PlaneShift

Gameplay => In-Game Roleplay Events => Topic started by: Xenon on August 25, 2008, 09:11:30 pm

Title: [OOC] planning of a magic festival
Post by: Xenon on August 25, 2008, 09:11:30 pm
Hi guys!

We all know that the current magic system of PS is a bit bugged and far away from being as usefull as weapons in fighting, so there's a huge balance problem.

Nevertheless I like magic and I want to organize a magic festival. With your help if you want!

So for the events it consists of I thought of the following five points so far.

- Opening
- Glyph market
- Presentation of the six ways of Yliakum by experts (which I have to find first, feel free to apply!)
- Magic tournament
- As closing a picnic where everybody can talk about magic stuff

So what I want from you is any ideas about it, especially:

- Additions (any further events?)
- Rules for the tournament (I already have some ideas, but I'm interested in what you think)
- Ideas and presenters for the presentations

Maybe we can get a very nice festival organized and held, which could then animate the devs to work on the magic system a bit more ;-)

Regards!

Title: Re: [OOC] planning of a magic festival
Post by: Vannaka on August 25, 2008, 11:05:44 pm


We all know that the current magic system of PS is a bit bugged and far away from being as usefull as weapons in fighting, so there's a huge balance problem.



I'd have to disagree with that... both because i am a naysayer and because i've seen a single mage kill 5 maxed sword fighters with no trouble.  Cool idea though with the magic tournament, I don't see that very often.  (although in such a tournament you may as well just compare levels instead of fight, because for magic that's about what it boils down to)
Title: Re: [OOC] planning of a magic festival
Post by: Sen on August 25, 2008, 11:14:22 pm
I love the idea of the event  :sorcerer:

Let's not get this thread into another "How strong is magic" discussion but into a thread that leads to the event

Sen
Title: Re: [OOC] planning of a magic festival
Post by: Tuxide on August 25, 2008, 11:30:14 pm
We all know that the current magic system of PS is a bit bugged and far away from being as usefull as weapons in fighting, so there's a huge balance problem.

Off topic:

Thought I would say that if anyone can read C++, compile and set up psserver, and wants something easy to do, then I have some work that needs to be done for writing some documentation (http://hydlaa.com/smf/index.php?topic=33083.0) on the progression manager (the thing that handles the spells) and I don't have the time I need to do it myself.  It is true that progressionmanager.cpp is borked, but by doing this more people can understand how it currently works.
Title: Re: [OOC] planning of a magic festival
Post by: Jarexia on August 26, 2008, 04:15:39 am
I think it`s a great idea. I`ve got a load of glyphs to sell off...and could do with picking up some knowledge.
(You could always get some to write spell-realm lists and the like in books to sell too...)
Title: Re: [OOC] planning of a magic festival
Post by: Zan on August 26, 2008, 09:25:17 am
I'd suggest a nice RP/mechanics mixed tournament. The point is to use the existing game mechanics, spells, glyphs and everything your character possesses but adding a bit of color to the fights with nice roleplay. Because you only use existing magic there will be no arguments over uberpowerful imaginary spell effects. Only the effect of the real spell and the damage it gives counts.

Instead of a high paced duel it'd use a turn based casting system that allows for descriptive writing and interaction between the mages.

This could be organised together with your regular tournament so people can choose what appeals to them the most.
Title: Re: [OOC] planning of a magic festival
Post by: Xanthan on August 26, 2008, 09:49:34 pm
I think the magic festival is a great idea.  I've no other ideas to add, only enthusiasm!

Cheers,
Xarthen/Xanthan
Title: Re: [OOC] planning of a magic festival
Post by: Ajorr on August 28, 2008, 03:58:03 pm
Now, I like this idea.  Im going to have to remember to watch out for this one.  There's lots and lots of things that can be done at festivals!  Story-telling of planeshift magic history or even individual mages discussing what makes magic special to them, the chance to perhaps get tips from the masters you find, whoever they may be, contests related to magic (possibly like a trivia or raffle of some sorts), and lots and lots of excitement and enthusiasm!

I really like festivals and all kinds of events, they are their own separate stories, and let's hope this one gets recorded as a good one :)
Title: Re: [OOC] planning of a magic festival
Post by: Xenon on September 02, 2008, 03:43:23 pm
Okay guys, the server is offline, I wonder why there are no more posts here yet, but however it's nice that some already like the idea and post their thoughts about it.

