PlaneShift

Gameplay => Guilds Forum => Topic started by: Joale on October 22, 2008, 03:52:57 am

Title: [Guild] Paladins of Destiny
Post by: Joale on October 22, 2008, 03:52:57 am
A lone Demorian elf approaches Harnquist's stand with work clothes on, along with a broad smile, he hammers the note into the place and steps back to admire his work.

"Friends, I come to you in search of finding soals of Grave, dignity, and honour. I, my friends, had a dream, that my Destiny is to live in servise with my life, not to uphold the name of Talad, or the name of Laanx, or the name of Dakkru. But to live my life in service to myself and others around me. I speak of upholding the law, not the law of Hydlaa, or the law of Economy. But the natural laws, the laws every person is born with and must uphold. But, friends, I cannot do it alone, I speak of calling together a Guild! I speak of the Paladins of Destiny, because, every man has a different destiny to uphold, but the one I speak of now, the natural laws, are the ones that every one has in common. So come together, join the Paladins. We will untite to overcome Chaos and Darkness."

The Demorian walks away to the platinum mine, just as Harnquist comes out to open shop.


History of The Paladins

Joale is a down to Earth kind of Elf, who believes in what he has just written down on this note, that all living creatures live by a kind of code to humanity that must be followed and enforced. He has a dream where he is face to face with an Elf that appears just like him, but has blood on his shirt and cuts and scrapes. This Elf guides him through a world without order or humanity, killing and robbing on the streets. Fire everywhere. His other self starts to explain how this world arose, and how to keep it from happening, but Joale is a stubborn one, and refused to listen, then forced himself to awaken. In the coming days he thought more and more how realistic this dream was, and started to think about what caused this world. He decides he will take it apon himself and any companions along the way that he will help to stop this from being reality. He gets his closest friends together and speaks of his dream, the Paladins are born.

Goals

The goals of the Paladins are to end all Madness as they know it. But they also believe in helping others [new players get on their feet]. To train untill called apon, then fight when needed. I hope to be able to host events like tournaments and scavenger hunts. The Guild is NOT created yet, but this isn't my first character, and I have Guild creation experiance, as more goals arise you will find them here.

Requirments

Requirments to join the Paladins. You must have game experiance, to know what stuff is, and how the train, the basics atleast, and hopefully more. You have to be able to use a weapon, and say you could beat a new player. Yoou don't have to have dueling experiance, we can teach you that stuff. You *"MUST"* be able to roleplay! You don't have to be the king like Orgonwukh. But know what it is, and none of this lol, omg, lmao, stuff without brackets, that is a huge no no. Also, you must put forth effort to the Guild. Don't devote your life or anything, but make some attempts at recruitment, donation, etc.

Ranks

Rookie- As a rookie, you barly met  the standards above, even though you seemed like you would try ard to learn the ways of the land. You will be required to get 50 guild points. And at this rank, you get said points solely by training [and maybe a task if your not a fast trainer]. 1 training level= 1 gp, got it? At the end, you will complete a task so we know you are ready.

Paladin apprentice- You will go straight to this rank if we feel you understand the ways already, and can skip the first stage, but that is the only one possible. Also, you need 80 gp as well on all of them, but it isn't too hard. from this level on you no longer gain gp from stats though. It is based off donationn, tasks given, and recruitment.

Paladin Soldier- You are our prime, you will spend allot of your time here because i don't distribute points as freely as on the first two ranks, but not as hard as some of the others.

Paladin Avenger- You gain nothing but respect from the last rank, we will give you some more work, and harder tasks to complete here

Paladin Master- When the higher ups want something spread through the Guild, your our man, you will be permitted to invite new members, and recruit more freely

Crusader Apprentice- You are starting to hear our decitions, and are free to let out your own opionion, you are now free to send private notes, and work with points.

Crusader- You are the best of the Guild, we trust you with invitation to the Guild, promotions, and removal IF you have a good reason, and you can justify it.

Elder- You have every right of the Guild, i trust you with my life, and you don't disobe, you are leaders of the Guild in my absense, and you are only removed by treason, and resign. [Will be as many as I see fit]

Divine Crusader- The leader of the Guild, myself.
Title: Re: [Guild] Paladins of Destiny
Post by: Farren Kutter on October 22, 2008, 04:13:14 am
Seems... Average, but okay. Certainly not as bad as some guilds I have seen before, and certainly better than my original guild post three years ago... Yeah, let's not go there, thank you very much... >.> I see room for improvement, as you I think remarked you were currently doing, and that this is a promotional thread more than anything.While the goal itself is common, I think your way of putting it was rather different, which is a bit of a plus. Hosting events like tournaments and scavenger hunts will be sure to add soem fun to the game. Your rank-up system seems reasonable enough, as well as your recruiting standards, though I do suggest that the Rookie stage have a sub-level that is not currently in-guild, and have it be a 'recruit' or something. Someone who is not in the guild but who is being taught the basics and all, and once they meet requirements, is advanced to 'Rookie' where they then start as your ranking structure shows.

