PlaneShift
Gameplay => Wish list => Topic started by: Kaerli on August 14, 2008, 11:09:35 pm
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PSClient has been known to use enormous amounts of memory...and that usage will NOT go down! So, why don't we leverage the underlying C runtime's heap debugging features? :D (Linux (GLibC) and Windows (MSVCRT) both have them, dunno about OSX)