Post by: dinmegil on September 26, 2008, 06:55:11 am
I just started and 2 of my characters are stuck where I can't log on I tried everything except replacing the maps.... I hate to do it since it was advise not to but I think I can as a temporary fix where I just use the old maps until the next update then we see what happens thanks so much.

----------------------------------------------------------------------------------------------------

Pros and cons of using old maps (pros can go more places and it unstuck my characters) cons some areas if I attack things they do not attack back as well I do not gain xp from them like the battle never happened... please fix this bug so I can have both worlds... I switch back and forth right now uses old maps when I get kicked out of areas but switch to new maps when I am in safe areas.

Cha0s's edit: Don't double-post! Posts merged.
Title: Re: Some Maps Not Working...
Post by: Raletim on September 29, 2008, 04:20:51 am
I'm having the same problem with Ojaroad1. Can only get to Akk-central up to ojaroad1 before finding this problem when the new map is loading. Already reported to bugtracker before i found this post, sorry Caarrie. Tried running the updater again and no updates.

EDIT: Turning the vertex buffer object off fixed my problem as far as I can tell :)
Title: Re: Some Maps Not Working...
Post by: Mrokii on October 01, 2008, 11:04:16 pm
while Caarrie says it *can* cause issues, it *does* work. I have a PPC-Mac, too. And I replaced all the problematic maps with the ones from 0.4.01. So far I haven't had any problems. As far as I see it, the problematic maps are these:

bdroad1.zip
bdroad2.zip
bronzedoors.zip
gugrontid.zip
hydlaa_jayose.zip (not quite sure if that is really a problematic map though)
ojaroad1.zip
ojaroad2.zip

I have been using those maps for some weeks now with the 0.4.02-client. The only issue I have is that when I try to get from the first part of bdroad (the one after Hydlaa) onto the second part, the client often crashes. And when I relog I am placed back on the map I came from. But *sometimes* (after trying to enter the other bdroadmap a few times) my character is placed on the second bdroadmap, so I can finally enter bronzedoors as well. The only thing is that this second bdroad is unbelievable laggy. But bronzedoors itself is just fine.
Title: Re: Some Maps Not Working...
Post by: Raletim on October 01, 2008, 11:14:29 pm
So Carrie, if we are having gaps in the maps, is there anything we can do about it now? Read this thread but i'm all thrown off because of people saying the used old maps. I'd really rather not do that. What are my other options for getting past these gaps?

Really don't care for having mods relocate me all the time so i'm using the old maps, whether it's recommended or not...since a large number of us are having this issue, hopefully things will clear up fast. Stay in Oja (the only map available to me with the new ones), or go mine in Gug?
Title: Re: Some Maps Not Working...
Post by: Caarrie on October 01, 2008, 11:19:07 pm
sorry no fix is known for that issue
Title: Re: Some Maps Not Working...
Post by: maui on October 05, 2008, 11:39:18 pm
hello same problem here ihave a mac 10.3.9 2gb ram graphic card Ge Force FX 5200 i tried many things but at the moment only thing i can do is to stay in Akkaio, when i arrive to Hydlaa from Ojard1 i see a gap between the canyon and Ojard1 if i fall down the client can't load any more the map.
I read here about the same problem but with different OS (i.e. 10.4.x or 10.5.x) so my question is : can i use the info for a different OS like those for my problems?
If not any idea?? :whistling: