PlaneShift

Gameplay => General Discussion => Topic started by: druke on April 24, 2003, 03:13:31 am

Title: Hack and slash or Living
Post by: druke on April 24, 2003, 03:13:31 am
i wsa wondering if i am the only one looking forward to actual lifelike play, like being a talor or some such as that?  b/c all the guilds i notice are more of a grp of people of a certain beleif, no theif guilds, or blacksmiths guild , b/c as you know those kind of things work better in grps. the site kinda implies that eing a purpose of guilds in PS
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Post by: explorer on April 24, 2003, 04:49:03 am
Well, also remember that the game wont be out for a while, so people will probably change what they want to do multiple times before the game comes out. I think the day when we get the uber release date, more of those types of guilds will pop up. I know I\'m looking forward to the life like play, but no doubt I\'ll go exploring first. So I just guess people just dont want to settle down before they know all their options. You never know, new jobs might come up, others might dissapear.
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Post by: Aztec_Brave on April 25, 2003, 02:43:53 am
I\'m personally looking forward to making a living. Not sure what yet, but I don\'t want to be and Uber warrior. Uber warriors suck, anyway, I never managed to get a grip on killing stuff, even on a PC.
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Post by: kyp14 on April 25, 2003, 05:39:02 am
I am gonna be a explorer and have the fighting skills of a warrior so i can see even the most dangerous places of the PS world
Title: hence my name :D
Post by: explorer on April 25, 2003, 05:59:16 am
I\'d also like to explore first, or at some point. Take me some screenies kyp  :D
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Post by: kyp14 on April 25, 2003, 06:22:37 am
no prob, anything for a fellow explorer (when they ad to the world)
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Post by: explorer on April 25, 2003, 07:12:01 am
:D  I should start a section in my site \"Planeshift Screenies\". It will be so cool when more is added.
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Post by: Mehallie on April 25, 2003, 02:19:44 pm
I for one am also willing to make a living, though hunting will come into it.  However, if this game turns into another \"evercamp\" (which I doubt it shall be) I won\'t be staying long.

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Post by: druke on April 25, 2003, 04:59:05 pm
i agree Mehallie, if i have to go through anything like eq\'s KC it hink i am  gonna throw up
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Post by: Cthulu on April 27, 2003, 11:44:24 am
I don\'t see why people get caught up in wanting real life aspects in games.  If I really wanted to tailor something I\'d go out and do it in person, not through a game. I play RPGs for 3 reasons:

1) They are all about numbers, and numbers are hot
2) They are generally the most imaginitive and least repetitive of games
3) I can let out mindless agression on imaginary objects using super cool weapons.

And it isn\'t even keeping with the tradition of RPGs to have some sort of silly online home life. When people play games like AD&D they don\'t get together for 3 hours and talk about what really cool imaginary clothing their character is making; they kill crazy monsters.
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Post by: Fanomatic2000 on April 27, 2003, 03:50:25 pm
First of all, this isn\'t D&D, nor is it hack n\' slash. If you like that kind of games, this isn\'t the one that you\'re looking for.
The point in this game is to make a living world where you are free to do exactly what you want. You can work, have fun with friends at the local tavern, fall in love, Roleplay, search for adventure etc.
Of course there will be combat-aspects, but it\'s not like in Diablo II or Tibia where you just kill everything you see on the screen.

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And it isn\'t even keeping with the tradition of RPGs to have some sort of silly online home life.

You have much in common with \"Dumb Woob\". Perhaps you two could make your own game instead.
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Post by: explorer on April 27, 2003, 10:04:47 pm
As far as I know, there will be certain aspects of the game, where there will be hack and slash kill crazy monsters, but there will also be building your online life, makin cool clothes so you can stand next to a guard with an \"I\'m with stupid-->\" shirt.  I dont think it will be total hack and slash, you\'ll need to get food/heal or something. To me I think all of these types will be in the game, but less emphasis on hack and slash.
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Post by: Mehallie on April 27, 2003, 11:41:53 pm
I gotta ask.  If all anyone wants to do is get uber items and kill monsters all the time without any regard to the rest of the game, why play an MMORPG?  What are you possibly getting out of it that you couldn\'t get out of Diablo II or even going onto NWN and finding a place where all you do is enter a dungeon and kill things?  Or download a bunch of Morrowind addons with extra dungeons and monsters.  Why join a Multiplayer Roleplay Game that tries to encompass an entire world, personalities, goals, quests, jobs, trades, and overall feel of entering another persona and literally living as your character when all you want is loot and constant mobs to fight?  What\'s the point of playing a game in which you are to immerse yourself into your role as a character when instead you\'re creating macros to level faster in a skill and working out equations offline in order to figure out how to reach x level as fast as possible?  Why, in short, in a game that\'s bottom goal is total immersion into another world, aren\'t you trying to IMMERSE?

I never have twigged on to that.
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Post by: Cthulu on April 28, 2003, 12:25:47 am
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Originally posted by Mehallie
stuff

If this is the case with MMORPGs, then why are high end items and high end encounters put in to games?  Why have a level system? Games are meant to be played to their fullest,  it isn\'t a bad thing to do quests and nonlinear character developments, but if all you\'re focusing on in a game is how much like real life it is, why not just go out and said stuff in real life?  Also Diablo is inane. There is no sense of accomplishment in it, seeing as any level 70+ character with their 1337 duped items can beat any level of the game. There\'s no challenge to it at all. But in MMORPGs you are usually presented with epic fights, which make you atleast feel like you\'ve done something worthwhile in the game.


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Originally posted by Fanomatic2000
First of all, this isn\'t D&D, nor is it hack n\' slash. If you like that kind of games, this isn\'t the one that you\'re looking for.
The point in this game is to make a living world where you are free to do exactly what you want. You can work, have fun with friends at the local tavern, fall in love, Roleplay, search for adventure etc.
Of course there will be combat-aspects, but it\'s not like in Diablo II or Tibia where you just kill everything you see on the screen.


Gee aren\'t you a smart guy. How exactly can you know what this game will be and what it will not be when it is still in a rather simplistic alpha stage? Also I really don\'t see the point in getting imaginary drunk with your eFriends, or falling in imaginary love with your eSpouse.

There are 3 things that can be done in an MMORPG that can\'t be done reasonably in the real world:
1) Explore realms
2) Do Quests
3) Mass Kill, or Kill with compatriots.

And these three things I am not adverse to.
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Post by: Sakiro A. on April 28, 2003, 03:33:50 am
Oh for jeeve\'s sakes. Cthulu, you lead a boring gaming life. I absolutely refuse to play a game where the only point is to kill stuff, get money, buy shiznit so you can kill more stuff, all to gain a level. If you want to \"omg Be TeH Rox0r BesT!!\" then play Pokemon. I play games because of, as said before, the immersion. Offline RPGs are generally played because there is actually a motivating force, like plot. The best way we can simulate that in an MMORPG is to give as many options we can, so players can build their own motivating reasons behind playing the game. I\'m sorry, but the endless loop of killing stuff and buying junk so you can kill more stuff is not a very good motivating reason, at least I don\'t think so. I, for one, won\'t be able to stand another game like EQ.

The fact of the matter is, online gaming is, thus far, very partial. It\'s not fully evolved yet; not nearly. Attitudes like yours toward these games are just like an old geezer toward the world around him that isn\'t exactly the same as when he grew up. Ideas evolve, just like everything else, and the idea that MMORPGs are just for what you suggest they are is simply that same kind of naivety.

Welcome to the next generation.
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Post by: Cthulu on April 28, 2003, 06:12:41 am
\"The next generation\" sounds pretty stupid. If you need a game in order to do things that you are capable of doing in person, then you are terribley crippled, and play games for all the wrong reasons.  Games are meant to be entertaining, they aren\'t supposed to present you with all the monotony of existence in digital form. While I would agree with people that a total simulation of acctual life in a video game would be neat, that impression would last for about 30 seconds, at which point I would suddenly realise that I am playing a game that serves all the function of living, only I don\'t acctually get to live, just watch my character live. Also, MMORPGs have a plot, atleat if they are made right, similar to that of a console or single player RPG, except that that plot is alot larger and nonlinear (i.e. you don\'t have to complete certain tasks in a certain order)
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Post by: Sakiro A. on April 28, 2003, 06:45:46 am
First of all, you\'re getting setting and plot confused. Setting is the world you\'re in, and it includes many things other than geographic location; it includes what\'s going on in the world, broad circumstances which are happening around you, though you\'re not necessarily involved in them. \"Plot\" is a much more specific term which basically relates to your character. Yes, this game has setting; the economy, the NPCs, the quests you can choose to take part in, the locations of the world, the history of the world, etc., but during the times there is \"plot\" would probably all be quest related. For example, your reasoning behind delivering package A to a NPC is plot. The fact that, say, an evil wizard has been oppressing the people of this would for decades and the world needs heroes to stop him is setting, unless you actually decide to become one of the heroes and get involved with this.

Aside from that, Cthulu, do you know what RPG stands for? It stands for Role Playing Game. Do you know what that means? In the very specific standpoint, it means you have the ability to define and create your character. Now, in typical linear RPGs where you have little choice with what to do other than defining stats I can understand how you can\'t see the extra dimension here: playing your own role. RPG, in the truest sense of the word, doesn\'t mean you play a role, it means you define the role. If there is nothing to a game but kill stuff and gain levels then you really can\'t define a role. Sure, you can call yourself a mage or a warrior, but in the end it\'s all the same; a guy that can kill stuff. Doi.

Basically, what I am saying is that you should be able to live out how you want to play the game. If you want to get stronger so you can kill more stuff, then so be it. But there should be much more to an MMORPG than that, like becoming a powerful politician or a rich merchant, if you so choose. It\'s not recreating our lives. It\'s making a new one, and it\'s making one unattainable or unrealistic in the real world. I\'m sorry if the simplicity or linearity of the games you\'ve played to date blinds you to the value of this.
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Post by: Cthulu on April 28, 2003, 07:25:52 am
Setting is the simple fact that things are the way they are, plot is why, there should be a laid out reason for why everything is the way it is, and that would be the plot of a game.

you say \"RPG, in the truest sense of the word, doesn\'t mean you play a role, it means you define the role.\" RPG literally means role playing game (RPG), not role defining game (RDG) , you are contridicting yourself.  In an RPG you are presented with a role that you can select, and you play said role how you see fit, you don\'t define that role, because there are bound to be people who \"define\" it in the same way as you.

Also with your last paragraph what I\'m seeing you say is that people should play MMORPGs because they failed at life. If they want to be a politician, what\'s stopping them from running for office? If they want to be a \"rich merchant\" what\'s stopping them from opening a business or creating a new invention? If this is people want to do, you are suggesting that they abadon all hope of ever doing it in reality, and instead do it in some temporary fantasy world.

