PlaneShift

Gameplay => General Discussion => Topic started by: zanzibar on December 12, 2008, 05:55:45 pm

Title: When did we decide the game was too easy?
Post by: zanzibar on December 12, 2008, 05:55:45 pm
People were maxing out, so we made maxing out harder.  People were traveling between cities too quickly, so we made the roads twice as long.

I'm wondering, was this something that was formally discussed and voted on?  Or did it just kind of "happen"?


(I saw "we" because it's a community project.)
Title: Re: When did we decide the game was too easy?
Post by: Lokter Tarvitz on December 12, 2008, 05:58:17 pm
I think the reason it happened is becuase Yliakum is a small world right now.... so they had to make it seem bigger.

What was originally just a slice of the first level has now been made much larger. Eventually when the game is finished travelling qucikly between towns wouldnt be a problem, as there would be lots of Towns to travel between.
Title: Re: When did we decide the game was too easy?
Post by: Prolix on December 12, 2008, 06:13:24 pm
A very small piece of the puzzle has been made as yet. It was always planned bigger than developed. Skills/stats were initially developed to test for functionality and have since been extended.
I don't quite understand the question or rather I disagree with your causal statements.

Title: Re: When did we decide the game was too easy?
Post by: zanzibar on December 12, 2008, 06:23:31 pm
A very small piece of the puzzle has been made as yet. It was always planned bigger than developed. Skills/stats were initially developed to test for functionality and have since been extended.
I don't quite understand the question or rather I disagree with your causal statements.

It was often said that it was too easy to max out.  I would like for you to understand so that you can disagree intelligently, so if you can think of a way I can help you feel free to ask.  I'm not making any causal statements though, I'm just asking a question to see if any causal statements can be made. :)
Title: Re: When did we decide the game was too easy?
Post by: Prolix on December 12, 2008, 07:13:05 pm
pardon me if I used an incorrect term.
Quote
People were maxing out,
cause
Quote
so we made maxing out harder
effect
Quote
People were traveling between cities too quickly,
cause
Quote
so we made the roads twice as long.
effect

That is what I termed causal statements. I believe the effects were due to planned development of the game and not due to the stated causes. The timing of the implementation may have been due to your causes but not the developments themselves.
Title: Re: When did we decide the game was too easy?
Post by: zanzibar on December 12, 2008, 07:32:29 pm
You're confusing me.  You're saying that the way things developed wasn't planned, it just happened according to the plan?
Title: Re: When did we decide the game was too easy?
Post by: Arerano on December 12, 2008, 08:04:32 pm
I am wondering which road got to be twice as long in your oppinion.
Title: Re: When did we decide the game was too easy?
Post by: neko kyouran on December 12, 2008, 08:07:51 pm
I do believe somewhere round here theres a nice little post from DaveG about how they increased the maps between akk and Hydlaa, and there will be more planned in the future and so on and so forth as they are completed until the places are the correct distances apart.
Title: Re: When did we decide the game was too easy?
Post by: zanzibar on December 12, 2008, 08:28:23 pm
I am wondering which road got to be twice as long in your oppinion.

Relatively speaking, all of them. :)



I also remember Xordan in particular being annoyed with people maxing out their characters.  DaveG's thread I remember, but that was more of an announcement than a discussion...
Title: Re: When did we decide the game was too easy?
Post by: Prolix on December 12, 2008, 09:37:47 pm
I am saying that the plan calls for a lot more territory than presently in the game, moreso than last year and that the level ranges that were available last year were not final. I am also suggesting that what has been developed in the last year has a lot to do with who has joined the team and what they felt was worth working on. Some priorities may have been set due to user feedback to the developers but I suspect more has been what the newcomers have wanted to work on once they passed the probationary period and were allowed to choose their tasks more freely.

So yes I guess you understood what I was saying, or rather the order the various tasks have been implemented has been kind of random but the overall job is still pretty much according to the blueprints.

I might be wrong, though.
Title: Re: When did we decide the game was too easy?
Post by: zanzibar on December 12, 2008, 09:57:56 pm
I am saying that the plan calls for a lot more territory than presently in the game, moreso than last year and that the level ranges that were available last year were not final. I am also suggesting that what has been developed in the last year has a lot to do with who has joined the team and what they felt was worth working on. Some priorities may have been set due to user feedback to the developers but I suspect more has been what the newcomers have wanted to work on once they passed the probationary period and were allowed to choose their tasks more freely.