All in all, an okay sounding guild. The name seems a bit cheesy at first considering that there has been other paladin guilds before, but your guild name seems to fit the guild's goals and purposes well.

I hope this kicks off nicely for you, good luck.
Title: Re: [Guild] Paladins of Destiny
Post by: Donari Tyndale on October 22, 2008, 09:29:07 am
:thumbdown: The name of your guild is very unoriginal. Furthermore, you enforce roleplay yet you reward people for training? If I were you I'd change that.
Title: Re: [Guild] Paladins of Destiny
Post by: Mordraugion on October 22, 2008, 09:48:17 am
Nowhere does it mention enforcing roleplay only that members must be able to roleplay.
Title: Re: [Guild] Paladins of Destiny
Post by: Mathy Stockington on October 22, 2008, 01:17:28 pm
I believe a spell checker might help a bit. In any case I do not see mention of role play and that would be nice due to the fact this is a role play game. Good Luck.
Title: Re: [Guild] Paladins of Destiny
Post by: Farren Kutter on October 22, 2008, 01:50:23 pm
He clearly mentions that knowing how to roleplay is a requirement (or the willingness to learn, I am supposing by the 'rookie' rank description. As well, many people consider their actual stats in roleplaying, so having combat skills and strength and endurance and all would be reasonable. In such a group of people as this sounds like, strength and skill, as well as trustworthiness would be determining factors in the process of promotion.

As for the name, it is not 'original', but then, neither is my guild and I never hear complaints about -it- from anyone. Then again, my guild has been around longer than a lot of players have been playing these days, nor do I really care what people think about my guild name in any case. Paladins of Destiny fits the guild's description.


Paladin:
"In medieval literature, the paladins, or Twelve Peers, were known in the Matter of France as the retainers of Charlemagne. Based on this usage, the term can also refer to an honorable knight, which has been used in contemporary fantasy literature." - Wikipedia

"2  : a leading champion of a cause" - Webster.com

So the champions to the (percieved) destiny of Yliakum. Paladins of Destiny is a superb name for the guild. It is only 'unoriginal' to you because it contains the word Paladin. If it were 'Champions of Destiny' it would have the same meaning, and to you, still be unoriginal. Knights of Destiny is just a downgrade from Paladins, as people usually tend to think of Paladins as 'upgraded' knights. This guild name describes the guild rather well for two real words and a function word (of). And Paladin isn't as boring as Champion or Knight, or any other similar word they could use. Other languages as guild names just tend to drive me off, because I look for at least the slightest description of a guild within its name. I'm certain other players are the same, whether they realize it or not.
Title: Re: [Guild] Paladins of Destiny
Post by: Vannaka on October 22, 2008, 05:32:45 pm
you enforce roleplay yet you reward people for training? If I were you I'd change that.

What's wrong with rewarding people for training and also enforcing roleplay?  I didn't realize one contradicted the other.
Title: Re: [Guild] Paladins of Destiny
Post by: Joale on October 22, 2008, 10:35:15 pm
Thanks to everyone for the posting, I knew I wasn't going to win anyone over with posting here, but thought I could use some of the critizism. But I'm dumb not stupid, I know not to believe what everybody says I did wrong. Donari, I get the feeling that you look at a Guild post, and get your microscope out, and try to find all the details that are wrong, if there are none, you make up some. As for Farren, he proposed both sides, from what I did good, and what could use inprovement, and I thank you for that. But the guild guidelines are not set in stone, I havn't even made it yet. But I have tons of Guild experiance, and to my own opinion, believe I did alright. PS. If you do want to help the guild out, or join, just send Joale a tell in game, or leave your name and i'll get to you.
Title: Re: [Guild] Paladins of Destiny
Post by: Mathy Stockington on October 23, 2008, 03:09:25 am
Joale I wish you and your guild long life. I hope we can rp together sometime. [btw, really cool name you have]
Title: Re: [Guild] Paladins of Destiny
Post by: Parallo on October 24, 2008, 02:40:38 am
Amusing. I wouldn't have made it past rookie with the training of all my characters combined.
Title: Re: [Guild] Paladins of Destiny
Post by: Joale on October 24, 2008, 03:08:18 am
Hmm, 100 stat points? You have never got that?
Title: Re: [Guild] Paladins of Destiny
Post by: Parallo on October 24, 2008, 11:43:08 am
Maybe close but never near that with a single character. I guess grinding is much more of a full time occupation than I thought.
Title: Re: [Guild] Paladins of Destiny
Post by: Piker on October 24, 2008, 12:04:44 pm
Umm, most of my chars have started from creation with 100+ points in at least 1 stat (Usually STR)

New char made a few days ago has : AGI 72, CHA 40, END 96, INT 82, STR 110. This was using the random char generator.