What you can really help me with is the following:

Presentations: I need all information you find about magic (the six ways etc.) of PS, if you have some good information (from your log of talking to an NPC, or the location of a book about magic) please send it to me in a private message, so that not everybody can already read it before the actual event.

Tournament: Suggestions about the rules used in the tournament would be very nice. It's as already has been written difficult to make a fair tournament and not simply comparing levels. So basically my plan to that was that there are multiple classes of mages and the highest realm of one of the six ways. So class one would be the absolute beginners, class 8, those who maxed their CW up to 150. Any suggestions about the rules of the tournament are very welcome. I thought for example of the prohibition of healing spells and health potions, but allowance of mana potions.

About Zan's idea of an RP tournament: That's also something very nice we can add. However we would need rules for this one to, so everyone, especially Zan, is invited to think about rules. How shall the winner be determined? A jury? How shall a jury rate the fighters/mages? A lot of details to clear here!

So come on everybody and write about your thoughts! Regards!
Title: Re: [OOC] planning of a magic festival
Post by: Vannaka on September 02, 2008, 03:52:04 pm
Is it just me, or does anyone else have issues sparing your opponent's life when using magic? when I'm casting as quickly as i can it doesn't always bring up the "would you like to kill ur oppononent" message thing.
Title: Re: [OOC] planning of a magic festival
Post by: Xanthan on September 02, 2008, 09:06:25 pm
With respect to the tournament, I'm simply interested in an environment where we can try out spells in a non-hostile PvP environment.  I have yet to duel with magic (or indeed much at all).  Hopefully the sparing-your-opponents-life option will be working!

Xenon, I (and many others I expect) have big lists of spells and glyphs, but no way to compare them without posting spoilers.  In the context of RP, it seems to me the sharing of this information is affected by the game mechanics.  On the one hand, it is hard to research it all at this point.  It's only practical to find it all out by sharing.  On the other hand, it being hard to get makes it currency of a sort, and so there's incentive to keep it secret.  Now, normally this is handled in PS with guilds sharing info. internally.  However, magic has been so limited in the past that many of us have joined other guilds.  How do we all feel about this issue in general, as a society of magic users?

The problem with compiling "secret" information for the festival comes down to "how are we supposed to discuss it openly if it's secret?"  And if we are planning to make it all public in the festival, why bother keeping it secret in the first place?

We probably need to figure out what is going to be revealed in the presentations.  E.g.
1) What all the spells are and details about what they do, realms they are in, etc.  This seems safe.
2) What are the glyph combos for the spells.  Fine by me, but others will consider this a spoiler.
3) Where to get the glyphs.  Definitely a spoiler, but personally I have no problem with magic users sharing in-game hints on this.

Title: Re: [OOC] planning of a magic festival
Post by: Xanthan on September 02, 2008, 09:07:32 pm
Other magic to consider for presentations besides glyphs and spells:

1) Potions.  I have a big list of these and what they do.
2) Weapons.  Some weapons are magic, and it is not always obvious.  Again, big list.
3) Rings.  There are several magic rings now.

Other things?
Title: Re: [OOC] planning of a magic festival
Post by: Xenon on September 02, 2008, 10:24:00 pm
Xanathan: Oh well, I didn't really want to go into the details of the game mechanics in the presentations, I thought of them to be more of the RP sort so information about the ways:

* what does it stands for
* fortitudes
* weaknesses
* which ways it acts in concert with, which not
* a demonstration of some spells (could be 3: a low, middle and high realm one)
* maybe also which glyphs exist (but not how to get them, that's really spoiler!)
* etc., or let's say, other information I get to hear

I like the idea about adding information about potions, magic weapons and rings, if you have any ideas what exactly to do here, please contact me either here or via private message.