So yes I guess you understood what I was saying, or rather the order the various tasks have been implemented has been kind of random but the overall job is still pretty much according to the blueprints.

I might be wrong, though.


I'm referencing changes covering far more than just the last year.  Really, I'm talking about changes/trends from before a year ago (two years ago?) that are continuing.
Title: Re: When did we decide the game was too easy?
Post by: Arerano on December 12, 2008, 11:24:13 pm
Althought "existing roads" changed, they didn't get longer. Eg: Hydlaa <-> Ojaveda. ~2 years ago: Hydlaa-> ojaroad1, ojaroad2 ->Ojaveda. Now: Hydlaa (East)-> ojaroad1, ojaroad2 ->Ojaveda.

Indeed, new areas got added, but that's not making existing roads longer.

However, the skills got raised thus making "maxing out" harder, yes.
Title: Re: When did we decide the game was too easy?
Post by: Pizik on December 13, 2008, 02:12:01 am
By making Ojaroad into Ojaroad1 and ojaroad2 it was effectively made twice as long. I believe the difference in your standpoints is that Zanzibar is talking from a player perspective, Arerano is talking from a modellers perspective. Regardless, Oja is now twice the distance from Hydlaa (Or maybe even further).
Title: Re: When did we decide the game was too easy?
Post by: zanzibar on December 13, 2008, 02:33:33 am
I don't know.  The roads have been done really well, as have all the maps.  I enjoyed exploring them when they were introduced, and I enjoy exploring them as I forgot where things are (which is quite often!).  I'm more concerned about the grind, I should have probably kept things simple and just wrote about that instead of making a comment about the roads.  I just didn't want to make a thread that was too specific when I think there's a lot out there that could lead to interesting discussions.
Title: Re: When did we decide the game was too easy?
Post by: Arerano on December 13, 2008, 10:27:24 am
Now I am confused. Ojaroad1 + Ojaroad2 were only one "ojaroad" before? Must have been more than 2 years ago.. (even before the bronze doors were added).
Title: Re: When did we decide the game was too easy?
Post by: neko kyouran on December 13, 2008, 04:04:08 pm
It used to be, the road past the magic shop lead to one map named "the wilderness" which on the other side, was Akk.

Then when more wildy maps were completed, things were moved around some, and as it was explained at that time, Akk was never in the right place, but the correct connecting maps just weren't finished yet so it was put where it was put so it could be at least used in game for things.  Once the connector areas were finished and made ready, things got moved around to where they more properly should be.

It was never a "lets make the players run farther because we're evil" thing.  Simply a "time to move things where they should be" thing.

I suspect that things aren't still where they should be and that other in between maps and stuff will be added in as develop continues.  But that's a Settings dept. thing, and they are good at keeping secrets.  Guess we'll just have to wait and see what happens eh?
Title: Re: When did we decide the game was too easy?
Post by: Hrothbert on December 13, 2008, 06:43:36 pm
And to Add to Neko's statement of where things should be It is my understanding that Gugrontrid will be moved to a lower level at some point in the future, Being that the settings background on the main site states that each level is mostly occupied by a single race, with alot of intermingling for sure, So I figure Gug will be moved to the next level down or further. I cannot remember what the back story says specifically but that The Ylians founded Hydlaa on the main level, somewhere it was mentioned that the Enki were a outcast/solitair society so built in the far reaches of the dome. And that the Nolthir occupied the lower lake levels. So correct me in my geography being that it is a foggy memory of more than a year ago. And None have travelled there yet anyway.

Title: Re: When did we decide the game was too easy?
Post by: zorbels on December 13, 2008, 08:33:05 pm
Now I am confused. Ojaroad1 + Ojaroad2 were only one "ojaroad" before? Must have been more than 2 years ago.. (even before the bronze doors were added).

Yes, it was before the Bronze door region was added. There was only one road to travel on with it branching off into different area's, like the magic shop for example.
Title: Re: When did we decide the game was too easy?
Post by: Bamko on December 18, 2008, 06:26:42 pm
Zanzi,

I think to answer your original question: Neither.  I think it was decided on, but not by vote nor did it just happen. 

The rest of the... discussion... seems to be more of a personal response to how people asssume you are trying to imply something bad. 

