PlaneShift
Gameplay => General Discussion => Topic started by: Caarrie on July 19, 2008, 04:35:29 pm
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Hi,
Along with the testing team and settings, I am working on updating the players guide on the main site. As many of you know parts of it are very outdated. Right now i want to focus on the lacking crafting section as when it was written there was no crafting ingame. What type of things would you like to see in the guide to help a new player learn the process of crafting without giving out too much info. I dont want to turn this into something that will be outdated the next time they change parts of crafting, just the general info as to what the process steps are. I have http://pswiki.xordan.com/index.php/Players_Guide/Crafting to work with but i am sure if for this purpose that is the right way to do this, and i want input from those that are in the community. I would like to also include some info about cooking.
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come on people i am asking for your help on this, give me some input.
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I neither craft nor cook... and I think my little knowledge about crafting is outdated, sorry :/
Sen
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I am wondering if you could be a little more specific in your request. Some people may be reluctant to make a detailed submission only to have a lot of it rejected as "spoiler." The linked page has a recipe for one crafted item but it kind of glosses over the specifics. I looked at it and made a minor change when you first posted this thread. Do you envision more specificity in recipes procedures and optimizing gimmicks? How much information is too much?
Some people may have written books to sell in game and do not wish their profits to suffer due to to much outside information rendering their efforts redundant. Maybe you could go in game and buy the copyright from them for a sufficient amount and post them verbatim with credit.
just a couple thoughts.
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I want a basic how to use a forge/furnace ect for metuallary that will not be outdated soon. I want a basic how to use for cooking on how to use a prep table ect. I dont want amounts of x and y that have to be put into these things. I can handle taking screenshots of the items and what the windows look like i just want a basic how-to for each thing.
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Metallurgy: right-click on furnace choose examine eye-con (tool tip "Examine"). click on bottom bag button (tool tip "Open Inventory" to open inventory. Find a stack of ore in the inventory and pick up one or more ore (right click on ore icon in inventory and choose amount or middle click on ore icon to pick up stack) and drop it/them into a free slot in the furnace examine window. Unless you are making an alloy such as bronze or steel you get more practice processing individual ores than stacks. You must watch your processes with care because if you leave molten ore in the furnace too long it will be destroyed.
Alloys: Steel and bronze are processed in a similar fashion to pure ores except that you must put the required number of materials in the proper ratio in the furnace, iron ore and coal lumps for steel and tin ore and copper ore for bronze, typically one stack of each material. If you have anything other than the exact amount of each that is required they will not combine. Both steel and bronze can be made with more than one ratio of ore but any ratio will require ten ore only. You then click on the combine icon (tool tip Combine items in container.) If you have done this correctly your two stacks will change into one stack of coal or steel sludge in the case of steel or tin or copper sludge in the case of bronze. In either case you start with ten pieces total of the two ingredients and wind up with the 10 pieces of whichever sludge. If you have more ores to process you can at this point transfer the sludge to your inventory and start processing the next batch. Also at this point to optimize practice you can separate the sludge pile to process individually. As with pure ores processing an individual sludge gives as much practice as processing a stack.
Creating stock and ingots: Once you have molten ore (or alloy) you can then turn to the stock caster to create stocks or ingots. The process is similar to smelting in that you take the molten ore from your pack and put it in the stock caster. As with smelting right click on the stock caster and use the examine icon. transfer one or more molten ore into a slot. Each individual molten ore will produce an ingot, a stack of five of precious metal (silver, gold or platinum) or ten of any other molten material will produce a stock. Stacks of molten materials in other amounts will generate an error message.
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thanks, now if someone could do the same for the smith table forge and the process for making a weapon or shield, then we just have left the cooking part. I will make sure all of this gets in the guide in one way or another.
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One thing I forgot to mention was to have the "Working with Stock" book in mind throughout the procedure.
Weapon making: Place the appropriate book for the type of weapon you wish to make in mind, "Book of Blades" for knives/daggers or swords, "Notes of an Axe Maker" for axes. Proceed to the forge and right click on it and choose the examine icon. Open the inventory, transfer ingots or stocks into the forge. At this stage you will want to heat them just once so that they become "heated steel stocks" or what have you. If you leave them in the forge too long they will become "super heated" and then "red hot." You will use these state later in the process but not yet.
Once you have a quantity of heated stocks or ingots that is appropriate to make an item sword handle, knife, dagger, sword or axe (of various types) blade turn to the anvil. Equip the (crafting) hammer in your right hand and the ingot or stock stack in your left hand and then right click on the anvil and choose Use. In the case of sword handles this will be the only step until you are ready to assemble the final weapon, one sword handle is good for any kind of sword. For knife /dagger, sword or axe blade the anvil will produce an "Alpha" blade. Take this blade to the forge and "heat" it again being careful not to heat it as far as super heated and then return to the anvil and hammer it again producing a "Beta" blade. Repeat this process again to produce a "Delta" blade,
Take the Delta blade to the forge and heat it to "Red Hot" after which place it into the Quench Tank (right click, choose examine, transfer the "Red Hot Delta" blade into the tank) which will produce a "Brittle" blade. Place the "Brittle" blade in your left hand and use the "Sharpening Stone." This will produce a "Knife Blade", a "Dagger Blade", a "Sabre Blade", a "Small Battle Axe Blade" or whatever other kind of blade for which you had the correct initial materials and have been working on to this point. In the case of Knives/Daggers or Axes you must currently buy a handle from an NPC and at this point you can take the handle and blade to the "Smith Table".
Right click on the "Smith Table" choose Examine and place no more than one blade and appropriate handle in the Smith Table inventory and click on the Combine icon. When this process finishes you will be the proud owner of a self crafted weapon of a certain quality.
If at any time prior to quenching the blade you decide you wish to recover your stocks/ingots to start over and possibly get a better result you merely need to super heat the blade and then hammer it. This can also be done to sword handles. After it has been quenched there is no turning back but once you have used the sharpening stone you can heat the blade and hammer it to try to improve the quality.
Some of this may change ... cannot say for sure.