Vannaka: The issue is known to me (I already died once because of that), so I'll add the "no killing" to the rules, so that everybody has to take care about how often he hits his spell keys... if you don't hammer on them and cast the spells one bye one, this bug won't happen hopefully (at least I never had it!)
Title: Re: [OOC] planning of a magic festival
Post by: nedoko on September 04, 2008, 02:19:12 am
3) Where to get the glyphs.  Definitely a spoiler, but personally I have no problem with magic users sharing in-game hints on this.
By hints, I think only hints like "I believe (magic NPC name here) has a few of those (insert name of rare glyph here) glyphs. Help him and he may give one of offer  one for sale! If thats not what you meant by hint, tell me.
Title: Re: [OOC] planning of a magic festival
Post by: Xanthan on September 04, 2008, 03:05:49 am
That's what I meant.  Player characters specializing in magic will naturally want to find glyphs, but presumably won't want the game spoiled.
Title: Re: [OOC] planning of a magic festival
Post by: Roled on September 04, 2008, 08:08:27 pm
I've been reading this thread with great interest during our downtime, and wondering a few things. My character has been around since late March, so I'm still on the path towards magic and spells, but not there yet. I'm gathering glyphs and asking folks IC where I can learn magic, since Roled wants to be a healer and magician. So I've been getting hints but not spoilers, thanks to everyone who's been helping.

Here are my questions:
At this magic festival, could there be a place where would be magicians can learn some things that aren't spoilers? See I don't even know what, but like once someone said "join a guild that does magic, and they will teach you." So maybe Magic oriented guilds could have presentations or booths or such?

Roled is still too inexperienced to get into the Winch, but he is determined to do so. He hears there is a university there, or some sort of school. Might there be a way that the University can 'come out' to the plaza and hawk their programs, like a career fair? That would be helpful to would be mages.

Thanks.
Oh, I am Roled.
Title: Re: [OOC] planning of a magic festival
Post by: Xanthan on September 04, 2008, 10:59:03 pm
Xenon, I think I'd like to see the presentations of the ways include ALL the known spells.  It wouldn't take much more time and would be more interesting for those of us who are intermediate in our advancement in the ways.

Perhaps what is needed is for a few people to volunteer (here) to present in each way, and for them to hash out amongst themselves what spells they will demonstrate.  If we post our names here, there is some hope that this will come together.  I'm willing to talk about magic weapons and potions, but I'm only at realm two or three in the various ways.
Title: Re: [OOC] planning of a magic festival
Post by: Lokter Tarvitz on September 24, 2008, 09:24:35 pm
I think this is an awesome idea, but i have some ideas to improve it.
1) Magic Books, written by players, i wrote a basic begginers guide to magic wich gave step by step instructions on purifying and combining glyphs. Things like that would be a good addition aswell as background books and sties about famous mages.
2) Having mages around the edge of the plaza that all cast a set spell at the same time just for a visual effect.
3) brackets for the tournaments, eg. players that oefer a certyain Way can be enrtered into that category and then the winner of each of the mini-tournaments get to fight against each other.
Title: Re: [OOC] planning of a magic festival
Post by: Bamko on September 25, 2008, 02:26:55 pm
in reply to:
I think this is an awesome idea, but i have some ideas to improve it.
1) Magic Books, written by players, i wrote a basic begginers guide to magic wich gave step by step instructions on purifying and combining glyphs. Things like that would be a good addition aswell as background books and sties about famous mages.
2) Having mages around the edge of the plaza that all cast a set spell at the same time just for a visual effect.
3) brackets for the tournaments, eg. players that oefer a certyain Way can be enrtered into that category and then the winner of each of the mini-tournaments get to fight against each other.

1) Player written books are great.  But THey should be as much IC as possible IMO.  a quick reference to OOC source is better than a long OOC monolog.  EX: "glyphs must be purified before use! [see PSwiki for OOC explaination]  They will not work if they are not propperly purified!"

2) Great idea... except the lag might cause more problems than it is worth.  Nothing like making the game unplayable for many to put a damper on festivities.

3) ok.. I just like that idea.. but magic duels would have to be outside public area.. now.. if there was a way to "live feed" the video, with stats bars on screen for audiance.... IRL I can see boxers getting hurt... "stepping in postholes" etc, but ingame, without status bars, they look 100% even when at 5%.  Imagine sitting and watching duels without your chatter and movement causing them lag... but that is getting a bit  :offtopic:
Title: Re: [OOC] planning of a magic festival
Post by: Lokter Tarvitz on September 25, 2008, 05:57:47 pm
hmm.... a status bar would be good... and if only we could place bets... this would take a lot of work but it is possible.