Maybe this is a new thing?

Edit : Ignore.... Slaps self for not reading the op fully  :-[
Title: Re: [Guild] Paladins of Destiny
Post by: Mordraugion on October 24, 2008, 12:08:36 pm
Means Gaining an additional 100 points on top of starting values
Title: Re: [Guild] Paladins of Destiny
Post by: Farren Kutter on October 24, 2008, 01:34:50 pm
I have to say I agree, 100 levels in various skills is quite a lot, especially for a newer player. That could take a newer player a lot of time to do. And if I am right in my thinking that you require this mainly to show that the player knows how to play and such (and can beat a new player in a duel), then I think 10-15 levels should be reasonable. maybe like, 5 in sword, 5 in strength, 5 in some armor... something like that would be enough to kill a newer character.
Title: Re: [Guild] Paladins of Destiny
Post by: Donari Tyndale on October 24, 2008, 06:01:06 pm
Or maybe no skill levels at all in order to promote roleplay?
Title: Re: [Guild] Paladins of Destiny
Post by: Parallo on October 24, 2008, 06:04:19 pm
Would a scrawny weakling join a knightly order and rise through its ranks? Sometimes you are perfectly sensible and sometimes you are far broad of the mark.
Title: Re: [Guild] Paladins of Destiny
Post by: Farren Kutter on October 24, 2008, 06:57:23 pm
Donari, it has been stated that Roleplay is not the SOLE purpose of PlaneShift. You do not even play anymore, you have admitted that you dislike the game. I don't know why you even bother to be on the forums giving advice to players.

Parallo, Everyone starts off as a scrawny (or sometimes pudgy) weakling, and through training can become warriors. 'Rookie' is sorta like the 'boot camp' in a way. Except that some people get to skip that part. It is merely to get you in shape for the main group. The skill levels show that you understand the training system, PP, can earn the money for said levels. At least, this is -my- understanding of the reasons. Then again I could be totally wrong *shrug*
Title: Re: [Guild] Paladins of Destiny
Post by: Candy on October 24, 2008, 08:20:22 pm
Admittedly I only skimmed the post and I assumed it was reaching at least 100.

Gaining a smaller number of stats (say, 30-50?) on top of the original "base" stats (will, int, str, etc) and perhaps 2-5 on top of other skills like combat wouldn't be quite so bad for people that split their time between roleplay and levelling. One important thing to keep in mind is that people do have lives outside of PS and don't have all the time in the world to do both (says the girl that has no life XD).

And Donari...why so dead-set against levelling at all? Stats can (and in my opinion, should,) be used to back up one's roleplay.
Title: Re: [Guild] Paladins of Destiny
Post by: Joale on October 24, 2008, 10:20:09 pm
Yeah, yoour right, 100 isn't right, 300 is more like it, just kiddin, yeah, I think 50 would be appropriate, and completing tasks on top of that should be easy enough for the first rank
Title: Re: [Guild] Paladins of Destiny
Post by: Parallo on October 25, 2008, 01:19:10 pm
Parallo, Everyone starts off as a scrawny (or sometimes pudgy) weakling, and through training can become warriors. 'Rookie' is sorta like the 'boot camp' in a way. Except that some people get to skip that part. It is merely to get you in shape for the main group. The skill levels show that you understand the training system, PP, can earn the money for said levels. At least, this is -my- understanding of the reasons. Then again I could be totally wrong *shrug*

