PlaneShift
Gameplay => General Discussion => Topic started by: Raa on November 11, 2008, 09:37:39 pm
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What the flipping flea is with these... geeky titles? What's this axe going to do: wrap you up in a web, sprinkle bread crust all over you, and then rape you? O.o
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I'm pretty sure you just made that weapon up. However, it would be nice if these names were less random and actually described what the weapon does/looks like.
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What the flipping flea is with these... geeky titles? What's this axe going to do: wrap you up in a web, sprinkle bread crust all over you, and then rape you? O.o
/me laughs
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random loot is random?
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Apparently...
Y'all could have come up with some cooler names for these things. Or at least something practical. Like... Red Dagger, which boosts red way attacks, or Swift Short Sword, which is obviously boosts speeds.
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what about "raa's awesome dagger of +1 awesomeness"?
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That works too.
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Compound names indicate modifiers that can boost the strength, speed, or effects of a weapon on the wielder. Not all modifiers are implemented yet. I don't think a reinforced weapon is any different from a regular one but a weapon of seduction or a spidersilk one will boost some of your stats or skills. They also may require minimum stats to be equipped. Oh! And I think you missed a name. "Encrusted" usually goes with a gem (diamond, ruby, amethyst, etc.).
So, if you loot a weapon like that you probably want to keep it, if not for the potential boost it may give you, for its funny name. O--)
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The names could use some work, yeah. But I won't complain about weapons yet, because their names actually have meanings. And are... pronounceable in English.
Seriously... Ynnwn? I... I don't even know what that's supposed to sound like.
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I believe reinforced weapons have different art and stats.
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Yeah, the names suck :p
It was less effort at the time to mass generate 30k weapons with stupid names than to hand create all of them.
I would actually name them 'galkard' or whatever and make the description change with the extra stuff they have (maybe colour them different depending on what bonus' they have too).
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Animations, too. Fire weapons should leave trails of fire in the air when used. As one example. :)
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Yeah, the names suck :p
It was less effort at the time to mass generate 30k weapons with stupid names than to hand create all of them.
You don't need to hand make all of them. Just attach a few effects to the names.
IE: Encrusted weapons could have some kind of colored glow or just be slightly discolored (based on what its encrusted with). And say, for example, the word 'Spiky' would be a model that had some transparent textures and some spikes that would scale to and fit over the weapon like a sheath or even just change the blade model completely.
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The term 'Sword of Seduction' has always gotten an immature giggle out of me.