Movement and Chatter will cuase a LOT of lag, especially with magic spells been banded around and lots of items being placed in the area by merchants.
Title: Re: [OOC] planning of a magic festival
Post by: Sheneer Shenele on September 25, 2008, 11:42:04 pm
Having mages around the edge of the plaza that all cast a set spell at the same time just for a visual effect.

Correct me if im wrong but this has been done. A group of mages used magic to create a 'Fireworks Show' i cannot however recall what that was for
Title: Re: [OOC] planning of a magic festival
Post by: Lokter Tarvitz on September 26, 2008, 05:42:27 pm
i know it has been done. i just thought it would be good to do again for this festival.
Title: Re: [OOC] planning of a magic festival
Post by: Entevir on September 27, 2008, 01:32:33 pm
Wow. Nothing like a good festival to prop an old dog out of retirement.

Keep working on it. Hope to see you there. Oh and if you need any help I'm sure i could still scrape together some creativity.
Title: Re: [OOC] planning of a magic festival
Post by: Da_Kaos_Child on October 15, 2008, 07:28:35 am
Great Idea  ;D

Few notes.

While mages are dueling , you can right click them and it will show you their Current Health.

You should be able to cast heal while in a Mage battle.
Casting heal in a duel can be difficult , if you are healing and some1 taps you with a sword/mace/staff , the heal spell fails
same for all spells casted on self , like sheilds and buffs.

I do like the idea of pitting mages of particular classes against one another.

Then the champions of each Way class could have a 6 man tourney to finish it off! :)

Also need room for cross class mages.

I think with all the knowledge passing and so forth.
it should be left upto the players
and people who choose to sell books on magical knowledge at the fair ground.
Title: Re: [OOC] planning of a magic festival
Post by: Jarexia on October 24, 2008, 03:50:11 am
I have a lot of rings and glyphs to sell, so I`ll definitely be setting up a stall/auction.

Perhaps if a date could be set, it might spur us all on to get prepared and get ideas finalised?
Title: Re: [OOC] planning of a magic festival
Post by: Entevir on October 26, 2008, 04:18:20 pm
I think we have some time left until any one of us dies. So we might as well as take the time to prepare.

But i was wondering. Would it not make sense to hold the tournament separately from the market. As the market would settle in the plaza, and i doubt the guards would like people fighting with spell all the more in the plaza.
So at least a slight factor of the lag caused by traders could be nulled. Also after the regular tournaments have a break for the people to visit the market and the referees to prepare for the final rounds. After that people just march along and then we pull out the fireworks display in the plaza. For the finishing touch.

Comment, bash, smash, fix and don't come near with you four lettered noun's.
Title: Re: [OOC] planning of a magic festival
Post by: khoridor on October 27, 2008, 08:55:20 am
To cast hurting spells in town is illegal, unless in war time.
Why not set your market at the Arena directly, either around the building, or upstairs?
Or why not out of town altogether? Near the magic shop comes to mind as an obvious place. Perhaps Levrus doesn't want to be excluded? He would advertise for it anyway. (hem... I wonder if his welcoming dialog could be changed temporarily, for a few days before the event).
Title: Re: [OOC] planning of a magic festival
Post by: Gravemind on October 29, 2008, 02:15:12 pm
The best use of this I think would be for mages to share knowledge of glyph combinations. Have one section of the event a 'library' where, if someone knows a spell that doesn't seem to have been already put down, they can write it on a player made book and drop it on the ground. Books would be given clear titles like "bobbo's rare 5th realm dark way glyph combo"
Title: Re: [OOC] planning of a magic festival
Post by: Entevir on October 29, 2008, 09:59:16 pm
To cast hurting spells in town is illegal, unless in war time.

I think i was misunderstood. Anyone who got the idea that i think that tournament should be held in the arena and the market in the plaza you can just skip this post. But I'm walking everyone through it just in case.

First off. We have fighting. Now i can say most people find people beating each other a fantastic spectacle and go watch it with a bit of zeal even. And naturally where would it be held ? What place has an open space to allow for maneuvering, a clear way to distinguish spectators from contestants, and a nice atmosphere to boot ? Simple, the arena. Hence why i suggest holding the tournament there in a quite "Well duh"-tastically obvious suggestion.