Also if my opinion is so blind, then why do the most popular MMORPGs (EQ, DAoC, SB) focus on leveling and killing, and why are Quake, Unreal, and Half-Life so popular? I guess you in your infinite and unyielding wisdom are more intelligent than the large majority of the gaming population.
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Post by: Fractol on April 28, 2003, 07:30:05 am
yes i see what ya saying :))
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Post by: explorer on April 28, 2003, 08:51:13 am
I find it impossible for anybody to fail in life. A mmorpg lets you experience different peoples cultures, as well as slip into another world, kinda like an interactive book.
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Post by: Cthulu on April 28, 2003, 09:17:40 am
If you re-read my post you\'ll find that I agree that no one can fail at life, but Sakiro A.\'s analogy made it seem that people who haven\'t been able to achieve goals in life as of yet should give up and pursue those goals in a game environment.
Title: ppl who play these games
Post by: druke on April 28, 2003, 11:01:32 am
O.K. I am listening and i am begining to see that you are both correct.  In an RPG people play for many differnt reasons, but the two very main ones are

1) Kill stuff and cast magic, like what you couldn\'t do in  
    real life

2) Immerse yourself in an alternate reality and come in
    contact with an alien culture.

Cthulu (most likely reson number 1) is one for not necisarly hack-and-slash but more like to do things she can\'t normally do in real life, killing stuff happens ot be one of those things.

Sakiro A (most likely number 2) is a dreamer type person who could probably go out and tailor something , and if you really think about man it doesn\'t make sense, you just wanna do it.

so you are both correct, its an RPG and you guys have different beliefs it\'s like arguring which christian denomination is the true one.


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Post by: Cthulu on April 28, 2003, 11:10:34 am
I\'m not clear on what you\'re saying immersion is. I\'m all for exploring areas and doing quests and the like, that kind of stuff is quite interesting. what I\'m disagreeing with is the fact that people want a game to pretty much mimic real life, which is pretty stupid. When I play an MMORPG there are more or less 5 goals I shoot for:

1) Kill every main monster
2) Gain access to and visit every zone
3) Do ample quests to develop my character
4) Meet quasi-interesting people
5) Have fun

These first 3 are thing I cannot do in the real world, and the last two are pretty much two pre-requisites/goals I hold when I do any sort of entertainment related activity.
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Post by: Mehallie on April 28, 2003, 12:34:48 pm
Ok, this has gone quickly from just a discussion to insulting people who \"stupidly\" want more out of a game than killing things, and that\'s just nonsense.

Mimicing a real life is what immersion IS -it is what rp is.  You throw yourself into a role, not just merely as fighter, but as a civilisation and community.  That\'s rather the point.  It isn\'t \"stupid\", it\'s what MMORPG\'s are supposed to do.  Hence the RPG.   RPG means you act like your character, take on your alignment, answer a question in a quest not because it will get you a \"phat lewt\" item but because it\'s how your character would react (and even sometimes totally screw up the quest because that\'s what your character would do).  

There\'s nothing \"stupid\" about a game that has a different gaming style than your own; it just means you\'re playing the wrong game in the first place.  As a result, I never play first person shooters or hack-n-slashers, or even the console excuse for \"rpg\" as those aren\'t even really an rpg to my mind in the first place.  I may as well go into a forum for something like Tomb Raider and piss, moan and shout about how crap it is because I don\'t get to chat with npc\'s about the weather or take a break from killing row after row of undead things and go grab a beer in game.  What\'s the point of saying a game is stupid solely because it doesn\'t live up to my expectations, when in reality I\'m just in the wrong genre entirely?

The simplification of someone who wants to go tailoring even though it \"makes no sense\" because they\'re a \"dreamer\" is rather insulting to anyone who tradeskills.  If we want to talk about making \"no sense\", let\'s talk about playing a game for four hours at a stretch, spending an incredible amount of time and effort into planning a raid and being incredibly proud of a weapon that is in reality just a bunch of pixels on a screen, more status symbol than anything.  Why go out and kill monsters day after day - and why is that more acceptible than crafting or immersion?  People tailor, craft and quest because they WANT to and because the game has allowed them to immerse themselves into that role, just as a warrior type (who can also immerse themselves - I\'ve met plenty rping warriors as well who didn\'t just approach a game for looting/killing, but to BECOME their char for a bit) sets themselves in their roles, and neither one nor the other is less or more.

When I play immersion, I meet people who are far more than \"quasi-interesting\"...and for a mercy, they don\'t use d00d-speak either.  And yes, there are people who thinks this means \"oh look I\'m rping, therefore I must cyber\" but I can\'t be bothered with that.  

Why these big-name games have made levelling and looting important is because most of the PLAYERS don\'t understand what rpg is - the players themselves believed that loot/killing was the be all and end all, and therefore - much to the game developers chagrin - they added more and more ridiculous items and monsters, as the bottom line was to make money by keeping people in the game.

As a result, if you look really closely at all these great games you listed, you\'ll note that they\'re making sequels that more actively get back to the \"real deal\" of RPG, back to the old school.  This is the type of game that developers had wanted in the first place, but couldn\'t have sold to their backers because no-one but old school gamers remembers how to play that way anymore.  This may be a small pool of people, but they\'re the most dedicated gamers and if you appeal to them, you\'ll have them around for a long time - because no other game bothers.  

If you think that is \"stupid\" or some sort of excuse for people who can\'t do things in real life (again, rather insulting) then you\'re just playing the wrong game.   I can\'t make jewellry and I can\'t sell my tailoring wares or do foraging in real life.  I am not a ranger or a rogue - but I like to play one, and I like to really sink myself into my character.  That isn\'t stupid - and it\'s pretty insulting for someone to decide that anyone who plays in this way is stupid.  It\'s just a playing style - however, for the \"back to real immersion\" games it\'s not going to be as effective or as rewarding to just go around killing things as if you were in a first person shooter.  Period.  That isn\'t a failing of the game or of yourself - it\'s just the way of it.

If I found a game in which I only liked one particular aspect of it, and thought the rest was \"lame\", I\'d have to just acknowledge that maybe this game wasn\'t what I was looking for, and I\'d look somewhere else.  It\'s why I don\'t play EQ anymore, and it\'s why I\'m looking at these new MMORPG\'s with expectation.  But there\'s a whole lot of flinging \"lame\" \"stupid\" and similar insulting adjectives around when it comes to the RPG world - and is therefore something I tend to ignore.

All in all, however, you\'re going to play how you like, and so will I, but don\'t insult my \"stupidity\" for playing a game the way it was meant to be played in the first place.
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Post by: Aelostar on April 28, 2003, 08:08:44 pm
wow....

first of all, it\'s only a game. One without real definition. anything that is \"open-ended\" like this will have it\'s devision of pro-rpg & pro-hack-n-slash.  people who develop these games allow this because they want it to specialize itself to who plays it.

second, cool beans!! i get to do professional trades on this game?!! :] . makes it more interesting. I always liked mmorpg\'s with some twist in them.

*thinks to self if THAT profession will be alive and well on this game*...hmmm, probably not ;) .

the most important thing to remember about online games is that they are just games. if you died 150 times, it was a pixilated representation of yourself that died. if you killed a troll, it was a c++ program that was initiated when you logged on to planeshift. the mmorpg was made to enhance life, not be it.

anyways, have fun and hope to see you soon!!! :P
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Post by: Sakiro A. on April 29, 2003, 03:36:56 am
Thanks, Mehallie, you explained my point better than I could have.

And just to note, even though Mehallie has already somewhat covered this, I\'m sorry, Cthulu, but you still don\'t realize what an RPG is. All you see in it is the \'playing\' and \'game\' part. Understand: role does NOT mean your role as the main character. All games have a main character, cept maybe for strategy games. FPS games, adventure games, whatsuch. What defines RPGs is the fact that there is a variable difference in how you play the game. This variable is the role that you define yourself as a part of the gameplay, thus \"role playing\" game. It\'s been like this ever since RPGs started with D&D. In Final Fantasy, for example, the variable difference (read: role) is how you play with your stats to effect your game play. Unfortuantly, Final Fantasy is so linear that it\'s hardly even a true RPG. The truest kinds are based off of D&D, where you actually play as the character you define yourself, this being the variable difference in game play.

It\'s a common mistake.
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Post by: druke on April 29, 2003, 03:53:41 am
Cthulu, perhaps wee mis understand your statements, what is your iterpritation of the \"role\" in RPG

and

nice post up there Mehallie
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Post by: Cthulu on April 29, 2003, 06:37:04 am
Ok, I think throughout this debate my position has been skewed a bit, so I will plain spell it out.
Roleplaying is not bad, neither is doing tradeskills, but I most definitely think that RPing and Tradeskills should not be the focus of any game.  Let\'s use EQ as an example. I played EQ from beta up until a few months ago. When I started playing I did the whole RP route, as did many, but the simple fact was that RPing just gets plain boring. This is why EQ graduated from RP to raid/loot, not because of some mystical force that made the game inherently an evil shadow of it\'s former self.  Also doing the RP/tradeskill route, you basicly say that the people who spent hours designing the other Hack n slash-esque content, which makes up a large majority of the game, were morons and essentially wasted their time.

An RPG should be primarily focused on the Hack \'n Slash area, but it should not be that exclusively, by no means.  There should be room for side stuff, but that side stuff shouldn\'t be the focus, it should be meant as a repreive from Hacking and Slashing.
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Post by: Sakiro A. on April 29, 2003, 07:29:42 am
The reason why EQ sucked at RPing is because it simply had a very sucky setup for doing such. It had little economy, no politics, the only thing inforcing the RP was the people RPing, and as far as I can tell there were no jobs, professions, or anything like that, and if so they were probably very poorly done. EQ had absolutely no dimension to it made by the developement team, at least in an economy/politic/jobs sort of way, thus any RPing had to be entirely make believe. That\'s exactly the kind of thing that we should avoid here.

Of course, I never personally played EQ, but from what I\'ve read basically everywhere is that the only thing it\'s good for is keeping loosers from having girlfriends because they want to reach the next level.

I really don\'t know what you\'ll gain by arguing your point, anyway. You can still play however you want to play. Why do you care if some people don\'t want to hack and slash all day long? It doesn\'t mean you can\'t. All you seem to be doing is trying to limit how other people can play the game to how you\'d personally play it, which is completely nonsensical and unfair.
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Post by: Cthulu on April 29, 2003, 07:40:44 am
EQ started out doing great, and was quite an accomplishment at the time it was being produced, but there was still alot to be done. But their progress got shafted when almost the entire original Dev Team was removed and replaced by a team fresh out of college with little to no experience.

Also anyone who substitutes EQ, or any MMORPG for that matter, for life is dumb. When I played I had a job, a girlfriend, good grades, and a healthy social life, and I was still at the high end of the game.

Also my reason for defending my point is that this thread was rather full of people praising the idea of a virtual reality reality, and I wanted to make it clear that no where near everyone desires games to be this way.
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Post by: Sakiro A. on April 29, 2003, 07:58:27 am
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Originally posted by Cthulu Also my reason for defending my point is that this thread was rather full of people praising the idea of a virtual reality reality, and I wanted to make it clear that no where near everyone desires games to be this way.

Then I suppose it\'s just coincidence that the vast majority of people who replied to this thread agreed to it.
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Post by: Cthulu on April 29, 2003, 08:12:14 am
Well, it really isn\'t logical to use this thread to try and gather what the community desires, lets look at the numbers:
Number of people who have posted in this thread:10
Number of people who desire a life-like experience:6
Number of people who desire hack \'n slash/exploration/loot : 2
Number of undecided: 2

Registered Members: 2462

so ~.25% of the registered community has posted in this thread, which is not enough people to base a majority off of. But if you did make that assumption, and the assumption that Planeshift will differentiate from the path of every MMORPG that has come before, that would still mean that 20% want hack \'n slash/exploration/loot, which I would define as a significant opposition to the majority of 60%.
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Post by: Sakiro A. on April 29, 2003, 08:38:23 am
Ok, who is this mysterious person #2? Because, honestly, I don\'t see him. You\'re the only one who has argued that MMORPGs should only be hack\'n\'slash. And you\'re being a complete hypocrate pointing that out after you, yourself, originally said that most of the community doesn\'t want this game to be that way, while you are the only one who\'s argued your point throughout this entire thread. Granted, one or two passively mentioned they\'d go the hack\'n\'slash way, but that doesn\'t at all mean they agree that the game should be limited to it.

