PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Funeber on September 28, 2008, 08:16:01 pm

Title: falling down at laanx dungeon exit (and other prob)
Post by: Funeber on September 28, 2008, 08:16:01 pm
Hi, i have a problem wen try to quit laanx dungeon, everytime i reach the exit, my character falls down between two meshes of map, and die. so, everitime, i have to exit death realm and waith dakkru's curse to pass...
Im also noticing problems walking in the two maps between hidlaa and bronze doors, and also in the two between hydlaa and Ojaveda. my avatar performs the running/walking animation, but it stand still on place, like when running against a wall
Any idea of wat i can do for resolve these issues?
f.

Title: Re: falling down at laanx dungeon exit
Post by: khoridor on September 28, 2008, 09:02:44 pm
Since it does it for me as well, I've tried to find an escape.
Well, last time I tried, I ran and jumped at the exit (where the map is supposed to be and isn't), and was relocated falling on Hydlaa Plaza (as usual), but I survived, with less than 1% of my HP.
No idea why, or if it would work again, but it saved me a good deal of time.  \\o//
Good luck to you too.  :)
Title: Re: falling down at laanx dungeon exit (and other prob)
Post by: Tyrania on September 29, 2008, 12:04:06 pm
LAN Dungeon Exit...
ya this problem is a known issue.
The "door" is deferred from the regular place. You can jump over the hole, but it need a fix. But if you fall into the "hole", then you can use /unstick.

Another known glitch/bug is the entrace from the sewerage behind the tavern.
If you try to go out of the entrace, back to the tavern, you can fall down into the stairs and walls. Maybe you can "go" inside of the floor, but you can't use /unstick. Contact immediately a game master (ingame/irc), and don't kill you by yourself, because a gm must prove if it. Then a gm can teleport you from there to a secure area (e.g. the tavern or the entrace from the sewerage).

Maybe these bugs are fixed in the next patch.  :)