PlaneShift
Gameplay => General Discussion => Topic started by: Xillix Queen of Fools on July 30, 2008, 03:15:41 pm
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[You may alert a gm if a gross abuse of octarchal law is occurring within the city walls.]
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[This announcement is IC and should be seen as such. Players roleplaying law-breakers should keep in mind that there are laws and that, in order to make the game more realistic in that sense, the GM and Settings teams are going to try to enforce them. This means, the level of roleplay we expect from those who break the laws should meet our standards. There are no specific IC law enforcement mechanics at the moment but we're working on it and doing our best with what we got. This means that those who get sent to jail, shouldn't just come back using the DR shortcut. If such bad roleplay is displayed we will have to make sure you do your IC time (20-40 minutes away) one way or another. If this bad roleplay becomes disruptive, we will have to take OOC measures.
There are laws and all players should RP accordingly. This means that: fighting in Kada's, dueling within city walls or committing any of the crimes typified in the Octarchal Decree in front of tons of witnesses or guards is not a good idea at all (IC), and you should be ready to face the consequences of such actions.
By no means, evil characters should change their RP and stop being lawless. We are not going to punish players for their IC actions, we'll punish their characters (as should be expected). We will only resort to OOC measures if the perpetrator of a crime abuses the lack of IC law enforcement mechanics with bad roleplay and disruptive behavior.]
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[Wow, I wish this would've been put in place when I still felt like playing. :/]
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[Great idea and good luck for people wont consider it a challenge :ban:]
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(What about players 'enforcing' the law by stopping criminals? Can they be charged with a crime themselves when they draw a weapon to stop a thief or murderer because they lack the authority?
Just trying to prevent OOC arguments by covering all bases.
P.S.: Love the initiative! )
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[Players should not RP official guards. The best way to proceed is to report the crime to the authorities (poke a GM via /tell or on IRC: #planeshift-gmtalk). Note that GMs will not get involved with player plots, so keep in mind that our intervention will not necessarily accommodate your RP. We will intervene only to enforce the laws.]
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One of my characters has a father (another PC but not mine) who is a guard, should he change jobs because of this? Or is there some level of "unofficial official" guard that he could be?
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Should be fine as long as you wont claim for him to have special rights and powers, I think. Like play him while out of duty, holidays or whatever..
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[funny that shaman complained to have more guards active and now complains still, cheers]
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[Not even a minute after the guards left the tavern the first day this was put into place, my character was nearly killed. I yelled for the guards twice, and even whispered one of them, and all I got in response was "hehe", followed by them logging out.]
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[You guys did an impressive job there. Picturing there was constantly a guard like that Aaxisomething patroling could provide right the perfect atmosphere for people take more efforts to act in the shadows and have serious respect for the Guard. Well done!
Edit:
Hm, I think having Guards appearing once wont change the whole situation. Currently it seems to be quite a mess to me, but with some more of the attempts like the one an hour ago I am confident it can be changed - just make sure the punishment wont come to hesitateful :P]
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/me grins "At least they're trying...and I won't have to have my mother come in and replace Jefecra, yet..."
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/me marks a cross to vote for Kaerli's mother to be the new Guard (sure, her alone will do), the new supervising octarch in command (yep, nothing but her opinion required anyway), the new chief archmage (no doubt, her wisdom owns all altogether) and for the new one and only omnipotent God
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[Not even a minute after the guards left the tavern the first day this was put into place, my character was nearly killed. I yelled for the guards twice, and even whispered one of them, and all I got in response was "hehe", followed by them logging out.]
Remember this: GM guards will not be involved with player plots. If you call for the guards and some GMs can come in and play them, we will roleplay the enforcement of the law, that is: arrest anyone that is disrupting the order while we are there. This means that we may come in and arrest everyone or nobody at all. The orders of the Octarch are clear and the guards' protocols are draconian. This is still work in progress and we will soon share with you more details on this.
What we won't have is negotiations of what guards can/can't do with mechanics. Players are bound to respect the authority of the guards (even if mechanics do not support it yet). That is called good roleplay. Having to resort to OOC measures to make players understand that they are risking their character's life/possessions/freedom by not roleplaying within game settings is sad but we'll do it if we have to. That sort of behavior becomes disruptive and it will not be accepted.
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[Great idea! :D
[... This means that those who get sent to jail, shouldn't just come back using the DR shortcut...
JAIL??? ???
I always thought the only punishments are banishment and perma-death.
I appreciate the idea of a jail, but if you want to enforce that, you might change the "The Octarchal Decree of 425 AY" in that concern. *pokes Xillix* :P]
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[I wondered the same. At first I thought the concept of jail was foreign to Yliakum.]