Also, assuming people\'s opinions based on the fact that the majority of MMORPGs haven\'t nearly matured enough to have these features is entirely prejudice, and factoring this into any kind of equation is just a struggling reason to support your hypothesis. The reason why people play those games is because that\'s all that exists right now, and the reason why that\'s all that exists is because people like you aren\'t letting MMORPGs expand due to your own stereotypes on the genre.
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Post by: Cthulu on April 29, 2003, 09:00:41 am
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Originally posted by Sakiro A.
Ok, who is this mysterious person #2? Because, honestly, I don\'t see him. You\'re the only one who has argued that MMORPGs should only be hack\'n\'slash. And you\'re being a complete hypocrate pointing that out after you, yourself, originally said that most of the community doesn\'t want this game to be that way, while you are the only one who\'s argued your point throughout this entire thread. Granted, one or two passively mentioned they\'d go the hack\'n\'slash way, but that doesn\'t at all mean they agree that the game should be limited to it.

Also, assuming people\'s opinions based on the fact that the majority of MMORPGs haven\'t nearly matured enough to have these features is entirely prejudice, and factoring this into any kind of equation is just a struggling reason to support your hypothesis. The reason why people play those games is because that\'s all that exists right now, and the reason why that\'s all that exists is because people like you aren\'t letting MMORPGs expand due to your own stereotypes on the genre.


person #2:
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Originally posted by kyp14
I am gonna be a explorer and have the fighting skills of a warrior so i can see even the most dangerous places of the PS world


Also the trend of how modern games go speaks for my side of the arguement alot stronger that 6 people does for yours. Also, read my other post, I never said there shouldn\'t be other elements; it\'s just that those elements shouldn\'t be the focus.

Also how am I stereotyping a genre? The only MMORPG I have heard that was going to be the whole live in a fake world deal was Horizons, and if I recall it\'s development fell through pretty quick.

Now let\'s imagine a completely immersive life-like game does come around, you would end up with conversations like this:
Person 1: Hey man you gotta come check out this new game I found, it\'s great!!
Person 2: Oh yeah? What can you do in it?
Person 1: You know, go to a tavern, drink ale, meet people, and meet some girls dude!
Person 2: Ok, so why don\'t we just go downtown to a bar and do that in person
Person 1: But this is a game! Isn\'t it awesome??
Person 2: How is getting drunk in a game and meeting people better than really getting drunk and meeting people?
Person 1: Shut up, you just don\'t understand my vision!

Games are supposed to be an escape from life, just like movies. When you watch a movie you watch an amazing story unfold that usually couldn\'t happen to you, and maybe even imagine yourself in a movie. In a game you can do things you can\'t normally do like kill, explore, etc.. Why focus a game on things everyone can do in person, eventually it just gets mundane.
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Post by: Mehallie on April 29, 2003, 02:43:26 pm
FYI, Horizons is in beta testing and is coming out in fall.  It is also one of the most highly anticipated games this year.  Note that there are other games in the next generation that are doing the same; Ryzom, EQ2 (the game they wanted to make in the first place), Dragon Empires, and the list goes on with each day.  Games are steering away from monotonous ever-camping and trying to make a more integrated, interactive game.

I find your labelling of roleplayers becoming more and more offensive as you go on, so this will be my last post.

I repeat: if you don\'t like roleplay, find another game.

I repeat: not all \"roleplayers\" are 14 year olds looking for cyber.  I\'m an expectant mother with a husband working for IBM.  We are therefore not all losers without lives who are unsuccessful in the real world, as you seem to keep implying - and the people I roleplay with for the most part are also very active in society, having jobs, children, homes, etc.  We don\'t say \"dude\", we don\'t just get drunk and cruise for chicks.  It\'s a hell of a lot more thought out than that.  In real life, I do not go around wearing a sword and a cape and I wouldn\'t commit suicide if my character died.  Merely because I enjoy taking on a role, like an actress, doesn\'t mean I am in some way mentally imbalanced.  Are there people who take it too seriously?  Yes, but a few bad examples doesn\'t mean a majority.

I repeat: not only this thread, but various roleplaying threads throughout this site will show you that the majority of people waiting for this game are roleplayers and though there have been people who came along saying that rp was \"stupid\" the resounding reply has ALWAYS been \"then why play an rpg?\"
 
Slinging out pseudo-statistical factiods won\'t back your case.  It\'s very simple.  This is what a rpg is.  If you have only made acquaintance with people on the cruise for an online girlfriend, you haven\'t met a real roleplayer.  Before you label the whole as a bunch of no-lifers, my suggestion is you meet a few - if you can manage not to offend them with blanket statements.

In conclusion: find another genre that isn\'t a rpg.  There are MMOG\'s out there that don\'t have a trace of roleplay in them, and those would suit you better.  Merely finding a different genre is much more expedient that coming in on a thread solely to be the voice of dissention.  I certainly wouldn\'t go onto a forum for first-person-shooters and tell them they were morons for playing and enjoying a certain game-style.  That\'s not a \"debate\", that\'s just inflammatory.
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Post by: Fanomatic2000 on April 29, 2003, 03:10:24 pm
Cthulu, then perhaps you could explain why UO became one of the most famous MMORPGs ever.
You simply refuse to understand what this game is all about. If you love hack n\' slash so much, why don\'t you just play another MMORPG? There is a lot of other games out there which only includes hack n\' slash.  
The devs won\'t change the whole game just because you say so, and the fact that you are insulting people just proves how pathetic you are.

BTW. Have you even read the older threads? If you did you had discovered that the majority of the people in here IS roleplayers.

EDIT: Looks like Mehallie were faster than me  ;)  
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Post by: Cthulu on April 29, 2003, 09:29:12 pm
Once again, Roleplaying is not a bad thing, but it shouldn\'t be the absolute focus of a game. I\'ve said that probably 5 times but you people seem not to pick up on it. Also I find it pretty pre-emptive of you to assume how Planeshift will end up being that it is still in very early stages of development. Also I wasn\'t making fun of anyone, I\'m not sure where you\'re pulling that from. And if all encompassing, realistic roleplaying is what you\'re after, why not join a LARP group? Then you would be RPing with people, and not pixels.
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Post by: Fanomatic2000 on April 30, 2003, 12:15:31 am
Quote
And it isn\'t even keeping with the tradition of RPGs to have some sort of silly online home life.

Quote
I\'m not clear on what you\'re saying immersion is. I\'m all for exploring areas and doing quests and the like, that kind of stuff is quite interesting. what I\'m disagreeing with is the fact that people want a game to pretty much mimic real life, which is pretty stupid.


I find these posts rather offensive. Who the hell do you think you are? You can\'t just come in here and tell people what is stupid or not.
Quote
Once again, Roleplaying is not a bad thing, but it shouldn\'t be the absolute focus of a game.


No, but neither should hack n\' slash. It\'s about finding a balance between both.

Quote
Also I find it pretty pre-emptive of you to assume how Planeshift will end up being that it is still in very early stages of development.

 
Then perhaps you should write to the developers and ask them nicely to change the whole concept. I\'m sure they will listen. Have you been on the homepage? Have you played the client? If not I suggest you do it before you come with your comments.

Quote
And if all encompassing, realistic roleplaying is what you\'re after, why not join a LARP group? Then you would be RPing with people, and not pixels.


I have a better idea.
We continue playing this game as it was meant to be played from the beginning and you continue your search for the ultimate free hack n\' slash experience.

Suggest you play Tibia.

http://www.tibia.com
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Post by: Cthulu on April 30, 2003, 05:17:15 am
Quote
Originally posted by Fanomatic2000

[1]I find these posts rather offensive. Who the hell do you think you are? You can\'t just come in here and tell people what is stupid or not.

[2]Then perhaps you should write to the developers and ask them nicely to change the whole concept. I\'m sure they will listen. Have you been on the homepage? Have you played the client? If not I suggest you do it before you come with your comments.

I have a better idea.
We continue playing this game as it was meant to be played from the beginning and you continue your search for the ultimate free hack n\' slash experience.


In response to the first point:
I am a person, just as I assume you are, and I am defending my position on MMORPGs. I think you need to settle down a bit and realize that people will disagree with you, please learn to defend a stance without getting flustered when someone doesn\'t agree with you.

And in response to the second point:
Yes I\'ve been to the site, yes I\'ve played both versions of the alpha (although I don\'t see how this has anything to do with this since you can\'t really do anything in the alpha except walk around and collect crystals). This is how the game is described on the official site:

# A Role Playing Game!
# 12 races with unique traits for the creation of your character
# Unlimited professions through skill system [I equate profession and class to mean to same thing]
# Original magic system with six Ways of magic
# Hundreds of spells!
# Huge world to explore
# Great number of quests to test your wit and skill
# Monsters and NPCs with good AI to produce events in the game
# A world that evolves also without player interaction
# Create your house or castle
# Politics and economy

No where do I see that this game will be exclusively roleplay; it has elements of roleplay, yes, but it\'s not described as a solely roleplay environment. So what you are now saying is that I should go away from a game that is very similar in content as to what I desire because I am wrong?

Also I feel the need to clarify how I use the term \"Hack n slash\". I am not using it as a synonym to \"Watch thousands of monsters rush at me as I kill them all single handedly en masse`\". My usage of \"Hack n Slash\" is to describe that I desire high end, strategicly based encounters, that require the use of a great force of people to accomplish.
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Post by: Vengeance on April 30, 2003, 10:36:02 am
Here, here, Mehallie!

The developers are in full agreement with you.

- Venge
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Post by: druke on July 08, 2003, 02:14:20 am
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I equate profession and class to mean to same thing


someone needs to pick up a dictionary........








god i love this thread
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Post by: Moogie on July 08, 2003, 02:57:50 am
Quote
Originally posted by Vengeance
Here, here, Mehallie!

The developers are in full agreement with you.

- Venge




I think you picked a good time to step in, Venge, what a kick in the tooth for poor ol\' Cthulu!

Still, the discussion has been very interesting and good points were brought up by both sides. I\'d say that everyone successfully got their viewpoint across and were understood by their concise, well-written posts. We all know the aim and visions of the developers and what kind of game they plan to make. Unfortunately for Cthulu, it just doesn\'t look like hack n\' slash will be a main point of the game, rather a delicate balance created between all styles of play.

Here\'s wishing good luck to the devs and hoping that our dreams for PS do eventually come true. *raises glass* Cheers! :)
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Post by: Emiere on July 08, 2003, 07:28:07 am
Its just my opinion, but the entire purpose of an MMORPG is to do things other than hack and slash. The whole reason its massive and online is so that you do social things... and most people dont talk while hacking and slashing. Crafting classes, like in most MMORPGs bring a personal touch to the world and encourage social interaction amoung players.

