PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Eharan on July 23, 2008, 02:24:45 pm

Title: New Maps (laanx v0.4.01 rev13 )
Post by: Eharan on July 23, 2008, 02:24:45 pm
Okay, so i'm posting this to make sure it isn't a bug, and that the devs are aware.

In general, the latest release gets a big thumbs up.  I'm very happy that the lighting across most maps is now generally brighter - I can actually see where i'm going now, good stuff.  I'm still affected by bug # 1923, my character keeps stoppping his attack, which is annoying, and the stamina dump bug is still happening. Ah well. 

The new maps seem to be more detailed, terrain is hillier, and has more bumps than betore.

Unfortunately, this is where things start to fall down.   It seems that the ground level has changed, particularly at gugrontid.    There are floating objects & players + npcs running around in mid air. There are also several new invisible walls, and in several spots, the player's avatar seems to run through the new hills, rather than up & over.

In particular it is difficult to climb up to the mines, and now very easy to fall off. 

screenshots;
   http://preview.tinyurl.com/68vood
   http://preview.tinyurl.com/5sje62

E.
Title: Re: New Maps (laanx v0.4.01 rev13 )
Post by: Morla Phlint on July 23, 2008, 02:31:39 pm
Have a look here too: Getting stuck in the jagged landscape (http://hydlaa.com/smf/index.php?topic=33149.0)

By the way, there are suggestions the cause for the floating in the air or being buried in the ground is that some players have updated and some have not.  :sorcerer:
Title: Re: New Maps (laanx v0.4.01 rev13 )
Post by: Durwyn on July 23, 2008, 06:03:33 pm
there is plenty of gaps now, wonder if those should be reported on the bugtracker or not (*ready to push the button* :P)
here is some examples of new gaps:
http://img162.imageshack.us/img162/1886/shot54xl3.jpg
http://img362.imageshack.us/img362/9483/shot55zc3.jpg

Quote from: planeshift.it
The major change is the usage of the new terrain, which at the moment has sharper edges, but enabled us to use the same lighting engine for all levels. The visual result should be better lighting. We are still working on improving it.

so what to do? ;o
Title: Re: New Maps (laanx v0.4.01 rev13 )
Post by: jarpic on July 23, 2008, 07:52:21 pm
I put the UNSTICK command in my shortcut. i use it very often, now that i can't see my feet in invisible holes.

Nevertheless hills are very beautiful and i take time to visit them again with their new look. :detective: