PlaneShift

Gameplay => General Discussion => Topic started by: Coneitic on November 12, 2008, 06:25:44 pm

Title: Crime
Post by: Coneitic on November 12, 2008, 06:25:44 pm
Here is something that always intrigued me with this game.

As few of you as there is, how do you role play being a criminal. Using the correct settings implied by the dev's.
Title: Re: Crime
Post by: Under the moon on November 12, 2008, 07:12:37 pm
We do not have the ability to monitor and enforce laws everywhere at all times of the day, so use common sense.

Common sense:

1. Do not blatantly commit criminal acts publicly where a guard would come running IF the NPCs had that ability, or IF a GM was online to act the part. This includes taverns.

2. If you want to act like a criminal in a tavern or public place, try to contact the GMs first and see if they have time to act as the Law. GMs are busy people, so it is likely rare that they will be able to. So, once again, use common sense.

3. If a GM does not have the time, then DO NOT ASSUME guards will not be coming. This is bad roleplaying. If someone shouts for the guards, settle down or leave the area AS IF the guards would be coming.

4. Never ever RP that you...
      A: ... can beat up any guard that might come. You can't.
      B: ... own the guards. You don't, and they will not ever work for you, can not be blackmailed, nore can they be bribed. They have mental conditioning and magic resistance to mind control, and are frequently delved by Octarchal 'mind readers' to make sure they are loyal.
      C: ... distracted the guards so you can do your little evil deeds.

5. Use Common Sense. If an OOC argument breaks out, you or the people you are roleplaying with are doing something wrong. Step out of the situation, reconsider what is going on, then either adjust your RP or leave. DO NOT continue the argument. DO NOT insult the other person in the RP. Simply tell them you do not agree with the methods they are using and thank them for what RP did take place, then leave. This is likely to make them consider your position a little deeper next time. Arguing will not.

If you insist on being a criminal in public places and no GM comes, you can be reported. There is a little prison set up that we can dump you in for a week or longer if you want the full 'realistic' criminal roleplaying experience.
Title: Re: Crime
Post by: Mathy Stockington on November 12, 2008, 07:14:22 pm
/me is surprised that you Coneitic would ask such a question!!


If you do not play a criminal, you certainly play a very nasty character anyway so would know the answer.
Title: Re: Crime
Post by: Coneitic on November 12, 2008, 09:35:18 pm
haha thank you mathy i just wanted others opinions on stuff to do since it is so limited.

and utm not to argue but to discuss....


are we to assume that the guards standing there, stand their 24/7? do we assume they patrol or change shifts or just be a rock forever? i know they dont do anything in game now but in an rp state of mind. would ingame 2'oclock am mean the guards are off duty or falling asleep? i mean i understand guards stand "guard" but to assume at all times during the game they are in the same spot? also take the new kran city, farren pointed out the guard ontop of the tavern.... now can he hear someone scream guard thru the rocks... or maybe the chiminey and is he always there? im all for guards and would love just once to get arrested and tried for all the crimes i did... lol if it was a public event women and children would not be allowed.

i just wanna say thanks for the other night *wink* but please remember my character always looses a fight unless the victum is a helpless person rp wise. so maybe give me the benefit of the doubt sometimes =)

and the way u portray these guards is kinda silly to me. Not blackmailed... i can believe that maybe... distract? of course not.. but defeat? Now one on one only the best fighter would win... which we can say noone is that strong... but a whole group of max skilled people couldnt start a semi war on the town? maybe not hydlaa but say oja or the new kran city [dont remember the name] maybe if only for an hour or so?

and i agree with the ooc. and anyone that rp's with me, notice if i do something to you its always "attempts" or "tries to" i never say i just outright do something... so dont think im godmoding. i want you the chance to respond.

i feel like the other night there were 2 people in the new kran town tavern and i blindsided the barkeep, held her at knifepoint and said if anyone speaks she dies. now this is justified correct? without anyone coming in or calling guard the rp is fine dont you think?
Title: Re: Crime
Post by: Raa on November 12, 2008, 09:47:40 pm
Since when the f*** did women suddenly become a minority in PS?

Why would you commit a crime in front of the guards...? Do you really assume people can be that stupid, Ut'moo? Hahaha...

Btw, Coneitic, there's a giant gaping hole in the front of the tavern...
Title: Re: Crime
Post by: Shaman on November 12, 2008, 09:48:34 pm
Women became a minority when a certain group of fenkis stopped blasting lightning at people when they walked into Kada's.
Title: Re: Crime
Post by: Raa on November 12, 2008, 09:52:13 pm
dotdotdot...

Wasn't my lightning...
Title: Re: Crime
Post by: Coneitic on November 12, 2008, 09:53:22 pm
Since when the f*** did women suddenly become a minority in PS?

Why would you commit a crime in front of the guards...? Do you really assume people can be that stupid, Ut'moo? Hahaha...

Btw, Coneitic, there's a giant gaping hole in the front of the tavern...

yes i was that stupid. my first hour playing i didnt realize that guards were just rocks with faces... but yano i learned, utm took the heat...

sorry to hurt your feelings i was speaking in general to people who are sensitive.

yes a gaping hole followed by a ramp. the only way to see in is to get to the entrance people passing by cant see in.
Title: Re: Crime
Post by: Raa on November 12, 2008, 10:25:59 pm
A guard senses one sign of trouble, and he should be there. And trust me, he should be able to hear what's going on down there.
Title: Re: Crime
Post by: Coneitic on November 12, 2008, 10:51:43 pm
right gotcha. no bad things should happen anywhere because a guard might sense it and be there in 2 seconds. so dont even attempt it.

boy it must be nice being a good guy... you guys have no rules =]
Title: Re: Crime
Post by: Raa on November 13, 2008, 12:36:05 am
Are you assuming I'm a good guy?