Now someone feel free to beat me with a stick and tell me I\'m talking about something far far off the subject.
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Post by: druke on July 08, 2003, 12:58:19 pm
*cheers*
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Post by: geddy on July 08, 2003, 05:40:15 pm
i also want to make a living but i do like to explore and fight but making armour or clothing or even weapons i like  and i hear that the new patch with fighting and monsters is coming out this christmas
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Post by: druke on November 21, 2003, 04:06:51 pm
are there going to be any merchant organizations?
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Post by: AendarCallenlasse on November 21, 2003, 05:05:37 pm
As long as I get to hole myself up in a dark room at the top of a big tower and perform strange and wicked experiments on my poor victims then you guys did all right by me.
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Post by: Boldstorm on November 21, 2003, 07:17:16 pm
I don\'t know who will want to beat me senseless after this post but I am all for hack n\' slash at times. Part of the role I like to take involves me creating a character and finding new monsters /challenges for my certain skill levels to defeat, but I do not want to only hack n\' slash. I just feel that it is a fun small portion of any good game. Any game where the only thing I can do is hack n\' slash I quickly get tired of and will stop playing. If that was all I wanted I don\'t think I would ever stop playing Diablo type games. The one thing I do have to say though is that everyone has a diffrent opinion of what makes a game enjoyable to them and I don\'t think anyone should be critized for their veiw points just if they are diffrent from yours.
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Post by: AendarCallenlasse on November 21, 2003, 07:25:35 pm
No one gets critized for their opinion :] The fact that the devs have already said that this will be an rp-based game causes them to get a little heat from others.  PS will not be a hack-and-slash game.
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Post by: Kramy on November 21, 2003, 08:55:38 pm
I feel sorry for Cthulu and all the flamers attacking him.

I have to somewhat agree with Cthulu although I disagree with him about other games. While I personally really enjoyed EQ, I got addicted to it, so broke off. I\'ve been clean for about 4 years now! I think the problem with a totally RP\'ing game is that there is no point to it until virtual reality comes around. Clicking on wool, dragging it to a spinning wheel, and going, \"woohoo, tailoring up to 22!\" just doesn\'t hit my appeal. Besides, I could just as easy make a shirt in reality, I don\'t need to spend hours doing it in an unreal world.

On the other hand, I don\'t like hack\'n\'slash games either. Diablo II got boring after beating it on normal once with each type of character. Never actually got a legit char passed 70. If PS turned into that I\'d just quit because there\'s no point to that.

What I like is an inbetween. I want to train spells to the maximum so I can blast creatures to bits and go, \"woohoo, look at me execute lines of coding reducing a variable value attached to the creep!\" ahem, not really :)

\"Woohoo, look at me blast an unreal creature to bits, I could never do that in real life because I\'d go to jail for harming it!\" ahem, not really :D

\"Woohoo, look at my cast magic, this is so fun! If only I could blast things like that in real life - ah...time to work.\" yes, that\'s the right one.

Personally I don\'t understand people that stand around and do nothing. That\'s wasting about as much time as visitting a chat room, or going to a bar for no reason, two things I never do.  This forum on the other hand relates to something unreal which stimulates my imagination.

Anyway, in short: I would like a game where there is an immense town that people can have all sorts of jobs in, and that they can perform their \"lives\" as they please, and that outside the town there would be great wilderness areas to explore, and that I could train in some magic and go out and shoot things to see what I can find. I would sporatically return to town to by stuff, but gennerally stay out in the wilderness alone, and tend not to spend much time with other people unless required to, to kill something really really big.
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Post by: Xordan on November 21, 2003, 09:00:22 pm
lol, although it\'s a rp based game, there will be alot of hack\'n\'slash, but only if u\'r looking for it. I\'m assuming that PVP will be restricted, but monster fighting will be fairly common. But u don\'t have to fight if u don\'t want to. :D
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Post by: AendarCallenlasse on November 21, 2003, 09:01:29 pm
Roleplaying has little to do with just jobs such as tailoring.  It means there will be a player or dev driven government, an economy, players will be able to decide how things are run and how they live out there in game life.
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Post by: Yarulion on November 21, 2003, 09:04:25 pm
Actually if you want to see someone get waylaid with a switch wait till you hear my opinion. :P

I\'ve noticed one definite trend throughout this discussion. Everyone is assumed to be on one of two sides, both of which get horribly exaggerated by the opposition and neither of which are true to form.

Side 1 tends to sound like they\'re making a game where we can have world peace and live happily ever after while Side 2 sounds like they\'ll start chewing off their shield-arm if they don\'t kill something for ten minutes or so. Where\'s the grey area, people? :]

My favorite game ever was a MUD with a highly developed system of city-states, guilds, and fighting. My only beef with the game was open-range PvP but the rest of it was great. Personally I am only a fan of PvP combat. I like to get my small doses of combat from strategizing against other people. I think it adds character to the plot of the persistent world (the epic struggle of good v. evil and whatnot). God help us all if PS goes free-range cos if there is combat everywhere I\'m leavin\'  ;) But I think we\'re gonna have a lot of fun with guild wars and the arena(s). It sounds to me like the best-put-together PvP system I\'ll have ever experienced.

Personally if it came down to me having the choice of whether to have a game with no combat or combat against \"mobs\" or creatures with AI, you can just put me in the no-combat game. AI is boring  :D  8)
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Post by: Kramy on November 21, 2003, 09:28:56 pm
I personally think that odd AI can be fun.

Example:

You attack a troll, and it does one of several things.

a) climbs a tree out of reach
b) fights
---agressively
---inbetween
---defensively
c) runs away, and if you chase it gets help from other trolls to try to kill you
d) it circles around you trying to keep behind you while pounding you with a weapon
e) it digs a hole and hides

---------------------

One of the funiest AI\'s I ever saw was when my brother was playing Startopia. This gor was waving his hand through the blueprint of the lavatron(washroom) trying to open it because he really had to go....
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Post by: Yarulion on November 21, 2003, 10:13:07 pm
AI\'s are just too limited IMO.

For your example, even with that stellar AI all I have to do is come up with five counter attacks and practice them. That\'s the same you get from really dim humans unless it\'s all skill vs. skill.
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Post by: Kramy on November 22, 2003, 01:38:23 am
Exactly, it mimmicks the majority of the population! Really though, you don\'t actually want every monster to be a competant fighter to the death, and have newbie corpses scattering the battlefield outside town, do you?
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Post by: Dr. BendeR on November 22, 2003, 06:33:58 am
If the only reason you want to play PS is to hack, slash, bludgeon, shoot, destroy, and conquer... then find a different game. PS is a roleplaying game, not a hack-n-slash game. PS is about living in a life other than the real world. Living in a different world with endless possibilities and making a living with numerous jobs, making friends and having a blast. If you ever play the full version of PS, don\'t just go into it thinking that all you\'re going to get out of it is just \"a prettier perspective on Diablo II/ Dungeon Siege... it\'s so much better\". You should go into this experience expecting the best roleplaying environment imaginable, because that\'s what you\'re going to get. Since this game is free, it doesn\'t have a deadline, therefore giving it time to perfect it\'s objectives, thus rendering it one of the most revolutionary games right out of the gate. Once PS really starts taking shape, you\'ll really understand that it\'s like living on a whole different planet full of jobs, friends, foes, and possibilities.
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Post by: Yann on November 22, 2003, 06:14:14 pm
Quote
Originally posted by druke
b/c all the guilds i notice are more of a grp of people of a certain beleif, no theif guilds, or blacksmiths guild , b/c as you know those kind of things work better in grps.


No thief guild ? Are you kidding ? Or do you want me to send all my thieves to visit you ?
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Post by: Kramy on November 22, 2003, 08:13:53 pm
I think I understood that with everquest(when it first came out) and didn\'t like it, so I became addicted and then quit.
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Post by: Leander256 on November 23, 2003, 02:17:18 am
I\'ve been playing real life RPGs for a few years, I mean playing with (mostly male) friends around a table in a cave ( it sounds so clich? nonetheless it\'s the truth), and I also witnessed that kind of conflict between players\' behaviours and expectances.

Some people prefer when ther\'s fight in the air, getting experience points and levelling, throwing dice and doing critical strike with severe injuries to their ennemies.

Some other people prefer when they\'re involved in important discussions: diplomacy, trading, persuading or preaching are their favorite skills, sometimes leading to very theatrical pieces of game.

Yet we\'ve always been able to play together, whatever the balance of the game between fighting and roleplaying. That\'s why I think there will always be a place for people like Cthulu, people might not like the way he plays it, but they can\'t (and shouldn\'t) prevent him from doing it.

As I belong to the second category what I am expecting from a RPG (and especially from a MMORPG)  is the possibility to let me play my role as far as possible, even if it means letting my character do something that I know will be lethal for him.

And for people thinking I\'d better get a life if I want to do something else than killing monsters, I\'ll ask them how they would do if they wanted to be a wizard looking for a magic spell able to make the rain fall whatever the weather?
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Post by: zensaber on November 23, 2003, 02:24:41 am
this is already far from hack and slash like i love the idea of having it like real life my char is a smith but we already know itll will mostly that or why else would we have 100 000 users?i jsut want the battle to show that some people or better than others like at fighting in levels but lets not hope it turns out like tale in the desert hrrrrrrrmmmmmm hate it no fighting errrrr stupid TITD
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Post by: druke on November 24, 2003, 03:36:33 pm
Quote
Originally posted by Yann
Quote
Originally posted by druke
b/c all the guilds i notice are more of a grp of people of a certain beleif, no theif guilds, or blacksmiths guild , b/c as you know those kind of things work better in grps.


No thief guild ? Are you kidding ? Or do you want me to send all my thieves to visit you ?


take note that i said that a long long time ago, before i formed the order
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Post by: Crj on November 24, 2003, 04:13:43 pm
NOOOOO! Please, whatever you do, dont say it should be hack n slash! This is Planeshift! Its unique! And i hope that fighting wont be the primary. RPG.... moust ppl see only the G in it... but the main character is R. If you want hack n slash, go and play Priston Tale or Mu Online. RP FOREVER!
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Post by: Kramy on November 25, 2003, 02:10:19 am
Mu online is fun, though it tends to be a solitary game where you don\'t end up talking to anyone, and all you can do is kill things. Would like it more if there were more options for character expansion and more spells.
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Post by: Natrina on November 25, 2003, 06:46:12 pm
Good thing this isnt a hack n slash :D It is as they say if you dont like it go find another game.

 Well, my guild isnt exactly merchant type, we produce goods (we are aa guild of farmers, butchers, artisans and so on so on..) to then sell them. It wont be long now, until more guilds like my own (Bloodclaw Inc.) enter this world, to join (create) a fight for costumers :D
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Post by: Fanomatic2000 on November 25, 2003, 08:27:46 pm
Yes, a balanced RPgame is a must-have in these times.

Too many games focuses on hack n\' slash and powerleveling, and the term RPG will soon be synonymous with adventure-game.
Glad there is so many RP-supporters here. Hope it inspires more players to RP and become a part of the game rather than just a K3wL DoOd.

As said before, if you dont like roleplaying you can either give it a try, or find another game that suits you better.
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Post by: Kiva on November 25, 2003, 09:28:43 pm
Very true, Fanomatic. :)



Quote
Originally posted by Crj
NOOOOO! Please, whatever you do, dont say it should be hack n slash! This is Planeshift! Its unique! And i hope that fighting wont be the primary.