Relax people.  A fair question,   One I had asked many times in many formats.

How does things get decided in this game anyway?

I am not on insider, but Talad is the final word, but hard to contact and influence, a few others (Devs leaders for example) also have a large range of influence.  They to have many ways ofhearing ideas and many try to have an open mind, though you wont get shotguns or lazers, (I dont think anyway)  Some dont like ideas posted in forums, but want you to post it as a feature request in bugtracker.  Some dont think it should be posted in Bugtracker until it is fully discussed in forum. 

I read somewhere the reccommended procedure was to post as feature request in bugtracker, and then quickly make a post in wishlist in forum with a link to the bugtracker feature request.

but if only you want it, it is not likely to happen, and if the leaders dont like it at all, It won't happen.  But you have a lot more influence than in any other game I know of that you can play!  If it is a good idea, you can build support for it.  But remember, ultimately, it is their garden.  We can tell them what we would like them to plant, and they even let us play in their garden, but ultimately, it is Talad's.  Pretty neat garden IMO.

edit: note : http://hydlaa.com/smf/index.php?topic=34304.msg394123#msg394123 (http://hydlaa.com/smf/index.php?topic=34304.msg394123#msg394123)

Hope that helps.
Title: Re: When did we decide the game was too easy?
Post by: thorgrin on December 23, 2008, 07:59:51 pm
And to Add to Neko's statement of where things should be It is my understanding that Gugrontrid will be moved to a lower level at some point in the future, Being that the settings background on the main site states that each level is mostly occupied by a single race, with alot of intermingling for sure, So I figure Gug will be moved to the next level down or further. I cannot remember what the back story says specifically but that The Ylians founded Hydlaa on the main level, somewhere it was mentioned that the Enki were a outcast/solitair society so built in the far reaches of the dome. And that the Nolthir occupied the lower lake levels. So correct me in my geography being that it is a foggy memory of more than a year ago. And None have travelled there yet anyway.


Another example could be the future Amdeneir. I guess that when it will get implemented (If there aren't really big changes around), it'll be in the first level. But it should be moved to the 6th level since Kylros feed from "sea" products, i believe that it will be moved after have the in between levels..
Title: Re: When did we decide the game was too easy?
Post by: Jeraphon on December 25, 2008, 04:14:05 am
Without getting too far into it, Gugrontid and Amdeneir are meant to be - and will stay - on the Dome level. Lower levels may or may not contain similar race-predominant cities and towns. I'm not authorized to say very much about the methods of development.

In regards to the Enkidukai being on "the far reaches of the Dome," keep in mind that the Dome level is still circular in shape and thus has no "far reaches" ...or could it be that every place is a far reach?  :detective:
Title: Re: When did we decide the game was too easy?
Post by: thorgrin on December 25, 2008, 03:48:32 pm
Without getting too far into it, Gugrontid and Amdeneir are meant to be - and will stay - on the Dome level. Lower levels may or may not contain similar race-predominant cities and towns. I'm not authorized to say very much about the methods of development.
Oh, how good are my guessing skills!  :sweatdrop:
So I'll be guessing that the other two cities that were on the contest would be also in the dome. >o)
Title: Re: When did we decide the game was too easy?
Post by: Jeraphon on December 26, 2008, 02:23:58 am
Quote
So I'll be guessing that the other two cities that were on the contest would be also in the dome.

Correct. There are several places which discuss some cities of the Dome: one is a merchant you can talk to, and another is a book on the Vigesimi. Since they are included in the canon, they are not going to be moved to other levels.
Title: Re: When did we decide the game was too easy?
Post by: Hrothbert on December 26, 2008, 06:00:43 pm
Amdemir I understand staying on the dome level because it has yet another set of Bronze doors near by, as well as the other two and the only entrances to the stone Labrynths are on the first level that does make sense, Gugrontrid can fit an stay well on the first level being that the first level is the largest and in no need of more space, It was just an observation that it may be moved from its current location. As far as far reaches of the Dome level it would depend on which side of center you are on that would be considered the far reaches, if everything is judged from hydlaa then anything on the other side of center near to the the edge of the dome would be considered far reaches. So for any future cities that are on the dome we may start seeing them being set where they belong and are going to stay, especially those tied to the Bronze doors Fortresses.