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[The Octarchal Crackdown is a contemporary decree, as such it is the law so long as it is underway.
we do not have the mechanics for banishment atm, we will, and don't fear, in good time you WILL be banished Orgonwukh.
Remember here an elsewhere I have stated the Octarchy is a relaxed totalitarian state, recently it is relaxing less. In time the reasons for totalitarian control will become apparent. For now it is best to roleplay that the guards are everywhere and to heed laws against violence within the cities, and sheath your weapons. Out side the cities you can have your fun. Do your bad guy planning/roleplaying in the rogue camp or in private. A bunch of people sitting around in the Tavern plotting the overthrow of the octarchy is not good rp in my view.]
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I suppose with the guards being run by GMs they will be omnipotent and inescapable should they focus their attention on you?
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Sounds like an overall good idea I think but honestly if you want some constrictive criticizing I think you lack the proper staff to do this right now. And I personally would not want to put a role play on hold so I could run to IRC and hunt down a GM, to me each time I'm required to leave the game window to look at IRC or a website for someone's profile or whatever that distracts from the RP atmosphere. but maybe thats just me... and even with people poking on IRC I'd still say you don't have even close to the amount of GM's that you need..whenever I'm online there are hardly if any GM's online but there are 100-150+players online...just my two trias but I like it overall..
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[roleplay as though all guards behave exactly as gm guards do and patrol frequently and all is fine. What you are asking for in terms of numbers of gms is undoable, 100-150 players shouldn't should not require many more gms than the ones we have now provided everyone rps like the npc guards are real.]
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Although I have already discussed this situation with a couple of the guards/gms I was just curious how other people veiw it.... Vannaka walks in to the bar to buy a drink, his user prefers realism and so leaves the auto accept option for dueling on. A raving drunk in the bar wishes to attack him (must be drunk to oppose vannaka ;) ) and challenges the peacefully drinking man. Since auto accept is on, Vannaka is now guilding of dueling within the city limits, even if instead of fighting back he just takes the beating on full defensive or just runs and dodges until a guard can arrive. Basically in my view the law makes it illegal to be attacked, as well as to attack someone else. I have already heard the view points of the gm's and do partially agree, but its an interesting point and i would like to hear how some others feel.
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[do gm guards take bribes or are we to assume that it is a perfect society and the octarchal forces are incorruptible? Seems to me that some of the quests I have done imply that this world is every bit as venal ad the real one. I fingered that guy for his illegal potions and yet he still maintains his business so it appears that the guards are ineffective at best. Maybe I can get off whatever I do wrong if only I can remember what he told me to tell that smith he wanted free work from.
Perhaps discussion of this initiative could be forked off of this forum to a more appropriate one.]
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[Izzabella, I think this is not about having constantly GM-Guards around. The currently guards present now and then I picture more like serving to remind people they cant run around Hydlaa fighting their bloody battles not giving a damn on any setting at all. I am optimistical the "government will become more relaxed" again by times people will more stick to the setting again.
Vannaka, why should it be wrong to draw a sword and defend when being attacked? Attacking might be forbidden, but defending? Yliakums government demands every citizen to be trained to a certain degree to wield a weapon for cases of emergency where their additional power is needed. So if a guard would come and tell my char had to run and would be punished for self defense.. not sure if I would have to drop on the floor myself laughing, or if I still had any chance to find a reason my character could avoid it.
Prolix, good question. I would assume to keep corruption a very rare thing would be okay, but then again I am not sure the devs agree on players deciding anything on their own ;) ]
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[The Octarchal Crackdown is a contemporary decree, as such it is the law so long as it is underway.
we do not have the mechanics for banishment atm, we will, and don't fear, in good time you WILL be banished Orgonwukh.
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I interpret that like this:
No jail will be established in the future. Banishment and perma-death will be the only punishments.
I propose to make banishments temporary. Otherwise baddies (including me) wiill stop doing evil things, because they do not want their chars (whom they developed over months or even years) to be exlcuded from the roleplay going on in the cities. I even appreciate punishment for my char, but I also want to continue roleplaying him. Otherwise I would have to create evil alts who are dispensable. Sorry, I love my char too much ;)
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...we will, and don't fear, in good time you WILL be banished Orgonwukh.
Is it only me that maybe sees a problems here. For a lot of characters we OOCly know they are "bad". Could it be, that those chars will be watched more eagerly then others. And please get me right, Orgonwukh maybe isn't the best example ;), but I speak about knowing only OOCly that the char could have some evil plans. It's surely normal, that when a character every weeks stumbles in some problems with the guards, they will watch him more exactly. But somehow I fear, "evil" characters that are a long time with us now, will have it more difficult then new ones...
