PlaneShift
Support => Linux Specific Issues => Topic started by: InfinityX on October 04, 2008, 03:44:46 pm
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Hi.
I am running on Xubuntu 8.04.
Everything seems ok, except one thing. All ground textures are getting dark when I come closer. They seems OK from a distant, but every ground texture around me are black.
In towns and near BD is everything OK.
I have tried more drivers, from build-in, to official from ATI, older, faster versions to the newest and there is no change. Any ideas please?
(http://img65.imageshack.us/img65/6371/shot02gi4.th.jpg) (http://img65.imageshack.us/my.php?image=shot02gi4.jpg)(http://img65.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
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Hi.
I am running on Xubuntu 8.04.
Everything seems ok, except one thing. All ground textures are getting dark when I come closer. They seems OK from a distant, but every ground texture around me are black.
In towns and near BD is everything OK.
I have tried more drivers, from build-in, to official from ATI, older, faster versions to the newest and there is no change. Any ideas please?
(http://img65.imageshack.us/img65/6371/shot02gi4.th.jpg) (http://img65.imageshack.us/my.php?image=shot02gi4.jpg)(http://img65.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
it's a known problem afflicting only ATI
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Is there anything what can be done about this? Except of changing graphic card ;)
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Its an interesting issue for sure. The splatting is failing so a shader isn't working correctly. I'm not sure but maybe you could just try editing the world file to use a standard shader? I'm not sure what version of CS PS is using these days or whether terrain meshes support these different shaders... I wonder.... if the renderloop lets you it might be possible. Might not be pretty but wouldn't be black.
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i can confirm this issue here using an ATI mobility radeon x1400 with the fglrx 9.8-driver and the 0.4.02 client.
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Strange is that its happening only in hydla/ojaveda area. When I enter Bronze Doors area, all is OK. It seems that could be something in config files/shader settings or something, but I have no idea where I could find it. Anyone has some idea? Thanks
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the bronze door map is not the same type that the roads are.
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Correct, the entire bronze door region is done using gigantic genmeshes so the standard shader is used for texturing. Since the other areas are utilizing terrain engine within CS the shader is the splatting one. This includes some brute force LOD and a basemap for textures to be replaced with in the distance.