Well, Crj, that\'s only partly right. Think about the people who have fighting as their primary income? They can\'t fight to make a living, or what? :D

Your primary goal will be the one  you set for yourself, whether it is to be the best cook, the best fighter or the most known merchant, it is only your goal, noone else\'s. And you\'re the only person who can take that goal away from yourself. :) Edit: Oh.. And dev\'s can take it away too. :D
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Post by: Xandria on November 25, 2003, 09:50:47 pm
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Originally posted by Gronomist
the most known merchant


That\'s me!!  :D
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Post by: kbilik on November 27, 2003, 06:08:02 am
Whether you are into pvp or hack and slash or being a merchant, this game will provide you the opportunity.

That is key - you choosing the fate of your character and not being limited too much. We all have our own preferences and I\'m sure there will be something for everyone in Planeshift.

If you feel something is missing, just ask the devs to consider revising and improving the game.

But there\'s always Diablo or Unreal Tournament 2003 / Counterstrike / Quake 3 / Max Payne 2 for those who want nonstop fighting action.
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Post by: Natrina on November 27, 2003, 11:24:59 am
Long life to Planeshift! :D Cheers!
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Post by: Azlon on November 30, 2003, 06:09:24 am
I personally play mmorpgs cus its so addicting to create a characther and not have to be yourself with it. you can customize almost anything. i love customization with games. i hate dull games with no customizations. its like buying a cake with out the decorations.
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Post by: derwoodly on November 30, 2003, 09:26:02 am
I am sorry I did not get in on this when it started.  Cthulu if you listening I think you did a fine job of defending the \"gamers\" in the RPG croud.  Sorry my support is 7 months late!

Quote
Originally posted by Cthulu
I don\'t see why people get caught up in wanting real life aspects in games.  If I really wanted to tailor something I\'d go out and do it in person, not through a game. I play RPGs for 3 reasons:

1) They are all about numbers, and numbers are hot
2) They are generally the most imaginitive and least repetitive of games
3) I can let out mindless agression on imaginary objects using super cool weapons.

And it isn\'t even keeping with the tradition of RPGs to have some sort of silly online home life. When people play games like AD&D they don\'t get together for 3 hours and talk about what really cool imaginary clothing their character is making; they kill crazy monsters.


I am not trying to insult the \"roleplay\" croud.  I would just like to point out that the next generation of PS is reported to have only two things to do, buy stuff and kill stuff.  This sounds like the dreaded hack-n-slash to me.

It is too bad Cthulu is gone.  He could have been a good partner to help kill stuff.  I like someone who recognizes the word on the end of the acronym MMORPG.
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Post by: Kramy on November 30, 2003, 07:45:36 pm
Mmm, killing stuff will be fun - then I\'ll sell all the hides I collect to the tailors in town.
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Post by: snow_RAveN on December 01, 2003, 03:25:08 pm
IN MY VIEW if the place has an \"unstable peace\" ( constant fighting aginst darkness or some other fraction ) whats the point of just living normal lives ...  

if you lived in a war torn world the last thing you want is to have your body blown in to bits by that damm fire spell from your UNfrendly local neighbourhood warlock!!!
and bussiness ??? try going to the local supermart with out being chased at half the time by an idoit PKer or run the risk of being attacked by some RETARD NPC with nun-chucks ( HIYAAAAAA !!! )


noted there still will be some merchants paldling thier tuperware and tincan openers but shouldn\'t they be left to npcs like in most mmorpgs ??? ( yes you can still trade stuff  )

if you have a colony of players in a city under attack from a nother fraction what would you think the colony would do !!!

tell the enemy that they can get a good price if they sell thier weaps to the city and the enemy soliders sell the weaps and go back home rich  ???

HELL NO

the colony will just take thier bar stools, beer bottles,ect ..ect.... and i dont have to tell you what comes next

the only jobs that are gonna happen is war jobs LIKE weapon crafting, insurance selling, armour making and your basic food production


iam sorry towards any one who feels insulted by what ive written down and i hope that this post will make you think deeper
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Post by: Kiva on December 01, 2003, 03:50:14 pm
Yes, snow_RAveN, but that\'s only IF the place has an \"unstable peace\", and it is only your oppinion. However, it\'s not up to you to decide IF PlaneShift has an unstable peace or IF PlaneShift is a constant fight between good and evil. But if you think it\'s like that, then go ahead. :)

Quote
if you lived in a war torn world the last thing you want is to have your body blown in to bits by that damm fire spell from your UNfrendly local neighbourhood warlock!!!
and bussiness ??? try going to the local supermart with out being chased at half the time by an idoit PKer or run the risk of being attacked by some RETARD NPC with nun-chucks ( HIYAAAAAA !!! )


Hydlaa (the only present town in Yliakum) is not war torn. The only two people who have yet had a fight in the city were the gods Talad and Laanx, and according to the story, there was no blood. :) And how come my neighbour suddenly decides to blow me up just because I\'m a merchant? :)

I don\'t get it...

As for being chased by some \"idiot PKer\" through town - it\'s not gonna happen. PKing is limited to certain areas (at least that\'s how it\'s going to be until Paxx changes that rule as well), and why are we going to be attacked by some retard ninja NPC? :P

I really don\'t get it...


Anywho, you\'re speaking as if you know already that Yliakum will just be a dome of chaos and destruction, where you attack and kill anything that moves, has it two legs or more... Nah. Cities don\'t get sieged by some other random city, just because... Just because. :P

As for your point of view on jobs, can you please tell me why only \"war jobs\" will be profitable? I\'m quite sure that a master jeweller can make quite a big pile of money, and so can an alchemist. :)

It\'s not all about war, you know. It is what you choose, but just because you choose it, doesn\'t mean everyone sees it the same way, and think like you do. Think about it. :)
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Post by: mucera on December 01, 2003, 04:49:35 pm
most mmorpg?s could have been good for rp.
but then people decided thats its kewler to just kill everything,sell the loot and level up.
me for my part,yes i will have a pure merchants char.
and when you get wounded in that `wartorn`city,then i will be there to sell you bandages:)
for the fighting,its not the same as hackn slash.
you can fight doing rp or you can just kill all in sight.
if you think the g is the most important letter,then you can play any game.
you still want to play ps?cool with me.
but when one day we meet ingame,and i try to sell you some wares,please don?t tell me you dont have cash cauze u just bought that uber weapon and that your off to kick some azz now.
thats all i ask for ;)
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Post by: derwoodly on December 02, 2003, 06:00:11 am


People of PS listen to me!  Yliakum is at war! Now is time to prepare.

Jewlers make magic jewelry to protect us in combat!

Bakers make bread, so we will be able to fight in combat!

Blacksmiths make swords for combat, they shall not be decorations!

Bards sing songs of victory in war!

Woods[edit: woodsmen I mean] chop trees to make spears for war!

Priest anoint us so we will be victorious in war!

Why you ask? Because evil is here.  You may not be able to see it, but I assure you it is at our doors!



This is the way I see PS and any RPG for that matter.  I personally have never heard of a fantasy game or book or movie that does not involve some sort of combat. Combat is the core, sure you need other stuff, but I am not going to heat my castle with a fire ball spell.  I am not going to heat my castle at all. Why because it is not real, and it does not need heat.  Unless of course being cold causes my virtual character too loose in combat.  However! I might complain of the cold in the chat window just to make use of the R in MMORPG.
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Post by: lynx_lupo on December 02, 2003, 09:10:51 am
Quote
Woods chop trees to make spears for war!


I\'ve NEVER heard of cursed suicidal woods! :D


Of course combat is an important part of the game, but it wont be the core one.
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Post by: knightvision on December 02, 2003, 05:02:49 pm
I agree with Cthulu.
I think that the trade skills thing takes up too much time in many games when you really want to be advernturing, quests conspiracies wars etc...
People spend hours clicking on a rock to mine, how is this fun? At least in battle you have to make decisions - it is more interactive.
I have played the-game-that-shall-not-be-named and NWN to death and what destroyed them for me was that after the quests were done the only thing left was trade skills and that got repetitive and boring fast.
I would like to see things like cities being raided by monsters and everyone having to defend the city from them.
I think skills are good but it would be better if they just increased as you leveled up instead of having to go to a mine 10000 times to be able to mine a different metal.
People who want to bake bread all the time are sad. What do they get out of this?
I have done this in game-that-shall-not-be-named and it really does get pathetic after a while. You start questioning yourself. \"Why am I wasting so much time on this crap? I want to do something exciting not bake ****** bread on a PC!!!\"
Go knit a jumper or bake a cake in real life. If you just want to chat to people use IM. Why do you JUST want to be a trader? What is the point to this? You want to live in a medieval fantasy realm and bake bread? Hmmmm.... did you miss the part about \"fantasy\"? That means that there are things that arent \"normal\" which you are missing out on because all you do is bake bread. In fact one could argue that you don\'t actually want to play a fantasy game if all you do is bake bread. You want to play a baking game. With other people who like to bake bread by clicking on an oven and walking to a field to get wheat. Exciting!

The fact is that you cant fight monsters and people with axes and swords in real life. That is what makes it entertaining.  Hack and slash is the underlying premise of MMORPGs. Go and read any good Fantasy novel - what is it about? I can bet that the majority of it involves action. If not war between races then espionage and political war to control land. That is what makes a good fantasy story. Look at all of the good ones - Lord of the Rings, Wheel of Time etc... None of these focus on trade skills. It is all about adventure.
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Post by: Kramy on December 02, 2003, 07:41:40 pm
I bake bread IRL. I have to agree with you on some parts, but I disagree about baking bread being useless. That\'s the whole point of this game. Hack n\' Slash, but if you don\'t want to you can become an uber-merchant and sell wares to people all over the land, or bake bread for the hack n\' slashers that are protecting the city.

It\'s up to you. I\'ll probably be a hack n\' slasher, but atleast I appreciate the cooks. :)
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Post by: knightvision on December 03, 2003, 02:24:28 pm
I worked in a bakery for 7 months myself. I quit because the early shifts were driving me bananas (I had to get up at 1am). I guess thats partly why I have this thing against baking :) - I\'ve done it IRL and it just isnt my thing.
I can understand people doing it to prepare food for battle, but people getting off on it as the main aspect of their gaming style leaves something to ask about their real social life. The more I tend to drift away from games and have more of a social life and hobbies, the more I just want a  quick fix when I do play a game and that means action thick and fast. I think I have been influenced a lot by the game Enemy Territory. Before this came out FPS\'s were all about killing. But ET introduced the strategic team based style of play, giving players highly specialised and individual roles to play. The medics, engineers, and spec ops roles vastly separate ET from Counter Strike. I think that if this style of play could be applied to RPG battles it would be a highly enjoyable experience. I have heard a lot about shadow bane heading in this direction, and I think it would be cool if Planeshift  eventually adopted that style for battles.
I am probably getting a bit off topic there, obviously I am pro hack n slash, but I still feel there is a need for the Living skills just implemented so that they complement the fighting rather than focusing the game on them.
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Post by: druke on December 03, 2003, 11:37:42 pm
Quote
I am not trying to insult the \"roleplay\" croud. I would just like to point out that the next generation of PS is reported to have only two things to do, buy stuff and kill stuff. This sounds like the dreaded hack-n-slash to me.