And of course I can be completely wrong about this, it's just a thought that came up my mind
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Certain Guards could be bribed, yes. Feeling out who might take a bribe is a risky business, be careful.
One would have to be mad to imply the gms would use ooc knowledge against badies. (I can tell you though if you walk around shrouded in a cloak and scoff each time you see a guard you will have more attention than a dubious character would want)
Banishment will only be from a specific city and the fact that others will be banned should create a culture of lawlessness over time. I can see a system where one could earn ones way back into a city. (don't make the mistake of thinking current mechanics will stay forever, such things as disguises, bribes, spells to mask identity etc should be possible in time) Remember the real crime is getting caught. Banishment would not be permanent, but it would be for a substantial period and lengths of time will escalate.
About auto accept I will need to discuss with the gms how this will be handled, I will need to find out of we can review action logs to see if we can differentiate between who initiated a challenge and who was defending themselves... In principle I do not like the idea that having auto accept off is somehow OOC.
There will be a jail (notsoon(tm)), or at least cells. Another Octarchal Decree shall issue forth soon enough to illuminate the crimes worthy of jail time.
Guards will be well nigh impossible to overtake by force, yes.
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Certain Guards could be bribed, yes. Feeling out who might take a bribe is a risky business, be careful.
One would have to be mad to imply the gms would use ooc knowledge against badies. (I can tell you though if you walk around shrouded in a cloak and scoff each time you see a guard you will have more attention than a dubious character would want)
Banishment will only be from a specific city and the fact that others will be banned should create a culture of lawlessness over time. I can see a system where one could earn ones way back into a city. (don't make the mistake of thinking current mechanics will stay forever, such things as disguises, bribes, spells to mask identity etc should be possible in time) Remember the real crime is getting caught. Banishment would not be permanent, but it would be for a substantial period and lengths of time will escalate.
About auto accept I will need to discuss with the gms how this will be handled, I will need to find out of we can review action logs to see if we can differentiate between who initiated a challenge and who was defending themselves... In principle I do not like the idea that having auto accept off is somehow OOC.
There will be a jail (notsoon(tm)), or at least cells. Another Octarchal Decree shall issue forth soon enough to illuminate the crimes worthy of jail time.
Guards will be well nigh impossible to overtake by force, yes.
Just so that I am 100% clear on this..if I were to oh say commit a crime in the kran city (too tired to think of how to spell it now :P ) then I'd only be banished from there...not Hydlaa? correct? cause thats kinda what I had thought before but that one came back and bit me in the...rear.
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It would depend on whether or not you are identified and how serious the crime you commit is. Like XilliX said, we are working to expand the Octarchal Decree to cover these scenarios. Banishment may be imposed to recurrent criminals or very serious crimes while brawling in a tavern or drunkenly behavior may just earn you a fine or some time in a cell to cool off.
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Banishment will only be from a specific city and the fact that others will be banned should create a culture of lawlessness over time. I can see a system where one could earn ones way back into a city. (don't make the mistake of thinking current mechanics will stay forever, such things as disguises, bribes, spells to mask identity etc should be possible in time) Remember the real crime is getting caught. Banishment would not be permanent, but it would be for a substantial period and lengths of time will escalate.
Great :D
But I propose to create path around Hydlaa. You would be stuck outside and not be able to travel to Oja or Gugrontid/Bronze Doors, depending on where you are when you get banished.
About auto accept I will need to discuss with the gms how this will be handled, I will need to find out of we can review action logs to see if we can differentiate between who initiated a challenge and who was defending themselves... In principle I do not like the idea that having auto accept off is somehow OOC.
I agree. To be able to roleplay, I, myself have auto-accept turned off. A possible solution how autoaccept turned on can be used in RP has been discussed here
http://hydlaa.com/smf/index.php?topic=32392.0 and proposed here http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=1569
There will be a jail (notsoon(tm)), or at least cells. Another Octarchal Decree shall issue forth soon enough to illuminate the crimes worthy of jail time.
Guards will be well nigh impossible to overtake by force, yes.
Sounds very promising to me :D
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Cells should not be hard to implement, just stick someone in a guild hall instance and disable the door. If they die make them spawn in the same place. Better still, stick them in a tutorial instance without any NPCs. Perhaps you could stick all prisoners in the same instance....
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I predict prison breaks by suicide :whistling:
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You can't kill yourself out of the tutorial....It might be good if dying took you to the death realm but returning to yliakum returned you to jail. Not sure but Dakkru might want a bigger piece of your soul in that case.
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That would be really cool - with *quests that have to be done to escape! or you wait your term in jail... not offline but ingame time.
*Something I think the death realm could be 'enhanced' with too...
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[what happened to the roleplay part of this forum section, seems you all have forgotten that]