And as for the market. Firstly the fighting in the Arena tends to not encourage a calm and relaxed RP or even a social RP at all. Thus why a more friendly environment would be needed. The most obvious place would be the Plaza but as a better alternative i would suggest stronghand(the one near the north gates) ridge. It is not secluded but will not bug players if they don't want to RP with the event but have say quests to attend to in the Plaza. Also it will provide hopefully a bit less random traffic that has nothing to do with the event and does not want to have anything to do with the event.

By separating the two part's as such i think we could create a more balanced atmosphere for both part's of the event.

You know the drill. Comment, smash, bash and keep your "pride" away from me.
Title: Re: [OOC] planning of a magic festival
Post by: khoridor on October 29, 2008, 11:12:27 pm
I'm not sure if you want to separate things because of the lag, or the noise, or the interference of the passerby, or even something else. But I'm pretty sure it's good to have at least the market in a place of frequent passage. The uninformed people who discover it by accident are going to make it lively.
If it's a question of background noise, it could be spread along a rather long street, leading to a more isolated spot where some oratory could be needed.
Also, having a NPC mage in the middle makes sens to me. Maybe Barrin, instead of Levrus, is at a better spot? Hydlaa east has plenty of space, and yet has frequent passage.
Anyway, when separated, it will be either market or tournament for many people.
Title: Re: [OOC] planning of a magic festival
Post by: Entevir on November 01, 2008, 10:32:19 am
Yes but you cannot ICly have both at the same place. And you can put one after the other. Because if you have them together at the same time the Market will be pretty darn barren. And if you have them one after the other the turnout will be more or less even for both events. So... What the hell did you mean in your post ?
Also i agree that putting it in a frequented place would make sense, i was just throwing an idea out there. But placing it around a mage is frankly... Idiotic. This event is a market\tournament. So why would Levrus be interested in being bothered with that. I mean he's probably already rich as can be. And what sane merchant would place himself far from the city. So we agree that Levrus' is a a bad place to hold it. Don't know where that Barrin guy is though. But Hydlaa east isn't all that frequented. Stronghand ridge is more frequented. Also most people who go through Hydlaa east are not walking around looking for something to do.

I realize i come off as annoyed. Don't take it personally.
Title: Re: [OOC] planning of a magic festival
Post by: khoridor on November 01, 2008, 12:10:01 pm
Yes but you cannot ICly have both at the same place. And you can put one after the other. Because if you have them together at the same time the Market will be pretty darn barren. And if you have them one after the other the turnout will be more or less even for both events. So... What the hell did you mean in your post ?

I meant just the opposite, obviously.  ;D
Festivals are, and should be, messy. And each event draws people to the other. In short, you cannot ICly have them far away from each other. It only makes sense for mechanical reasons. As for dragging a crowd from one place to another, eh eh...

(...) placing it around a mage is frankly... Idiotic. This event is a market\tournament. So why would Levrus be interested in being bothered with that.

Hydlaa's wizards (NPCs) are organised and have interactions and conflicts. A magic event which doesn't involve at least one of them isn't the best fit in the setting. Honour guest, any? A social event usually tries to include the highest personality it can. If you can drag along one of Hydlaa's archmages, that's prestige.
No, we don't agree on Levrus. You agree on Levrus. You say yourself that he is a merchant, as well as a mage. As a matter of fact, he is The merchant in magic. And reasons to be outside of town are plenty. Yet, every mage or would-be mage frequently goes to his tower.

For the comparison between the ridge and Hydlaa East, I won't argue for the sake of arguing. I'll only point out the advantage of the latter: a different map than the plaza, if avoiding lag is to be considered.

I realize i come off as annoyed. Don't take it personally.
Darn! I wanted to. Ok, then.
But I fail to understand how you reach any of your conclusions.

I don't promote any place. From people previous posts, I merely note 2 broad and early options here:
- either a frequented place, with the risk of lag and noise
- or a quieter, more manageable place, but with lesser or none accidental participation. That's ok, with enough IG advertising, remembering that many people do not check this forum.

Maybe you could estimate the number of stalls in your market before choosing a spot. With 4, you can put them pretty much everywhere. With 20, they can form a large circle and have the duels in the middle (and that's just an example).