... but roleplay is already here friend, role playing doesn\'t need that, thats why many of us are already roleplayers. you dont need anything to roleplay the fighting and magic, hmm well when done in certain ways that just helps roleplay as well.

as for trades to help combat, that just sounds like everquest to me, so i dont need to say anything.

in general i think what people who write rp games desire for players to spark there own enthusiasm in whatever they what, wether hacking away or living as a trade or scholor, one thing we\'ll all do subconsiously or openly is make a story, why our charater is great and the chronicals of him thriving in the world. if you think that is too much for someone also take to mind that not every great person is famous/imfamous.
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Post by: druke on December 04, 2003, 12:04:44 am
i hope i was able to translate my subconsious thoughts to words, please question anything unclear
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Post by: lynx_lupo on December 04, 2003, 12:08:21 am
It\'s very good. Here\'s an :emerald:   ;)
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Post by: Kramy on December 04, 2003, 01:25:11 am
Druke, I completely agree with you.
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Post by: Serphet on December 04, 2003, 04:15:18 pm
Quote
Originally posted by druke
...
 you dont need anything to roleplay the fighting and magic, hmm well when done in certain ways that just helps roleplay as well.
...



I couldn\'t agree more so
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Post by: mucera on December 04, 2003, 04:22:16 pm
you?re right druke.i agree totally.
what i wamt to add is that hack?n slash is not fighting monsters.
trying to say that,obviously,fighters fight,mages grill little monsters in some dark cavern,etc etc.
nothing wrong about that.
BUT if someone runs around ONLY slaying monsters without the slightest interest in rp,only because he wants the coolest weapon,or because it is his idea of relaxing,then that is cool too me as we all seethe game different but please respect other peoples view of the game while online.

don?t run into a group of rp?ers saying ey thats my spot,or yeah the bulls won again they roxxor.
if people respect each others opinion of the game and act that way,there will be room for everybody to enjoy the game.
i hope i made some sense.i tend to write a bit confusing in english:)
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Post by: lynx_lupo on December 04, 2003, 04:30:19 pm
It makes sense, rest assured. But we still end up with the human factor, which is even more terrible in such games.
Quote
if people respect each others opinion of the game and act that way,there will be room for everybody to enjoy the game.

I had a dream.... :D
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Post by: mucera on December 05, 2003, 01:21:15 am
thanks lynx,for giving me hope;)

(yeah,take your big foot and step right on me.)

who knows? there are still miracles.

HALLELUJA   ;)*G*
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Post by: knightvision on December 06, 2003, 03:20:31 am
Yeah im all for rp.
I used to play on Fraghaus Krynn server on NWN (http://www.fraghaus.com/).
I played this dwarf named Jorsef Bryorn who was too big for his boots and doing some detective work about a kender who had been doing magic against the laws of the Church of Light.
It was common for me to go around boasting about my exploits in beating monsters and wenching. And my connections to the dwarvish gods. And I constantly refered to the dwarven city Thorbardin which was all but unreachable.
Then I went around smiting monsters and collecting tree branches to fund my adventure.
I teamed up with a human bard and a kender bard. They almost convinced me into becoming a dwarf bard, to make a trio but it didnt really work well in battle :) So I just became a singing fighter dwarf.
Then I lost my tradeskills book and quit because my smithing was so high that I couldnt take going through the whole process again.
In summary rp is cool but trade skills are time consuming. Additionally the amount of time spent on trade skills could be reduced to increase the amount of rping.  I find that there is actually more communication between players who are adventuring together rather than mining, harvesting, smithing etc... How can you talk as much if you have to keep clicking on a rock? If there was some automine feature you could be talking about anything while simultaneously mining. I personally find mining and other trades to go something like this:
- at the start you are asking people for directions and talking. Possibly some rping.
- then you start levelling up and just going back and forth from the mines carrying the load of stuff.
- eventually you are mainly going by yourself to mines, not communicating much unless someone is selling something at the mines.
- end result - loner who spends 90% time mining and smithing and 10% talking to people when they are selling something. Someone asks you to go adventuring - you either ignore them or say \"Im mining\". Damn that\'s fun... not
That doesnt seem like much rping to me.
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Post by: snow_RAveN on December 06, 2003, 04:15:06 am
It makes sense, rest assured. But we still end up with the human factor, which is even more terrible in such games

his right, go read jules verns propellar(sp) city its about a bunch of rich snobs onna huge floating city/paradise ship ..... and sooner they split up in to two fractions and some how mannaged to destroy their own boat over petty differnces

lets pray that plane shift isnt that boat
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Post by: knightvision on December 06, 2003, 05:44:16 am
People will play it regardless of these sorts of discussions - It is a free MMORPG after all.
The players cant really destroy the game for others. There isnt going to be open PK.
Going by Molecular Blue and the development plan I think that this game will be very popular.
I was giving my personal opinion about trading and it isnt really relevent here. The question was:
Quote
i wsa wondering if i am the only one looking forward to actual lifelike play, like being a talor or some such as that?

So I guess my answer to that would have to be no :D

Ultimately it is up to the individual if they want to spend their time focusing on trade skills.
As long as fighter types can progress just as well withought having to turn to trading I don\'t have a problem.

PS I would like to see an Open PK server for full scale wars. This will probably never happen but I can dream too.
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Post by: druke on December 06, 2003, 02:59:57 pm
there someone goes on \"advancement\" again that was what iwhoefully ment ,  another way to restate that question is, who will play for advencement, and who will play for a life simulation


(note that life sim doesn\'t mean no dungeons, just that less common than running around cities dealing with th guilds and thieves)
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Post by: Nero on July 20, 2004, 09:56:07 am
hack&slash of course! :D

i do enough living IRL, why suffer ingame as well?

^^;
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Post by: DevotedEternal on July 20, 2004, 01:05:52 pm
Alright, first keep in mind that I haven\'t finished reading the thread yet, but I just wanted to make a point, which may have already been made. Look at the main site, almost every section of the site about the mechanics of the game imply that it will have roleplaying as its primary focus, even the intro. The majority of the people in this community have read the site to some degree and have apparently liked the idea, so even though you do not like the idea, others obviously do. Also, another point; regarding the numbers you like so much, I may be wrong about this, but it is my understanding that Planeshift will not have levels in the traditional sense or numbers to guage your 1337n3s5 on. It will include skills that you can develop, like in real life. If you want to get good at chopping wood, then practice it alot, or have someone teach you techniques. It works this way with anything else too, if you want to get stronger, then excersize your muscles; if you want to be a good cook, then cook often, read a cook book, or learn from a  another cook... that kind of idea. Also, a third (and final) point: Yes, many of the activities in Planeshift could be done in real life, but in real life there is machinery and modern equipment to help us and new and more efficient processes... some trades are no longer existent, some are changed, some never existed and are only part of Planeshift. Plus, look how many people there are in the real world, and look how many people are in Planeshift\'s world. In Planeshift\'s world, it will likely be much easier to become a signifcant part of the economy. In one game I used to play, I was a ranger living by myself in a forest with animals, trading chopped lumber, foraged/hunted food, and other things with people for useful items. Could I do this in real life? Probobly not. Just my 2 cents, once again, I apologize if I\'m ressurecting a dead topic, or making duplicate points, but I have yet to finish reading the thread.
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Post by: ajdaha on July 20, 2004, 01:12:29 pm
I shall live my RP character through Planeshift, and his personality would lead me to advancing myself, because that\'s just what he would do.
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Post by: FlippySeal on July 20, 2004, 02:05:38 pm
I will form a secret society of weaponsmiths, tailors, etc.etc. And effective combat peeps... throw in a dash of politicians, and BAM! Recipe for power.
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Post by: toadman31 on July 23, 2004, 06:52:30 am
I\'d say those who say the game is based on rp are correct, but those who say the game will revolve around hack and slash are probly also correct. the reason the game will prolly evolve around hack and slash is because the majority of the players want to hack and slash.  the thing is imo is that mmorpg\'s are to provide an alternate reality. to be compleatly open ended and to allow each person to do what they wish.

 which in the real world couldn\'t happen. all of you hack and slashers that say if you want to make shirts so bad do it in real life: be realistic. you can\'t make a living hand making shirts it\'s impossable.

and for all of you rp\'s that say if all you wanna do is kill things go play diablo. in diablo theres no player interaction. thats what ever one really wants. player interaction. they don\'t have any one to show there +800 damage maul off to. in an mmorpg they do they have thousands of people who will awe at their +800 damage maul. and theres a multi player in diablo i played it, thing is every one had an +800 damage maul, no one was impressed.

and what mmorps offer over anything else is the ablity to change your mind. if you wanted to play a baker and you played a baker for 2 months. and at your real life work your boss gets mad at you and gives you crap. and you come home and you don\'t feel like playing a baker you wanna explode some monsters with fire magic. you have that option. you don\'t have to get a new chartar you don\'t have to switch games. all you have to do is pay someone to teach you fire magic. and you can walk out side of town and explode some bunnies.

thats really the goal of mmorpg\'s to allow players to play how ever they like, and do what ever they want, with whomever they want.  they let people who wanna be thives be thieves. they let people who wanna do magic do magic. it\'s like being in a book. but instead of following the path of the book. it lets you wonder the world of the book doing as you please.

sorry to be so long winded.
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Post by: Saphire on July 23, 2004, 11:24:21 am
Hack n\' slash or living...
Hmmm...

I\'ll probably \"live.\"
Having a job as a armor crafter. Leather, metal... magic... anything and everything revolving around armor. Make the best plate mail this half of the 4th level i will!

Until someone pushes me over the edge...
And i equip that ultimate armor that i\'ve been developing for the past month and a half...

Get my sword...
Kill the city guards...
Kill the newbies, they\'re so numerous and xp worthy!
Then the veteran players...
GMs come on and pile onto me but im too strong and i rise up and crush them!
Burn the city and wander the levels for a few days, leaving death and destruction in my wake.
I am unstoppable, for i am the master of armor!
For I am sap...

!

. . .

What?
Why are you looking at me like that?
 :D

*cough*
I revise my position to \"both.\"
That is all...
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Post by: Waylander on July 23, 2004, 11:28:34 am
Wow, one of the best threads ever.

Anyways Hack and Slah sucks....but role playing a great warrior is fine by me ;)
Just as long as you don\'t call people who don\'t do that \"stupid\" and such.
Oh and to all the hack and slash supporters out there who said go do stuff IRL well, I would but becoming a old fashion master weaponsmith is probably a bit hard at this day and age :) .
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Post by: Monketh on July 23, 2004, 03:33:33 pm
Both.
I need to be able to kill those guys who have +800 damage maul when they get in the way of my rp.  Also, I don\'t suspect the wilderness is well-secured.  That is, of course, why rangers exist. ;)
However, I will be in-char a lot of the time.
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Post by: druke on July 23, 2004, 04:48:38 pm
-_-

this thread is over a year and a half old...
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Post by: Waylander on July 23, 2004, 04:55:27 pm
Hey so am I..quite a bit over a year and a half :P

Oh and I am going to be living the weaponsmiths life along with maybe a bit of sword training :)  so both but more to the living side
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Post by: Monketh on July 23, 2004, 04:57:03 pm
Quote
Originally posted by druke
-_-

this thread is over a year and a half old...