Um-hm. Quite correct, but in a guild based around brandishing weapons in the name of some supposed cause such scrawny and pudgy weaklings don't rise through the ranks.
Title: Re: [Guild] Paladins of Destiny
Post by: khoridor on October 25, 2008, 03:52:36 pm
Paladins need squires.
Title: Re: [Guild] Paladins of Destiny
Post by: Joale on October 25, 2008, 05:39:19 pm
Yes, you got it right, that is how you interpret it, but, hehe, just stop posting all together. not that i didn't see this coming, but you do this in all the guild forums, and it has come to the point where people don't even take your advise seriously, I mean, if I were one of those people, I bet a would never be through insulting 'Dark Empire' for copyin a movie. So, if you could all be so kindly as to... whats a nice considerate word, shutup? It is really pathetic. [But, guys that are being reasonable about it, and pointing out the flaws in a nice way, I appreciate your doing so, and am making slight changes to improve on your words, but people like Donari and Parallo really need to step back and look at themselves, one is talkin bad about my guild when he copied from a movie, which still doesn't even fit the game as it is, and the other doesn't even play the game, yet, thinks she still has the right to insult stuff] Ahh, now that that is out of my systom, I'm done here.
Title: Re: [Guild] Paladins of Destiny
Post by: Farren Kutter on October 25, 2008, 08:04:37 pm
I believe Parallo was trying to help... I suppose he may have come off offensively...?
Title: Re: [Guild] Paladins of Destiny
Post by: Donari Tyndale on October 25, 2008, 10:57:03 pm
Joale, I must say you are quite fun. Do you know what roleplay means? This game is about "roleplay", and we're trying to help you so your guild actually promotes roleplay instead of grinding.
Title: Re: [Guild] Paladins of Destiny
Post by: Joale on October 25, 2008, 11:48:09 pm
The game is not JUST a Rp game, or they wouldn't have made stats, and you are the only one trying to convince me of this.

There are RP guilds, and there are not RP guilds, and like I said, you don't even play anymore? Why should you get a say at all again?
Title: Re: [Guild] Paladins of Destiny
Post by: Mathy Stockington on October 26, 2008, 12:40:15 am
The game is not JUST a Rp game, or they wouldn't have made stats, and you are the only one trying to convince me of this.

There are RP guilds, and there are not RP guilds, and like I said, you don't even play anymore? Why should you get a say at all again?

Because Donari was one of the best. He taught me so much with such a kind heart and he was my friend. I will miss him greatly. Tonight I am deeply saddened. You do not know what you missed.
Title: Re: [Guild] Paladins of Destiny
Post by: Parallo on October 26, 2008, 03:28:02 am
Not doing yourselves any favours here, hm? I was trying to be nice. I was totally from the same standpoint that the original post seemed to suggest. I was, so far as I could tell, on your side. but now you have made my disapproval overcome my disapproval of Donari. Your guild is useless. A metaphysical outlook on life vaguely and badly defined and you expect characters to give their lives for it. A typical tit-for-tat/maintain the balance/preserve the equilibrium of life (whatever you wish to call it) guild, and you think you deserve a badge of originality over the Dark Empire? Seriously, had you any idea what you were talking about you wouldn't say such things. If you really wish, I can begin corrospondance in pm to explain the history and origin of the Dark Empire to you. Just drop me a line and I'll explain how it isn't just ripped out of a film and maybe then you can do the same for me, hm?
Title: Re: [Guild] Paladins of Destiny
Post by: Farren Kutter on October 26, 2008, 08:04:11 am
Parallo, no reason to get offended, I think he simply misunderstood the point of your posts and thought that you, like Donari, were against the use of 'training' as a part of the guild's ranking system.
Title: Re: [Guild] Paladins of Destiny
Post by: Joale on October 27, 2008, 12:24:58 am
Look, I thought I saw it say I was a weakingling or something, and with all the crap I've seen on the forums I guess I saw what I thought I would see, but we DO have a purpouse, unlike the Warriors who just vow that they will do whatever they want, like a bunch of guilds, but they turned out fine. And as I could have sworn I said, that was just an outline, now that we made the guild, and got quite a bit of members, things are bound to change a little, but if your done bashing on my guild I'm done bashing on yours.
Title: Re: [Guild] Paladins of Destiny
Post by: Farren Kutter on October 27, 2008, 12:38:18 am
Parallo was merely remarking on my very low end skill point requirement suggestion. He was saying that the amount I said was rather weak for a guild of paladins.
Title: Re: [Guild] Paladins of Destiny
Post by: Entevir on October 27, 2008, 11:48:24 am
Actually this isn't the first time Parallo comes off as offensive. I just learned that you have to take what he says with a grain of salt to get what he actually means.

As for the guild. Well... Its not at all bad. You'll forgive me if I'm being weary of the word paladin. I mean I've seen so many people not even try to RP them out in a PS setting. Wish you luck in overcoming my skepticism.

