PlaneShift
Gameplay => General Discussion => Topic started by: elachlan on November 10, 2008, 05:38:48 am
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I was wondering if people ever wondered about how the updating is accomplished. In other MMORPGS the updater is run before game play to check if the user has the latest version and then it starts if the latest version is on the clients machine. A wonderful implementation of this was done in Lineage 2, Which showed the latest news and media releases as well as being the updater. I was wondering if something like this was planned for the near future..
On a technical note most do integrity checks on first run... Lowering peoples error rates would be a great side effect of this. I would write one my self but the only C derivative language i know is C#.
Something along the lines of the setup program would be good.
What you think?
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Yea, I've actually always wondered why the updater was separate. The thing is, though, is that when a new version of the game is released, the update mirror isn't up-to-date right away, so having the updater run after you've installed a new release would seriously break things.
Of course, far in the future of development, I can see this being implemented.
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I would have thought that protocol would be in place to have the mirror for the updater up before releasing a new version... That wouldn't be to hard to do. It would still be separate from the client it would just call the client after it is done. Would mean that EVERYONE who has started the client will get updated and this means standardization of clients and less errors.
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Such a thing is very much in the works. In the future PlaneShift will have a "launcher" application which automatically checks for updates and displays the latest news. This program is mostly ready I think, just needs artwork and a last touch to the code :)
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Waouh, I can't wait to see this launcher. Congratulations to the dev team.
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Yeah congratulations, This is another big step for PlaneShift.
In regards to showing the news I would implement RSS on the main news page and then it could be integrated quite well into the launcher.