Visser: No one-word posts.

Druke: It looks like \"Nero\" did it.
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Post by: karakth on July 23, 2004, 05:02:03 pm
So let me get this straight...Most of the population will be made up of warriors and warrior blacksmiths.

I have a question...Where are we going to get food? Or our haircuts? Or even ouyr shoes polished? :D

Ah, but I forget. Everyone who\'s not an NPC wants teh (0/\\/\\847! -_-
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Post by: Waylander on July 23, 2004, 05:10:21 pm
Bleh I wouldn\'t call myself a warrior, just somewhat handy with a sword.  As for weaponsmith, I am also thinking of jewler...but prob weaponsmith in the end :)
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Post by: druke on July 23, 2004, 05:23:03 pm
that just mean a larger monopoly for us in magic stuffs kara
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Post by: Waylander on July 23, 2004, 06:47:33 pm
Bah I strive for competition...but when one is as amazing as me it is hard to find any worthy (competition)
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Post by: dfryer on July 23, 2004, 08:56:42 pm
I think we\'ll see more people gravitate towards \"living\" if it can be made challenging and fun.  A few of the reasons that combat is \"fun\" is because
  a) You\'re not allowed to do it in real life.
  b) There is a certain element of risk involved - Killing fluffy bunnies gets boring if your character can do it without having to worry about any consequence
  c) In most \"RPGs\", combat gets you experience, which mysteriously makes you better at everything.  Thankfully this misfeature won\'t be dominant in PS.
  d) Fun combat usually involves active evaluation of the situation and decision making.  

If brewing beer involves standing around waiting to see if you \"succeed\" or not, you won\'t have many people interested.  However, if brewing beer involves finding suppliers of quality ingredients, finding good brewing conditions, and choosing the characteristics of the beer you want to make and then letting you do something else (like run your tavern, talk to people) while it brews over some time period, that\'s much more appealing, especially to \"strategic\" thinkers.

Now, all this can be roleplayed (i.e. /me brews a beer, /me serves a beer) but having in-game constructs to support and encourage this for people who like to have \"real\" in-game results would be a big bonus.

And a lot of work :)
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Post by: FESFES on July 23, 2004, 09:24:49 pm
i think it would be cool to live a \"real fantasy life\"
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Post by: Cybio Kingfist on July 25, 2004, 09:21:37 am
My guild is going to be an enforcement sort of guild, but when we\'re not wiping the floor with the Metal Militia the members will be encouraged to work to their jobs. Fighters will be funded to go to the arena or another place to fight, miners go digging, stuff like that, then we stock up and run trades with other guilds.
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Post by: Owl on November 13, 2004, 09:43:39 pm
Living, most defenitely!

Exploring, meeting others and more!
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Post by: thezambOWNie on November 19, 2004, 04:22:50 am
hey remember that guy....Cthulu....yea is he still here or did all of your flaming chase him off?
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Post by: Cirque on November 28, 2004, 06:10:49 pm
I sort of agree with Cthulu. I play RPG\'s and MMORPG\'s so I can do things I cant do in real life. I find this cyber RPG love a bit bizare. But each to his own I guess.

Sometimes I get the impression that some people are just after the SIMS in a roleplaying environment.
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Post by: Junibeater on November 28, 2004, 06:22:00 pm
Hey Cthulu, I like the way you think.  Good points.
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Post by: Typhorean on November 28, 2004, 07:00:30 pm
I\'m thinking...Healer/Alchemist/Leatherworker/axeman.  :D

Or better yet...I\'ll just call myself a jack of all trades (and master of...some!  Bwahahaha.)
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Post by: thezambOWNie on November 28, 2004, 11:25:56 pm
:( i\'m for sure and econ guy...fighting is fun but hack and slash? definantly not my style and honestly i think that cthlulu is gone.
Title: cthulu
Post by: Example on November 29, 2004, 08:04:28 am
i agree 100% i think i seen you on eqoa? maybe not
i couldnt have said it better myself you took the words right out of my mouth. i think someone would have to be very depressed to fall in love with a character on a game? its absurd to me. as far as trying to be a successful politician or rich merchant, you can be an uber ass warrior and be a rich merchant at the same time. tailoring? the only reason i would pick up tailoring or armorsmithing is to create my uber ass warrior some good armor or my bad to the bone wizard some nice robes or something . To stand in the middle of a city (a fake city *remember*) and sell some tailoring all day is kinda weak. snap out of it people.  its kinda pathetic. but most have the right thoughts on track.  

falling in love on the internet.  lol so ridiculous
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Post by: leji on November 29, 2004, 10:22:13 am
I guess you havent met my dearest Anadromos yet Example (yes I got married in Hydlaa)...
What\'s wrong with roleplaying in a roleplaying game ?
Falling in love is part of the culture in our society, in my opinion, this game isnt about killing every moving thing that comes in sight, but creating a society. A society where we can be the bad guys or the good guys, where you can become famous because you invented a bread made with Kran\'s blood that will reinforce your teeth, where you can help a merchant crossing a dangerous forest etc...

Some of us might become Vigesimis, rule the cities as they are asked by the people, some other might want to explore and try to reach the big lake, and then, the people who sewed their pants, baked their bread, loved them, will be proud to have supported those great persons.

Hack and slash if you wish too, there are quite a few hunters in the real world too... but I suggest you try a Diablo-like game if you cant see how roleplay can be fun !
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Post by: Moogie on November 29, 2004, 01:11:08 pm
Example: I advise you leave. You\'re making no friends here... from what I\'ve seen of your posts, I wouldn\'t even want to.

PS is a roleplaying game. Guess what- you roleplay in it. We have no room for ignorant people who think their opinion is what the whole world agrees with. Wake up buddy... a whole lot of us are not as narrow-minded as you.

What you call \"ridiculous\" is what has brought alot of couples together in this community. Some RL married couples play the game together and roleplay their marriage in the PS world. Some, like myself and Seperot, met here and are now a couple very much in love who are planning to move in together early next year.

Infact it\'s us who feel sorry for you. You have plenty more reason to feel stupid here than any of the happy couples you degrade with your over-opinionated drivel.

Your views are small, ignorant, and unappreciated. Either start being a little more social here or leave. This attitude of yours won\'t be missed either way.
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Post by: Andycornell on November 29, 2004, 02:33:23 pm
Quote
Originally posted by Example
. i think someone would have to be very depressed to fall in love with a character on a game?

falling in love on the internet.  lol so ridiculous


I did fall i n love on a nwn server once. and not only by rp , I did.
When we broke up. i cryed for two days.
I was 16 at that time.
now i am 18, but i have no problems doing that again.

So well, maybe i am deepressed? well, actually i am depressed a lot,  but i can roleplay love, even when i am not depressed.

MAybe i am pathetic, maybe not.

But, Roleplay is there to create another character, some want only to hack and slash, and i respect that, in a singleplayer game. But in an mmorpg, hrmf, why play against many real charachers when you only want to kill them? OMG
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Post by: leji on November 29, 2004, 08:12:25 pm
Ouch, that was hard Moogie ! But I wouldnt have said better :D

I can just add a little stupid note (as often) : There are even stupid people who roleplay love while they both are guys IRL... And i\'m one of them :D see how far roleplay can go ? you can just do whatever you wish to, that\'s what\'s wonderful and why I respect all the people involved in this project so much, it\'s a huge freedom that they give us. But of course, narrow minded people like \'Example\' cant apreciate freedom, they are lost when not guided... I just feel really sorry for you Example ... really ...
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Post by: Draklar on November 29, 2004, 09:40:41 pm
heh... I\'ve been waiting for Mog to kick his arse with her & Sep example ;)

- Swords
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Post by: Cirque on November 29, 2004, 09:49:21 pm
Quote
Originally posted by leji
Ouch, that was hard Moogie ! But I wouldnt have said better :D

I can just add a little stupid note (as often) : There are even stupid people who roleplay love while they both are guys IRL... And i\'m one of them :D see how far roleplay can go ? you can just do whatever you wish to, that\'s what\'s wonderful and why I respect all the people involved in this project so much, it\'s a huge freedom that they give us. But of course, narrow minded people like \'Example\' cant apreciate freedom, they are lost when not guided... I just feel really sorry for you Example ... really ...


LOL I dont feel sorry for Example at all. Props to the dude for saying whats on his mind. I also agree with him on some points (in my own wording of course).
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Post by: thezambOWNie on November 30, 2004, 11:58:23 pm
Quote
Your views are small, ignorant, and unappreciated. Either start being a little more social here or leave. This attitude of yours won\'t be missed either way.


Can you say 0wned? and honestly bud be a little more opened minded i myself havent found love over the internet i dont happen to believe in it but that doesnt mean that it couldnt happen or that true love doesnt spawn from these types of things. take moogies advice either stop bein so conceded and thinking your opinion is always right or pack it up and leave. just for the record by the way i dont believe that without alot of time being put into a game like this can you be a respected merchant and an \"uber warrior\".
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Post by: Cyperoh on December 07, 2004, 06:53:39 pm
I hate to brake this litle conversation about what should a mmorpg have. Im just replying to the actual treath, so just ignore this if it disturpes your arguing...

Of course i will be a worker for a while, smithing for people. After some time, i\'l smith good ecupment for my self and go adventuring.....

So i want both from a rpg....hack and slash and living....
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Post by: Schlaxo on December 24, 2004, 11:28:50 am
Uhmm.. Hack&Slash [Living = Crafting and so on or RP\'ing?]
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Post by: Jakob on December 24, 2004, 06:40:56 pm
I got into PS partly because it\'s description of the future is alot like the game \"Middle Kingdom\" in a book called Otherland that I had just finished reading.  In Middle Kingdom players had complete control over their lives, whether they wanted to be vicious warriors, sly thieves, or barkeepers in the bad part of town, or even work in the records depository...  This type of game sounds like a very successfull idea, and if it fails it will be a sad day for all online games.
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Post by: Bartimus on December 26, 2004, 03:39:29 am
I personally love the idea of the lifelike element in gaming.  

I wake up in the morning(log in) and check the time and say \"Uh oh, I\'m gonna be late!\"  Then I gather my equipment and get on my flying creature.  I fly to a castle to fulfill an appointment with a lord who is deathly ill.  I get out my materials and my spellbooks and combine my magic and alchemy skills to save his life.  I am then payed hansomely.

That would be an awesome scenario to actually play by my own choice in an MMORPG with some real people.

As for love over the internet, I wouldn\'t mind roleplaying it, but I\'m not so sure about real love.  I had the oppurtunity once on my friends computer.  I said something to a goth girl, and she asked me if I wanted to be her boyfriend.  I told her how I felt about internet relationships. On top of that, she had a very sad story to tell(if it was really true) but I won\'t get into that.  And I have nothing against goths, but as far as I know, my religion puts me in the anti-goth column.  After that, I never heard from her again.
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Post by: Azlon on December 26, 2004, 04:38:49 am
h4ck 4nd cl4sh 4 3v3r.
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Post by: Lyrah on April 05, 2005, 02:40:49 pm
I tend to be a crafter first, then an explorer of some kind. I like to venture forth and see stuff. I like a world that changes and has many wild things to see as well as interesting vegitation.

