PlaneShift

Gameplay => Wish list => Topic started by: Kaerli on August 14, 2008, 11:09:35 pm

Title: Enable heap debugging in at least trunk, if not the binary clients.
Post by: Kaerli on August 14, 2008, 11:09:35 pm
PSClient has been known to use enormous amounts of memory...and that usage will NOT go down!  So, why don't we leverage the underlying C runtime's heap debugging features?  :D  (Linux (GLibC) and Windows (MSVCRT) both have them, dunno about OSX)