PlaneShift

Fan Area => Fan Art => Topic started by: Crj on July 21, 2008, 02:11:01 am

Title: Slums - Environment Concept
Post by: Crj on July 21, 2008, 02:11:01 am
About 6 weeks ago i noticed how boring and regular the structure of the slums of Amdeneir looked. Wanting to develop a more interisting and in-depth concept i came up with an idea wich didnt realy fit into the klyros city, but was interesting for me non the less. After that i got caught up in several things at once(studies, work, ect.) and didn't think of Planeshift at all. Toaday, with some free time in sight, i decided to finnaly make a visualization.

Short version: Slums built upon old ruins.
Multi-layered structure, for both architecture and society.
Possibe expansion into the underground(like Hydlaa dungeon).
Non-linear paths.

So here is the image:
(http://xs229.xs.to/xs229/08290/slums_f597.png)
Yes, it lack some critical details, but that may come later(or not).
Title: Re: Slums - Environment Concept
Post by: silvermindyarr on July 21, 2008, 03:41:38 am
I like the look of it. especially the wall.
Title: Re: Slums - Environment Concept
Post by: Velh Krome on July 21, 2008, 03:53:24 am
Wow nice! :o
I like both, the concept and the look, the colors you chose.. its fantastic!
What apps did you use?
Title: Re: Slums - Environment Concept
Post by: Crj on July 21, 2008, 11:38:51 am
Thanks for the comments.

I use Rhinoceros for modeling, Maxwell for rendering and the of course Photoshop for editing. Its an unusual choice, but thats what they teach at my university and i am grateful for that.
The rendering is over-layered with a vector drawing to bring out the wooden structure.
Title: Re: Slums - Environment Concept
Post by: Nikodemus on July 21, 2008, 04:29:40 pm
with a color touch ;D
Title: Re: Slums - Environment Concept
Post by: Homik on July 22, 2008, 12:28:02 am
For some reason it reminds me of a map from Team Fortress 2...
I think more hobos will make it loom more like a slum  :P
Title: Re: Slums - Environment Concept
Post by: Gaian on August 02, 2008, 01:57:46 pm
Nice  :) You should keep working on it.
Title: Re: Slums - Environment Concept
Post by: Gohra on August 03, 2008, 11:56:54 pm
Mh, i could imagine it as a part of Ojaveda. The big stone walls would fit in there, and ok, the wooden houses aren't Enkidukai-like, but also other races living there. From the colours, it would fit definetely. Good work