I don\'t mind a mild challenge in travel, but when agros and slow travel speed mix...you end up not able to go anywhere.
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Post by: waa on April 08, 2005, 08:22:15 pm
Quote
Originally posted by Lyrah
I tend to be a crafter first, then an explorer of some kind. I like to venture forth and see stuff. I like a world that changes and has many wild things to see as well as interesting vegitation.

I don\'t mind a mild challenge in travel, but when agros and slow travel speed mix...you end up not able to go anywhere.




Im with ya,  Im hoping for a very indepth crafting system that allows for all crafters to be different in a way and not get caught up in having a million crafters all crafting the same things.



As far as traveling goes, all can be well if it isnt implemented to be more of a timesink....
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Post by: SnowWolf on April 08, 2005, 10:47:13 pm
When it comes to crafts I\'ve only got one thing to say.

Quality over Quantity.
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Post by: waa on April 09, 2005, 01:16:19 am
Quote
Originally posted by SnowWolf
When it comes to crafts I\'ve only got one thing to say.

Quality over Quantity.




exactly..........



And we hope to see the ability to craft things in a manner that they differ from other crafters, not just in quality, but overall.


Would be nice to have crafting set up in a way that allows a deverse crafting community.
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Post by: Keyaz on April 09, 2005, 01:44:28 am
bringin up more ol threads.... :rolleyes:
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Post by: waa on April 09, 2005, 03:40:57 am
Quote
Originally posted by Demarthl
bringin up more ol threads.... :rolleyes:


hehehe only in a positive way, sure beats the flamefeast most these threads are, or turn into :P
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Post by: SnowWolf on April 09, 2005, 08:27:41 am
I was thinking in terms of actual crafts. I\'d rather see one or two done REALLY well at first than 20 done in a really \'cheap\' manner. I\'m not just \'complaining\' either - I actually plan on presenting something on this subject in the near future.
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Post by: Platyna on April 09, 2005, 11:06:31 pm
Honesty I don\'t have anything against leveling or generally \"earning a
living\" in a RPG game, or even power playing, unless it is not made using
cheats and it has some point than only level up, and especially when RP
is on the first place. It is more real that some people prefer to work and
gain resources, and it is ok for me if someone is doing that but keeps it in
the \"atmosphere\" of the world he lives in, here it is Yliakum. I remember
when on some other game I was a skilled merchant, I was earning money
and collecting resources for my guild, as a guild leader, dividing roles
between the people in some system, I loved it. I was also the best jeweller,
and I was accepting challenges from the people who tried to revoke my
tittle from me, but I was a \"master jeweller\" not \"some gal that has 63 in
crafting\". Such things required strategy and logic and it was attractive, IRL
you also need a strategy and logic to success, but to be happy you can\'t
forget about your friends, family etc. RP is some form of contact between
the people, doing something with them, if you add for this some elements
that actually requires some witt and knowledge about the game/world
system - whole system like that is perfect  for me. I hope Planeshift will be
in the future a game that connects life realism and Role Playing and will
build some nice system where you can use your knowledge, logic and
imagination as well and forget about that is only a game.


Regards.
Title:
Post by: Lyrah on April 10, 2005, 03:31:43 am
/emotes agree with ya mate.

I mostly \"grind\" junk to learn how to make the best I can.  I VERY much enjoyed the \"puzzle\" that Ryzom made out of crafting. They had MANY different materials that you \"put together\" to make different items (each kind of material could go into at least two different types of crafting...IE stuffing or explosive. LOL yeah, I REALLY want to line my armor with the exact thing that makes bullets work...but that is how it worked...so I didn\'t do much about it but have a good laugh). Finding the best combination to make the best item for the particular customer style was GREAT fun to figure out. Took a while, but I enjoyed it for the puzzle, NOT the \"HA! I figured it out \" *march through the streets blowing own horn* \"hey everyone, I am the GREATEST crafter!\" *insert random Muhamed Ali line here*

My style is more along the lines of helping friends and guildmates that are NOT crafters, and ask them to help me by keeping monsters off me while I harvest materials to make their stuff. I find it works out great and fills my needs for a social element in the game.

I was sad when Ryzom went the way of the time sinc by placing agro monsters on top of harvesting nodes and playing hide and go seek with them.

I also liked Horizons\' crafting systems too, It wasn\'t as puzzle oriented, but it beats EQ hands down! (Horizon also had the BEST chat system I have ever seen!!! purely inspired).

Quote
Originally posted by SnowWolf
When it comes to crafts I\'ve only got one thing to say.

Quality over Quantity.
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Post by: Lyrah on April 10, 2005, 04:25:43 am
Your style of game play and mine aren\'t that different. I tend to see game play as a pot roast or meat stew. Role play/social aspects are the meat (some like more, some like less, some like NONE...their choice), crafting is the potatoes or rice (filling, goes WELL with the meat and the other veggies, does not detract from the meat), leveling up any skill is the water (it brings all the other items together and spreads the flavors around), loot/cash is the spices (some can do without ANY, others want half a pound of more of FLAMING HOT *eyes water and tears roll down face* peppers, some want a tiny bit of herbs, others want a medium amount).

Good thing about a game though is that if you do NOT want to have part of it...you don\'t have to go to where that element is, or do that action (some people HATE crafting, those that DO like crafting tend to LOVE them and call them \"repeat customers\"), some people HATE PVP *tries to hide her carebear tummy but fails* (welp I am not a PVPer), and some want a game with tons of challenge and reward (I call these the TRUE power players, they game WELL WITHIN the rules and see exploiters as a lower form of life, one power gamer friend I had in EQ called them Amebas ), and then there are players that enjoy cheating (these hack the code, exploit game geography, find a way to hack run speed in the first WEEK in a new game, they try the trade bugs to dupe or drop and crash before the game saves to dupe. for THEM, the challange is finding a game with GOOD security and still finding a way to cheat. Most other players call them \"scammers, cheaters\" and a few others words that don\'t fit into PG13 converstation. I tend to agree with those that HATE this kinda player.They RUIN the fun of honest players, tick off the devs to NO end, and metaphorically run around casting dispell reality illusion/imersiveness of game.), I haven\'t run into IN game role players much in other games, but I know they exist.

I tend to fall into the role play scale somewhere around the \"casual or for fun\" role player. (I feel role players can be compared to hunter on the casual to POWER gamer scale. Some REFUSE to log on out of character and some slide in and out of charcter with ease and are MUCH more casual, and some RPers are more at the end of \"yeah but rarely and only with RPers I know\".)

My hubby was until just recently, the leader of a dragon only role playing guild in Horizons(he handed down leadership when real life prevented him from the time devotion this guild deserves). They are a FASINATING group, but I found the role of dragon a tad difficult, so I was in the allied role play guild (I was the gnome, tinkerer) that was supporting them (dragons couldn\'t craft the items best for their hoards, high hoard levels were needed for maturity and maturity needed for flight), and clerics/healers were needed for their raids.

I don\'t remember who found the dragon language on line, my hubby or a guildie of his. I DO know it was some college students masters thesis project. Several of the college student\'s dorm/room mates played paper and pencil games, but they played as dragons. They wanted a language that they could use that made role play sense, and was realistic to add to the mood. Since the Thesis writer\'s major was phonetical languages past present and future, real and imagined living or dead (she studied and concluded that Kligon WAS a literal language, albeit fantasy due to it NOT mimicing ANY known current or ancient language other than using phonics and gramar structures, which all languages use, even if they differ from one another). She came up with the sounds she thought a dragon could make with its mouth shape, teeth, LONG large throat, long soft palate and long hard palate and sinus structures (ALL theoretical and imagined, but PURELY inspired). (I read the site about two years ago, MAN she put in ALOT of research, biological and anatomic studies of living or extinct animals, trips to zoos with Kamodo dragons, theoretical sounds of dinosaurs, she had a scan of an MRI of a T rex skull, research of Oprah and choir students and the effects of size/height/weight/age/length of throat on vocal pitch/depth volume, in speach and song. She also synthisized what SHE imagined her language would sound like spoken by a \"real\" dragon, and had a friend, whom she fully credited, do an animation of the skull and skinned head of a dragon speaking her language... Do I need to say she got an A even though her language was not beyond the \"fifth\" grade level?! I think she earned an A plus...but I wasn\'t the Prof...so... I think the artist got to use the Animation for his Masters thesis on computer animation applications. Also an A I think.)

My hubby\'s guild had a forum where they \"matured\" out the language, adding concepts such as family, mates (dragons in Horizons are neuter, but this guild role played them as bi gender), ancestors, and even a religious system that borrowed from game back history, but didn\'t quite follow it completely. They added words for these concepts, and following the French language tradition went with different ending for male and female. They spoke as MUCH of the language (which was posted and freely copiable with original creators blessings in writing and posted on forum) as they could in Guild chats AND publicly and the language caught on with other dragons and another race (lizard race called the Sslisks. in their story on the offical Horizons site, Sslisk and dragons were cousins so to speak, albeit distant ones, and dragons would debate you at GREAT length on this one.). Eventually I saw it being used in regional chat by characters I knew to not be dragon OR sslisk.

The GM of that role play centered server (I THINK it still exists, I haven\'t played Horizons in FOREVER=2 years now...I think..give or take five months.) rewarded this guild with objects for their hoards, and a special scale (dragon armor was scales) and recognition in their forum section.

I agree, I hope that spawns, crafting, mining/gathering other crafting supplies, raid level monsters are giving either an IN game quest that gives a RICH role play reason to hunt that monster (Dragon is eatting village citizens sounds like a good one to me), and/or a back story to the monsters that encouraged role play AND hunting.

Right now quests are not working or the phrases to get them working are either misspelled or to hard to figure out and the secrecy around what to say or do is a bit high. I hope the phrases that trigger a quest are either more intuitive or more hints are given by the things that npc\'s DO say (I would think an underline under part of the speach...maybe italicize the \"hint\". either could work. and the NPC accept almost ANYTHING said that contains that hint.)

And some animations are needed to improve the Role playing atmosphere like sitting in chairs, more ambient sounds in RP areas like stores, the pub, crafting areas, the library, the arena.

Quote
Originally posted by Platyna
Honesty I don\'t have anything against leveling or generally \"earning a
living\" in a RPG game, or even power playing, unless it is not made using
cheats and it has some point than only level up, and especially when RP
is on the first place. It is more real that some people prefer to work and
gain resources, and it is ok for me if someone is doing that but keeps it in
the \"atmosphere\" of the world he lives in, here it is Yliakum. I remember
when on some other game I was a skilled merchant, I was earning money
and collecting resources for my guild, as a guild leader, dividing roles
between the people in some system, I loved it. I was also the best jeweller,
and I was accepting challenges from the people who tried to revoke my
tittle from me, but I was a \"master jeweller\" not \"some gal that has 63 in
crafting\". Such things required strategy and logic and it was attractive, IRL
you also need a strategy and logic to success, but to be happy you can\'t
forget about your friends, family etc. RP is some form of contact between
the people, doing something with them, if you add for this some elements
that actually requires some witt and knowledge about the game/world
system - whole system like that is perfect  for me. I hope Planeshift will be
in the future a game that connects life realism and Role Playing and will
build some nice system where you can use your knowledge, logic and
imagination as well and forget about that is only a game.


Regards.
Title:
Post by: lucifeir on November 30, 2005, 12:38:51 am
Like what explorer said on the first page ill settle down first then go out and explor knowing ill have a place called home to return to