PlaneShift

Development => Development Deliberation => Topic started by: g_remlin on December 04, 2008, 11:59:24 pm

Title: Coding mistakes slipped through
Post by: g_remlin on December 04, 2008, 11:59:24 pm
Some of the coding mistakes identified in in 0.4.02 (STABLE) have slipped through into 0.4.03. If any DEVELOPERS are interested, get in touch....
Title: Re: Coding mistakes slipped through
Post by: Vengeance on December 05, 2008, 05:12:10 am
If you find something wrong, please search for it on bugs.hydlaa.com and see if it has already been documented.  It probably has.

Thanks for your alert watchfulness.  ;-)
Title: Re: Coding mistakes slipped through
Post by: Kerol on December 05, 2008, 05:13:02 am
If you think it's exploitable, make a report stating you need it private, then a tester will set it to private and you can enter all the info you have.
Title: Re: Coding mistakes slipped through
Post by: Mordraugion on December 05, 2008, 10:14:06 am
@Venge n Kerol Look Here (http://hydlaa.com/smf/index.php?topic=33829.0) doesnt seem particularly interested in helping just in getting a dev to make a fuss, Xordans Venges Acraigs Kerols Rizins Xillix emails are all publically available it would be far quicker to send patches to them than make another dramatic post
Title: Re: Coding mistakes slipped through
Post by: Lanarel on December 05, 2008, 11:43:43 am
Or try to find us on IRC to explain what was found. THere are other ways to present patches now, but the procedures for those are not yet perfect so using that requires some more explanation/discussion.