PlaneShift

Support => Technical Help: Problems BEFORE entering the game => Topic started by: Ciogosh on November 20, 2008, 10:15:14 pm

Title: Offline Play
Post by: Ciogosh on November 20, 2008, 10:15:14 pm
Is it possible (if yes, how?) to run planeshift (preferably 0.4.02) without an internet conection ? (I play in an i-café for "F"'s sake, I have a pc back home)
Not for developing a new one (I don't have the skills) but to learn more about the game.
I tried downloading the source code but I just couldn't find all the compilers needed for it. If there's a linky for a package with all the needed compilers (for Windows®)let me know. I red somewhere that I should run a server in able to play that way. Please HELP :sweatdrop:
Title: Re: Offline Play
Post by: Nykolai Raskaniov on November 20, 2008, 10:39:28 pm
This might help:

Compiling guide (http://planeshift.svn.sourceforge.net/viewvc/*checkout*/planeshift/trunk/docs/compiling.html)

It is does NOT provide however, the full version of the game. (quests, rules etc. are only available on the main server)

For a compilation of useful links, try this thread:  http://hydlaa.com/smf/index.php?topic=26726.0
Title: Re: Offline Play
Post by: Mythryndel on November 20, 2008, 10:39:43 pm
http://planeshift.svn.sourceforge.net/viewvc/planeshift/trunk/docs/compiling.html

This should let you know how to compile your own test environment.
Title: Re: Offline Play
Post by: Raa on November 21, 2008, 06:58:15 am
Btw, Planeshift isn't really worth playing offline. Not yet.
Title: Re: Offline Play
Post by: Sen on November 21, 2008, 09:04:06 am
It is does not provide however, the full version of the game. (quests, rules etc. are only available on the main server)

This little side note is actually important :) If you want to explore the world or monsters or npcs or something like that you better shouldn't bother yourself with compiling a server. What you will get is only 3 small 'test-maps' that you cannot access on the official game server even. Basically you get an empty server without additional information.

If you want to learn about how the game works or something like that compiling the server will be a very useful experience. You will probably find someone who shows you how to add the other maps (you know from official server), how to add the different races and you can create then your own npcs, weapons and whatever. And have fun of commands you don't know yet ;)

Sen
Title: Re: Offline Play
Post by: ThomPhoenix on November 21, 2008, 06:30:24 pm
Btw, Planeshift isn't really worth playing offline. Not yet.
Nor will it ever be ;)
Title: Re: Offline Play
Post by: Ciogosh on November 21, 2008, 08:54:41 pm
Btw, Planeshift isn't really worth playing offline. Not yet.
Nor will it ever be ;)


I'm not aiming for the fun :P
Title: Re: Offline Play
Post by: Caarrie on November 21, 2008, 09:06:55 pm
PlaneShift is a massive ONLINE role playing game, it is ment to be played with others and when ONLINE there should never be an offline verison of the game, and unless you tell us more as to why you want one i doubt this will happen.
Title: Re: Offline Play
Post by: Ciogosh on November 22, 2008, 11:30:05 pm
PlaneShift is a massive ONLINE role playing game, it is ment to be played with others and when ONLINE there should never be an offline verison of the game, and unless you tell us more as to why you want one i doubt this will happen.

Testing purposes, internet connection down for a long time, get to know the map betterfor users that do not met the game system requierments (improving gameplay, shortcuts from an area to another)....
I know all of this may look like incouraging cheaters, but s%^t happens and your ISP can't provide for a week or two, meanwhile players like me who spend like 16h a day ingame (I admit, I'm an addict) start chocking the mouse and banging the keyboard to the monitor, so an offline version might help our/my mental illness.

-Oh, forgot about recording a video at better framerate.
Title: Re: Offline Play
Post by: Mordraugion on November 23, 2008, 01:16:17 pm
as has been said a self built server only has  3 small maps and a couple of easy quests, neither the maps nor the quest are on the official server, so you cant really find your way about nor practice much.
Title: Re: Offline Play
Post by: Ciogosh on November 24, 2008, 04:40:41 pm
as has been said a self built server only has  3 small maps and a couple of easy quests, neither the maps nor the quest are on the official server, so you cant really find your way about nor practice much.

3 maps, 2 easy quests, hit me, how do I do this ?
Title: Re: Offline Play
Post by: Mordraugion on November 24, 2008, 05:06:22 pm
small maps as in all three would fit inside the Tutorial

if you really want to build your own server look HERE (http://hydlaa.com/smf/index.php?topic=23915.msg263990#msg263990) and HERE (http://planeshift.svn.sourceforge.net/viewvc/*checkout*/planeshift/trunk/docs/compiling.html)
Title: Re: Offline Play
Post by: Tuxide on November 24, 2008, 09:28:07 pm
Mord:  You forgot #planeshift-build on Freenode.
Title: Re: Offline Play
Post by: Pizik on November 24, 2008, 09:34:53 pm
It is however rather straight forward to add the other maps to a self-compiled server. Adding more character models beyond the few that are included is a little more complicated but still entirely possible, same goes for items (but these are more dependant on 'rules'). Just to make it clear the things you would never get hold of are the 'rules' and quests/dialogue that are on the official server. You would need to write them all fresh which is really not worth it (as it is the equivalent of what the settings department have been doing).