The guards are trained to know when something is amiss. If you manage to keep completely quiet and out of sight, though, you may pull it off.
Title: Re: Crime
Post by: zanzibar on November 13, 2008, 06:12:40 am
One option is to give jobs to other players that aren't overtly of a criminal nature, but hint at it.
Title: Re: Crime
Post by: Under the moon on November 13, 2008, 09:44:30 am
Until the guard NPCs start moving on their own, yes, you should assume they are there 24/7, or at least there when you are. It is not up to players to decide when or not an NPC is 'active'. If you want to do a quest, you are not going to assume the NPC is 'not there' because he would have to sleep sometime. You would not wait for him to 'return' even though he is obviously standing right there. Please do not sidetrack this debate with saying you don't do quests, as this also applies to the mobs you hunt and train on.

As for the rest of your questions, I answered them. Note the use of the words 'blatant' and 'if'. Also do not assume that just because you threaten someone, they will not tell on you. A death threat in Yliakum does not carry a lot of weight for most people.

Continue your criminal RP, as it is welcome, but be sure to do so by following common sense. Criminals are rare in populations (ratio-wise) and have to be careful for a reason. Prisons are full of 'stupid' criminals.
Title: Re: Crime
Post by: Vonor on November 13, 2008, 10:46:37 am
but a whole group of max skilled people couldnt start a semi war on the town? maybe not hydlaa but say oja or the new kran city [dont remember the name] maybe if only for an hour or so?

maxed out is relative. players can only train to level 200, 150 or 100, depending on the skill, but npcs often have higher skills and often guards are trainers, so why would they train someone tothe same level as they are unless its a guard apprentice?
anyways, there has been a raid on gugrontid by players. the evil force could hold the city for some hours even. I don't remember how it ended IC'ly, but maybe ask around ig and some tales could lead to ome great RP :)
Title: Re: Crime
Post by: Lokter Tarvitz on November 13, 2008, 06:12:12 pm
Quote
the other night there were 2 people in the new kran town tavern and i blindsided the barkeep, held her at knifepoint and said if anyone speaks she dies

lol... i thought you were going to get me after that first hit... then you just ran with the money :(

it was close though.
Title: Re: Crime
Post by: Garris Shrike on November 13, 2008, 06:22:19 pm
Yep. Try it like crime in real life :devil:
Title: Re: Crime
Post by: h34th on November 13, 2008, 06:44:19 pm
A game is a simulation. If the simulation were 100% accurate, then it would be reality. Picking on the simulation for not matching reality 100% is flawed, annoying and reactionary. There will be endless details that one can pick at forever to cause consternation and disruption in others. Some characters have mastered this tactic.
Title: Re: Crime
Post by: Garris Shrike on November 13, 2008, 06:47:19 pm
That sums it up. generally speaking, crime is crime no matter the setting though.
Title: Re: Crime
Post by: zanzibar on November 13, 2008, 08:59:44 pm
Yep. Try it like crime in real life :devil:
Have you visited youtube lately?  Chances are you were stealing....

A game is a simulation. If the simulation were 100% accurate, then it would be reality. Picking on the simulation for not matching reality 100% is flawed, annoying and reactionary. There will be endless details that one can pick at forever to cause consternation and disruption in others. Some characters have mastered this tactic.
It wouldn't be reality, because your actions in a game don't have consequences to your real life.  Even if all the dynamics are realistic, the dynamics are defined by the separate and escapist nature of the activity.  People behave differently because of it.

That sums it up. generally speaking, crime is crime no matter the setting though.
Is it really?  Even in the real world, not all crimes are equal, and not all criminals are equal.
Title: Re: Crime
Post by: h34th on November 13, 2008, 09:07:16 pm
Quote
Quote from: h34th on November 13, 2008, 09:44:19 AM
Quote
A game is a simulation. If the simulation were 100% accurate, then it would be reality. Picking on the simulation for not matching reality 100% is flawed, annoying and reactionary. There will be endless details that one can pick at forever to cause consternation and disruption in others. Some characters have mastered this tactic.
It wouldn't be reality, because your actions in a game don't have consequences to your real life.  Even if all the dynamics are realistic, the dynamics are defined by the separate and escapist nature of the activity.  People behave differently because of it

Exactly, that would be one point where it would not be 100% accurate. A perfect simulation is the thing that is being simulated itself. All simulations can only hope to achieve at most 99% accuracy of whatever they are simulating.
Title: Re: Crime
Post by: Garris Shrike on November 13, 2008, 11:43:01 pm
Quote
Quote from: h34th on November 13, 2008, 09:44:19 AM
Quote
A game is a simulation. If the simulation were 100% accurate, then it would be reality. Picking on the simulation for not matching reality 100% is flawed, annoying and reactionary. There will be endless details that one can pick at forever to cause consternation and disruption in others. Some characters have mastered this tactic.
It wouldn't be reality, because your actions in a game don't have consequences to your real life.  Even if all the dynamics are realistic, the dynamics are defined by the separate and escapist nature of the activity.  People behave differently because of it

Exactly, that would be one point where it would not be 100% accurate. A perfect simulation is the thing that is being simulated itself. All simulations can only hope to achieve at most 99% accuracy of whatever they are simulating.
well not totally.
It's all judgement based.