PlaneShift
Gameplay => General Discussion => Topic started by: argtjs on November 01, 2008, 09:49:55 pm
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I was wondering if the devs had any idea what would happen if the game becomes very successull. I would imagine that the server would need to be pretty robust, perhaps distributed, and that the cost of the bandwidth would also become quite important. On the other hand, it seems that the dev team really want to keep the game free. Do you believe you will get enough money from sponsorship or other sources, or do you think that server and bandwidth coud be donated by some compagnies ?
Thanks and congratulations for the hard work and the fantastic game.
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When PlaneShift hits 1.0, the following will happen:
- They will probably start talking about forks or making other projects
- Talad will start playing the game
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Once the critical mass is reached - very soon now - they will be offered free hosting and bandwidth on Google servers in exchange for in-game advertising. X-/
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Pigs will fly.
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Pigs will fly... is that when the game accepts google ads in-game, or when it actually reaches 1.0?
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Both.
PS better regulate their ads, then... I just can't wait for some yiff and cult websites to spam up my monitor.
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Firefox --> Adblocker plus. Can't go wrong.
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I was wondering if the devs had any idea what would happen if the game becomes very successull. I would imagine that the server would need to be pretty robust, perhaps distributed, and that the cost of the bandwidth would also become quite important. On the other hand, it seems that the dev team really want to keep the game free. Do you believe you will get enough money from sponsorship or other sources, or do you think that server and bandwidth coud be donated by some compagnies ?
Thanks and congratulations for the hard work and the fantastic game.
Probably they will use more than one server
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I don't think thats the plan. They wanted one consistant world, if I recall correctly.
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Watch the google tech talk. There are plans for more than one server at some point, but possibly not like you find in other games. They could move the NPC client or the database to another server to offload processing on the main server for instance.
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Thanks for all your suggestions. I've watched the beginning of the Google tech, and will watch the rest soon.
Congratulations to all contributors of PS.
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They could have a a server for each level, and for each random area outside the stalactite. Characters could just switch servers. I don't think they would need many, or be able to handle more than a few.