PlaneShift

Support => Technical Help: Problems BEFORE entering the game => Topic started by: Blackwinter on July 23, 2008, 03:03:14 am

Title: Game crashes at entry to the world.
Post by: Blackwinter on July 23, 2008, 03:03:14 am
I looked around for a fix. I read some things close, but did not include what my error log states.

Finished the tutorial. Went to game world... crash.

Error log reads:

Tue Jul 22 20:44:44 2008, <..\..\src\common\paws\pawsimagedrawable.cpp:56 pawsImageDrawable::PreparePixmap SEVERE>
Tue Jul 22 20:44:44 2008, Could not open image: >/planeshift/weapons/meatcleaver01_icon.dds<
Tue Jul 22 20:44:44 2008, <..\..\src\common\paws\pawsimagedrawable.cpp:56 pawsImageDrawable::PreparePixmap SEVERE>
Tue Jul 22 20:44:44 2008, Could not open image: >/planeshift/items/ladle01a_icon.dds<
Tue Jul 22 20:45:00 2008, <..\..\src\common\util\psxmlparser.cpp:282 ParseFile SEVERE>
Tue Jul 22 20:45:00 2008, Could not find file: /planeshift/world/hydlaa_jayose/sound.xml
Tue Jul 22 20:45:01 2008, <..\..\src\common\util\psxmlparser.cpp:282 ParseFile SEVERE>
Tue Jul 22 20:45:01 2008, Could not find file: /planeshift/world/terr_common/sound.xml
Tue Jul 22 20:45:01 2008, <..\..\src\client\psclientdr.cpp:248 psClientDR::HandleStatsUpdate SEVERE>
Tue Jul 22 20:45:01 2008, Stat request failed because CelClient not ready for 27921
Tue Jul 22 20:45:01 2008, <..\..\src\client\psclientdr.cpp:248 psClientDR::HandleStatsUpdate SEVERE>
Tue Jul 22 20:45:01 2008, Stat request failed because CelClient not ready for 27921


Updater version 5 for Win32 doesn't catch anything missing.

System in my sig.

Thank you, in advance, for your cooperation concerning this matter.
Title: Re: Game crashes at entry to the world.
Post by: Caarrie on July 23, 2008, 03:04:38 am
http://hydlaa.com/smf/index.php?topic=32812.0
Title: Re: Game crashes at entry to the world.
Post by: Blackwinter on July 23, 2008, 03:07:50 am
http://hydlaa.com/smf/index.php?topic=32812.0

Already did that.

My apologies for not mentioning this.

However, if that were the problem I should not have been able to complete the tutorial, correct? :-\

In this thread, http://hydlaa.com/smf/index.php?topic=32557.0
it mentions turning off Vertex Buffer Object, as well as sound.

After doing as they suggest my error log nowreads a such:

Tue Jul 22 21:18:00 2008, <..\..\src\common\paws\pawsimagedrawable.cpp:56 pawsImageDrawable::PreparePixmap SEVERE>
Tue Jul 22 21:18:00 2008, Could not open image: >/planeshift/weapons/meatcleaver01_icon.dds<
Tue Jul 22 21:18:00 2008, <..\..\src\common\paws\pawsimagedrawable.cpp:56 pawsImageDrawable::PreparePixmap SEVERE>
Tue Jul 22 21:18:00 2008, Could not open image: >/planeshift/items/ladle01a_icon.dds<
Tue Jul 22 21:18:15 2008, <..\..\src\common\util\psxmlparser.cpp:282 ParseFile SEVERE>
Tue Jul 22 21:18:15 2008, Could not find file: /planeshift/world/hydlaa_jayose/sound.xml
Tue Jul 22 21:18:15 2008, <..\..\src\common\util\psxmlparser.cpp:282 ParseFile SEVERE>
Tue Jul 22 21:18:15 2008, Could not find file: /planeshift/world/terr_common/sound.xml
Tue Jul 22 21:18:15 2008, <..\..\src\client\psclientdr.cpp:248 psClientDR::HandleStatsUpdate SEVERE>
Tue Jul 22 21:18:15 2008, Stat request failed because CelClient not ready for 28633


Title: Re: Game crashes at entry to the world.
Post by: Caarrie on July 23, 2008, 03:22:23 am
However, if that were the problem I should not have been able to complete the tutorial, correct?

No it just means you dont have the most up to date art and client. also your console output there tells us nothing as to why you crashed, it is a normal message.
Title: Re: Game crashes at entry to the world.
Post by: Blackwinter on July 23, 2008, 03:24:57 am
Quote

No it just means you dont have the most up to date art and client. also your console output there tells us nothing as to why you crashed, it is a normal message.

Well that just sucks.

Caarrie, I want to thank you for taking a look, here.

I have modified my previos post, with yet another tried fix....no luck.
Title: Re: Game crashes at entry to the world.
Post by: Elvicat on July 23, 2008, 11:45:26 am
try this
add CheckIntegrity to the end of psupdater.exe with this it checks that all your files are ok
Title: Re: Game crashes at entry to the world.
Post by: Blackwinter on July 23, 2008, 03:48:37 pm
try this
add CheckIntegrity to the end of psupdater.exe with this it checks that all your files are ok

When I add just "CheckIntegrity" the updater says "Line 6 is missing '='".

So I improvised and put an '=' in there. ( = CheckIntegrity )

Got "Missing key name <before '='> on line 6 of /this/psupdater.cfg"

so I, improvising again, put a '6' before the '='. just to see what would happen.

As you could probably guess, I get "Failed to remove file /this/updater.log"

To clarify where I am when it crashes, and screen goes black:

I can briefly see an 'ampitheater' or maybe a central park, or something of that nature. I am to assume that is where one goes directly after finishing the tutorial.

Title: Re: Game crashes at entry to the world.
Post by: Joemama246 on July 23, 2008, 05:52:36 pm
RUN AS ADMINISTRATOR!!!!!!
Title: Re: Game crashes at entry to the world.
Post by: webbruno on July 25, 2008, 06:23:47 am
I'm facing the very same problem here, but I'm using openSUSE 11 x86_64, I tried up to 2 times before post here, I had my character changed and nothing. I'll keep Trying here, if I get some sucess I'll post
Title: Re: Game crashes at entry to the world.
Post by: webbruno on July 26, 2008, 02:07:28 am
I DID IT!!!! Well, at least here is working, besides I don't know if it'll working, I just unmarked the option "preload models" on the pssetup and it's working fine forme  now, you don't know what I did before get this  ;D. See you!!
Title: Re: Game crashes at entry to the world.
Post by: Dreamcrafter on August 07, 2008, 09:16:58 am
I have this exact same problem.  I have no idea what "add CheckIntegrity to the end of psupdater.exe" means.  I went through the tutorial just fine, and now I cannot load the game.  Each time, it crashes.

EDIT:  Okay, nevermind.  Turning off the vertex thing seems to have fixed it!