But one thing that makes me optimistic about this is the ranking system. It's actually a very good RP opportunity to make friends when grinding. People just need to stop seeing it as OOC. Unless it is completely OOC for your character. In which case you shouldn't do it.
So Donari's comments on this matter are quite pointless and mall informed.
Title: Re: [Guild] Paladins of Destiny
Post by: Joale on October 28, 2008, 12:50:15 am
The guild is up, and things HAVE changed, but I don't see a point in fixing them here, its pointless. podguild.myfanforum.org, if you wanna join, go there, other than that, I am done updating here.
Title: Re: [Guild] Paladins of Destiny
Post by: Parallo on October 28, 2008, 02:17:15 am
Hey, I can't be blamed when people misread my posts. Shame you don't want to share. Good luck.
Title: Re: [Guild] Paladins of Destiny
Post by: Entevir on October 28, 2008, 10:10:52 pm
And now i am against Joale on the matter of being oversensitive. I mean come on. Its the internet. People missread me when I'm being sarcastic all the time when i chat. It happens. And now you know Parallo didn't mean anything but honest criticism like he always does so why get all annoyed about it.
Besides if this little was enough to make you blow up then you really need start trying to be more patient.


Incidentally if Joale were to not like me for this post it would be completely fine since it was more of a personal attack on her then anything realy relative to the thread.
Title: Re: [Guild] Paladins of Destiny
Post by: Duraza on October 28, 2008, 10:35:14 pm
Heh, Joale I talked to you ingame as one of my alts Demoik I believe. I'm not going to comment on anything in the thread, just the guild how I saw it ingame. Perhaps you could give me the answers I was trying to bash out of you before you left  :P

After reading over the thread you talk about not wanting to serve gods. When I pointed out the whole Paladin=holy follower thing you retored with a different version of the words meaning. Yet some of your rankings include words such as "Divine'. Divinities are another inference towards Gods and unless you are claiming to be gods(which might be interesting...) I see no reason why an reference to gods would exist.

My second question was about how you gain ranking. I can not tell you how to run your guild but I would offer some advice in my opinion. Don't just use leveling, use roleplay as well. The reason why is you only require that someone know how to roleplay but your not really mandaiting or regulating the kind of 'characters' you get. You allow them to raise rank for level, not because they display leadership or any qualities that show that they deserve power.

Going along with that last point I made, give every rank meaning. The way you've set it up shows them raising ranks like they raise levels. With each rank you get more power over the lower members but no rank has specific jobs or goals. If you wanted to this guild could have a total of 3 ranks. Rookie (no levels done), Crusader (Finished leveling), Divine Crusader(You). None of the other ranks have any real meaning or 'substance.' Give them specific goals that help the guild reach its own goals.
Title: Re: [Guild] Paladins of Destiny
Post by: d egale on November 01, 2008, 09:33:43 pm
Heya Calak here

     duraza your imput is valuable and being that making a guild is a tough prosess i thank you for it.... as joale said the guild is made and things are changing  just to confirm.... no we are not gods {so much as i would like lol} we are beings of regular oragin..... the title devine in *my* expearence dosent always have anything to do with gods and coud meen just great  eg "that food was devine" after a rilly good meal and as for the ranks i am not shure thay are going to be changed any time soon..... but again thanks for the imput

     being 2nd in command and a lover of rollplay myself i plan to enforce such things after the first rank is passed {as in say have 3 *successful rollplays with a high ranking member in your time as paladin aprentace) that number goes up and eventualy involves more people then just a high ranking guild member and to a point where you host a guild event or somthing like that 

     and as for your 3rd point yes i agree but nothing in guild is set in stone at this time
Title: Re: [Guild] Paladins of Destiny
Post by: Parallo on November 02, 2008, 01:37:01 pm
In the context of paladins the word devine is horribly misleading.
Title: Re: [Guild] Paladins of Destiny
Post by: GiulioGruden on November 05, 2008, 10:47:41 pm
id like to join
Title: Re: [Guild] Paladins of Destiny
Post by: Entevir on November 06, 2008, 12:02:33 pm
Well perhaps the fact for that is that the realization of divinity or a god or what you may call it is broken up into two pieces. One that follows with order and one that follows with chaos. Thus we know the name of a deity therefore the M is capitalized. To represent naming it. Then i guess divine would refer in this case to orderly or sane. Then leading to the word Destiny because they feel destined to follow their deity which is <Insert negative for Madness here>.

Just a theory though.
Title: Re: [Guild] Paladins of Destiny
Post by: Farren Kutter on November 06, 2008, 01:27:58 pm
Even with that food example, divine is referring to gods, meaning 'godlike' or perhaps 'fit for a god'